How to Use Computers to Improve Your Chess

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Author :
Publisher : Gambit Publications
ISBN 13 : 9781904600022
Total Pages : 0 pages
Book Rating : 4.6/5 ( download)

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Book Synopsis How to Use Computers to Improve Your Chess by : Christian Kongsted

Download or read book How to Use Computers to Improve Your Chess written by Christian Kongsted and published by Gambit Publications. This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers have permeated almost every facet of modern chess, yet few players know how to gain the maximum benefit from working with them. Computers function as playing partners, opening study tools, endgame 'oracles', tactics trainers, sources of information on opponents and searchable game databases. Kongsted provides practical advice on how to use computers in all these ways and more. He also takes a look at the history of the chess computer, and how its 'thinking' methods have developed since the early days. The book features an investigation of human vs. machine contests, including the recent Kasparov vs. Deep Junior and Kramnik vs. Deep Fritz matches, in which honours ended even.

Advances in Computer Chess

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Publisher : Elsevier
ISBN 13 : 1483137570
Total Pages : 189 pages
Book Rating : 4.4/5 (831 download)

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Book Synopsis Advances in Computer Chess by : M. R. B. Clarke

Download or read book Advances in Computer Chess written by M. R. B. Clarke and published by Elsevier. This book was released on 2014-05-23 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in Computer Chess 3 focuses on the mechanics involved in playing chess on computer. This book features an extensive discussion of the game wherein it is played in a different setting. The selection, which is composed of 13 chapters, features the extensive contributions of researchers who continuously search for ways to improve playing chess on computer. This book starts with the discussion of the basic principles and concepts that can impose changes on how the game is played. A discussion is devoted to the Belle chess hardware. What is clearly pointed out in this section is the speed of the program relative to responses made while playing. A comparison is made between the performance of human and computer in playing chess. The complexity of various computer moves are then elaborated by highlighting how these moves can alter the pace as well as the result of the game. The development of a program that is aimed at solving problems on how chess is played is also noted. This book is a sure hit for those who are fond of playing chess in any playing field.

Revolutionize Your Chess

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Publisher : New In Chess,Csi
ISBN 13 : 9789056912956
Total Pages : 0 pages
Book Rating : 4.9/5 (129 download)

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Book Synopsis Revolutionize Your Chess by : Viktor Moskalenko

Download or read book Revolutionize Your Chess written by Viktor Moskalenko and published by New In Chess,Csi. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Former Ukrainian Champion Moskalenko, who coached Vasily Ivanchuk to stardom, presents a fundamentally new approach of getting better at chess. Covering all aspects of the game, Moskalenko develops new and easy-to-apply rules-of-thumb for amateur players who want to improve. With many examples, tests and exercises, this is the ultimate modern chess skills improvement manual. Easy to read and understand; even weaker players will benefit from Moskalenko's breakdown of the material, wrote Carsten Hansen at ChessCafe about Moskalenko's previous book 'The Flexible French'.

Man vs. Machine

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Publisher : SCB Distributors
ISBN 13 : 1941270972
Total Pages : 662 pages
Book Rating : 4.9/5 (412 download)

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Book Synopsis Man vs. Machine by : Karsten Müller

Download or read book Man vs. Machine written by Karsten Müller and published by SCB Distributors. This book was released on 2018-10-30 with total page 662 pages. Available in PDF, EPUB and Kindle. Book excerpt: Man vs. Machine Technology continues to advance at a rapid pace. It may sound quaint today, but not so long ago, computers battled humans for supremacy at the game of chess. The challenge of building a computer program capable of defeating the best of human-kind at chess was one of the original grand challenges of the fledgling field of artificial intelligence. On one side were dedicated scientists and hobbyists who invested decades of effort developing the software and hardware technology; on the other side were incredibly talented humans with only their determination and preparation to withstand the onslaught of technology. The man versus machine battle in chess is a landmark in the history of technology. There are numerous books that document the technical aspects of this epic story. The human side is not often told. Few chess players are inclined to write about their man-machine encounters, other than annotating the games played. This book brings the two sides together. It tells the stories of many of the key scientists and chess players that participated in a 50-year research project to advance the understanding of computing technology. “Grandmaster Karsten Müller and Professor Jonathan Schaeffer have managed to describe the fascinating history of the unequal fight of man against machine in an entertaining and instructive way. It evoked pleasant and not so pleasant memories of my own fights against the monsters. I hope that their work gives you as much pleasure as it has given me.” – From the Foreword by Vladimir Kramnik, 14th World Chess Champion

1001 Deadly Checkmates

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Publisher : Gambit Publications
ISBN 13 : 9781906454258
Total Pages : 0 pages
Book Rating : 4.4/5 (542 download)

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Book Synopsis 1001 Deadly Checkmates by : John Nunn

Download or read book 1001 Deadly Checkmates written by John Nunn and published by Gambit Publications. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: For all chess-players, from beginners to world champions, from kids to seniors, delivering checkmate is the greatest thrill the game has to offer. The ability to spot checkmates is a vital skill - and this easy-to-use book shows you how it is done. With the help of Grandmaster John Nunn, you will be ready to shock your next opponent with a deadly checkmate, whether in a school match, a club tournament - or even a championship game! By focusing exclusively on positions from real games, ranging from junior events to grandmaster encounters, Nunn ensures that the mates featured are those which arise most often in real life. He also highlights themes and ideas that are often missed in practice. While solving these puzzles, your all-important 'mental library' of patterns will grow, leading to an immediate increase in your playing strength. All 1001 puzzle positions have been carefully checked, and are graded by theme and difficulty. Points are awarded for finding the checkmate, so you can measure your skill. Most of the puzzles are suitable for novice and junior players. The last chapter challenges you with 'extreme checkmates', but don't worry: you'll be ready for them!

Advances in Computer Chess

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Publisher :
ISBN 13 :
Total Pages : 132 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Advances in Computer Chess by :

Download or read book Advances in Computer Chess written by and published by . This book was released on 1997 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: A record of symposium proceedings organized jointly by the Atlas Computer Laboratory of the Science Research Council and the Artificial Intelligence & Simulation of Behavior Group.

Computer Chess Compendium

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Publisher : Springer Science & Business Media
ISBN 13 : 147571968X
Total Pages : 449 pages
Book Rating : 4.4/5 (757 download)

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Book Synopsis Computer Chess Compendium by : D. LEVY

Download or read book Computer Chess Compendium written by D. LEVY and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many years I have been interested in computer chess and have collected almost every learned paper and article on the subject that I could find. My files are now quite large, and a considerable amount of time, effort and expense has been required to build up this collection. I have often thought how difficult it must be for many computer chess enthusiasts to acquire copies of articles that they see referenced in some other work. Unless one has access to a good reference library, the task is almost impossible. I therefore decided to try to make available, in one volume, as many as possible of the most interesting and important articles and papers ever written on the subject. Such a selection is naturally somewhat subjective, and I hope that I will not offend authors whose works have been excluded. In particular I have decided to exclude any material which has appeared in the Journal of the International Computer Chess Association (ICCA), or in its precursor, the ICCA Newsletter. The reason is simply that the ICCA itself is in the process of compiling a compendium containing the most important material published in those sources. For further information on ICCA membership and publications the reader is invited to contact: Professor H. 1. van den Herik, or Dr Jonathan Schaeffer University of Limburg, Computing Science Dcpaitment, Department of Computer Science University of Alberta, 6200 MD Maastricht Edmonton Netherlands Alberta, Canada T6G 2HI.

Behind Deep Blue

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Publisher : Princeton University Press
ISBN 13 : 0691235147
Total Pages : 328 pages
Book Rating : 4.6/5 (912 download)

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Book Synopsis Behind Deep Blue by : Feng-hsiung Hsu

Download or read book Behind Deep Blue written by Feng-hsiung Hsu and published by Princeton University Press. This book was released on 2022-05-03 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: The riveting quest to construct the machine that would take on the world’s greatest human chess player—told by the man who built it On May 11, 1997, millions worldwide heard news of a stunning victory, as a machine defeated the defending world chess champion, Garry Kasparov. Behind Deep Blue tells the inside story of the quest to create the mother of all chess machines and what happened at the two historic Deep Blue vs. Kasparov matches. Feng-hsiung Hsu, the system architect of Deep Blue, reveals how a modest student project started at Carnegie Mellon in 1985 led to the production of a multimillion-dollar supercomputer. Hsu discusses the setbacks, tensions, and rivalries in the race to develop the ultimate chess machine, and the wild controversies that culminated in the final triumph over the world's greatest human player. With a new foreword by Jon Kleinberg and a new preface from the author, Behind Deep Blue offers a remarkable look at one of the most famous advances in artificial intelligence, and the brilliant toolmaker who invented it.

Chess Skill in Man and Machine

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Publisher : Springer Science & Business Media
ISBN 13 : 1461255155
Total Pages : 342 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis Chess Skill in Man and Machine by : P. W. Frey

Download or read book Chess Skill in Man and Machine written by P. W. Frey and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years of intensive effort on computer chess have produced notable progress. Although the background information and technical details that were written in 1975 for the first edition of this book are still valid in most essential points, hardware and software refinements have had a major impact on the effectiveness of these ideas. The current crop of chess machines are performing at unexpectedly high levels. The approach epitomized by the series of programs developed by David Slate and Larry Atkin at Northwestern in the middle 1970s (i. e. , a sophisticated search algorithm using very little chess knowledge) was expected to reach an asymptbtic level of performance no higher than that of a class A player (USCF rating between 1800 and 2000). This perspective was argued quite vigorously by Eliot Hearst in Chapter 8 of the first edition and was held at that time by many chess experts. Subsequent events have clearly demonstrated that the asymptotic performance level for this type of pro gram it at least as high as the master level (USCF rating between 2200 and 2400). Current discussions now focus upon whether the earlier reser vations were wrong in principle or simply underestimated the asymptote. If there is a real barrier which will prevent this type of program from attaining a world championship level of performance, it is not evident from the steady progress which has been observed during the last decade.

Chess and Computers

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Author :
Publisher : Computer Science Press, Incorporated
ISBN 13 :
Total Pages : 160 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Chess and Computers by : David N. L. Levy

Download or read book Chess and Computers written by David N. L. Levy and published by Computer Science Press, Incorporated. This book was released on 1976 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:

How to Get Better at Chess

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Publisher : Summit Publishing Group
ISBN 13 :
Total Pages : 274 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis How to Get Better at Chess by : Larry Evans

Download or read book How to Get Better at Chess written by Larry Evans and published by Summit Publishing Group. This book was released on 1991 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chess masters on the art of philosophy & chess, showing the essence of each player's style, strengths & weaknesses.

Advances in Computers

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Publisher : Academic Press
ISBN 13 : 0080566502
Total Pages : 323 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Advances in Computers by :

Download or read book Advances in Computers written by and published by Academic Press. This book was released on 1980-02-01 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in Computers

Advances in Computer Games

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Author :
Publisher : Springer Nature
ISBN 13 : 3031114884
Total Pages : 260 pages
Book Rating : 4.0/5 (311 download)

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Book Synopsis Advances in Computer Games by : Cameron Browne

Download or read book Advances in Computer Games written by Cameron Browne and published by Springer Nature. This book was released on 2022-07-31 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.

How Computers Play Chess

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Publisher :
ISBN 13 : 9784871878012
Total Pages : 260 pages
Book Rating : 4.8/5 (78 download)

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Book Synopsis How Computers Play Chess by : David N. L. Levy

Download or read book How Computers Play Chess written by David N. L. Levy and published by . This book was released on 2009-03 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: It now appears possible - even likely - that within a few decades and within certain specialized domains, the computer will be more intelligent than we ourselves. What was unimaginable a few years ago is happening today with alarming rapidity. A small piece of silicon, no larger than a thumbnail, can exhibit more "intelligence" than the best human brains. This book attempts to satisfy two different goals. It presents a comprehensive history of computer chess along with many rare examples of the play of early programs. These examples contain both amazing strokes of brilliance and inexplicable catastrophes; they will give the reader a dear perspective of the pioneer days of computer chess. In contrast, contemporary programs are capable of defeating International Grandmasters; the text contains several recent examples including a remarkable victory over former World Champion Anatoly Karpov. The remainder of the book is devoted to an explanation of how the various parts of a chess program are designed and how they function. Readers who have no knowledge of computers will gain insight into how they "think." Readers who own a personal computer and who want to write their own chess programs will find sufficient information in this book to enable them to make a good start.

Advances in Computer Games

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Publisher : Springer
ISBN 13 : 0387357068
Total Pages : 394 pages
Book Rating : 4.3/5 (873 download)

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Book Synopsis Advances in Computer Games by : H. Jaap van den Herik

Download or read book Advances in Computer Games written by H. Jaap van den Herik and published by Springer. This book was released on 2013-06-05 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.

Scalable Search in Computer Chess

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Publisher : Springer Science & Business Media
ISBN 13 : 3322901785
Total Pages : 279 pages
Book Rating : 4.3/5 (229 download)

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Book Synopsis Scalable Search in Computer Chess by : Ernst A. Heinz

Download or read book Scalable Search in Computer Chess written by Ernst A. Heinz and published by Springer Science & Business Media. This book was released on 2013-12-01 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Das Buch präsentiert neue Ergebnisse der Computerschach-Forschung in den Bereichen der selektiven Vorwärts-Baumbeschneidung, der effizienten Anwendung spieltheoretischen Wissens und des Suchverhaltens bei zunehmender Suchtiefe. Es zeigt, wie man die bereits gut abgestimmte Spielbaumsuche bei immer höheren Suchtiefen noch besser skalierbar macht.

Computer Games I

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Publisher : Springer Science & Business Media
ISBN 13 : 1461387167
Total Pages : 460 pages
Book Rating : 4.4/5 (613 download)

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Book Synopsis Computer Games I by : David N.L. Levy

Download or read book Computer Games I written by David N.L. Levy and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.