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Programming For The Series 60 Platform And Symbian Os
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Book Synopsis Programming for the Series 60 Platform and Symbian OS by : Digia Inc
Download or read book Programming for the Series 60 Platform and Symbian OS written by Digia Inc and published by John Wiley & Sons. This book was released on 2003 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book on this new platform written by experts on the Series 60. Series 60 Platform is a smartphone platform designed for Symbian OS. This text includes extensive code examples based on the most current version of the SDK (software developer's toolkit.) An associated Web site includes Series 60 SDK, code examples, and more.
Book Synopsis Developing Series 60 Applications by : Leigh Edwards
Download or read book Developing Series 60 Applications written by Leigh Edwards and published by Addison-Wesley Professional. This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Series 60 Platform is a multi-vendor, open standards-based platform for one-handed smart phone application development. It delivers applications ranging from Web browsing to games to e-mail and messaging services, as well as other PDA functions including synchronization with PC applications such as Outlook. It also allows for video recording and playback. Nokia not only develops its own smart phones using Series 60 but also licenses this development platform to other smart phone manufacturers. The bottomline: Series 60 presents developers with a compelling opportunity to create a new wave of applications and services for global deployment on handsets from multiple manufacturers. Series 60 Software Development, the first book in the Nokia Mobile Developer Series, will be the official guide for developers creating applications for mobile devices based on the feature-rich Series 60 platform. This book covers the complete suite of development tools available for this platform including Series 60 C++ SDK (software development kit) for the Symbian OS. The authors will also cover browser-based application development using WML and XHTML. The authors will explain how to design, develop, test and debug, and deploy real world applications ranging from games to multimedia messaging.
Book Synopsis Developing Software for Symbian OS by : Steve Babin
Download or read book Developing Software for Symbian OS written by Steve Babin and published by John Wiley & Sons. This book was released on 2005-12-13 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: The overall goal of this book is to provide introductory coverageof Symbian OS and get developers who have little or no knowledge ofSymbian OS developing as quickly as possible. A clear and concise text on how Symbian OS architecture worksand the core programming techniques and concepts needed to be asolid, competent Symbian programmer Shows how Symbian OS architecture and programming compares withother mobile operating systems (to help transition and for betterunderstanding) Provides multiple examples and extra descriptions for areasmost difficult for new programmers who are unfamiliar to the uniqueOS architecture Contains many tips and techniques documented only, up untilnow, by scattered white papers and newsgroup threads Describes many details of inner operations of Symbian OS,focusing specifically on those needed to become a competentprogrammer The book will cover development ranging from low-level systemprogramming to end user GUI applications. It also covers thedevelopment and packaging tools, as well as providing some detailedreference and examples for key APIs.
Book Synopsis Programming Java 2 Micro Edition for Symbian OS by : Martin de Jode
Download or read book Programming Java 2 Micro Edition for Symbian OS written by Martin de Jode and published by John Wiley & Sons. This book was released on 2004-10-22 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hands-on information to help you fully exploit the capabilities of MIDP 2.0 on Symbian OS (including MMA, WMA and Bluetooth). This practical guide will walk you through developing example applications illustrating key functionality and explain how to install these applications onto real devices. Focuses on J2ME MIDP 1.0 and 2.0, as this platform has become the Java standard for phones Covers the optional J2ME APIs that Symbian OS Java is currently supporting Code samples are provided throughout Contains case studies that demonstrate how to develop games and enterprise applications
Book Synopsis Programming PC Connectivity Applications for Symbian OS by : Ian McDowall
Download or read book Programming PC Connectivity Applications for Symbian OS written by Ian McDowall and published by John Wiley & Sons. This book was released on 2005-06-10 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only guide for developers and power users on how to build PC connectivity applications for Symbian OS. This unique handbook provides all the information that is needed for the job. Fully worked examples and a do's and don'ts section provide design recommendations and expose common pitfalls giving a highly practical focus. Explains the relevant parts of the protocols that need to be used Demonstrates how to create your own device side components to provide new services Shows how to handle custom servers and socket servers
Book Synopsis Symbian OS C++ for Mobile Phones by : Richard Harrison
Download or read book Symbian OS C++ for Mobile Phones written by Richard Harrison and published by John Wiley & Sons. This book was released on 2005-04-08 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get up to speed on Symbian OS v7.0s with this new, from the source reference guide. After a brief introduction to Symbian OS fundamentals the book focuses on describing the interaction between the OS and the application, broadly following the lifecycle of an application. It describes the new features particular to v7.0s and provides conceptual and theoretical underpinnings to give the reader a thorough understanding of the OS. Aims to build a general understanding of Symbian OS, not just for a particular smartphone or UI Packed with code and examples Details advanced features such as user interfaces, files and views, multimedia services and communications, and messaging
Book Synopsis Developing Software for Symbian OS by : Steve Babin
Download or read book Developing Software for Symbian OS written by Steve Babin and published by John Wiley & Sons. This book was released on 2008-02-28 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many problems encountered by engineers developing code for specialized Symbian subsystems boil down to a lack of understanding of the core Symbian programming concepts. Developing Software for Symbian OS remedies this problem as it provides a comprehensive coverage of all the key concepts. Numerous examples and descriptions are also included, which focus on the concepts the author has seen developers struggle with the most. The book covers development ranging from low-level system programming to end user GUI applications. It also covers the development and packaging tools, as well as providing some detailed reference and examples for key APIs. The new edition includes a completely new chapter on platform security. The overall goal of the book is to provide introductory coverage of Symbian OS v9 and help developers with little or no knowledge of Symbian OS to develop as quickly as possible. There are few people with long Symbian development experience compared to demand, due to the rapid growth of Symbian in recent years, and developing software for new generation wireless devices requires knowledge and experience of OS concepts. This book will use many comparisons between Symbian OS and other OSes to help in that transition. Get yourself ahead with the perfect introduction to developing software for Symbian OS.
Book Synopsis Qt for Symbian by : Frank H. P. Fitzek
Download or read book Qt for Symbian written by Frank H. P. Fitzek and published by John Wiley & Sons. This book was released on 2010-05-05 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build mobile applications for Nokia’s S60 phones using the hot Qt GUI tool This vital primer—written by developers involved in the latest release of Qt—is a must for anyone wanting to learn this cutting-edge programming environment. Qt is a multi-platform, C++ GUI toolkit that allows you to develop applications and user interfaces once, then deploy them across many desktop and embedded operating systems, without rewriting the source code. Now being applied to the S60 platform (Nokia's new, uniform UI), Qt promises to save development resources, cut costs, and get you to market faster. This unique guide helps you master this exciting tool with step-by-step instruction from some of the best developers in the S60 field. Find easy-to-access tips, techniques, examples, and much more. Walks you through installation of the Qt developer platform and SDK Explains the basic Qt environment and how it can save you development time Delves into the extension of Qt for the S60, including communication and sensors Provides plenty of examples to help you quickly grasp concepts Help revolutionize the S60 mobile market and stay ahead of the crowd with your own state-of-the-art applications, developed with Qt and the detailed information in this unique guide.
Book Synopsis S60 PROGRAMMING: A TUTORIAL GUIDE by : Paul Coulton
Download or read book S60 PROGRAMMING: A TUTORIAL GUIDE written by Paul Coulton and published by John Wiley & Sons. This book was released on 2007-07 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Market_Desc: Academic and Professional programmers Special Features: · Members of the Nokia Symbian Educators Group · The only tutorial guide for the World s leading operating Systems for mobile phones · Guides the readers to attain a level of competence to develop their own applications for the commercial market About The Book: A practical guide based on the authors experiences in developing and teaching an academic course on the Symbian OS. This tutorial book is perfect for programmers and provides a series of example-based scenarios, which lead them to develop Symbian applications. The exercises take the reader through the initial development of a console based card game engine to a Graphical User Interface (GUI) based two player Blackjack game operating over a Bluetooth connection between two mobile phones.
Book Synopsis Porting to the Symbian Platform by : Mark Wilcox
Download or read book Porting to the Symbian Platform written by Mark Wilcox and published by John Wiley & Sons. This book was released on 2009-09-10 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to write mobile applications without the idioms of Symbian C++, have existing software assets that you'd like to re-use on Symbian devices, or are an open source developer still waiting for an open Linux-based device to gain significant market penetration, this is the book for you! Beginning with an introduction to the native programming environments available and descriptions of the various technologies and APIs available, you will first learn how to go about porting your code to the Symbian platform. Next, you will discover how to port to Symbian from other common platforms including Linux and Windows. Finally, you can examine sample porting projects as well as advanced information on topics such as platform security. The author team consists of no less than six Forum Nokia Champions, together with technical experts from the Symbian community, either working on Symbian platform packages or third party application development. With this book, you will benefit from their combined knowledge and experience. In this book, you will learn: How to port and make use of existing open source code to speed up your development projects How to port applications from other popular mobile platforms to the Symbian platform How to write code that is portable across multiple platforms The APIs in the Symbian platform for cross-platform development, such as support for standard C/C++ and Qt.
Book Synopsis Games on Symbian OS by : Fadi Chehimi
Download or read book Games on Symbian OS written by Fadi Chehimi and published by John Wiley & Sons. This book was released on 2008-04-15 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold. The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra. Part Three covers porting games to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile games, by providing a platform SDK for professional games developers to port games rapidly and effectively. The final part of the book discusses how to create mobile games for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are: * a C++ developer familiar with mobile development but new to the games market * a professional games developer wishing to port your games to run on Symbian OS platforms such as S60 and UIQ * someone who is interested in creating C++, Java ME or Flash Lite games for Symbian smartphones. This book shows how to create mobile games for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile games industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.
Download or read book Mobile Python written by Jürgen Scheible and published by John Wiley & Sons. This book was released on 2008-02-28 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mobile Python is the introduction of Python programming language to the mobile space. This practical hands-on book teaches readers how to realize their application ideas on the Symbian OS. Programming on the Symbian mobile platform has been difficult and time consuming in the past. This innovative new title will remedy this problem. Chapters deal with topics that are based on Python S60 features and presented in an order that lets the user learn first the “simple to code” ones and then increasing in complexity.
Download or read book S60 Programming written by Paul Coulton and published by John Wiley & Sons. This book was released on 2007-04-04 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications. Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60 Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices.
Download or read book S60 Programming written by Paul Coulton and published by Wiley. This book was released on 2007-03-26 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications. Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60 Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices.
Book Synopsis Symbian OS Communications Programming by : Iain Campbell
Download or read book Symbian OS Communications Programming written by Iain Campbell and published by John Wiley & Sons. This book was released on 2007-08-20 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: An up-to-date insight into Communications programming at Symbian, incorporating changes introduced by the latest version of Symbian OS (Symbian OS V9), which is the basis of the new phones currently reaching the market. It guides developers through the Symbian OS communications architecture and provides essential information on the communications models and programming interfaces used by Symbian OS. Clear up-to-date explanations of how Symbian OS Communications works, demonstrated with full code examples in each chapter Written by experienced Symbian engineer who leads the Symbian Communications Programming team Covers special topics to include Bluetooth, HTTP, Serial Communications, OBEX and messaging
Book Synopsis Quick Recipes on Symbian OS by : Michael Aubert
Download or read book Quick Recipes on Symbian OS written by Michael Aubert and published by John Wiley & Sons. This book was released on 2008-07-31 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Symbian OS continues to be the top operating system for smartphones across the world, with the number of Symbian OS phones sold now well beyond the 100 million mark. As more and more developers realize the huge opportunities available designing with Symbian OS, one of the first major obstacles they face is the sheer length of time it takes to start producing functional C++ applications for Symbian OS phones. "Quick Recipes on Symbian OS" provides easy-to-use recipes for mastering common development tasks. The book's structured, time-focused approach to becoming familiar with the basics allows readers to get up and running quickly. From the Author This book is meant as an entry point into the Symbian OS C++ development ecosystem. Our goal is to allow you to create a working prototype of your application for Symbian OS withing 2 weeks, using only this book, a computer, an internet connection and a Symbian phone. Inside, you will find reusable modules implementing the most common tasks developers usually have to labour on, along with enough information for you to understand them and integrate them into your own application. This book can be used in several ways: - as a learning exercise. - to complement a university course. - as a reference to keep on your desk.
Book Synopsis Rapid Mobile Enterprise Development for Symbian OS by : Ewan Spence
Download or read book Rapid Mobile Enterprise Development for Symbian OS written by Ewan Spence and published by John Wiley & Sons. This book was released on 2005-08-19 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to programming Symbian OS smartphones using OPL (The Open Programming Language): a simple to learn, open-source scripting language, ideal for fast-track development of enterprise applications. This book provides a hands-on development environment for both the experienced and aspiring programmer, demonstrating the ease of use of Symbian OS technologies through the utilization of OPL. OPL has a shallow learning curve which allows bespoke corporate tools to be developed in house by technical staff who aren’t necessarily trained programmers. Rapid Mobile Enterprise Development For Symbian OS provides a clear guide on both how to program, and understanding the structure of the language through a keyword dictionary. Any bespoke OPL application can grow with a company, eventually providing access to more advanced C++ code through OPX extensions. From the home programmer who wants to do more with their phone, to the enterprise developer, Rapid Mobile Enterprise Development For Symbian OS is the ideal starting point for simple, innovative application design using OPL. Source code is available from www.symbian.co.uk/books