Sams Teach Yourself Qt Programming in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 9780672318696
Total Pages : 454 pages
Book Rating : 4.3/5 (186 download)

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Book Synopsis Sams Teach Yourself Qt Programming in 24 Hours by : Daniel Solin

Download or read book Sams Teach Yourself Qt Programming in 24 Hours written by Daniel Solin and published by Sams Publishing. This book was released on 2000 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Consisting of 24 one-hour lessons, this book teaches the reader how to quickly and easily write graphical programs for both X Windows-based systems, such as Linux and Microsoft Windows. Six sections guide the reader through the basic to advanced functions and shows how to apply that knowledge to make a Qt programming language.

Beginning Programming in 24 Hours, Sams Teach Yourself

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Publisher : Sams Publishing
ISBN 13 : 0135836719
Total Pages : 955 pages
Book Rating : 4.1/5 (358 download)

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Book Synopsis Beginning Programming in 24 Hours, Sams Teach Yourself by : Dean Miller

Download or read book Beginning Programming in 24 Hours, Sams Teach Yourself written by Dean Miller and published by Sams Publishing. This book was released on 2019-12-02 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sams Teach Yourself Beginning Programming in 24 Hours explains the basics of programming in the successful 24 Hours format. The book's examples are easily readable and understandable by even those with no previous exposure to programming. This book covers the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? Readers will learn how to program the computer and will explore some of the most popular programming languages in use. This book will introduce the reader to common programming fundamentals using Python and will provide an overview of other common programming languages and their uses.

Sams Teach Yourself Beginning Programming in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 9780672323072
Total Pages : 508 pages
Book Rating : 4.3/5 (23 download)

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Book Synopsis Sams Teach Yourself Beginning Programming in 24 Hours by : Greg M. Perry

Download or read book Sams Teach Yourself Beginning Programming in 24 Hours written by Greg M. Perry and published by Sams Publishing. This book was released on 2001 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition" explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.

Python in 24 Hours, Sams Teach Yourself

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Publisher : Sams Publishing
ISBN 13 : 0133354466
Total Pages : 321 pages
Book Rating : 4.1/5 (333 download)

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Book Synopsis Python in 24 Hours, Sams Teach Yourself by : Katie Cunningham

Download or read book Python in 24 Hours, Sams Teach Yourself written by Katie Cunningham and published by Sams Publishing. This book was released on 2013-09-10 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, Sams Teach Yourself Python in 24 Hours will help you get started fast, master all the core concepts of programming, and build anything from websites to games. Using this book’s straightforward, step-by-step approach, you’ll move from the absolute basics through functions, objects, classes, modules, database integration, and more. Every lesson and case study application builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Python development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Warnings alert you to possible problems and give you advice on how to avoid them. Learn how to... Install and run the right version of Python for your operating system Store, manipulate, reformat, combine, and organize information Create logic to control how programs run and what they do Interact with users or other programs, wherever they are Save time and improve reliability by creating reusable functions Master Python data types: numbers, text, lists, and dictionaries Write object-oriented programs that work better and are easier to improve Expand Python classes to make them even more powerful Use third-party modules to perform complex tasks without writing new code Split programs to make them more maintainable and reusable Clearly document your code so others can work with it Store data in SQLite databases, write queries, and share data via JSON Simplify Python web development with the Flask framework Quickly program Python games with PyGame Avoid, troubleshoot, and fix problems with your code

Sams Teach Yourself Apache 2 in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 9780672323553
Total Pages : 498 pages
Book Rating : 4.3/5 (235 download)

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Book Synopsis Sams Teach Yourself Apache 2 in 24 Hours by : Daniel López Ridruejo

Download or read book Sams Teach Yourself Apache 2 in 24 Hours written by Daniel López Ridruejo and published by Sams Publishing. This book was released on 2002 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sams Teach Yourself Apache in 24 Hours covers the installation, configuration, and ongoing administration of the Apache Web server, the most popular Internet Web server. It covers both the 1.3 and the new 2.0 versions of Apache. Using a hands-on, task-oriented format, it concentrates on the most popular features and common quirks of the server. The first part of the book helps the reader build, configure, and get started with Apache. After completing these chapters the reader will be able to start, stop, and monitor the Web server. He also will be able to serve both static content and dynamic content, customize the logs, and restrict access to certain parts of the Web server. The second part of the book explains in detail the architecture of Apache and how to extend the server via third-party modules like PHP and Tomcat. It covers server performance and scalability, content management, and how to set up a secure server with SSL.

Application Development with Qt Creator, 2nd Edition

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Publisher : Packt Pub Limited
ISBN 13 : 9781784398675
Total Pages : 264 pages
Book Rating : 4.3/5 (986 download)

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Book Synopsis Application Development with Qt Creator, 2nd Edition by : Ray Rischpater

Download or read book Application Development with Qt Creator, 2nd Edition written by Ray Rischpater and published by Packt Pub Limited. This book was released on 2014-11-27 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is great for developers who are new to Qt and Qt Creator and who are interested in harnessing the power of Qt for cross-platform development. If you have basic experience programming in C++, you have what it takes to create engaging cross-platform applications using Qt and Qt Creator!

Sams Teach Yourself Adobe Illustrator 10 in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 9780672323133
Total Pages : 582 pages
Book Rating : 4.3/5 (231 download)

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Book Synopsis Sams Teach Yourself Adobe Illustrator 10 in 24 Hours by : Peter Bauer

Download or read book Sams Teach Yourself Adobe Illustrator 10 in 24 Hours written by Peter Bauer and published by Sams Publishing. This book was released on 2001 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 lessons of one hour or less, you will get up to speed on the basics of creating and editing computer graphics with Adobe Illustrator. Using a straightforword, step-by-step approach, each lesson builds upon the previous one, allowing you to learn the fundamentals of Illustrator from the ground up.

Python Programming for Raspberry Pi, Sams Teach Yourself in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 0133490173
Total Pages : 599 pages
Book Rating : 4.1/5 (334 download)

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Book Synopsis Python Programming for Raspberry Pi, Sams Teach Yourself in 24 Hours by : Richard Blum

Download or read book Python Programming for Raspberry Pi, Sams Teach Yourself in 24 Hours written by Richard Blum and published by Sams Publishing. This book was released on 2013-10-24 with total page 599 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, Sams Teach Yourself Python Programming for Raspberry Pi in 24 Hours teaches you Python programmingon Raspberry Pi, so you can start creating awesome projects for homeautomation, home theater, gaming, and more. Using this book’s straightforward,step-by-step approach, you’ll move from the absolute basics all theway through network and web connections, multimedia, and even connectingwith electronic circuits for sensing and robotics. Every lesson and casestudy application builds on what you’ve already learned, giving you arock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Raspberry Pi Python programming tasks. Quizzes at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Get your Raspberry Pi and choose the right low-cost peripherals Set up Raspian Linux and the Python programming environment Learn Python basics, including arithmetic and structured commands Master Python 3 lists, tuples, dictionaries, sets, strings, files, and modules Reuse the same Python code in multiple locations with functions Manipulate string data efficiently with regular expressions Practice simple object-oriented programming techniques Use exception handling to make your code more reliable Program modern graphical user interfaces with Raspberry Pi and OpenGL Create Raspberry Pi games with the PyGame library Learn network, web, and database techniques you can also use in business software Write Python scripts that send email Interact with other devices through Raspberry Pi’s GPIO interface Walk through example Raspberry Pi projects that inspire you to do even more

Sams Teach Yourself Linux-Mandrake in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 9780672318771
Total Pages : 416 pages
Book Rating : 4.3/5 (187 download)

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Book Synopsis Sams Teach Yourself Linux-Mandrake in 24 Hours by : Craig Witherspoon

Download or read book Sams Teach Yourself Linux-Mandrake in 24 Hours written by Craig Witherspoon and published by Sams Publishing. This book was released on 2000 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: A results oriented, step-by-step guide designed to help readers learn about the Linux-Mandrake distribution in a non-threatening environment. It gives a tour of the operating system and many of the applications that come with the distribution. After reading this book and working through the exercises, users should be able to install and configure the Linux-Mandrake distribution on a variety of machines and possess a good knowledge of Linux in general. It provides a coherent introduction to command line usage and good opportunities to gain experience with command line usage as a logical part of a productive work exercise. (Operating Systems)

OpenGL Game Development By Example

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Publisher : Packt Publishing Ltd
ISBN 13 : 1783288205
Total Pages : 340 pages
Book Rating : 4.7/5 (832 download)

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Book Synopsis OpenGL Game Development By Example by : Robert Madsen

Download or read book OpenGL Game Development By Example written by Robert Madsen and published by Packt Publishing Ltd. This book was released on 2016-03-08 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game projects Learn to render high performance 2D and 3D graphics using OpenGL Implement a rudimentary game engine using step-by-step code Who This Book Is For If you are a prospective game developer with some experience using C++, then this book is for you. Both prospective and experienced game programmers will find nuggets of wisdom and practical advice as they learn to code two full games using OpenGL, C++, and a host of related tools. What You Will Learn Set up your development environment in Visual Studio using OpenGL Use 2D and 3D coordinate systems Implement an input system to handle the mouse and the keyboard Create a state machine to handle complex changes in the game Load, display, and manipulate both 2D and 3D graphics Implement collision detection and basic physics Discover the key components needed to complete a polished game Handle audio files and implement sound effects and music In Detail OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life. There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game. The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games. Style and approach An easy-to-follow guide full of code examples to illustrate every concept and help you build a 2D and 3D game from scratch, while learning the key tools that surround a typical OpenGL project.

Sams Teach Yourself C++ in 24 Hours, 5/e

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Publisher : Pearson Education India
ISBN 13 : 9788131766910
Total Pages : 468 pages
Book Rating : 4.7/5 (669 download)

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Book Synopsis Sams Teach Yourself C++ in 24 Hours, 5/e by : Jesse Liberty

Download or read book Sams Teach Yourself C++ in 24 Hours, 5/e written by Jesse Liberty and published by Pearson Education India. This book was released on 2011 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Forthcoming Books

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Publisher :
ISBN 13 :
Total Pages : 1546 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Forthcoming Books by : Rose Arny

Download or read book Forthcoming Books written by Rose Arny and published by . This book was released on 2000 with total page 1546 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Sams Teach Yourself C++ In 24 Hours, Complete Starter Kit, 4/e (with Cd) (sams)

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Author :
Publisher :
ISBN 13 : 9788129710963
Total Pages : 885 pages
Book Rating : 4.7/5 (19 download)

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Book Synopsis Sams Teach Yourself C++ In 24 Hours, Complete Starter Kit, 4/e (with Cd) (sams) by : Jesse Liberty

Download or read book Sams Teach Yourself C++ In 24 Hours, Complete Starter Kit, 4/e (with Cd) (sams) written by Jesse Liberty and published by . This book was released on 2001 with total page 885 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Sams Teach Yourself HTML5 Mobile Application Development in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 0132853302
Total Pages : 495 pages
Book Rating : 4.1/5 (328 download)

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Book Synopsis Sams Teach Yourself HTML5 Mobile Application Development in 24 Hours by : Jennifer Kyrnin

Download or read book Sams Teach Yourself HTML5 Mobile Application Development in 24 Hours written by Jennifer Kyrnin and published by Sams Publishing. This book was released on 2011-11-15 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, learn how to build rich, robust mobile apps that run on smartphones, tablets, and other devices and interact with users in powerful new ways. Using this book’s straightforward, step-by-step approach, you’ll master leading-edge practical skills you can use whether you’re developing for the iPad/iPhone or Android. Discover how to quickly build new mobile apps and upgrade older apps, provide cutting-edge media content, leverage advanced features ranging from geolocation to the semantic web, and even simplify complex back-end development. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common HTML5 mobile development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did you Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Work with the new HTML5 tags most valuable for mobile development Get started fast with HTML5 features already supported by today’s browsers Detect mobile devices and HTML5 support and upgrade sites to support them Style and build more efficient, usable mobile pages Use jQuery Mobile to quickly create mobile apps Leverage HTML5’s breakthrough drawing and typography features Efficiently integrate media content into your apps Add meaning with HTML5 sectioning and semantic elements Implement drag-and-drop more easily than ever Build offline applications and other apps that use local storage Detect and work with location data via the GeoLocation API Use microformats and microdata to make web pages friendlier to computers Add powerful back-end functionality with WebSockets, Web Workers, and File APIs Improve user navigation with the History API

Sams Teach Yourself Linux in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 9780672315268
Total Pages : 0 pages
Book Rating : 4.3/5 (152 download)

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Book Synopsis Sams Teach Yourself Linux in 24 Hours by : Bill Ball

Download or read book Sams Teach Yourself Linux in 24 Hours written by Bill Ball and published by Sams Publishing. This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed at first-time Linux installers, this book discusses topics such as how to log in, how to customize the environment, basic shell programming, how to read mail and send a reply, how to fax graphics and text, and how to file translation formats.

Sams Teach Yourself C in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 9780672318610
Total Pages : 0 pages
Book Rating : 4.3/5 (186 download)

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Book Synopsis Sams Teach Yourself C in 24 Hours by : Tony Zhang

Download or read book Sams Teach Yourself C in 24 Hours written by Tony Zhang and published by Sams Publishing. This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sams Teach Yourself C in 24 Hours, Second Edition, shows you how to program in C in an easy-to-understand format. C is a powerful and flexible language used for a wide range of projects. You begin with learning the basics to write a first program and then move on to arrays, pointers, disk input/output, and functions. This book will allow you to understanding data types, loops, and strings to make your programs work for you. You'll also work with arrays, structures, and unions to expand your programming skills, use pointers to access and retrieve data elements, develop programs that process mathematical equations, functions, and variables, and explore memory management techniques.

Designing of pre-stressed concrete with an internet based software

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Publisher : diplom.de
ISBN 13 : 3832456716
Total Pages : 89 pages
Book Rating : 4.8/5 (324 download)

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Book Synopsis Designing of pre-stressed concrete with an internet based software by : Michael Kollinger

Download or read book Designing of pre-stressed concrete with an internet based software written by Michael Kollinger and published by diplom.de. This book was released on 2002-07-26 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inhaltsangabe:Abstract: The increasing interest in the Internet of the recent years results in a growing number of users as well as improved network infrastructure, quality and performance. This is the basis for a new kind of software, which is running via the Internet. That means the software is installed an a server connected to the Internet and accessed and executed by a remote client. Such Internet based software provides several benefits. Once distributed by a server, Internet based software is available world-wide and depending on its implementation it can be executed without previous installation on the client machine. Further software updates and patches are not distributed to the users any more. Only the server has to be updated and the new version is available to all users immediately. For commercial use it is not necessary that customers buy the software any more, they download and pay only the module they need or they pay just for every access with the server application. It is also possible to place a high-performance or application specific computer at the server side and provide computation time for special tasks to the users. Inhaltsverzeichnis:Table of Contents: Abstract1 Chapter 1: Introduction1 Chapter 2: Project Objective1 Chapter 3: Methodology2 3.1An Overview of TCP/IP Protocols and the Internet2 3.1.1Definition of Internet2 3.1.2What is TCP/IP?2 3.1.3The TCP/IP Protocol Architecture2 3.1.4The Network Interface Layer2 3.1.5The Internet Layer2 3.1.6The Transport Layer Protocol (TCP)3 3.1.7The TCP/IP Application Layer3 3.1.8TCP/IP Paket3 3.1.9TCP/IP Transport Diagram4 3.2What are Ports?4 3.3What is a Socket?4 3.4Programming Languages5 3.4.1Advantages of Java5 3.4.1.1Java is Distributed6 3.4.1.2Java is Interpreted6 3.4.1.3Java is Architecture Neutral and Portable6 3.4.2Advantages of C++6 3.4.2.1C++ is High Performanced6 3.4.2.2C++ is Platform independent with QT7 3.4.2.3C++ is a popular Language7 3.4.2.4C++ is a powerful Language7 3.4.3Solution of our Task7 Chapter 4: Detail Description of the Program8 4.1Class Overview of the Program8 4.1.1UML Illustration of the Java Client8 4.1.2Detail Descriptionof the Java Client8 4.1.2.1AppletClient Class8 4.1.2.2NetClient Class10 4.1.2.3SocketOpener Class10 4.1.2.4ClientInputStream Class10 4.1.2.5ClientOutputStream Class11 4.1.3UML Illustration of the QT Server11 4.1.4Detail Descriptionof the QT Server12 4.1.4.1Main [...]