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Programmers Guide Streams
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Download or read book Programmer's Guide - Streams written by and published by Prentice Hall. This book was released on 1992 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: A full explanation of the STREAMS I/O facilities, this guide details how to use those facilities for writing UNIX System V kernel modules and device drivers. STREAMS is a general, flexible facility for the development of input/output services in UNIX System V. This book is a comprehensive guide to STREAMS for network and system programmers, including the latest information on: STREAMS programming interfaces; STREAMS in a multiprocessing environment; STREAMS drivers and multiplexors; STREAMS debugging and utilities.
Book Synopsis POSIX Programmers Guide by : Donald Lewine
Download or read book POSIX Programmers Guide written by Donald Lewine and published by "O'Reilly Media, Inc.". This book was released on 1991-04 with total page 654 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Operating Systems.
Book Synopsis A Programmer's Guide to Sound by : Tim Kientzle
Download or read book A Programmer's Guide to Sound written by Tim Kientzle and published by Addison-Wesley Professional. This book was released on 1998 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: An all-in-one introduction to implementing sound, this guide provides a comprehensive practical resource for programmers. Tim Kientzle, technical editor of "Dr. Dobb's Journal", presents the basic principles of sound and sound processing, together with concrete implementation details for a variety of sound file formats and algorithms. The CD-ROM includes royalty-free sound libraries and a rich collection of utilities.
Book Synopsis Guide to Competitive Programming by : Antti Laaksonen
Download or read book Guide to Competitive Programming written by Antti Laaksonen and published by Springer. This book was released on 2018-01-02 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: This invaluable textbook presents a comprehensive introduction to modern competitive programming. The text highlights how competitive programming has proven to be an excellent way to learn algorithms, by encouraging the design of algorithms that actually work, stimulating the improvement of programming and debugging skills, and reinforcing the type of thinking required to solve problems in a competitive setting. The book contains many “folklore” algorithm design tricks that are known by experienced competitive programmers, yet which have previously only been formally discussed in online forums and blog posts. Topics and features: reviews the features of the C++ programming language, and describes how to create efficient algorithms that can quickly process large data sets; discusses sorting algorithms and binary search, and examines a selection of data structures of the C++ standard library; introduces the algorithm design technique of dynamic programming, and investigates elementary graph algorithms; covers such advanced algorithm design topics as bit-parallelism and amortized analysis, and presents a focus on efficiently processing array range queries; surveys specialized algorithms for trees, and discusses the mathematical topics that are relevant in competitive programming; examines advanced graph techniques, geometric algorithms, and string techniques; describes a selection of more advanced topics, including square root algorithms and dynamic programming optimization. This easy-to-follow guide is an ideal reference for all students wishing to learn algorithms, and practice for programming contests. Knowledge of the basics of programming is assumed, but previous background in algorithm design or programming contests is not necessary. Due to the broad range of topics covered at various levels of difficulty, this book is suitable for both beginners and more experienced readers.
Book Synopsis System Programmer's Guide to Z/OS System Logger by : Frank Kyne
Download or read book System Programmer's Guide to Z/OS System Logger written by Frank Kyne and published by IBM.Com/Redbooks. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The z/OS System Logger is a function provided by the operating system to exploiters running on z/OS. The number of exploiters of this component is increasing, as is its importance in relation to system performance and availability. This IBM Redbooks document provides system programmers with a solid understanding of the System Logger component and guidance about how it should be set up for optimum performance with each of the exploiters. System Logger is an MVS component that provides a logging facility for applications running in a single-system or multi-system sysplex. The advantage of using System Logger is that the responsibility for tasks such as saving the log data (with the requested persistence), retrieving the data (potentially from any system in the sysplex), archiving the data, and expiring the data is removed from the creator of the log records. In addition, Logger provides the ability to have a single, merged, log, containing log data from multiple instances of an application within the sysplex.
Book Synopsis Java 8 in Action by : Raoul-Gabriel Urma
Download or read book Java 8 in Action written by Raoul-Gabriel Urma and published by . This book was released on 2014 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Java 8 in Action is a clearly written guide to the new features of Java 8. It begins with a practical introduction to lambdas, using real-world Java code. Next, it covers the new Streams API and shows how you can use it to make collection-based code radically easier to understand and maintain. It also explains other major Java 8 features including default methods, Optional, CompletableFuture, and the new Date and Time API ... This book/course is written for programmers familiar with Java and basic OO programming."-- Resource description page.
Book Synopsis The Programmer's Guide to Apache Thrift by : Randy Abernethy
Download or read book The Programmer's Guide to Apache Thrift written by Randy Abernethy and published by Manning Publications. This book was released on 2018-04-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Any distributed application includes individual components, often written in different languages and hosted in multiple locations, which must communicate quickly and efficiently. Apache Thrift is a communication framework that enables cross-language remote procedure calls and serialization. It supports embedded, mobile, web, and server environments, and a host of languages ranging from JavaScript to C++. It's perfect for back end services and embedded systems where size, scalability, and performance are mission critical. Programmer's Guide to Apache Thrift provides comprehensive coverage of the Apache Thrift framework along with a developer's-eye view of modern distributed application architecture. Packed with complete code examples and pragmatic discussion, it lays the best practices for multi-language distributed application development. Readers will get a guided tour through transports, protocols, IDL, and servers as they explore complete example programs in C++, Java, and Python. They'll also learn how to work with platforms, ranging from enterprise servers to mobile clients. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
Book Synopsis Modern Java in Action by : Raoul-Gabriel Urma
Download or read book Modern Java in Action written by Raoul-Gabriel Urma and published by Simon and Schuster. This book was released on 2018-09-26 with total page 838 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling Java 8 book has been revised for Java 9! In Modern Java in Action, you'll build on your existing Java language skills with the newest features and techniques. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Modern applications take advantage of innovative designs, including microservices, reactive architectures, and streaming data. Modern Java features like lambdas, streams, and the long-awaited Java Module System make implementing these designs significantly easier. It's time to upgrade your skills and meet these challenges head on! About the Book Modern Java in Action connects new features of the Java language with their practical applications. Using crystal-clear examples and careful attention to detail, this book respects your time. It will help you expand your existing knowledge of core Java as you master modern additions like the Streams API and the Java Module System, explore new approaches to concurrency, and learn how functional concepts can help you write code that's easier to read and maintain. What's inside Thoroughly revised edition of Manning's bestselling Java 8 in Action New features in Java 8, Java 9, and beyond Streaming data and reactive programming The Java Module System About the Reader Written for developers familiar with core Java features. About the Author Raoul-Gabriel Urma is CEO of Cambridge Spark. Mario Fusco is a senior software engineer at Red Hat. Alan Mycroft is a University of Cambridge computer science professor; he cofounded the Raspberry Pi Foundation. Table of Contents PART 1 - FUNDAMENTALS Java 8, 9, 10, and 11: what's happening? Passing code with behavior parameterization Lambda expressions PART 2 - FUNCTIONAL-STYLE DATA PROCESSING WITH STREAMS Introducing streams Working with streams Collecting data with streams Parallel data processing and performance PART 3 - EFFECTIVE PROGRAMMING WITH STREAMS AND LAMBDAS Collection API enhancements Refactoring, testing, and debugging Domain-specific languages using lambdas PART 4 - EVERYDAY JAVA Using Optional as a better alternative to null New Date and Time API Default methods The Java Module System PART 5 - ENHANCED JAVA CONCURRENCY Concepts behind CompletableFuture and reactive programming CompletableFuture: composable asynchronous programming Reactive programming PART 6 - FUNCTIONAL PROGRAMMING AND FUTURE JAVA EVOLUTION Thinking functionally Functional programming techniques Blending OOP and FP: Comparing Java and Scala Conclusions and where next for Java
Download or read book TWOPAS03 Programmer's Guide written by and published by . This book was released on 2003 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Rust for Rustaceans by : Jon Gjengset
Download or read book Rust for Rustaceans written by Jon Gjengset and published by No Starch Press. This book was released on 2021-12-21 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master professional-level coding in Rust. For developers who’ve mastered the basics, this book is the next step on your way to professional-level programming in Rust. It covers everything you need to build and maintain larger code bases, write powerful and flexible applications and libraries, and confidently expand the scope and complexity of your projects. Author Jon Gjengset takes you deep into the Rust programming language, dissecting core topics like ownership, traits, concurrency, and unsafe code. You’ll explore key concepts like type layout and trait coherence, delve into the inner workings of concurrent programming and asynchrony with async/await, and take a tour of the world of no_std programming. Gjengset also provides expert guidance on API design, testing strategies, and error handling, and will help develop your understanding of foreign function interfaces, object safety, procedural macros, and much more. You'll Learn: How to design reliable, idiomatic, and ergonomic Rust programs based on best principles Effective use of declarative and procedural macros, and the difference between them How asynchrony works in Rust – all the way from the Pin and Waker types used in manual implementations of Futures, to how async/await saves you from thinking about most of those words What it means for code to be unsafe, and best practices for writing and interacting with unsafe functions and traits How to organize and configure more complex Rust projects so that they integrate nicely with the rest of the ecosystem How to write Rust code that can interoperate with non-Rust libraries and systems, or run in constrained and embedded environments Brimming with practical, pragmatic insights that you can immediately apply, Rust for Rustaceans helps you do more with Rust, while also teaching you its underlying mechanisms.
Download or read book Streaming Systems written by Tyler Akidau and published by "O'Reilly Media, Inc.". This book was released on 2018-07-16 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Streaming data is a big deal in big data these days. As more and more businesses seek to tame the massive unbounded data sets that pervade our world, streaming systems have finally reached a level of maturity sufficient for mainstream adoption. With this practical guide, data engineers, data scientists, and developers will learn how to work with streaming data in a conceptual and platform-agnostic way. Expanded from Tyler Akidau’s popular blog posts "Streaming 101" and "Streaming 102", this book takes you from an introductory level to a nuanced understanding of the what, where, when, and how of processing real-time data streams. You’ll also dive deep into watermarks and exactly-once processing with co-authors Slava Chernyak and Reuven Lax. You’ll explore: How streaming and batch data processing patterns compare The core principles and concepts behind robust out-of-order data processing How watermarks track progress and completeness in infinite datasets How exactly-once data processing techniques ensure correctness How the concepts of streams and tables form the foundations of both batch and streaming data processing The practical motivations behind a powerful persistent state mechanism, driven by a real-world example How time-varying relations provide a link between stream processing and the world of SQL and relational algebra
Book Synopsis UNIX(r) System V Release 4 Programmer's Guide by :
Download or read book UNIX(r) System V Release 4 Programmer's Guide written by and published by Prentice Hall. This book was released on 1992 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Commodore 64 Programmer's Reference Guide by :
Download or read book Commodore 64 Programmer's Reference Guide written by and published by Prentice Hall. This book was released on 1983-01 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces the BASIC programming language, shows how to incorporate graphics and music in programs, and discusses the machine language used by the Commodore 64 computer
Book Synopsis WebGL Programming Guide by : Kouichi Matsuda
Download or read book WebGL Programming Guide written by Kouichi Matsuda and published by Addison-Wesley. This book was released on 2013-07-04 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.
Book Synopsis A Complete Guide to Programming in C++ by : Ulla Kirch-Prinz
Download or read book A Complete Guide to Programming in C++ written by Ulla Kirch-Prinz and published by Jones & Bartlett Learning. This book was released on 2002 with total page 852 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide was written for readers interested in learning the C++ programming language from scratch, and for both novice and advanced C++ programmers wishing to enhance their knowledge of C++. The text is organized to guide the reader from elementary language concepts to professional software development, with in depth coverage of all the C++ language elements en route.
Book Synopsis UNIX System V, Release 4 Programmer's Guide by : American Telephone and Telegraph Company
Download or read book UNIX System V, Release 4 Programmer's Guide written by American Telephone and Telegraph Company and published by Prentice Hall. This book was released on 1990 with total page 844 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis OpenGL Programming Guide by : John Kessenich
Download or read book OpenGL Programming Guide written by John Kessenich and published by Addison-Wesley Professional. This book was released on 2016-07-25 with total page 1528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders. OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code. This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders. New coverage in this edition includes Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors Demonstrations and examples of key features based on community feedback and suggestions Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques