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Rpg Map Collection Towns And Villages
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Book Synopsis RPG Map Collection / Towns and Villages by : Wolf Moon
Download or read book RPG Map Collection / Towns and Villages written by Wolf Moon and published by . This book was released on 2020-09-07 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book contains 50 detailed maps of urban and suburban areas. It will be great for R.P.G. will work best in Fantasy / Dark Fantasy worlds. Special tables and no imposed descriptions give you the freedom to create and modify your content to fit your story perfectly. Examples of description possibilities: - Name the city - Climate - Architecture - Races - Most Important Buildings And finally enjoy a wonderfully prepared map. Surprise your players with a professionally prepared campaign that will remain in their memory for a long time... Remember if the RPG is only with WOLF MOON.
Download or read book Fantasy Mapmaker written by Jared Blando and published by Penguin. This book was released on 2019-11-12 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. • 30+ step-by-step demonstrations show you how to create your own unique RPG maps • Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator • Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements Put your design and drawing skills on the map!
Book Synopsis Fantasy Maps for Game Master - Dungeons, Towns, Villages, Worlds by : Silent Wave Silent Wave Press
Download or read book Fantasy Maps for Game Master - Dungeons, Towns, Villages, Worlds written by Silent Wave Silent Wave Press and published by . This book was released on 2021-11-05 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking for inspiration for your next tabletop RPG campaign? Discover 80 premade maps and start the adventure! Fantasy Maps for Game Master book contains 80 unique and customizable Dungeons, Towns, Villages, and World maps. It's a perfect asset for tabletop role-playing game players and Game Masters. Maps can be filled with additional objects, roads, buildings, cities and other location features. Each map has an additional dot grid notebook-style page for story description, encounter details or extra space for mapping. The index page helps with navigating to the desired map quickly. About This Book 80 unique maps: 20 dungeons 20 towns 20 villages 20 worlds additional dot grid pages index page convenient size: 8.5 in x 8.5 in premium matte-finish cover design high-quality white paper
Book Synopsis 108 Dungeon Maps for Game Masters by : Tabletop RPG Resources
Download or read book 108 Dungeon Maps for Game Masters written by Tabletop RPG Resources and published by . This book was released on 2021-10-13 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: 108 unique dungeon maps of various sizes. High quality matte finish cover. 8.5 x 11 book size. Lots of room to write notes on the pages. The dungeon layouts are also great for solo play and the book makes a great gift for your game master friend or family member.
Book Synopsis Fantasy World Maps for Game Master by : Silent Wave Silent Wave Press
Download or read book Fantasy World Maps for Game Master written by Silent Wave Silent Wave Press and published by . This book was released on 2021-09-03 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking for inspiration for your next tabletop RPG campaign? Discover 50 premade Fantasy World Maps and start the adventure! Fantasy World Maps for Game Master book contains 50 unique and customizable regional maps. It's a perfect asset for tabletop role-playing game players and Game Masters. Maps can be filled with additional objects, roads, buildings, cities and other location features. Each map has an additional dot grid notebook-style page for story description, encounter details or extra space for mapping. The index page helps with navigating to the desired map quickly. About This Book 50 unique maps additional dot grid pages index page convenient size: 8.5 in x 8.5 in premium matte-finish cover design high-quality white paper
Book Synopsis How to Draw Fantasy Art and RPG Maps by : Jared Blando
Download or read book How to Draw Fantasy Art and RPG Maps written by Jared Blando and published by Penguin. This book was released on 2015-09-01 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
Download or read book Fantasy Towns written by Matt Davids and published by . This book was released on 2019-05-25 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: 50 Towns, Villages, and Cities for Tabletop RPGs with Maps and Adventure Ideas Do you play Dungeons and Dragons, Pathfinder, or another fantasy RPG? If so, these towns and cities will cut down your GM and DM prep time. Each town comes with a map and three adventures ideas. Plus history, government structure, information about the economy, imports and exports, population, demographics, businesses, and attractions or landmarks.
Book Synopsis Dungeon Maps for Game Master by : Silent Wave Silent Wave Press
Download or read book Dungeon Maps for Game Master written by Silent Wave Silent Wave Press and published by . This book was released on 2021-06-25 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking for inspiration for your next tabletop RPG campaign? Discover 50 premade dungeon maps and start the adventure! Dungeon Maps for Game Master book contains 50 unique and customizable dungeon maps. It's a perfect asset for tabletop role-playing game players and Game Masters. Maps can be filled with additional objects, loot, monster and location features. Each map has an additional dot grid notebook-style page for story description, encounter details or extra space for mapping. The index page helps with navigating to the desired map quickly. About This Book 50 unique maps additional dot grid pages index page convenient size: 8.5 in x 11 in (A4) premium matte-finish cover design high-quality white paper
Book Synopsis Virtual Cities by : Konstantinos Dimopoulos
Download or read book Virtual Cities written by Konstantinos Dimopoulos and published by Unbound Publishing. This book was released on 2020-11-12 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
Book Synopsis Fantasy Maps by : Lambertus Daniel Oosthuizen
Download or read book Fantasy Maps written by Lambertus Daniel Oosthuizen and published by Independently Published. This book was released on 2021-02-11 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with maps of worlds, regions, towns and cities, this book contains over over 120 pages of maps, templates and space to write your stories and adventures. Maps are provided in varied detail, you can use the maps as they are or you can add as much detail to them to suit your stories and your adventures. Template maps and graphing paper is included so you can even draw your own maps, adding color and enriching the detail as you see fit. It is the perfect compaion for Role Playing Games set in Fantasy and Dark Fantasy worlds or if you just want to set your imagination free!
Book Synopsis 100 Fantasy Village Maps for Game Masters by : Tabletop RPG Resources
Download or read book 100 Fantasy Village Maps for Game Masters written by Tabletop RPG Resources and published by . This book was released on 2021-11-02 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want your maps to go the extra mile and to cut down on prep time? Features: 100 high quality and unique town maps of various sizes printed in color on premium color paper. High quality matte finish cover. Large 8.5 x 11 book size. There is a bigger sample of the content on the back cover. The towns feature homes of different sizes, some of which have lights. Other mixed features are roads, bridges, fields of crops, barns, oceans, rivers, docks, islands, forests, and slopes indicating hills. No grids. Please be aware that the cover is a solid page. There isn't a hole in the cover, it's just artistically designed to look that way. The villages are also great for solo play and the book makes a great gift for your game master friend or family member.
Book Synopsis RPG Map Collection Open and Urbanized Areas by : Wolf Moon
Download or read book RPG Map Collection Open and Urbanized Areas written by Wolf Moon and published by Independently Published. This book was released on 2021-02-19 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book contains a set of 43 maps showing forest and mountain areas, the vicinity of rivers as well as roads and trails. You will also find here urbanized areas, such as city streets, which facilitate fighting. Each map has its own page with clean tables where you can write down all the necessary things to make the game easier and faster: - initiative - test modifiers -description of the location - in one word everything you need therefore we leave the tables clean, not wanting to spoil your vision only giving you the opportunity to adapt the map to your own campaign... The maps are designed for RPG systems based in Fantasy / Dark Fantasy... We wish you a lot of fun, a successful game and unforgettable adventures. Remember if the RPG is only with Wolf Moon...
Book Synopsis Beginning RPG Maker MV by : Darrin Perez
Download or read book Beginning RPG Maker MV written by Darrin Perez and published by Apress. This book was released on 2016-06-17 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your very own role playing game using the RPG Maker MV game development engine. You'll go through tutorials and exercises that will take you from installing the software to putting the final touches upon your first project. Beginning RPG Maker MV has been designed with the complete beginner in mind who has little to no experience with the engine. It includes full JavaScript code, replacing the old Ruby commands. Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker MV is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker MV equips you with the knowledge you need to use Enterbrain’s newest role playing game development engine. Takes you from the start of a project to the completion of a small game. Provides a step-by-step process that will walk you through each stage of the creation process. Gives many helpful tips and tricks you can apply to your future endeavors with the engine. What You Will Learn Use switches and variables to affect the game world Populate your areas with non-player characters that serve a wide range of roles Use the database which serves as the backbone of RPG Maker MV Create dungeons with two types of enemy encounter Create fun and varied mini-games and side-quests to serve as distractions from the main plot Write scripts using RPG Maker MV’s Script Editor Who This Book is For Novices in game design who would like to learn how to use a simple, yet robust, game development engine. It’s for those people who have little to no programming experience but would like to make an RPG.“/p>
Author :Lamentations of the Flame Princess Publisher :Lamentations of the Flame Princess ISBN 13 :9789525904406 Total Pages : pages Book Rating :4.9/5 (44 download)
Book Synopsis Scenic Dunnsmouth by : Lamentations of the Flame Princess
Download or read book Scenic Dunnsmouth written by Lamentations of the Flame Princess and published by Lamentations of the Flame Princess. This book was released on 2017-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Dunnsmouth is diseased and rotten to the core. Beset by malefactors supernatural and mundane, Dunnsmouth slowly dies in the swamp. But within the rot are mysteries to be solved, evil to be fought, and the Weird to be encountered.Scenic Dunnsmouth features an innovative village generation system using dice and playing cards to ensure that every expedition to Dunnsmouth is unique; the adventure never plays the same way twice. The threats, their intensity, which villagers are present, which alliances they hold, and even the village map, are all randomly determined before play. Scenic Dunnsmouth is an adventure for characters of levels 2-5 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Book Synopsis How to Draw Fantasy Art and RPG Maps by : Jared Blando
Download or read book How to Draw Fantasy Art and RPG Maps written by Jared Blando and published by Penguin. This book was released on 2015-08-04 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
Book Synopsis The Game Master's Book of Random Encounters by : Jeff Ashworth
Download or read book The Game Master's Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Book Synopsis Beginning RPG Maker VX Ace by : Darrin Perez
Download or read book Beginning RPG Maker VX Ace written by Darrin Perez and published by Apress. This book was released on 2014-12-19 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning RPG Maker VX Ace takes you through the process of using the RPG Maker VX Ace game development engine to create your very own role playing game. The book has been designed with the complete beginner in mind who has little to no experience with the engine. Tutorials and exercises will take you from installing the software to putting the final touches upon your first project. Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker VX Ace is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker VX Ace equips you with the knowledge you need to use Enterbrain’s newest role playing game development engine. Takes you from the start of a project to the completion of a small game. Provides a step-by-step process that will walk you through each stage of the creation process. Gives many helpful tips and tricks you can apply to your future endeavors with the engine.