Setting Up a Wargames Campaign

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Author :
Publisher :
ISBN 13 : 9780904417029
Total Pages : 77 pages
Book Rating : 4.4/5 (17 download)

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Book Synopsis Setting Up a Wargames Campaign by : Tony Bath

Download or read book Setting Up a Wargames Campaign written by Tony Bath and published by . This book was released on 1973 with total page 77 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Wargaming Campaigns

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Author :
Publisher : Pen and Sword Military
ISBN 13 : 1473855942
Total Pages : 530 pages
Book Rating : 4.4/5 (738 download)

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Book Synopsis Wargaming Campaigns by : Henry Hyde

Download or read book Wargaming Campaigns written by Henry Hyde and published by Pen and Sword Military. This book was released on 2022-07-20 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming.

Solo-wargaming

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Author :
Publisher : Frederick Warne
ISBN 13 :
Total Pages : 202 pages
Book Rating : 4.X/5 ( download)

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Book Synopsis Solo-wargaming by : Donald F. Featherstone

Download or read book Solo-wargaming written by Donald F. Featherstone and published by Frederick Warne. This book was released on 1973 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt:

One-Hour Wargames

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Author :
Publisher : Pen and Sword
ISBN 13 : 1473840937
Total Pages : 226 pages
Book Rating : 4.4/5 (738 download)

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Book Synopsis One-Hour Wargames by : Neil Thomas

Download or read book One-Hour Wargames written by Neil Thomas and published by Pen and Sword. This book was released on 2014-09-03 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.

Tony Bath's Ancient Wargaming

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Author :
Publisher :
ISBN 13 : 9780557111800
Total Pages : 222 pages
Book Rating : 4.1/5 (118 download)

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Book Synopsis Tony Bath's Ancient Wargaming by : John Curry

Download or read book Tony Bath's Ancient Wargaming written by John Curry and published by . This book was released on 2010-03 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tony Bath's early inspiration was the force that launched ancient wargaming. With his friend Donald Featherstone, he pioneered the first table top ancient battles and the most well-known of all wargaming campaigns, the Legend of Hyboria.In 1965, he founded the Society of Ancients and it's journal Slingshot. This compilation of his work includes: The Peltast and Pila Ancient Wargaming RulesThe complete book, Setting up a Wargames CampaignThe Legend of Hyboria (including notes on the conclusion of that climatic campaign). Setting up a Wargames Campaign is a complete guide to setting up an ancient and medieval campaign and has chapters on: Map movement, Contact, battles and after effects, Playing with umpires and without, Supplies and replacements, Guidelines on running campaigns in other periods. As Donald Featherstone said, 'a perfect little book'This book has been produced in partnership with the Society of Ancients.The History of Wargaming Project is edited by John Curry.

Tabletop Wargames: A Designers’ and Writers’ Handbook

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Author :
Publisher : Pen and Sword Military
ISBN 13 : 147389008X
Total Pages : 228 pages
Book Rating : 4.4/5 (738 download)

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Book Synopsis Tabletop Wargames: A Designers’ and Writers’ Handbook by : Rick Priestley

Download or read book Tabletop Wargames: A Designers’ and Writers’ Handbook written by Rick Priestley and published by Pen and Sword Military. This book was released on 2016-11-30 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements

The Portable Wargame

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Author :
Publisher : Lulu.com
ISBN 13 : 132690454X
Total Pages : 110 pages
Book Rating : 4.3/5 (269 download)

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Book Synopsis The Portable Wargame by : Bob Cordery

Download or read book The Portable Wargame written by Bob Cordery and published by Lulu.com. This book was released on 2016-12-30 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.

One-hour Wargames

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Author :
Publisher : Pen and Sword
ISBN 13 : 1473822904
Total Pages : 168 pages
Book Rating : 4.4/5 (738 download)

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Book Synopsis One-hour Wargames by : Neil Thomas

Download or read book One-hour Wargames written by Neil Thomas and published by Pen and Sword. This book was released on 2014-09-03 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the other consideration is space, which further constrains the opportunities for a game. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. Now it is practical to play a game in around an hour on a normal dining table or living room floor. ??The book contains 8 (all-new) sets of very simple rules for various periods, from Ancient to WW2 and 30 scenarios which can be played using any of them, so you don't even have to take too much time thinking up a stimulating tactical situation and objectives. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening when a friend pops round. There are also sections on campaigns and solo games.

Wargaming Campaigns

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Author :
Publisher : Pen and Sword Military
ISBN 13 : 1473855926
Total Pages : 584 pages
Book Rating : 4.4/5 (738 download)

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Book Synopsis Wargaming Campaigns by : Henry Hyde

Download or read book Wargaming Campaigns written by Henry Hyde and published by Pen and Sword Military. This book was released on 2022-07-20 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: An authoritative reference guide to building wargaming campaigns, featuring a full set of campaign rules, tips on creating maps, and more. Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that’s that until the next game. Such games can be a fun test of tactical skill, but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde’s excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming. Praise for Wargaming Campaigns “This big, thick tome contains everything you’d ever want to know about creating and running a wargame campaign.” —Historical Miniatures Gaming Society

Solo Wargaming

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Publisher : Pen and Sword Military
ISBN 13 : 1399055550
Total Pages : 251 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis Solo Wargaming by : David Heading

Download or read book Solo Wargaming written by David Heading and published by Pen and Sword Military. This book was released on 2024-08-30 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: This practitioner's guide to solo wargaming offers comprehensive coverage of the subject, showing how it can be a fascinating complement to social gaming or an entire hobby in its own right. This book integrates ideas from across the hobby to discuss various aspects of gaming alone across all manner of conflicts, whether land, sea or air and in any historical period or imagined setting. Starting with the fundamental question of why people play solo wargames, David Heading lays out the various advantages and disadvantages. He also considers such questions as whether to ‘play both sides’ or to command one army against an ‘automatic’ opponent, giving various ideas on how to control or program the responses of the opposing force with dice, cards or by other means. There is advice on how to construct challenging and interesting scenarios for one-off engagements, whether these are skirmishes or major battles, historical events or more generic ones, and how to combine these tactical actions into wider campaigns, involving grand strategy, logistics and other factors. Tips on sustaining interest through such activities as recording results, writing campaign diaries and online blogs will help you enrich your hobby. The author has been playing solo wargames for forty years and shares the secrets of happy solo gaming. Packed full of common-sense advice and inspiration, it offers plenty of value to the beginner and the seasoned veteran alike.

Napoleonic Wargaming for Fun

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Author :
Publisher : Weidenfeld & Nicolson
ISBN 13 :
Total Pages : 138 pages
Book Rating : 4.X/5 ( download)

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Book Synopsis Napoleonic Wargaming for Fun by : Paddy Griffith

Download or read book Napoleonic Wargaming for Fun written by Paddy Griffith and published by Weidenfeld & Nicolson. This book was released on 1980 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Bolt Action: Campaign: Market Garden

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Publisher : Bloomsbury Publishing
ISBN 13 : 1472828690
Total Pages : 116 pages
Book Rating : 4.4/5 (728 download)

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Book Synopsis Bolt Action: Campaign: Market Garden by : Warlord Games

Download or read book Bolt Action: Campaign: Market Garden written by Warlord Games and published by Bloomsbury Publishing. This book was released on 2018-02-22 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Market Garden was a bold plan, designed to capture the Rhine crossings along the Dutch–German border and establish a foothold for an advance into Germany. A massive combined arms operation involving airborne landings and an armoured thrust, it was one of the most dramatic and controversial operations of the war. This new Campaign Book for Bolt Action allows players to command the forces facing each other across the Rhine, fighting key battles and attempting to change the course of history. New, linked scenarios, rules, troop types and Theatre Selectors provide plenty of options for novice and veteran players alike.

De Bellis Magistrorum Militum version 2.1

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Publisher : Lulu.com
ISBN 13 : 0244772800
Total Pages : 90 pages
Book Rating : 4.2/5 (447 download)

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Book Synopsis De Bellis Magistrorum Militum version 2.1 by : Phil Barker

Download or read book De Bellis Magistrorum Militum version 2.1 written by Phil Barker and published by Lulu.com. This book was released on 2019-03-29 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Version 2.1 is the latest update to the DBMM rules. It features several rule refinements and now covers the period 3000 BC to 1525 AD. Included in this edition is a selection of army lists to help new players get started quickly. DBMM offers an advanced rule system for the discerning wargamer seeking historical accuracy as well as a fast and exciting game.

The Elusive Shift

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Publisher : MIT Press
ISBN 13 : 0262044641
Total Pages : 332 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis The Elusive Shift by : Jon Peterson

Download or read book The Elusive Shift written by Jon Peterson and published by MIT Press. This book was released on 2020-12-22 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeons & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term “role-playing” is nowhere to be found; D&D was marketed as a wargame. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games—and by doing so, established a new genre of games. Peterson examines key essays by D&D early adopters, rescuing from obscurity many first published in now-defunct fanzines. He traces the evolution of D&D theorizing, as writers attempted to frame problems, define terms, and engage with prior literature. He describes the two cultures of wargames and science fiction fandom that provided D&D's first players; examines the dialogue at the core of the game; explains how game design began to accommodate role-playing; and considers the purpose of the referee or gamesmaster. By 1977, game scholars and critics began to theorize more systematically, and Peterson explores their discussions of the transformative nature of role-playing games, their responsibility to a mass audience, and other topics. Peterson finds that the foundational concepts defined in the 1970s helped theorize role-playing, laying the foundation for the genre's shift into maturity in the 1980s.

The Accidental Marketer

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Publisher : John Wiley & Sons
ISBN 13 : 1118797396
Total Pages : 242 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis The Accidental Marketer by : Tom Spitale

Download or read book The Accidental Marketer written by Tom Spitale and published by John Wiley & Sons. This book was released on 2014-03-04 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide for inexperienced marketers who have to develop a marketing strategy With technology being built into products of all kinds, many businesses are hiring scientists, engineers, and designers to fulfill strategic marketing and product management roles. The Accidental Marketer is a practical guide for employees who are now responsible for developing strategy. These marketers will be able to immediately and successfully apply the ten tools featured in the book to create powerful strategies that increase sales and profits for any product in any industry. Explains how great marketers uncover insights about customers that competitors miss and use new insights to create a range of strategic options for their marketing plans Shows how the best marketers execute their strategies through developing innovative branding and communication plans and value propositions The Accidental Marketer allows any inexperienced marketer to step into a new role and develop an effective strategy.

The Forge of War

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Publisher :
ISBN 13 : 9780786941537
Total Pages : 0 pages
Book Rating : 4.9/5 (415 download)

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Book Synopsis The Forge of War by : James Wyatt

Download or read book The Forge of War written by James Wyatt and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the battles, campaigns, and heroes of the Last War with this richly detailed Eberron campaign supplement, which includes a comprehensive outline of the course of the war, extensive new character options, a variety of campaign options, and detailed descriptions of military forces.

Playing at the World, 2E, Volume 1

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Publisher : MIT Press
ISBN 13 : 0262379384
Total Pages : 393 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Playing at the World, 2E, Volume 1 by : Jon Peterson

Download or read book Playing at the World, 2E, Volume 1 written by Jon Peterson and published by MIT Press. This book was released on 2024-07-30 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games. This new edition of Playing at the World is the first of two volumes that update the 720-page original tome of the same name from 2012. This first volume is The Invention of Dungeons & Dragons, which explores the publication of that iconic game. (The second volume is The Three Pillars of Role-Playing Games, a deeper dive into the history of the setting, system, and character of D & D.) In this first volume, Jon Peterson distills the story of how the wargaming clubs and fanzines circulating around the upper Midwest in the 1970s culminated in Gary Gygax and Dave Arneson’s seminal role-playing game, D & D. It augments the research of the original editions with new insights into the crucial period in 1972–3 when D & D began to take shape. Drawing from primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World explores the origins of wargames and roleplaying through the history of conflict simulations and the eccentric characters who drove the creation of a signature cultural innovation in the late twentieth century. Filled with unparalleled archival research (from obscure fanzines to letters, drafts, and other ephemera), this new edition of Playing at the World is the ultimate geek’s guide to the original RPG. As such, it is an indispensable resource for academics and game fans exploring the origins of the hobby.