Seeing the Past with Computers

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Author :
Publisher : University of Michigan Press
ISBN 13 : 0472124552
Total Pages : 255 pages
Book Rating : 4.4/5 (721 download)

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Book Synopsis Seeing the Past with Computers by : Kevin Kee

Download or read book Seeing the Past with Computers written by Kevin Kee and published by University of Michigan Press. This book was released on 2019-01-24 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of—and imagine future possibilities for—new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality. This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research.

Seeing the Past with Computers

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Author :
Publisher : University of Michigan Press
ISBN 13 : 0472131117
Total Pages : 255 pages
Book Rating : 4.4/5 (721 download)

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Book Synopsis Seeing the Past with Computers by : Kevin Kee

Download or read book Seeing the Past with Computers written by Kevin Kee and published by University of Michigan Press. This book was released on 2019-01-24 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of—and imagine future possibilities for—new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality. This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research.

Computers, Visualization, and History

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Author :
Publisher : M.E. Sharpe
ISBN 13 : 0765633884
Total Pages : 219 pages
Book Rating : 4.7/5 (656 download)

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Book Synopsis Computers, Visualization, and History by : David J. Staley

Download or read book Computers, Visualization, and History written by David J. Staley and published by M.E. Sharpe. This book was released on 2013-10-10 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: This visionary and thoroughly accessible book examines how digital environments and virtual reality have altered the ways historians think and communicate ideas and how the new language of visualization transforms our understanding of the past. Drawing on familiar graphic models--maps, flow charts, museum displays, films--the author shows how images can often convey ideas and information more efficiently and accurately than words.

The Analytical Engine

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Author :
Publisher : William Morrow &Company
ISBN 13 :
Total Pages : 140 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Analytical Engine by : Jeremy Bernstein

Download or read book The Analytical Engine written by Jeremy Bernstein and published by William Morrow &Company. This book was released on 1981 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt:

A History of Modern Computing, second edition

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Author :
Publisher : MIT Press
ISBN 13 : 9780262532037
Total Pages : 468 pages
Book Rating : 4.5/5 (32 download)

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Book Synopsis A History of Modern Computing, second edition by : Paul E. Ceruzzi

Download or read book A History of Modern Computing, second edition written by Paul E. Ceruzzi and published by MIT Press. This book was released on 2003-04-08 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the first digital computer to the dot-com crash—a story of individuals, institutions, and the forces that led to a series of dramatic transformations. This engaging history covers modern computing from the development of the first electronic digital computer through the dot-com crash. The author concentrates on five key moments of transition: the transformation of the computer in the late 1940s from a specialized scientific instrument to a commercial product; the emergence of small systems in the late 1960s; the beginning of personal computing in the 1970s; the spread of networking after 1985; and, in a chapter written for this edition, the period 1995-2001. The new material focuses on the Microsoft antitrust suit, the rise and fall of the dot-coms, and the advent of open source software, particularly Linux. Within the chronological narrative, the book traces several overlapping threads: the evolution of the computer's internal design; the effect of economic trends and the Cold War; the long-term role of IBM as a player and as a target for upstart entrepreneurs; the growth of software from a hidden element to a major character in the story of computing; and the recurring issue of the place of information and computing in a democratic society. The focus is on the United States (though Europe and Japan enter the story at crucial points), on computing per se rather than on applications such as artificial intelligence, and on systems that were sold commercially and installed in quantities.

Computers

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Author :
Publisher : JHU Press
ISBN 13 : 0801887747
Total Pages : 190 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Computers by : Eric G. Swedin

Download or read book Computers written by Eric G. Swedin and published by JHU Press. This book was released on 2007-12-03 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: A great technological and scientific innovation of the last half of the 20th century, the computer has revolutionised how we organise information, how we communicate with each other, and the way we think about the human mind. This book offers a short history of this dynamic technology, covering its central themes since ancient times.

Digitized

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Publisher : Oxford University Press
ISBN 13 : 019969379X
Total Pages : 307 pages
Book Rating : 4.1/5 (996 download)

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Book Synopsis Digitized by : Peter J. Bentley

Download or read book Digitized written by Peter J. Bentley and published by Oxford University Press. This book was released on 2012-03-22 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: "[The author] explores how [computer science] grew from its theoretical conception by pioneers such as Turing, through its growth spurts in the Internet, its difficult adolescent stage where the promises of AI were never achieved and dot-com bubble burst, to its current stage as a (semi)mature field, now capable of remarkable achievements."--Publisher's description.

The First Computers

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Author :
Publisher : MIT Press
ISBN 13 : 9780262681377
Total Pages : 476 pages
Book Rating : 4.6/5 (813 download)

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Book Synopsis The First Computers by : Raul Rojas

Download or read book The First Computers written by Raul Rojas and published by MIT Press. This book was released on 2002-07-26 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: This history of computing focuses not on chronology (what came first and who deserves credit for it) but on the actual architectures of the first machines that made electronic computing a practical reality. The book covers computers built in the United States, Germany, England, and Japan. It makes clear that similar concepts were often pursued simultaneously and that the early researchers explored many architectures beyond the von Neumann architecture that eventually became canonical. The contributors include not only historians but also engineers and computer pioneers. An introductory chapter describes the elements of computer architecture and explains why "being first" is even less interesting for computers than for other areas of technology. The essays contain a remarkable amount of new material, even on well-known machines, and several describe reconstructions of the historic machines. These investigations are of more than simply historical interest, for architectures designed to solve specific problems in the past may suggest new approaches to similar problems in today's machines. Contributors Titiimaea F. Ala'ilima, Lin Ping Ang, William Aspray, Friedrich L. Bauer, Andreas Brennecke, Chris P. Burton, Martin Campbell-Kelly, Paul Ceruzzi, I. Bernard Cohen, John Gustafson, Wilhelm Hopmann, Harry D. Huskey, Friedrich W. Kistermann, Thomas Lange, Michael S. Mahoney, R. B. E. Napper, Seiichi Okoma, Hartmut Petzold, Raúl Rojas, Anthony E. Sale, Robert W. Seidel, Ambros P. Speiser, Frank H. Sumner, James F. Tau, Jan Van der Spiegel, Eiiti Wada, Michael R. Williams

Electronic Life

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Author :
Publisher : Alfred A. Knopf
ISBN 13 :
Total Pages : 234 pages
Book Rating : 4.:/5 (2 download)

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Book Synopsis Electronic Life by : Michael Crichton

Download or read book Electronic Life written by Michael Crichton and published by Alfred A. Knopf. This book was released on 1983 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computers as Theatre

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Author :
Publisher : Pearson Education
ISBN 13 : 0321918622
Total Pages : 272 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Computers as Theatre by : Brenda Laurel

Download or read book Computers as Theatre written by Brenda Laurel and published by Pearson Education. This book was released on 2014 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a user's enjoyment must be a paramount design consideration, and this demands a deep awareness of dramatic theory and technique, both ancient and modern. Now, two decades later, Laurel has revised and revamped her influential work, reflecting back on enormous change and personal experience and forward toward emerging technologies and ideas that will transform human-computer interaction yet again. Beginning with a clear analysis of classical drama theory, Laurel explores new territory through the lens of dramatic structure and purpose. Computers as Theatre, Second Edition, is directed to a far wider audience, is written more simply and elegantly, is packed with new examples, and is replete with exciting and important new ideas. This book Draws lessons from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors Integrates values-driven design as a key principle Integrates key ideas about virtual reality Covers new frontiers, including augmented reality, distributed and participatory sensing, interactive public installations and venues, and design for emergence Once more, Brenda Laurel will help you see the connection between humans and computers as you never have before-and help you build interfaces and interactions that are pleasurably, joyously right!

A New History of Modern Computing

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Author :
Publisher : MIT Press
ISBN 13 : 0262366479
Total Pages : 545 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis A New History of Modern Computing by : Thomas Haigh

Download or read book A New History of Modern Computing written by Thomas Haigh and published by MIT Press. This book was released on 2021-09-14 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the computer became universal. Over the past fifty years, the computer has been transformed from a hulking scientific supertool and data processing workhorse, remote from the experiences of ordinary people, to a diverse family of devices that billions rely on to play games, shop, stream music and movies, communicate, and count their steps. In A New History of Modern Computing, Thomas Haigh and Paul Ceruzzi trace these changes. A comprehensive reimagining of Ceruzzi's A History of Modern Computing, this new volume uses each chapter to recount one such transformation, describing how a particular community of users and producers remade the computer into something new. Haigh and Ceruzzi ground their accounts of these computing revolutions in the longer and deeper history of computing technology. They begin with the story of the 1945 ENIAC computer, which introduced the vocabulary of "programs" and "programming," and proceed through email, pocket calculators, personal computers, the World Wide Web, videogames, smart phones, and our current world of computers everywhere--in phones, cars, appliances, watches, and more. Finally, they consider the Tesla Model S as an object that simultaneously embodies many strands of computing.

20th Century Computers and how They Worked

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Author :
Publisher : Alpha Computer
ISBN 13 : 9781567612578
Total Pages : 192 pages
Book Rating : 4.6/5 (125 download)

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Book Synopsis 20th Century Computers and how They Worked by : Jennifer Flynn

Download or read book 20th Century Computers and how They Worked written by Jennifer Flynn and published by Alpha Computer. This book was released on 1993 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: A visual tour of personal computer technology in the '90s, from the vantage point of a 24th-century Starfleet Academy course in computer history. This licensed Star Trek computer book focuses on the Next Generation characters and the starship Enterprise, using the characters as contributing authors who introduce topic areas and comment on these topics throughout the presentation of material.

But how Do it Know?

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Publisher : John C Scott
ISBN 13 : 0615303765
Total Pages : 223 pages
Book Rating : 4.6/5 (153 download)

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Book Synopsis But how Do it Know? by : J. Clark Scott

Download or read book But how Do it Know? written by J. Clark Scott and published by John C Scott. This book was released on 2009 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book thoroughly explains how computers work. It starts by fully examining a NAND gate, then goes on to build every piece and part of a small, fully operational computer. The necessity and use of codes is presented in parallel with the apprioriate pieces of hardware. The book can be easily understood by anyone whether they have a technical background or not. It could be used as a textbook.

A Practical Introduction to Computer Vision with OpenCV

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Publisher : John Wiley & Sons
ISBN 13 : 111884873X
Total Pages : 319 pages
Book Rating : 4.1/5 (188 download)

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Book Synopsis A Practical Introduction to Computer Vision with OpenCV by : Kenneth Dawson-Howe

Download or read book A Practical Introduction to Computer Vision with OpenCV written by Kenneth Dawson-Howe and published by John Wiley & Sons. This book was released on 2014-03-20 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains the theory behind basic computer vision and provides a bridge from the theory to practical implementation using the industry standard OpenCV libraries Computer Vision is a rapidly expanding area and it is becoming progressively easier for developers to make use of this field due to the ready availability of high quality libraries (such as OpenCV 2). This text is intended to facilitate the practical use of computer vision with the goal being to bridge the gap between the theory and the practical implementation of computer vision. The book will explain how to use the relevant OpenCV library routines and will be accompanied by a full working program including the code snippets from the text. This textbook is a heavily illustrated, practical introduction to an exciting field, the applications of which are becoming almost ubiquitous. We are now surrounded by cameras, for example cameras on computers & tablets/ cameras built into our mobile phones/ cameras in games consoles; cameras imaging difficult modalities (such as ultrasound, X-ray, MRI) in hospitals, and surveillance cameras. This book is concerned with helping the next generation of computer developers to make use of all these images in order to develop systems which are more intuitive and interact with us in more intelligent ways. Explains the theory behind basic computer vision and provides a bridge from the theory to practical implementation using the industry standard OpenCV libraries Offers an introduction to computer vision, with enough theory to make clear how the various algorithms work but with an emphasis on practical programming issues Provides enough material for a one semester course in computer vision at senior undergraduate and Masters levels Includes the basics of cameras and images and image processing to remove noise, before moving on to topics such as image histogramming; binary imaging; video processing to detect and model moving objects; geometric operations & camera models; edge detection; features detection; recognition in images Contains a large number of vision application problems to provide students with the opportunity to solve real problems. Images or videos for these problems are provided in the resources associated with this book which include an enhanced eBook

The Pattern On The Stone

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Publisher : Basic Books
ISBN 13 : 0465066879
Total Pages : 133 pages
Book Rating : 4.4/5 (65 download)

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Book Synopsis The Pattern On The Stone by : W. Daniel Hillis

Download or read book The Pattern On The Stone written by W. Daniel Hillis and published by Basic Books. This book was released on 2014-12-09 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most people are baffled by how computers work and assume that they will never understand them. What they don't realize -- and what Daniel Hillis's short book brilliantly demonstrates -- is that computers' seemingly complex operations can be broken down into a few simple parts that perform the same simple procedures over and over again. Computer wizard Hillis offers an easy-to-follow explanation of how data is processed that makes the operations of a computer seem as straightforward as those of a bicycle. Avoiding technobabble or discussions of advanced hardware, the lucid explanations and colorful anecdotes in The Pattern on the Stone go straight to the heart of what computers really do. Hillis proceeds from an outline of basic logic to clear descriptions of programming languages, algorithms, and memory. He then takes readers in simple steps up to the most exciting developments in computing today -- quantum computing, parallel computing, neural networks, and self-organizing systems. Written clearly and succinctly by one of the world's leading computer scientists, The Pattern on the Stone is an indispensable guide to understanding the workings of that most ubiquitous and important of machines: the computer.

Teaching History in the Digital Age

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Author :
Publisher : University of Michigan Press
ISBN 13 : 0472118781
Total Pages : 182 pages
Book Rating : 4.4/5 (721 download)

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Book Synopsis Teaching History in the Digital Age by : T. Mills Kelly

Download or read book Teaching History in the Digital Age written by T. Mills Kelly and published by University of Michigan Press. This book was released on 2013-04-12 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide on how one professor employs the transformative changes of digital media in the research, writing, and teaching of history

Ideas That Created the Future

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Publisher : MIT Press
ISBN 13 : 026236221X
Total Pages : 518 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Ideas That Created the Future by : Harry R. Lewis

Download or read book Ideas That Created the Future written by Harry R. Lewis and published by MIT Press. This book was released on 2021-02-02 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic papers by thinkers ranging from from Aristotle and Leibniz to Norbert Wiener and Gordon Moore that chart the evolution of computer science. Ideas That Created the Future collects forty-six classic papers in computer science that map the evolution of the field. It covers all aspects of computer science: theory and practice, architectures and algorithms, and logic and software systems, with an emphasis on the period of 1936-1980 but also including important early work. Offering papers by thinkers ranging from Aristotle and Leibniz to Alan Turing and Nobert Wiener, the book documents the discoveries and inventions that created today's digital world. Each paper is accompanied by a brief essay by Harry Lewis, the volume's editor, offering historical and intellectual context.