RimWorld Guide - Tips and Tricks

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Publisher :
ISBN 13 :
Total Pages : 34 pages
Book Rating : 4.7/5 (49 download)

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Book Synopsis RimWorld Guide - Tips and Tricks by : Saturnx1

Download or read book RimWorld Guide - Tips and Tricks written by Saturnx1 and published by . This book was released on 2021-05-05 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide for Rimworld will provide you with a detailed description of the game interface and controls. You will learn invaluable information that will, to a large extent, allow your colonists to survive. Apart from that, this guide provides a detailed description of many complex mechanics of the game, you will learn which features of the colonists are key for survival and what is the best way to develop your colony.Rimworld is an expansive strategy game that resembles, in many of its aspects, Dwarf Fortress. During the game, you will have to ensure the survival of the colonists that have inhabited a distant planet. The key to success is to cater for their needs and the necessity to protect them from danger, whether posed by space pirates, wildlife or other cataclysms.

Game Guide for RimWorld

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.3/5 (231 download)

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Book Synopsis Game Guide for RimWorld by : Hal D Mullins

Download or read book Game Guide for RimWorld written by Hal D Mullins and published by Independently Published. This book was released on 2024-04-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Disclaimer: Please note that this book is an unauthorized Game Guide and is not affiliated with, endorsed by, or connected to the original production of RimWorld. New to RimWorld and feeling overwhelmed? Don't worry! The "Game Guide for RimWorld: Master And Conquer Any Challenge As A Beginner" is here to help. This comprehensive guide covers everything from understanding game mechanics to surviving in harsh conditions. With detailed explanations, strategies, and step-by-step walkthroughs, you'll gain confidence in navigating the game and leading your colony to success. Don't let the game's complexity intimidate you. Equip yourself with the knowledge needed to excel in RimWorld. Get your copy now and start playing like a Master!

Designing Games

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144933802X
Total Pages : 416 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Designing Games by : Tynan Sylvester

Download or read book Designing Games written by Tynan Sylvester and published by "O'Reilly Media, Inc.". This book was released on 2013-01-03 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design

Red Dead Redemption 2 Beginner's Guide

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Publisher :
ISBN 13 :
Total Pages : 78 pages
Book Rating : 4.7/5 (343 download)

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Book Synopsis Red Dead Redemption 2 Beginner's Guide by : Joey Fancher

Download or read book Red Dead Redemption 2 Beginner's Guide written by Joey Fancher and published by . This book was released on 2021-04-07 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: Red Dead Redemption 2 is officially out in the wild and is already one of the highest-rated games of the year. And rightly so. Rockstar has set a benchmark for open-world gaming from both a gameplay and a world-building perspective. But early on a game of this magnitude, this level of majesty can be daunting, to say the least. So we've compiled some handy hints for you to grips with it early. This stuff will just set you on your way to being a stronger, more confident Outlaw. All players can benefit from a set of Red Dead Redemption 2 tips because Rockstar's Wild West presents you with a massive open world to explore which is full of potential. It doesn't matter if you're a new arrival to the game via Xbox Game Pass, or a seasoned Red Dead Redemption 2 player since launch, as getting some extra pointers to guide you forward can only make your experience a better one. You're going to be spending plenty of time here in the Old West, so we want to ensure you get the most out of it that you can. It's easy to lose hundreds of hours if you want to see everything there is on offer, and even if you keep your focus on progress through the main Red Dead Redemption story you're still going to spend a decent amount of time walking in Arthur Morgan's boots before reaching the epilogue. Considering that time commitment, getting yourself familiar with these useful Red Dead Redemption 2 tips will help you avoid making rookie mistakes while starting out, as well as setting you up for the long journey on the dusty trail ahead. And if you want to end up with the most money, the best horse, and perfect pelts, we have guides for those. If you want the tools to deal with any situation, read on. Check out our essential Red Dead Redemption 2 tips in our guide! Enjoy!

Mass Effect 2 - Unofficial Game Guide, Tips, Tricks and Hints

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Publisher :
ISBN 13 :
Total Pages : 104 pages
Book Rating : 4.7/5 (463 download)

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Book Synopsis Mass Effect 2 - Unofficial Game Guide, Tips, Tricks and Hints by : Anton Loire

Download or read book Mass Effect 2 - Unofficial Game Guide, Tips, Tricks and Hints written by Anton Loire and published by . This book was released on 2021-04-29 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Before buying, please note that this is not an official Mass Effect 2 Game Guide. This is a collection of Tips, Tricks and Hints that we found in the game.Mass Effect 2 is a multi-platform sequel, the second part of a space RPG. The events of the game continue the plot of the original - Captain Shepard manages to repel the attack of the monstrous "reaper" ship on the Citadel, but his adventures do not end there. Some time after the attack, human colonies in the far sector of space begin to disappear one after another, and Shepard, together with the team, will have to go on a suicidal mission, the goal of which is to find the cause of the disappearance of the colonists. In the second part, the developers reworked not only the interactive, but also the role-playing system - for example, the inventory and skill system became simpler and clearer, but at the same time they lost a certain depth. The number of classes was also reduced, but the number of possible partners - on the contrary, increased - from now on Shepard can take with him on a mission two of his thirteen companions, each of which has its own history, motivation and skills.

Star Wars: Myths & Fables

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Publisher : Disney Electronic Content
ISBN 13 : 136805515X
Total Pages : pages
Book Rating : 4.3/5 (68 download)

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Book Synopsis Star Wars: Myths & Fables by : Lucasfilm Press

Download or read book Star Wars: Myths & Fables written by Lucasfilm Press and published by Disney Electronic Content. This book was released on 2019-08-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Star Wars: Batu In-World Fairytales Book

Church Planting Movements

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Publisher : WIGTake Resources
ISBN 13 : 9780974756202
Total Pages : 374 pages
Book Rating : 4.7/5 (562 download)

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Book Synopsis Church Planting Movements by : V. David Garrison

Download or read book Church Planting Movements written by V. David Garrison and published by WIGTake Resources. This book was released on 2007 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: David Garrison, PhD University of Chicago, defines Church Planting Movements as rapidly multiplying indigenous churches planting churches that sweep across a people group or population segment. Garrison's Church Planting Movements: How God Is Redeeming a Lost World signaled a breakthrough in missionary church planting. After the publication of Garrison's book in 2004 it became impossible to talk about missions without referencing Church Planting Movements. Church Planting Movements examines more than two-dozen movements of multiplying churches on five continents. After presenting these case studies, Garrison identifies ten universal elements present in each movement. He then broadens the circle of examination to identify a further ten common characteristics, factors identified in most, but not all, of the movements. He concludes his examination with a list of "Seven Deadly Sins," i.e. harmful practices that stifle or impede Church Planting Movements. Important for evangelical readers, the author returns to his findings to see how they stand up to the light of Scripture. What he discovers is that Church Planting Movements are much more consistent with the New Testament lay-led house-church movements that swept rapidly through the Mediterranean world in the face of hostile opposition than today's more sedentary professional institutionalized Christianity. Learn more about Church Planting Movements from the book's website: www.ChurchPlantingMovements.com.

Star Wars Edge of the Empire RPG

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Publisher :
ISBN 13 : 9781616616915
Total Pages : 0 pages
Book Rating : 4.6/5 (169 download)

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Book Synopsis Star Wars Edge of the Empire RPG by : Fantasy Flight Games

Download or read book Star Wars Edge of the Empire RPG written by Fantasy Flight Games and published by . This book was released on 2014-08-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Fantasy Flight Games is proud to announce Far Horizons, a sourcebook for Colonists making their living at the galaxys fringes in Star Wars: Edge of the Empire. Far Horizons offers new options for Colonists, along with new gear, spaceships, and species that all players (and GMs) will find useful." -- Publisher website.

Procedural Generation in Game Design

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Publisher : CRC Press
ISBN 13 : 1498799205
Total Pages : 339 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Procedural Generation in Game Design by : Tanya Short

Download or read book Procedural Generation in Game Design written by Tanya Short and published by CRC Press. This book was released on 2017-06-12 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design

Strongholds & Followers

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Publisher :
ISBN 13 : 9780578409627
Total Pages : 268 pages
Book Rating : 4.4/5 (96 download)

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Book Synopsis Strongholds & Followers by : Matthew Colville

Download or read book Strongholds & Followers written by Matthew Colville and published by . This book was released on 2019-06 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)

Star Wars Scavengers Guide to Droids

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Publisher :
ISBN 13 : 9780786952304
Total Pages : 0 pages
Book Rating : 4.9/5 (523 download)

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Book Synopsis Star Wars Scavengers Guide to Droids by : Rodney Thompson

Download or read book Star Wars Scavengers Guide to Droids written by Rodney Thompson and published by . This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: New droids, plus new options for droid heroes! The Scavenger's Guide to Droids gives players and Gamemasters access to a variety of droids from across the Star Wars saga. It includes new options for droid characters including talents, feats, equipment, modifications, quirks, and prestige classes, as well as other ways to customize droid characters, including templates based on different manufacturers. This supplement also contains scores of new droids that Gamemasters can include in adventures and campaigns set in any Star Wars era, as well as tips for building unique droid models.

Programming Game AI by Example

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Publisher : Jones & Bartlett Learning
ISBN 13 : 9781556220784
Total Pages : 522 pages
Book Rating : 4.2/5 (27 download)

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Book Synopsis Programming Game AI by Example by : Mat Buckland

Download or read book Programming Game AI by Example written by Mat Buckland and published by Jones & Bartlett Learning. This book was released on 2005 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Procedural Storytelling in Game Design

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Publisher : CRC Press
ISBN 13 : 0429948581
Total Pages : 360 pages
Book Rating : 4.4/5 (299 download)

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Book Synopsis Procedural Storytelling in Game Design by : Tanya X. Short

Download or read book Procedural Storytelling in Game Design written by Tanya X. Short and published by CRC Press. This book was released on 2019-03-14 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design

The Force Unleashed Campaign Guide

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Publisher :
ISBN 13 : 9780786947430
Total Pages : 0 pages
Book Rating : 4.9/5 (474 download)

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Book Synopsis The Force Unleashed Campaign Guide by : Sterling Hershey

Download or read book The Force Unleashed Campaign Guide written by Sterling Hershey and published by . This book was released on 2007-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash the Force and fight the Empire. The Emperor has swept away the last vestiges of the Old Republic. Darth Vader and his dark apprentice hunt down the surviving Jedi one by one, but a few escape capture and find refuge on backwater worlds. Fewer still reach deep into the Force, unleashing powers beyond their wildest imaginings. Meanwhile, other brave heroes rise to oppose the tyranny of the Empire, heralding the birth of the Rebellion. This campaign guide draws its inspiration from "The Force Unleashed," a revolutionary new video game from Lucasfilm, Ltd. It presents a complete campaign setting during the period between Episode III: "Revenge of the Sith "and Episode IV: "A New Hope." The guide offers exciting new character options and Force powers for players as well as adventure content, campaign seeds, and ready-to-play adversaries for Gamemasters. This supplement is designed for use with the "Star Wars"" Roleplaying Game Saga Edition" core rulebook.

Game Design Deep Dive: Horror

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Publisher : CRC Press
ISBN 13 : 1000451011
Total Pages : 145 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Game Design Deep Dive: Horror by : Joshua Bycer

Download or read book Game Design Deep Dive: Horror written by Joshua Bycer and published by CRC Press. This book was released on 2021-10-07 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

The Art of Game Design

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Publisher : CRC Press
ISBN 13 : 0123694965
Total Pages : 522 pages
Book Rating : 4.1/5 (236 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

AI for Game Developers

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449333109
Total Pages : 392 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis AI for Game Developers by : David M Bourg

Download or read book AI for Game Developers written by David M Bourg and published by "O'Reilly Media, Inc.". This book was released on 2004-07-23 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.