Get Your Game On

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Publisher :
ISBN 13 :
Total Pages : 104 pages
Book Rating : 4.5/5 (666 download)

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Book Synopsis Get Your Game On by : Jacob Scull

Download or read book Get Your Game On written by Jacob Scull and published by . This book was released on 2020-11-18 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to learn how to make your story ideas leap off of the table and into your players hearts and minds? Do you need ideas on how to keep your friends engaged in your role-playing game? Tired of just running the same types of games over and over? Find out how to breathe new life into your tabletop RPG (i.e. Dungeons and Dragons, Pathfinder, etc.) with these 19 different adventure ideas. Keep your friends wanting to come back for more. The solution is to vary the games ideas you play and that is just what Get Your Game On gives you. It works for any RPG system. If you are playing Dungeons and Dragons 5e or 3.5 or even 2. Any version of Pathfinder, Gurps, Shadowrun, Night Black Agents, Mutant City Blues, Vampire: The Masquerade, seriously ANY and ALL tabletop RPG games. Here is what you will discover in Get Your Game On - Easy to use examples to take your campaign to the next level - How to setup epic battles - Creating Rival Factions - Gathering clues to solve mysteries - Adapting power vacuums into your dungeon crawl adventures - and much, much more! You will also learn: - Ways to NOT bore your players - Creating epic stories together that they will talk about for years to come - Learn how to truly engage your players in the game - Creating choices without spending hours preparing So take your Game Master skills to epic levels by clicking the Buy Now button at the top of the screen. You won't regret it!

Runequest: Roleplaying in Glorantha

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Author :
Publisher : Chaosium
ISBN 13 : 9781568825021
Total Pages : 445 pages
Book Rating : 4.8/5 (25 download)

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Book Synopsis Runequest: Roleplaying in Glorantha by : Greg Stafford

Download or read book Runequest: Roleplaying in Glorantha written by Greg Stafford and published by Chaosium. This book was released on 2018-08 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: Core Rulebook

RPG Adventure Ideas

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Author :
Publisher :
ISBN 13 :
Total Pages : 104 pages
Book Rating : 4.5/5 (81 download)

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Book Synopsis RPG Adventure Ideas by : Jacob Scull

Download or read book RPG Adventure Ideas written by Jacob Scull and published by . This book was released on 2020-12-14 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let's be honest: Dungeons and Dragons (or any TTRPG) can become boring quickly. Would you like to add variety to your Dungeons and Dragons' games because you want to have a great time with your friends? Are you tired of planning the next Lord of the Rings for it to end up as Monty Python and the Holy Grail 2? RPG Adventure Ideas is 19 different adventures that you can plug into your game sessions immediately. Each adventure is explained using movie and tv show references. We will teach you how to view the media that you are consuming to adapt it into your next game session with your friends. Helpful charts are provided for some adventures to quickly plan and capture your ideas for use in real time. No more fumbling around for "what should I run tonight". Here is what you will discover in RPG Adventure Ideas: - Easy to use examples to take your campaign to the next level - How to setup epic battles - Creating Rival Factions - Gathering clues to solve mysteries - Adapting power vacuums into your dungeon crawl adventures - and much, much more! You will also learn: - Ways to NOT bore your players - Creating epic stories together that they will talk about for years to come - Learn how to truly engage your players in the game - Creating choices without spending hours preparing So take your Game Master skills to epic levels by clicking the Buy Now button at the top of the screen. You won't regret it! Commonly Asked Questions: Our group plays little known RPG's can this book help me? Yes, this book is written to be system neutral. It doesn't matter if you are playing a high or low fantasy game. It doesn't matter if you are playing modern d20 or Sci-Fi Star Wars / Firefly or even tried and true games like Dungeons and Dragons 5e or 3.5 or even 2. This will work with any version of any RPG. Seriously, Pathfinder, Gurps, Shadowrun, Night Black Agents, Mutant City Blues, Vampire: The Masquerade, ANY and ALL tabletop RPG games. Can I preview your book before I buy it? Absolutely, a preview is available for you to see if you like our writing style and the first couple of chapters are ready for you to read. If you like what you see please pick up the book. Get your copy of RPG Adventures today!

Guide to Glorantha

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Publisher :
ISBN 13 : 9780977785377
Total Pages : pages
Book Rating : 4.7/5 (853 download)

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Book Synopsis Guide to Glorantha by : Greg Stafford

Download or read book Guide to Glorantha written by Greg Stafford and published by . This book was released on 2014-06-15 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Elusive Shift

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Publisher : MIT Press
ISBN 13 : 0262360942
Total Pages : 332 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis The Elusive Shift by : Jon Peterson

Download or read book The Elusive Shift written by Jon Peterson and published by MIT Press. This book was released on 2020-12-22 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.

Monte Cook's Ptolus

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Publisher : Marvel
ISBN 13 : 9780785125914
Total Pages : 0 pages
Book Rating : 4.1/5 (259 download)

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Book Synopsis Monte Cook's Ptolus by :

Download or read book Monte Cook's Ptolus written by and published by Marvel. This book was released on 2007-07-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Former adventurer and treasure hunter Sheva Callister is offered a special, mysterious reward by a noble from the city of Ptolus in exchange for her retrieval of a seemingly unimportant brooch. Against her better judgment, Sheva takes the job and finds herself in a complex web of deception. Young adult.

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)

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Author :
Publisher : National Geographic Books
ISBN 13 : 0786965622
Total Pages : 0 pages
Book Rating : 4.7/5 (869 download)

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Book Synopsis Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) by : Dungeons & Dragons

Download or read book Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2014-12-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Tempest Feud

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Publisher :
ISBN 13 : 9780786927784
Total Pages : 0 pages
Book Rating : 4.9/5 (277 download)

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Book Synopsis Tempest Feud by : Jeff Grubb

Download or read book Tempest Feud written by Jeff Grubb and published by . This book was released on 2002-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Threat of Epidemic Proportions A virulent plague sweeps over the planet Endregaad, forcing the Corporate Sector Authority to quarantine the stricken world with a planetwide blockade. A mission of mercy and a desperate search lead heroes to the Hutt homeworld, where they discover an even greater scourge spreading throughout the galaxy. This stand-alone adventure is for 9th-level heroes. - Embroils the heroes in various dealings with the Hutts. - Explores several locations across Hutt space, including Nar Shaddaa, the Smuggler's Moon. - Introduces new Hutt droids and Hutt battle armor. - Features new starships, including one for the heroes--complete with a deckplan. To use this adventure, a Gamemaster also needs the" Star Wars"" Roleplaying Game."

The Adventure Crafter

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Publisher : Independently Published
ISBN 13 : 9781794243262
Total Pages : 124 pages
Book Rating : 4.2/5 (432 download)

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Book Synopsis The Adventure Crafter by : Tana Pigeon

Download or read book The Adventure Crafter written by Tana Pigeon and published by Independently Published. This book was released on 2019-03-05 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create Adventure outlines, seeds, and events for any RPG, in advance or on the spot! The Adventure Crafter adds to the Crafter series of Game Master tools a system for randomly generating an unfolding story that you can use as the framework for a custom built adventure or for solo role-play. Using a system of randomly generated story tropes, combined with Character and Storyline management and creative interpretation, the Adventure Crafter can create the structure for an entire adventure, the idea for an adventure that you can develop, an opening scene to an adventure to get you started, or it can be used as a tool to generate inspiration and ideas for your own adventures. Unlimited worlds of adventure await!

Spire

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Publisher :
ISBN 13 : 9780996376563
Total Pages : pages
Book Rating : 4.3/5 (765 download)

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Book Synopsis Spire by : Grant Howitt

Download or read book Spire written by Grant Howitt and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Blood in Ferelden

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Publisher : Green Ronin Publishing
ISBN 13 : 9781934547335
Total Pages : 0 pages
Book Rating : 4.5/5 (473 download)

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Book Synopsis Blood in Ferelden by : Walt Ciechanowski

Download or read book Blood in Ferelden written by Walt Ciechanowski and published by Green Ronin Publishing. This book was released on 2011-01-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contains three full-length, ready-to-play adventures for the Dragon Age tabletop roleplaying game based on BioWare's Dragon Age: Origins video game.

How to Write Adventure Modules That Don't Suck

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Publisher :
ISBN 13 : 9781946231086
Total Pages : 0 pages
Book Rating : 4.2/5 (31 download)

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Book Synopsis How to Write Adventure Modules That Don't Suck by : Jobe Bittman

Download or read book How to Write Adventure Modules That Don't Suck written by Jobe Bittman and published by . This book was released on 2024-05-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!

Darkening of Mirkwood

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Publisher :
ISBN 13 : 9780857441348
Total Pages : 160 pages
Book Rating : 4.4/5 (413 download)

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Book Synopsis Darkening of Mirkwood by : Cubicle 7 Entertainment Ltd

Download or read book Darkening of Mirkwood written by Cubicle 7 Entertainment Ltd and published by . This book was released on 2014-07-30 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Sartar Companion

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Publisher :
ISBN 13 : 9780857441058
Total Pages : 296 pages
Book Rating : 4.4/5 (41 download)

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Book Synopsis Sartar Companion by : Greg Stafford

Download or read book Sartar Companion written by Greg Stafford and published by . This book was released on 2012-11-14 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Game Master's Book of Random Encounters

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Publisher : Media Lab Books
ISBN 13 : 9781948174374
Total Pages : 256 pages
Book Rating : 4.1/5 (743 download)

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Book Synopsis The Game Master's Book of Random Encounters by : Jeff Ashworth

Download or read book The Game Master's Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Ancient Kingdoms

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Publisher : White Wolf Publishing
ISBN 13 : 9781588469946
Total Pages : 0 pages
Book Rating : 4.4/5 (699 download)

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Book Synopsis Ancient Kingdoms by : Morten Braten

Download or read book Ancient Kingdoms written by Morten Braten and published by White Wolf Publishing. This book was released on 2004-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Book of Random Tables: Quests: Adventure Ideas for Fantasy Tabletop Role-Playing Games

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Author :
Publisher : Dicegeeks
ISBN 13 : 9781732840195
Total Pages : 82 pages
Book Rating : 4.8/5 (41 download)

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Book Synopsis The Book of Random Tables: Quests: Adventure Ideas for Fantasy Tabletop Role-Playing Games by : Matt Davids

Download or read book The Book of Random Tables: Quests: Adventure Ideas for Fantasy Tabletop Role-Playing Games written by Matt Davids and published by Dicegeeks. This book was released on 2019-08-19 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Need adventure ideas for Dungeons & Dragons or Pathfinder? Cut down your GM prep with 1000 quest options. This book is a collection of quests or adventure ideas for the use in fantasy tabletop role-playing games. The ideas are organized by a broad topic and are placed in a random table format. Each table has one hundred ideas. You can use these adventure ideas to run RPG sessions in several ways. You can read through the tables and choose an idea. You can take several ideas and combine them into one scenario for a campaign. You can roll randomly on a table to find an adventure on the fly. You can also use these ideas as side quests within original or premade campaigns. The first six tables contain ideas that range from story hooks to scenarios to globe-spanning adventures. These tables are organized under the topics: Dungeons Hooks, Royal Quests, Forest Quests, Doorways to Another World, Town Quests, and Sea Quests. The next three tables are as follows: Questing Beasts, Quest Objects, and Lost Cities. Here you will find the name of a thing and a bit of context. These are meant to be used as the goal of the quest. How the goal is attained is up to the gamemaster. Meta-Quests is the last table in the book. It is a list of simple ideas that can be used as micro-quests much like collecting feathers in Angry Birds or bobbleheads in the Fallout videogames.