Character Journal DM Notebook

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Publisher :
ISBN 13 :
Total Pages : 150 pages
Book Rating : 4.5/5 (742 download)

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Book Synopsis Character Journal DM Notebook by : D. Crawler Game Books

Download or read book Character Journal DM Notebook written by D. Crawler Game Books and published by . This book was released on 2020-11-30 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perfect Character Journal for RPG gamers and Dungeon and Dragons fanatics! ★★★★★ Take your adventure RPG to next level with this Character Journal by streamlining the character creation process. Also, keep all of your important character and game information in one place with this mixed paper notebook. This campaign journal is must-have if you're in a long campaign and need to keep track of your story, as well as other important information. Use this to record your journey through a fantasy world and create a masterpiece with all the fun adventures you and your party have encountered throughout your games. Each notebook features: * 150 pages of size 8"X10" containing 5 sets of 30 pages arranged sequentially with 50 Character sheets (5 sets of 10 pages) for character information, attacks, feats, spells and much more 40 ruled pages (5 sets of 8 pages) for notes and tracking game impressions 20 5X5 graph pages (5 sets of 4 pages) for floor plan mapping 20 hex pages (5 sets of 4 pages) for wilderness mapping and encounters 20 blank pages (5 sets of 4 pages) This adventure gaming notebook has a versatile way to keep track of your gaming notes, design terrain maps, develop RPG characters, and more. Also, With this you can make a keep-sake memory book of your favorite campaigns to date to ensure that remember all important facts, always! ♥ Ideal all gamers (beginners and experienced alike) and makes a thoughtful gift for RPG game lovers ♥ Pick up your copy clicking the BUY NOW button at the top AND CHRONICLE YOUR RPG GAMES AND YOUR ADVENTURES!

A Packet of Particular Peaks

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Publisher :
ISBN 13 : 9780578904856
Total Pages : pages
Book Rating : 4.9/5 (48 download)

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Book Synopsis A Packet of Particular Peaks by : L.f. Osr

Download or read book A Packet of Particular Peaks written by L.f. Osr and published by . This book was released on 2021-04-30 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A Packet of Particular Peaks is a go-to reference for a system neutral, old school inspired fantasy setting that aims to provide a "drop-in-and-drop-out" experience for tabletop roleplaying games. You can run a small side quest within the peaks, provide a parallel campaign to your normal adventures, or simply pull from this packet for game-able material in your role playing game sessions. Contained in this packet you'll find three particular peaks featuring dream-like locations, strange inhabitants, unique overland features, an extensive bestiary, and much more.

The WoW Diary: A Journal of Computer Game Development [Second Edition]

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Author :
Publisher : Source Point Press
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.8/5 (887 download)

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Book Synopsis The WoW Diary: A Journal of Computer Game Development [Second Edition] by : John Staats

Download or read book The WoW Diary: A Journal of Computer Game Development [Second Edition] written by John Staats and published by Source Point Press. This book was released on 2023-11-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The WoW (World of Warcraft) Diary offers a rare, unfiltered look inside the gaming industry written by the game's first level designer, John Staats. The World of Warcraft Diary offers a rare, unfiltered look inside the gaming industry. It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success. The author includes anecdotes about the industry, the company, the dev team; how they worked together, and the philosophy behind their decisions. The WoW Diary is a story made from notes taken during the dev team’s four-year journey. It is a timeline of Vanilla WoW’s development cycle, a time-capsule with an exhausting amount of details that also looks at the anatomy of computer game studio. In order to illustrate how all the parts of computer game company work together, he interviewed everyone from the company’s founders to his former teammates; and the supporting departments who helped make WoW a reality.

Dungeons & Dragons Starter Set (Six Dice, Five Ready-to-Play D&D Characters With Character Sheets, a Rulebook, and One Adventure)

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Author :
Publisher : National Geographic Books
ISBN 13 : 0786965592
Total Pages : 0 pages
Book Rating : 4.7/5 (869 download)

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Book Synopsis Dungeons & Dragons Starter Set (Six Dice, Five Ready-to-Play D&D Characters With Character Sheets, a Rulebook, and One Adventure) by : Dungeons & Dragons

Download or read book Dungeons & Dragons Starter Set (Six Dice, Five Ready-to-Play D&D Characters With Character Sheets, a Rulebook, and One Adventure) written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2014-07-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everything you need to start playing the world’s greatest roleplaying game. “I recommend [the D&D Starter Set] for anyone who’s curious and wants to learn D&D.”—Ed Grabionowski, io9.Gizmodo.com The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! • FIVE READY-TO-PLAY CHARACTERS • SIX DICE • ONE ADVENTURE BOOK: LOST MINE OF PHANDELVER • ONE RULEBOOK • ONE CHARACTER SHEET “D&D acolytes are everywhere. . .Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. The main Dungeons & Dragons books are the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)

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Author :
Publisher : National Geographic Books
ISBN 13 : 0786965622
Total Pages : 0 pages
Book Rating : 4.7/5 (869 download)

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Book Synopsis Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) by : Dungeons & Dragons

Download or read book Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2014-12-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Dungeon Master's Screen

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Publisher :
ISBN 13 : 9780786927838
Total Pages : 0 pages
Book Rating : 4.9/5 (278 download)

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Book Synopsis Dungeon Master's Screen by : Wizards of the Coast

Download or read book Dungeon Master's Screen written by Wizards of the Coast and published by . This book was released on 2002-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every Dungeon Master needs a screen to conceal notes and dice rolls and to have valuable charts and information close at hand. This Forgotten Realms accessory includes a 32-page booklet of tables and topography and a four-panel screen containing a wealth of information and featuring original artwork on the front.

The Book of Holding (Dungeons & Dragons)

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Publisher : Clarkson Potter Publishers
ISBN 13 : 1984824619
Total Pages : 146 pages
Book Rating : 4.9/5 (848 download)

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Book Synopsis The Book of Holding (Dungeons & Dragons) by : Official Dungeons & Dragons Licensed

Download or read book The Book of Holding (Dungeons & Dragons) written by Official Dungeons & Dragons Licensed and published by Clarkson Potter Publishers. This book was released on 2020-08-04 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.

Slaying the Dragon

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Publisher : Jabberwocky Literary Agency, Inc.
ISBN 13 : 1625675828
Total Pages : 316 pages
Book Rating : 4.6/5 (256 download)

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Book Synopsis Slaying the Dragon by : Ben Riggs

Download or read book Slaying the Dragon written by Ben Riggs and published by Jabberwocky Literary Agency, Inc.. This book was released on 2022-07-19 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... "Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too." — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders"Far from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky." — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series

D&d Wild Beyond the Witchlight: A Feywild Adventure Accessory Kit

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Publisher : Wizards of the Coast
ISBN 13 : 9780786967216
Total Pages : pages
Book Rating : 4.9/5 (672 download)

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Book Synopsis D&d Wild Beyond the Witchlight: A Feywild Adventure Accessory Kit by : Wizards RPG Team

Download or read book D&d Wild Beyond the Witchlight: A Feywild Adventure Accessory Kit written by Wizards RPG Team and published by Wizards of the Coast. This book was released on 2021-09-21 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels. The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels.

Spellbook Cards: Arcane

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Publisher : National Geographic Books
ISBN 13 : 0786966548
Total Pages : 0 pages
Book Rating : 4.7/5 (869 download)

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Book Synopsis Spellbook Cards: Arcane by : Dungeons & Dragons

Download or read book Spellbook Cards: Arcane written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2018-10-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9 The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books. Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar's Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar's Guide to Everything)

The Worldbuilder's Journal of Legendary Adventures (Dungeons & Dragons)

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Publisher : Clarkson Potter Publishers
ISBN 13 : 1984824635
Total Pages : 370 pages
Book Rating : 4.9/5 (848 download)

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Book Synopsis The Worldbuilder's Journal of Legendary Adventures (Dungeons & Dragons) by : Official Dungeons & Dragons Licensed

Download or read book The Worldbuilder's Journal of Legendary Adventures (Dungeons & Dragons) written by Official Dungeons & Dragons Licensed and published by Clarkson Potter Publishers. This book was released on 2020-05-12 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: An official Dungeons & Dragons journal featuring 365 writing prompts to help role-players of all levels get their creative juices flowing. Building something from scratch is exciting, but it can also be a challenge. Within this journal lie 365 prompts to help you start your journey. Every page will steer you to strengthening the details of your world, whether you're playing within the vast Dungeons & Dragons cosmos or creating a landscape of your own design. You'll encounter insightful questions that encourage you to delve deep into the backstories of your characters and their enemies, and what drives them to a life of adventure. You'll also see prompts that reference D&D myths and legends, some familiar and others more obscure. Answer them as best you can or let them be the spark that starts your journey into the endless realms of D&D lore. Above all, this guided journal, like D&D itself, is driven by your imagination. There are no wrong answers, paths, or rolls here (though once the game begins there are no guarantees). Nor do you need to be a master storyteller, writer, or artist. You just need to aspire to create and have the courage to build something you may have never before imagined.

Bestiary Notebook Set

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Publisher :
ISBN 13 : 1984824651
Total Pages : 0 pages
Book Rating : 4.9/5 (848 download)

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Book Synopsis Bestiary Notebook Set by :

Download or read book Bestiary Notebook Set written by and published by . This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

30 Years of Adventure

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Publisher :
ISBN 13 : 9780786934980
Total Pages : 283 pages
Book Rating : 4.9/5 (349 download)

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Book Synopsis 30 Years of Adventure by : Of The Coast Wizards

Download or read book 30 Years of Adventure written by Of The Coast Wizards and published by . This book was released on 2004 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: A thirtieth-anniversary retrospective explores the Dungeons & Dragons franchise, featuring a selection of essays and photographs that capture the events, products, personalities, art, and influence of the game through the years.

Into the Odd

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Publisher :
ISBN 13 : 9781506196589
Total Pages : 48 pages
Book Rating : 4.1/5 (965 download)

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Book Synopsis Into the Odd by : Chris McDowall

Download or read book Into the Odd written by Chris McDowall and published by . This book was released on 2015-01-10 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.

Beyond Role and Play

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Publisher :
ISBN 13 :
Total Pages : 324 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Beyond Role and Play by : Markus Montola

Download or read book Beyond Role and Play written by Markus Montola and published by . This book was released on 2004 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Fate

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Publisher :
ISBN 13 : 9781613170298
Total Pages : 308 pages
Book Rating : 4.1/5 (72 download)

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Book Synopsis Fate by : Leonard Balsera

Download or read book Fate written by Leonard Balsera and published by . This book was released on 2013-07-03 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson

Atomic Highway

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Publisher :
ISBN 13 : 9781907204845
Total Pages : 0 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Atomic Highway by : Colin Chapman

Download or read book Atomic Highway written by Colin Chapman and published by . This book was released on 2010-06-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Civilization came crashing down. Billions died. A new Dark Age has begun. The descendants of the apocalypse's survivors scavenge the remnants of the Before Times, struggling to build a new life amidst the ruins of the old. In a savage world where the strong ravage and exploit the weak, the survivors' settlements are oases, connected only by convoys of armed and armoured vehicles that run the gauntlet of raiders... and worse. Though the threats of chemical and biological agents and radiation have all but faded, their taint lingers on in every mutant born to man and beast. This is the world of Atomic Highway. Atomic Highway is a complete roleplaying game. All you need to play it is this book, a few friends, paper and pencils, and a few ordinary dice.