Project Gotham Racing 4

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Author :
Publisher : BradyGames
ISBN 13 : 9780744009750
Total Pages : 148 pages
Book Rating : 4.0/5 (97 download)

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Book Synopsis Project Gotham Racing 4 by : Doug Walsh

Download or read book Project Gotham Racing 4 written by Doug Walsh and published by BradyGames. This book was released on 2007 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new features of Microsoft's Project Gotham Racing 4 will have players revving their engines in anticipation with this emotionally-charged racing experience.

Project Gotham Racing 4 [PGR 4]

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Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (128 download)

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Book Synopsis Project Gotham Racing 4 [PGR 4] by :

Download or read book Project Gotham Racing 4 [PGR 4] written by and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

GameAxis Unwired

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Author :
Publisher :
ISBN 13 :
Total Pages : 92 pages
Book Rating : 4./5 ( download)

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Book Synopsis GameAxis Unwired by :

Download or read book GameAxis Unwired written by and published by . This book was released on 2007-10 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

The Video Games Guide

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Author :
Publisher : McFarland
ISBN 13 : 078647257X
Total Pages : 385 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Video Games Guide by : Matt Fox

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Gaming Matters

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Author :
Publisher : University of Alabama Press
ISBN 13 : 0817317376
Total Pages : 168 pages
Book Rating : 4.8/5 (173 download)

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Book Synopsis Gaming Matters by : Judd Ethan Ruggill

Download or read book Gaming Matters written by Judd Ethan Ruggill and published by University of Alabama Press. This book was released on 2011-05-11 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Gaming Matters, McAllister and Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo.

GameAxis Unwired

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Author :
Publisher :
ISBN 13 :
Total Pages : 108 pages
Book Rating : 4./5 ( download)

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Book Synopsis GameAxis Unwired by :

Download or read book GameAxis Unwired written by and published by . This book was released on 2007-12 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

The Rough Guide to Videogames

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Author :
Publisher : Rough Guides UK
ISBN 13 : 1848362293
Total Pages : 316 pages
Book Rating : 4.8/5 (483 download)

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Book Synopsis The Rough Guide to Videogames by : Kate Berens

Download or read book The Rough Guide to Videogames written by Kate Berens and published by Rough Guides UK. This book was released on 2008-08-01 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books.

The Book of Games

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Author :
Publisher : Book of Games
ISBN 13 : 8299737826
Total Pages : 397 pages
Book Rating : 4.2/5 (997 download)

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Book Synopsis The Book of Games by : Bendik Stang

Download or read book The Book of Games written by Bendik Stang and published by Book of Games. This book was released on 2007 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.

Xbox

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Author :
Publisher : M-Y Books Limited
ISBN 13 : 1907649654
Total Pages : 459 pages
Book Rating : 4.9/5 (76 download)

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Book Synopsis Xbox by : The Cheat Mistress

Download or read book Xbox written by The Cheat Mistress and published by M-Y Books Limited. This book was released on 2012-08-08 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cheats Unlimited are the specialists when it comes to video game cheats, tips and walkthrough guides. Fronted by the glamorous and gorgeous Cheatmistress, Cheats Unlimited has helped over seven million gamers worldwide over the last 12 years. Through phone lines, fax machines, the Web and WAP sites and now eBooks, we have been there for gamers when they've needed us the most.With EZ Cheats: Video Game Cheats, Tips and Secrets: For Xbox 360 & Xbox, we aim to help you unlock the game's full potential with a series of tips, cheat codes, secrets, unlocks and/or achievement guides. Whether you want to find out how to spawn specific vehicles, learn how to open up harder difficulty settings, or discover sneaky ways to earn additional ingame currency, we have the answers. EZ Cheats are compiled by expert gamers who are here to help you get the most out of your games.EZ Cheats: Video Game Cheats, Tips and Secrets: For Xbox 360 and Xbox covers all of the top titles, including the Halo series, Modern Warfare 2, Assassin's Creed 2, Grand Theft Auto IV: Episodes from Liberty City, Street Fighter IV, Tomb Raider: Underworld, Fallout 3, Mass Effect 2, Gears of War 2, Left 4 Dead 2, Half Life 2, Morrowind, and the Prince of Persia trilogy, amongst hundreds more top titles.Consoles covered: Xbox 360 / Xbox

Chargers

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Author :
Publisher : Gareth Stevens Publishing LLLP
ISBN 13 : 1433947420
Total Pages : 34 pages
Book Rating : 4.4/5 (339 download)

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Book Synopsis Chargers by : Michael Portman

Download or read book Chargers written by Michael Portman and published by Gareth Stevens Publishing LLLP. This book was released on 2011-01-01 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn about the history and design of the Dodge Charger.

Game Design Foundations

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449663923
Total Pages : 401 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Game Design Foundations by : Roger Pedersen

Download or read book Game Design Foundations written by Roger Pedersen and published by Jones & Bartlett Publishers. This book was released on 2009-06-23 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.

GPU Pro

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Author :
Publisher : CRC Press
ISBN 13 : 1439865531
Total Pages : 741 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis GPU Pro by : Wolfgang Engel

Download or read book GPU Pro written by Wolfgang Engel and published by CRC Press. This book was released on 2010-06-14 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasi

This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1472977785
Total Pages : 265 pages
Book Rating : 4.4/5 (729 download)

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Book Synopsis This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 by : Paul Chaloner

Download or read book This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 written by Paul Chaloner and published by Bloomsbury Publishing. This book was released on 2020-05-28 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 'You need this. Trust me, buy it now.' - Weekly GG 'a triumph... a must-read for newcomers and veterans alike' – Forbes 'Paul Chaloner is a living legend in the esports space.' - Jason Lake, founder and CEO of the esports team Complexity Gaming 'Terrific stories and insights from the inside.' - T.L. Taylor, professor of Comparative Media Studies ---- Award-winning broadcaster Paul 'Redeye' Chaloner brings us the definitive book on esports, the fastest growing entertainment phenomenon in the world today. From slapping coins down on arcade cabinets to the lights of Madison Square Garden, competitive video gaming has come a long way. Today, esports is a billion-dollar industry, the best players becoming stars in their own right, battling for eight-figure prizes in front of a global audience of tens of millions. From Call of Duty to Counter-Strike, FIFA to Fortnite, a generation of players have turned multiplayer video games from a pastime into a profession. But there are questions. How did we get here? What exactly is competitive gaming – is it a sport? How much money do the top stars make? Do you really have to retire at 23? And just what the hell is Dota? This is esports (and How to Spell it) addresses all of this and more, as award-winning broadcaster Paul 'Redeye' Chaloner takes you inside the unstoppable rise of pro gaming to reveal the bitter rivalries, scandals and untold history of esports, from origins to sold-out arenas. With his trademark wit – and unrivalled access – Paul delivers the definitive book on the fastest-growing entertainment phenomenon in the world today.

THE CON50LE

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Author :
Publisher : White Owl
ISBN 13 : 1399040502
Total Pages : 194 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis THE CON50LE by : Mike Diver

Download or read book THE CON50LE written by Mike Diver and published by White Owl. This book was released on 2024-03-30 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.

The Psychosocial Reality of Digital Travel

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Author :
Publisher : Springer Nature
ISBN 13 : 3030912728
Total Pages : 160 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis The Psychosocial Reality of Digital Travel by : Ingvar Tjostheim

Download or read book The Psychosocial Reality of Digital Travel written by Ingvar Tjostheim and published by Springer Nature. This book was released on 2021-12-06 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book takes a fresh look at the nature of the digital travel experience, at a time when more and more people are engaged in online social interaction, games, and other virtual experiences essentially involving online visits to other places. It examines whether these experiences can seem real to the virtual traveller and, if so, under what conditions and on what grounds. The book unpacks philosophical theories relevant to the feeling of being somewhere, emphasising the importance of perception and being-in-the-world. Notions of place are outlined, based on work in tourism studies, human geography, and other applied social fields, with an aim to investigate how and when different experiences of place arise for the traveller and how these relate to telepresence – the sense of being there in another place through digital media. Findings from recent empirical studies of digital travel are presented, including a survey from which the characteristics of “digital travellers” are identified. A review of selected interactive design trends and possibilities leads to the conclusion, which draws these strands together and looks to the future of this topical and expanding field.

Project Gotham Racing 3

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Author :
Publisher : Prima Games
ISBN 13 : 9780761551980
Total Pages : 128 pages
Book Rating : 4.5/5 (519 download)

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Book Synopsis Project Gotham Racing 3 by : Thomas Hindmarch

Download or read book Project Gotham Racing 3 written by Thomas Hindmarch and published by Prima Games. This book was released on 2005 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: You have to EARN your Kudos! - Every race discussed and thoroughly explored - An at-a-glance reference list of all eighty cars - Maps of every racetrack - Learn to drive in style with a comprehensive list of Kudos - Unbeatable online tips

On the Cognitive, Ethical, and Scientific Dimensions of Artificial Intelligence

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Author :
Publisher : Springer
ISBN 13 : 3030018008
Total Pages : 394 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis On the Cognitive, Ethical, and Scientific Dimensions of Artificial Intelligence by : Don Berkich

Download or read book On the Cognitive, Ethical, and Scientific Dimensions of Artificial Intelligence written by Don Berkich and published by Springer. This book was released on 2019-01-28 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume explores the intersection between philosophy and computing. It features work presented at the 2016 annual meeting of the International Association for Computing and Philosophy. The 23 contributions to this volume neatly represent a cross section of 40 papers, four keynote addresses, and eight symposia as they cut across six distinct research agendas. The volume begins with foundational studies in computation and information, epistemology and philosophy of science, and logic. The contributions next examine research into computational aspects of cognition and philosophy of mind. This leads to a look at moral dimensions of man-machine interaction as well as issues of trust, privacy, and justice. This multi-disciplinary or, better yet, a-disciplinary investigation reveals the fruitfulness of erasing distinctions among and boundaries between established academic disciplines. This should come as no surprise. The computational turn itself is a-disciplinary and no former discipline, whether scientific, artistic, or humanistic, has remained unchanged. Rigorous reflection on the nature of these changes opens the door to inquiry into the nature of the world, what constitutes our knowledge of it, and our understanding of our place in it. These investigations are only just beginning. The contributions to this volume make this clear: many encourage further research and end with open questions.