The QuickTime VR Book

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Author :
Publisher : Addison Wesley
ISBN 13 :
Total Pages : 300 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The QuickTime VR Book by : Susan A. Kitchens

Download or read book The QuickTime VR Book written by Susan A. Kitchens and published by Addison Wesley. This book was released on 1998 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illustrated introduction to the groundbreaking interactive technology that's brought virtual reality to the massesQuickTime Virtual Reality, more commonly known as QuickTime VR, is a cross-platform technology developed by Apple. QuickTime allows viewers to explore a site in 3D, rotate objects, zoom in or out of a scene, or look around 360 degrees, all while at their desktop. The QuickTime VR Book provides an introduction to the process of creating QuickTime VR movies and larger QTVR-based projects.The concise information in The QuickTime VR Book shows readers how to add QuickTime VR content to their Web site or CD-ROM. It covers the basics of virtual-reality technology and such topics as planning your movie, viewing and creating panoramas and object movies, understanding and setting up hot spots, and linking large projects together. This book will serve as an indispensable resource for Web and multimedia producers (including game developers), photographers, and 3D artists.-- FirstQuickTime VR book on the market!-- A technology that cyberstores are increasingly using to make sales by displaying merchandise in virtual storefronts-- An affordable introductory book, appealing to higher-end audiences who want to add this technique to their repertoire of skills-- A book for those who produce Web sites and CDs, as well as those who create their content

QuickTime Toolkit Volume Two

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Author :
Publisher : Elsevier
ISBN 13 : 008054018X
Total Pages : 529 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis QuickTime Toolkit Volume Two by : Tim Monroe

Download or read book QuickTime Toolkit Volume Two written by Tim Monroe and published by Elsevier. This book was released on 2004-07-21 with total page 529 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Buried inside QuickTime are a host of powerful tools for creating, delivering, and playing digital media. The official QuickTime documentation explains 'what' each API function does. But knowing what each function does isn't enough to allow a developer to take full advantage of QuickTime. QuickTime Toolkit fills in the gap—providing plenty of practical examples of 'how' to use QuickTime to perform all kinds of useful tasks. More importantly, [this book] goes beyond 'how' and into 'why' —providing readers with a deeper understanding of QuickTime and how to benefit from using it in their own products." —Peter Hoddie, cofounder of Kinoma and former QuickTime architectQuickTime Toolkit, Volume Two continues the step-by-step investigation of programming QuickTime, the elegant and powerful media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This second collection of articles from the author's highly regarded column in MacTech Magazine builds upon the discussion of playback techniques and media types presented in the first volume to cover advanced types of QuickTime media data, including video effects, Flash tracks, and skins. It shows how to capture audio and video data, broadcast that data to remote computers, play movies full screen, and load movies asynchronously. QuickTime Toolkit Volume Two also shows how to integrate Carbon events into your Macintosh application and how to work with Macintosh resources in your Windows application.Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple. - Written by one of Apple's premier media engineers skilled in revealing QuickTime's sophisticated technology to programmers - Offers many undocumented insider tips for making applications that work well in both Mac OS and Windows

On-line Virtual Museums: an application of on-line VR Museum for the Parthenon Marbles. Internet: a means of cultural repatriation

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Author :
Publisher : Universal-Publishers
ISBN 13 : 1581122497
Total Pages : 94 pages
Book Rating : 4.5/5 (811 download)

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Book Synopsis On-line Virtual Museums: an application of on-line VR Museum for the Parthenon Marbles. Internet: a means of cultural repatriation by : Kleio Tzanaki

Download or read book On-line Virtual Museums: an application of on-line VR Museum for the Parthenon Marbles. Internet: a means of cultural repatriation written by Kleio Tzanaki and published by Universal-Publishers. This book was released on 2004-12-16 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: Among the most debated archaeological problems is the repatriation of cultural objects that have been removed from the country of origin and then dispersed in Museums around the world. The need for the return of cultural objects to their homelands is not only derived from the people they belong to, but also from those they appreciate their value and have archaeological interest in them. However, there are a number of problems revolved around most cases, which prohibit the cultural repatriation to be achieved. The case of the Parthenon Marbles is one of the best-known claims for the repatriation of cultural property, as its sculptures, which constitute an integral part of it, have been removed from the temple and are stored in different Museums. Towards the problem of cultural repatriation, Parthenon Marbles case study is used to research to what extent the Internet can be introduced as a means of providing a form of cultural repatriation through the idea of a Virtual Museum. The argument is supported by the conception, design and construction of a Virtual Museum for the Parthenon Marbles. The web site is a pilot application implementing some sides of the temple, while providing guidelines and techniques for completion of the rest. The development of the web site also provided an opportunity for evaluating tools and techniques used in virtual museums. Finally, the VR Museum concept as a means of repatriation is evaluated, discussing the areas where such an application would be beneficial and also the level of information that can provide for the specified repatriated object(s) according to specific user groups and needs.

QuickTime for Filmmakers

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Author :
Publisher : CRC Press
ISBN 13 : 1136132864
Total Pages : 345 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis QuickTime for Filmmakers by : Richard Ferncase

Download or read book QuickTime for Filmmakers written by Richard Ferncase and published by CRC Press. This book was released on 2003-12-04 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the decades, distribution has remained the most elusive aspect of filmmaking. The Web provides filmmakers with a new option for distribution, exhibition, and broadcast. While other media streaming technologies are available, QuickTime remains the most popular option for its versatility, excellent quality, and ease of use. QuickTime for Filmmakers shows filmmakers and videographers how to utilize this industry standard tool and offers advice on how best to shoot a film for Internet delivery. Other topics include: Editing and converting video, adding and editing soundtracks and using text in QT movies, compressing media, and preparing movies for http and RTSP streaming or a combination of both. A chapter on virtual reality explores QuickTime's unique feature for creating 360 panoramas, immersive cubic VR, object movies and VR scenes. A companion CD-ROM demonstrates topics covered in the book and provides samples of film prepared for web delivery.

3D K9: Using Quicktime VR to Teach Veterinary Anatomy

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Author :
Publisher :
ISBN 13 :
Total Pages : 148 pages
Book Rating : 4.3/5 (129 download)

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Book Synopsis 3D K9: Using Quicktime VR to Teach Veterinary Anatomy by : Robert Malinowski

Download or read book 3D K9: Using Quicktime VR to Teach Veterinary Anatomy written by Robert Malinowski and published by . This book was released on 2003 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Hypertext 3.0

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Author :
Publisher : JHU Press
ISBN 13 : 9780801882579
Total Pages : 460 pages
Book Rating : 4.8/5 (825 download)

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Book Synopsis Hypertext 3.0 by : George P. Landow

Download or read book Hypertext 3.0 written by George P. Landow and published by JHU Press. This book was released on 2006 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly expanded and updated, this pioneering work continues to be the ur-textof hypertext studies.

Discovering QuickTime

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Author :
Publisher : Morgan Kaufmann Publishers
ISBN 13 :
Total Pages : 570 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Discovering QuickTime by : George Towner

Download or read book Discovering QuickTime written by George Towner and published by Morgan Kaufmann Publishers. This book was released on 1999 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for programmers, multimedia designers, and everyone interested in the latest media technology, this book gives you a step-by-step introduction to QuickTime programming, from movies and animation to streaming video on the Internet. The CD-ROM in the back provides working applications, sample code, and the essential programming resources you need to get started. QuickTime sets the standard for worldwide distribution of multimedia content. An increasing number of Windows and Macintosh application developers use its extensive toolkit to bring time and action to their programs. If you're going to compete in today's multimedia world, you need to understand QuickTime. What can QuickTime do for you? QuickTime is a complete system for working with all aspects of digital media. With QuickTime, you can: * Build, play, and edit movies on both Windows and Macintosh computers. * Fill your movies with a wide range of video, audio, graphic, and animation data, using most popular formats and compression standards. * Create Windows and Macintosh movie files that you can stream over the Internet or deliver on CD-ROM. * Make animated graphics with interactive capabilities. * Compose and play synthetic sounds and music, using QuickTime's built-in MIDI synthesizer. * Create virtual reality environments and 3D interactive models. This book shows you how to harness the power of QuickTime. It doesn't take weeks of work to achieve sophisticated multimedia effects; fewer than a dozen lines of Java or C can bring the power of QuickTime into your application. * * Includes a companion CD-ROM packed with QuickTime support materials, reference materials, and examples

Interactive Panoramas

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642186653
Total Pages : 249 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Interactive Panoramas by : Corinna Jacobs

Download or read book Interactive Panoramas written by Corinna Jacobs and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the range of techniques for the production of digital interactive panoramas and object movies Details of all the necessary steps involved in panoramic photography Professional tips and tricks from a professional photographer and web designer

Distributed Virtual Worlds

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3662045192
Total Pages : 188 pages
Book Rating : 4.6/5 (62 download)

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Book Synopsis Distributed Virtual Worlds by : Stephan Diehl

Download or read book Distributed Virtual Worlds written by Stephan Diehl and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recently, with the success of Java and the existence of different interfaces be tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e.g., as part of the Netscape Com municator and Microsoft's Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer services, e.g., interactive three-dimensional product configuration, spare part ordering, or customer training. Also this technology can be used for CSCW in intranets. This book has a theoretical and a practical part. The theoretical part is intended more for teachers and researchers, while the practical part is in tended for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area.

Maximum PC

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Author :
Publisher :
ISBN 13 :
Total Pages : 108 pages
Book Rating : 4./5 ( download)

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Book Synopsis Maximum PC by :

Download or read book Maximum PC written by and published by . This book was released on 1999-06 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Virtual Reality Photography

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Author :
Publisher : Virtual Reality Photography
ISBN 13 : 9780615342238
Total Pages : 324 pages
Book Rating : 4.3/5 (422 download)

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Book Synopsis Virtual Reality Photography by : Scott Highton

Download or read book Virtual Reality Photography written by Scott Highton and published by Virtual Reality Photography. This book was released on 2010 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: A reference book on the art and techniques of virtual reality photography by one of the pioneers in the field, Scott Highton.The book includes sections on Photography Basics, Panoramic VR Imaging, Object VR Imaging, and Business Practices.Intended audience includes both professional and amateur photographers, as well as multimedia authors and designers.

Mastering Autodesk VIZ 2005

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Publisher : John Wiley & Sons
ISBN 13 : 0782150993
Total Pages : 926 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Mastering Autodesk VIZ 2005 by : George Omura

Download or read book Mastering Autodesk VIZ 2005 written by George Omura and published by John Wiley & Sons. This book was released on 2006-02-20 with total page 926 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience the Full Range of VIZ 2005's Powerful Tools Creating hyper-realistic 3D visualizations of your designs just got easier with Autodesk VIZ 2005. Using its enhanced rendering technology, architectural materials, software interoperability, surface modeling tools, and user interface, you'll work more efficiently and produce astounding results. In Mastering Autodesk VIZ 2005, world-renowned AutoCAD expert George Omura teaches you how to get the most out of Autodesk's potent 3D modeling, rendering, and presentation software. As you follow his real-world examples, you'll quickly see how to apply these techniques to your design projects. Whether you're entirely new to VIZ or simply want to master its newest features, this book offers the clear explanations and step-by-step instruction you need to make VIZ work for you. Coverage includes: Finding your way around in VIZ Importing and exporting AutoCAD files Creating realistic and dramatic lighting effects Managing your design data more efficiently Creating complex shapes with surface modeling tools Simulating lighting effects accurately with global illumination Rendering real-world surfaces with Architectural material Setting up animated walk-throughs Using radiosity to create lifelike views of a scene Using mental ray to achieve the most realistic rendering Producing design presentation views Understanding keyframes and the world of video time Using Photoshop with VIZ to create 3D effects Exporting Shockwave content to the Web Acquiring 3D models and props from the Web Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Advanced Photoshop Elements 4.0 for Digital Photographers

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Author :
Publisher : CRC Press
ISBN 13 : 1136106383
Total Pages : 357 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Advanced Photoshop Elements 4.0 for Digital Photographers by : Philip Andrews

Download or read book Advanced Photoshop Elements 4.0 for Digital Photographers written by Philip Andrews and published by CRC Press. This book was released on 2013-10-28 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Once you have mastered the basics, this is the book to further develop your skills to get professional results with this affordable software. Under Philip's expert guidance you will be taken to the next level, far beyond Element's basic concepts and skills so you can achieve the optimum results from this powerful package. Philip includes details on how to push Elements to its limits as well as how to manage the digital workflow in general, covering scanner and camera capture techniques, advanced image changes, how to produce darkroom techniques digitally, as well as graphics capabilities and explaining how they all fit together. You will learn how to fix common scanning problems; make the most of dodging and burning-in techniques; adjust images for changes in color balance; set up a color managed workflow and much, much more!

HyperStudio 4 for Terrified Teachers

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Author :
Publisher : Teacher Created Resources
ISBN 13 : 0743934563
Total Pages : 338 pages
Book Rating : 4.7/5 (439 download)

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Book Synopsis HyperStudio 4 for Terrified Teachers by : Tim Fleck

Download or read book HyperStudio 4 for Terrified Teachers written by Tim Fleck and published by Teacher Created Resources. This book was released on 2001 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt:

eWork and eBusiness in Architecture, Engineering and Construction

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Author :
Publisher : CRC Press
ISBN 13 : 9789058095077
Total Pages : 750 pages
Book Rating : 4.0/5 (95 download)

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Book Synopsis eWork and eBusiness in Architecture, Engineering and Construction by : Z. Turk

Download or read book eWork and eBusiness in Architecture, Engineering and Construction written by Z. Turk and published by CRC Press. This book was released on 2002-01-01 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a comprehensive review of research related to construction informatics, with a particular focus on the related 5th framework EU projects on product and process technology and the implementation of the new economy technologies and business models in the construction industry.

Special Edition Using Mac OS X, V10.3 Panther

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Author :
Publisher : Que Publishing
ISBN 13 : 9780789730756
Total Pages : 1078 pages
Book Rating : 4.7/5 (37 download)

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Book Synopsis Special Edition Using Mac OS X, V10.3 Panther by : Brad Miser

Download or read book Special Edition Using Mac OS X, V10.3 Panther written by Brad Miser and published by Que Publishing. This book was released on 2004 with total page 1078 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Panther release of Mac OS X continues the development of the Macintosh operating system. Mac OS X has become the dominant OS on the Macintosh platform and is currently the default OS on all new Macintosh computers. Mac OS X is a complex and powerful operating system for which no documentation is provided by Apple outside of the Apple Help system, which contains very limited information. "Special Edition Using Mac OS X Panther" provides the in-depth, wide ranging coverage that enables Mac users to get the most out of the operating system and included tools. This book explains how to get the most out of the core OS, including the Finder, desktop, and system customization. The book also shows readers how to use OS X's Internet applications for email, Web surfing, and .mac for publishing content on the Net. One of the book's major strengths is the extensive coverage of iTunes, iPhoto, iDVD, and iMovie. QuickTime and QuickTime Pro are also covered. The book helps readers understand and configure the technologies to expand their systems.

Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 152255470X
Total Pages : 1882 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-03-02 with total page 1882 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.