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Book Synopsis Wizard Journal Blank Roleplaying Game Notebook by : Water Witch RPG Journals
Download or read book Wizard Journal Blank Roleplaying Game Notebook written by Water Witch RPG Journals and published by . This book was released on 2020-07-27 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: This blank ruled notebook is created to be a trusty companion on your D&D and other tabletop fantasy adventures! You evil or heroic plans will be safe here. At the end of the journal, we included dotted pages for those who enjoy sketching the NPCs, doodling the party members during the game, or drawing their own maps of towns and dungeons they encounter. This edition of the journal is created for a Dungeons and Dragons wizard. This design is also available in a smaller version of 122 pages. FEATURES Book size: 6" x 9" Cover: paperback Finish: glossy Page count: 200 Ruled pages: 158 Dotted pages: 40
Book Synopsis RPG Character Journal by : D. Crawler Game Books
Download or read book RPG Character Journal written by D. Crawler Game Books and published by . This book was released on 2020-12-17 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perfect Character Journal for RPG gamers and D&D fanatics! ★★★★★ With this Class Emblem themed Character Journal streamline the character creation process. Also, keep all of your important character and game information in one place with this mixed paper campaign journal. This campaign journal is a must-have if you're in a long campaign and need to keep track of your story, as well as other important information. Use this to record your journey through the fantasy world and create a masterpiece with all the fun adventures you and your party encounter throughout your game. Each journal features: * 150 pages of size 8"X10" containing 5 sets of 30 pages arranged sequentially with: * 10 Character pages (Total 50 pages) for character information, attacks, feats, spells and much more * 8 ruled pages (Total 40 pages) for notes and tracking game impressions * 4 pages of graph paper and 4 hex pages for mapping out locations and encounters (Total 40 pages) * 4 blank pages (Total 20 pages) This adventure gaming notebook is a versatile way to keep track of your gaming notes, design terrain maps, to develop RPG characters, and more. Also, with this you can make a keep-sake memory book of your favorite campaigns to date to ensure you remember all important facts, always! Makes a great gift! Don't delay. Get your RPG Character Journal today. Click on the author name at the top to buy other class emblem themed journals and add all class themed journals to your collection
Download or read book The Big Cinch written by Kathy L Brown and published by Montag Press. This book was released on 2021-12-30 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Big Cinch embeds readers in a magic-laced St. Louis. Sean Joye is a disillusioned young veteran of 1922's Irish Civil War. Ignoring his magical insights since childhood, Sean hopes to escape fae attention, forget his assassin past, and make a clean new life in St. Louis but finds himself embroiled in the activities of an elite, magic-dabbling family. The youngest daughter, Lillian, is eager to share her secrets-as well as her bedroom-with Sean, but he falls hard for Lillian's fiancé, a WWI flying ace with a few secrets of his own. Soon he is on the run, a suspect in his lover's bludgeoning and a tycoon's murder. Can Sean tap the supernatural abilities he's long rejected in time to protect the innocent and save his own skin? Praise for The Big Cinch Think of The Big Cinch as the spooky love child of Dashiell Hammett's The Maltese Falcon and Stephen King's The Shining. Hammett gave us Sam Spade, a cynical investigator in the treacherous world of the 1920s San Francisco. Kathy L. Brown's cynical investigator is Sean Joye, an ex-IRA soldier in the treacherous world of the 1920s St. Louis. But her detective has to deal with ghosts as well. Enjoy this clever melding of a noir mystery an dark fantasy! - Michael A. Kahn, award-winning author of the Rachel Gold mystery series What a marvel Brown has created in Sean Joye, an IRA soldier-turned-River City-henchman with the uncanny ability to endear himself to just about anyone-man or woman, rich or poor, criminal or saintly, earthly or immaterial. There's nary a dull moment in his puckish, streetwise, surprisingly enlightened company. - Christopher Clancy, author of We Take Care of Our Own Sean Joye is a charmer guaranteed to seduce the reader of Kathy L. Brown's The Big Cinch. He is determined to find the truth, no matter how many hearts and laws he has to break along the way. He takes the reader into the very heart of Prohibition Era St. Louis, exposing scandals while riling spirits. You will love traveling along with this flirtatious sleuth as he pieces together all of the clues, proving that the bad boys really are more fun. - Charis Emanon, author of 51 Ways To End Your World The fae-touched IRA veteran-turned-St. Louis investigator Sean Joye returns with a vengeance in The Big Cinch, a daunting adventure that sees the St. Louis of old come to vivid life in Kathy L. Brown's capable hands. Sean's search for the missing baby girl of a wealthy St. Louis debutante leads him into an increasingly dangerous web of supernatural intrigue that touches on not only local history but the restrictive social mores of the early 20th century. A fascinating tale! - Daniel Waugh, author of Gangs of St. Louis With unencumbered prose and the sure-footed pace of a gumshoe hot on the case, Kathy L. Brown manages to blend a whiskey-dripping pair of fantastical worlds in her grainy new novel, The Big Cinch. Cinch follows Sean Joye, as he stalks the haunted streets of post-Great War St. Louis, a whole damn city built on top of an Ancient Indian Burial Ground. Joye's a Private Dick in the classic sense, but driven by a sensibility appropriate to the modern age. Part Chinatown, part Carnival Row, The Big Cinch delivers a pulpy dive entirely unique unto itself. - Paul d. Miller, author of Albrecht Drue, ghostpuncher and Albrecht Drue, Paranormal Dick. Old money. A missing child. Forbidden Love. Murder. The sights and sounds of 1920s St. Louis shines in this paranormal whodunit by Kathy L. Brown. Crisp writing and snappy dialogue are reminiscent of Cohen brothers' "Miller's Crossing" as Brown skillfully brings to life complex characters that leap off the pages. A late-night page turner, you won't be able to put this supernatural mystery down until the heart-stopping end. - Stephen Paul Sayers, author of A Taker of Morrows
Book Synopsis The Book of Holding (Dungeons & Dragons) by : Official Dungeons & Dragons Licensed
Download or read book The Book of Holding (Dungeons & Dragons) written by Official Dungeons & Dragons Licensed and published by Clarkson Potter Publishers. This book was released on 2020-08-04 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.
Download or read book OSR Solo written by Peter Rudin-Burgess and published by Lulu.com. This book was released on 2021-02-23 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules
Book Synopsis Role-Playing Game Studies by : Sebastian Deterding
Download or read book Role-Playing Game Studies written by Sebastian Deterding and published by Routledge. This book was released on 2018-04-17 with total page 905 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.
Book Synopsis The Ultimate RPG Quest Keeper by : Jef Aldrich
Download or read book The Ultimate RPG Quest Keeper written by Jef Aldrich and published by Simon and Schuster. This book was released on 2021-09-07 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chronicle every step of your RPG and record details about your characters, party, quest, and more with this customizable gaming journal for all your adventures. The Ultimate RPG Quest Keeper is an essential tool for all tabletop RPG players to record their characters and adventures, with easy-to-use templates for keeping track of all vital details. From your characters’ personality traits and history to important clues and characters for ongoing quests, this comprehensive journal will keep you organized no matter what the adventure. Featuring space to record character information, including their background and abilities, party details, notable NPCs, money and resources, loot and belongings, useful gear, spells, weapons, skills and proficiencies, quests and mysteries, and more, this journal is the only RPG notebook you’ll ever need. Now you can spend more time playing the games you love!
Book Synopsis The Bullet Journal Method by : Ryder Carroll
Download or read book The Bullet Journal Method written by Ryder Carroll and published by Fourth Estate. This book was released on 2021-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE NEW YORK TIMES BESTSELLER Transform your life using the Bullet Journal Method, the revolutionary organisational system and worldwide phenomenon. The Bullet Journal Method will undoubtedly transform your life, in more ways than you can imagine' Hal Elrod, author of The Miracle Morning In his long-awaited first book, Ryder Carroll, the creator of the enormously popular Bullet Journal organisational system, explains how to use his method to: * TRACK YOUR PAST: using nothing more than a pen and paper, create a clear, comprehensive, and organised record of your thoughts and goals. * ORDER YOUR PRESENT: find daily calm by prioritising and minimising your workload and tackling your to-do list in a more mindful and productive way. * PLAN YOUR FUTURE: establish and appraise your short-term and long-term goals, plan more complex projects simply and effectively, and live your life with meaning and purpose. Like many of us, Ryder Carroll tried everything to get organised - countless apps, systems, planners, you name it. Nothing really worked. Then he invented his own simple system that required only pen and paper, which he found both effective and calming. He shared his method with a few friends, and before long he had a worldwide viral movement. The system combines elements of a wishlist, a to-do list, and a diary. It helps you identify what matters and set goals accordingly. By breaking long-term goals into small actionable steps, users map out an approachable path towards continual improvement, allowing them to stay focused despite the crush of incoming demands. But this is much more than a time management book. It's also a manifesto for what Ryder calls "intentional living": making sure that your beliefs and actions align. Even if you already use a Bullet Journal, this book gives you new exercises to become more calm and focused, new insights on how to prioritise well, and a new awareness of the power of analogue tools in a digital world. *** This book has been printed with three different colour designs, black, Nordic blue and emerald. We are unable to accept requests for a specific cover. The different covers will be assigned to orders at random. ***
Download or read book The Elusive Shift written by Jon Peterson and published by MIT Press. This book was released on 2020-12-22 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.
Book Synopsis RPG Character Journal by : Chris Ibenholt
Download or read book RPG Character Journal written by Chris Ibenholt and published by . This book was released on 2020-12-29 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gorgeous, professionally-made character notebook to enhance your Fantasy RPG campaigns This carefully made Character Journal & Notebook is specifically designed to help you track your character's history, statistics, inventory and campaign progress. Streamline the character creation process and keep all of your essential campaign information in this all-in-one Character Journal & Notebook. The book contains a complete, detailed character sheet as well as pages for: Fillable Table of Contents Class, Race, Alignment & Backstory Stats Attacks & Spellcasting Features & Traits Equipment Inventory Spells World Map Quests, Jobs & Bounties Party Members Sessions Campaign notes (80 lined and graph paper pages)
Book Synopsis Journey: A Solo Roleplaying Game and Worldbuilding Tool for Writers, Game Masters, and the Uncommonly Curious by : Luke Miller
Download or read book Journey: A Solo Roleplaying Game and Worldbuilding Tool for Writers, Game Masters, and the Uncommonly Curious written by Luke Miller and published by . This book was released on 2021-03-26 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: Journey is a roleplaying game that puts you in the role of an explorer in the worlds of your own creation. Discover new details of these amazing places and gain inspiration from what you find. Perfect for writers, designers, and game masters.
Download or read book Mythic written by Tom Pigeon and published by . This book was released on 2002-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A stand alone role playing game. Offers an innovative approach to creating adventures on-the-fly. With or without a Dungeon Master, it is a uniquely dynamic game system that requires no preparation to play, satisfied virtually any word genre, and takes only a few minutes to read and understand the rules system.
Book Synopsis Mythic Game Master Emulator by : Tom Pigeon
Download or read book Mythic Game Master Emulator written by Tom Pigeon and published by Createspace Independent Publishing Platform. This book was released on 2018-01-25 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
Book Synopsis The Routledge Handbook of Role-Playing Game Studies by : José P. Zagal
Download or read book The Routledge Handbook of Role-Playing Game Studies written by José P. Zagal and published by Taylor & Francis. This book was released on 2024-06-27 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.
Book Synopsis The WoW Diary: A Journal of Computer Game Development [Second Edition] by : John Staats
Download or read book The WoW Diary: A Journal of Computer Game Development [Second Edition] written by John Staats and published by Source Point Press. This book was released on 2023-11-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The WoW (World of Warcraft) Diary offers a rare, unfiltered look inside the gaming industry written by the game's first level designer, John Staats. The World of Warcraft Diary offers a rare, unfiltered look inside the gaming industry. It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success. The author includes anecdotes about the industry, the company, the dev team; how they worked together, and the philosophy behind their decisions. The WoW Diary is a story made from notes taken during the dev team’s four-year journey. It is a timeline of Vanilla WoW’s development cycle, a time-capsule with an exhausting amount of details that also looks at the anatomy of computer game studio. In order to illustrate how all the parts of computer game company work together, he interviewed everyone from the company’s founders to his former teammates; and the supporting departments who helped make WoW a reality.
Book Synopsis Assassin's Creed IV Black Flag by : Christie Golden
Download or read book Assassin's Creed IV Black Flag written by Christie Golden and published by Insights. This book was released on 2014-03-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delve into the world of Ubisoft’s latest installment in the acclaimed Assassin’s Creed® series with this fascinating glimpse of one of history’s most storied legends: Edward Thatch, otherwise known as the infamous pirate captain Blackbeard. Few moments in history have proven as timelessly fascinating as the lawless Golden Age of Piracy, which was largely played out in the Caribbean of the sixteenth and early seventeenth centuries. In this time of rebellion, fortune, intrigue, and adventure, Blackbeard stands as one of the most fearsome captains to have ever sailed the seas. Now, as the latest historical figure to take center stage in the Assassin’s Creed® franchise, Blackbeard joins the ranks of Edward Kenway—father of Haytham Kenway and grandfather of Connor—as they navigate troubled island waters and carve out their destinies. Thoughtfully crafted to resemble an authentic pirate artifact, this illustrated journal delivers a unique insider’s view into the world of the game through fascinating entries that provide a firsthand account of the day-to-day lives of the characters. This one-of-a-kind graphic novel — featuring beautifully etched illustrations and portraits, a wanted poster, removable Letter of Marque, torn pages ripped out by Blackbeard himself, and more — brings the bold worlds of Blackbeard and Kenway strikingly to life.
Download or read book RPG Journal written by Rpg Notebooks and published by Independently Published. This book was released on 2018-10-06 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blank lined notebook/journal for tabletop role playing games. Versatile, multi-functional paper. Lined journal style paper 120 pages