RealTime Physics: Active Learning Laboratories, Module 1

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470768924
Total Pages : 291 pages
Book Rating : 4.4/5 (77 download)

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Book Synopsis RealTime Physics: Active Learning Laboratories, Module 1 by : David R. Sokoloff

Download or read book RealTime Physics: Active Learning Laboratories, Module 1 written by David R. Sokoloff and published by John Wiley & Sons. This book was released on 2011-11-15 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors of RealTime Physics Active Learning Laboratories, Module 1: Mechanics, 3rd Edition - David Sokoloff, Priscilla Laws, and Ron Thornton - have been pioneers in the revolution of the physics industry. In this edition, they provide a set of labs that utilize modern lab technology to provide hands-on information, as well as an empirical look at several new key concepts. They focus on the teaching/learning issues in the lecture portion of the course, as well as logistical lab issues such as space, class size, staffing, and equipment maintenance. Issues similar to those in the lecture have to with preparation and willingness to study.

RealTime Physics

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Author :
Publisher :
ISBN 13 :
Total Pages : 148 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis RealTime Physics by : David R. Sokoloff

Download or read book RealTime Physics written by David R. Sokoloff and published by . This book was released on 1999 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt:

RealTime Physics: Active Learning Laboratories, Module 2

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470768916
Total Pages : 137 pages
Book Rating : 4.4/5 (77 download)

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Book Synopsis RealTime Physics: Active Learning Laboratories, Module 2 by : David R. Sokoloff

Download or read book RealTime Physics: Active Learning Laboratories, Module 2 written by David R. Sokoloff and published by John Wiley & Sons. This book was released on 2011-11-15 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: RealTime Physics is a series of introductory laboratory modules that use computer data acquisition tools (microcomputer-based lab or MBL tools) to help students develop important physics concepts while acquiring vital laboratory skills. Besides data acquisition, computers are used for basic mathematical modeling, data analysis, and simulations. There are 4 RealTime Physics modules: Module 1: Mechanics, Module 2: Heat and Thermodynamics, Module 3: Electricity and Magnetism, and Module 4: Light and Optics.

RealTime Physics: Active Learning Laboratories, Module 3

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470768894
Total Pages : 242 pages
Book Rating : 4.4/5 (77 download)

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Book Synopsis RealTime Physics: Active Learning Laboratories, Module 3 by : David R. Sokoloff

Download or read book RealTime Physics: Active Learning Laboratories, Module 3 written by David R. Sokoloff and published by John Wiley & Sons. This book was released on 2012-01-03 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: RealTime Physics is a series of introductory laboratory modules that use computer data acquisition tools (microcomputer-based lab or MBL tools) to help students develop important physics concepts while acquiring vital laboratory skills. Besides data acquisition, computers are used for basic mathematical modeling, data analysis, and simulations. There are 4 RealTime Physics modules: Module 1: Mechanics, Module 2: Heat and Thermodynamics, Module 3: Electricity and Magnetism, and Module 4: Light and Optics.

RealTime Physics Active Learning Laboratories, Module 4

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470768886
Total Pages : 128 pages
Book Rating : 4.4/5 (77 download)

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Book Synopsis RealTime Physics Active Learning Laboratories, Module 4 by : David R. Sokoloff

Download or read book RealTime Physics Active Learning Laboratories, Module 4 written by David R. Sokoloff and published by John Wiley & Sons. This book was released on 2012-01-03 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors of RealTime Physics - David Sokoloff, Priscilla Laws, and Ron Thornton - have been pioneers in the revolution of the physics industry. In this edition, they provide a set of labs that utilize modern lab technology to provide hands-on information, as well as an empirical look at several new key concepts. They focus on the teaching/learning issues in the lecture portion of the course, as well as logistical lab issues such as space, class size, staffing, and equipment maintenance. Issues similar to those in the lecture have to with preparation and willingness to study.

Real-Time Collision Detection

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Author :
Publisher : CRC Press
ISBN 13 : 1558607323
Total Pages : 634 pages
Book Rating : 4.5/5 (586 download)

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Book Synopsis Real-Time Collision Detection by : Christer Ericson

Download or read book Real-Time Collision Detection written by Christer Ericson and published by CRC Press. This book was released on 2004-12-22 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

RealTime Physics, Heat and Thermodynamics, Module 2

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Author :
Publisher : Wiley
ISBN 13 : 9780471283782
Total Pages : 148 pages
Book Rating : 4.2/5 (837 download)

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Book Synopsis RealTime Physics, Heat and Thermodynamics, Module 2 by : David R. Sokoloff

Download or read book RealTime Physics, Heat and Thermodynamics, Module 2 written by David R. Sokoloff and published by Wiley. This book was released on 1998-06-22 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: This computer-based lab manual contains experiments in mechanics, thermodynamics, E&M, and optics using hardware and software designed to enhance readers' understanding of calculus-based physics concepts. It uses an active learning cycle, including concept overviews, hypothesis-testing, prediction-making, and investigations.

Philosophy of Physics

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Publisher : Princeton University Press
ISBN 13 : 0691165718
Total Pages : 199 pages
Book Rating : 4.6/5 (911 download)

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Book Synopsis Philosophy of Physics by : Tim Maudlin

Download or read book Philosophy of Physics written by Tim Maudlin and published by Princeton University Press. This book was released on 2015-05-26 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Philosophical foundations of the physics of space-time This concise book introduces nonphysicists to the core philosophical issues surrounding the nature and structure of space and time, and is also an ideal resource for physicists interested in the conceptual foundations of space-time theory. Tim Maudlin's broad historical overview examines Aristotelian and Newtonian accounts of space and time, and traces how Galileo's conceptions of relativity and space-time led to Einstein's special and general theories of relativity. Maudlin explains special relativity with enough detail to solve concrete physical problems while presenting general relativity in more qualitative terms. Additional topics include the Twins Paradox, the physical aspects of the Lorentz-FitzGerald contraction, the constancy of the speed of light, time travel, the direction of time, and more. Introduces nonphysicists to the philosophical foundations of space-time theory Provides a broad historical overview, from Aristotle to Einstein Explains special relativity geometrically, emphasizing the intrinsic structure of space-time Covers the Twins Paradox, Galilean relativity, time travel, and more Requires only basic algebra and no formal knowledge of physics

For the Love of Physics

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1439123543
Total Pages : 322 pages
Book Rating : 4.4/5 (391 download)

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Book Synopsis For the Love of Physics by : Walter Lewin

Download or read book For the Love of Physics written by Walter Lewin and published by Simon and Schuster. This book was released on 2011-05-03 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: “YOU HAVE CHANGED MY LIFE” is a common refrain in the emails Walter Lewin receives daily from fans who have been enthralled by his world-famous video lectures about the wonders of physics. “I walk with a new spring in my step and I look at life through physics-colored eyes,” wrote one such fan. When Lewin’s lectures were made available online, he became an instant YouTube celebrity, and The New York Times declared, “Walter Lewin delivers his lectures with the panache of Julia Child bringing French cooking to amateurs and the zany theatricality of YouTube’s greatest hits.” For more than thirty years as a beloved professor at the Massachusetts Institute of Technology, Lewin honed his singular craft of making physics not only accessible but truly fun, whether putting his head in the path of a wrecking ball, supercharging himself with three hundred thousand volts of electricity, or demonstrating why the sky is blue and why clouds are white. Now, as Carl Sagan did for astronomy and Brian Green did for cosmology, Lewin takes readers on a marvelous journey in For the Love of Physics, opening our eyes as never before to the amazing beauty and power with which physics can reveal the hidden workings of the world all around us. “I introduce people to their own world,” writes Lewin, “the world they live in and are familiar with but don’t approach like a physicist—yet.” Could it be true that we are shorter standing up than lying down? Why can we snorkel no deeper than about one foot below the surface? Why are the colors of a rainbow always in the same order, and would it be possible to put our hand out and touch one? Whether introducing why the air smells so fresh after a lightning storm, why we briefly lose (and gain) weight when we ride in an elevator, or what the big bang would have sounded like had anyone existed to hear it, Lewin never ceases to surprise and delight with the extraordinary ability of physics to answer even the most elusive questions. Recounting his own exciting discoveries as a pioneer in the field of X-ray astronomy—arriving at MIT right at the start of an astonishing revolution in astronomy—he also brings to life the power of physics to reach into the vastness of space and unveil exotic uncharted territories, from the marvels of a supernova explosion in the Large Magellanic Cloud to the unseeable depths of black holes. “For me,” Lewin writes, “physics is a way of seeing—the spectacular and the mundane, the immense and the minute—as a beautiful, thrillingly interwoven whole.” His wonderfully inventive and vivid ways of introducing us to the revelations of physics impart to us a new appreciation of the remarkable beauty and intricate harmonies of the forces that govern our lives.

RealTime Physics Active Learning Laboratories, Module 4

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Author :
Publisher : Wiley Global Education
ISBN 13 : 1118424689
Total Pages : 119 pages
Book Rating : 4.1/5 (184 download)

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Book Synopsis RealTime Physics Active Learning Laboratories, Module 4 by : David R. Sokoloff

Download or read book RealTime Physics Active Learning Laboratories, Module 4 written by David R. Sokoloff and published by Wiley Global Education. This book was released on 2012-08-07 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt: RealTime Physics is a series of introductory laboratory modules that use computer data acquisition tools (microcomputer-based lab or MBL tools) to help students develop important physics concepts while acquiring vital laboratory skills. Besides data acquisition, computers are used for basic mathematical modeling, data analysis, and simulations. There are 4 RealTime Physics modules: Module 1: Mechanics, Module 2: Heat and Thermodynamics, Module 3: Electricity and Magnetism, and Module 4: Light and Optics.

The Direction of Time

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Author :
Publisher : Courier Corporation
ISBN 13 : 0486137252
Total Pages : 303 pages
Book Rating : 4.4/5 (861 download)

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Book Synopsis The Direction of Time by : Hans Reichenbach

Download or read book The Direction of Time written by Hans Reichenbach and published by Courier Corporation. This book was released on 2012-10-10 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Distinguished physicist examines emotive significance of time, time order of mechanics, time direction of thermodynamics and microstatistics, time direction of macrostatistics, time of quantum physics, more. 1971 edition.

Game Physics Engine Development

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Publisher : CRC Press
ISBN 13 : 0123819776
Total Pages : 542 pages
Book Rating : 4.1/5 (238 download)

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Book Synopsis Game Physics Engine Development by : Ian Millington

Download or read book Game Physics Engine Development written by Ian Millington and published by CRC Press. This book was released on 2010-07-23 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

Interactive Lecture Demonstrations

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Publisher : Wiley
ISBN 13 : 9780471487746
Total Pages : 0 pages
Book Rating : 4.4/5 (877 download)

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Book Synopsis Interactive Lecture Demonstrations by : David R. Sokoloff

Download or read book Interactive Lecture Demonstrations written by David R. Sokoloff and published by Wiley. This book was released on 2006-09-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Lecture Demonstrations (ILDs) are designed to enhance conceptual learning in physics lectures through active engagement of students in the learning process. Students observe real physics demonstrations, make predictions about the outcomes on a prediction sheet, and collaborate with fellow students by discussing their predictions in small groups. Students then examine the results of the live demonstration (often displayed as real-time graphs using computer data acquisition tools), compare these results with their predictions, and attempt to explain the observed phenomena. ILDs are available for all of the major topics in the introductory physics course and can be used within the traditional structure of an introductory physics course. All of the printed materials needed to implement them are included in this book.

Real-Time Rendering

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Author :
Publisher : CRC Press
ISBN 13 : 1315362007
Total Pages : 1046 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Space, Time, and Spacetime

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642135382
Total Pages : 316 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Space, Time, and Spacetime by : Vesselin Petkov

Download or read book Space, Time, and Spacetime written by Vesselin Petkov and published by Springer Science & Business Media. This book was released on 2010-09-02 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dedicated to the centennial anniversary of Minkowski's discovery of spacetime, this volume contains papers, most presented at the Third International Conference on the Nature and Ontology of Spacetime, that address some of the deepest questions in physics.

Handbook of Research on Driving STEM Learning With Educational Technologies

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Author :
Publisher : IGI Global
ISBN 13 : 1522520279
Total Pages : 621 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Handbook of Research on Driving STEM Learning With Educational Technologies by : Ramírez-Montoya, María-Soledad

Download or read book Handbook of Research on Driving STEM Learning With Educational Technologies written by Ramírez-Montoya, María-Soledad and published by IGI Global. This book was released on 2017-02-01 with total page 621 pages. Available in PDF, EPUB and Kindle. Book excerpt: Educational strategies have evolved over the years, due to research breakthroughs and the application of technology. By using the latest learning innovations, curriculum and instructional design can be enhanced and strengthened. The Handbook of Research on Driving STEM Learning With Educational Technologies is an authoritative reference source for the latest scholarly research on the implementation and use of different techniques of instruction in modern classroom settings. Featuring exhaustive coverage on a variety of topics including data literacy, student motivation, and computer-aided assessment, this resource is an essential reference publication ideally designed for academicians, researchers, and professionals seeking current research on emerging uses of technology for STEM education.

Real-Time Collision Detection

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Author :
Publisher : CRC Press
ISBN 13 : 1000750558
Total Pages : 634 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis Real-Time Collision Detection by : Christer Ericson

Download or read book Real-Time Collision Detection written by Christer Ericson and published by CRC Press. This book was released on 2004-12-22 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt