Proceedings of the 2006 International Conference on Internet Computing and Conference on Computer Games Development, ICOMP '06

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ISBN 13 : 9781601320056
Total Pages : 463 pages
Book Rating : 4.3/5 (2 download)

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Book Synopsis Proceedings of the 2006 International Conference on Internet Computing and Conference on Computer Games Development, ICOMP '06 by : Hamid R. Arabnia

Download or read book Proceedings of the 2006 International Conference on Internet Computing and Conference on Computer Games Development, ICOMP '06 written by Hamid R. Arabnia and published by . This book was released on 2006 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Research on Pathways and Opportunities Into the Business of Esports

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Publisher : IGI Global
ISBN 13 : 1799873021
Total Pages : 473 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Pathways and Opportunities Into the Business of Esports by : Andrews, Sharon

Download or read book Handbook of Research on Pathways and Opportunities Into the Business of Esports written by Andrews, Sharon and published by IGI Global. This book was released on 2021-06-25 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esports have attracted considerable attention over the past few years and become an industry that is projected to continue to increase rapidly. Intersecting with the esports industry are organizations and businesses that develop and support the esports game experience. Included is the entrepreneurial spirit of gamers, who are interested in creating their own career paths through capturing and posting gaming microassists on different public venues that are driven by advertising dollars, invitational competition monetary winnings, and other forms of marketing their expertise for financial gain. All these organizations and industries form satellites of career opportunities as well as opportunities for research and enhanced forward-leaning study. Such career opportunities can be explicitly addressed within the structure of university degree and micro-credential certificate programs, some of which have begun to offer esports-directed degrees, but most of which have not yet moved from esports clubs into a recognition of the business and industry monetization of esports. The Handbook of Research on Pathways and Opportunities Into the Business of Esports addresses the intersection of esports gaming and the business and industry of esports, rather than an exploration of the video games themselves. It is the supporting and intersecting industry driven by esports and the vast opportunities this brings that are the foci of this book. Covering topics including digital learning, esport marketing curriculum, and gaming culture, this text is essential for business professionals, industry analysts, entrepreneurs, managers, coaches, marketers, advertisers, brand managers, university and college administrators, faculty and researchers, students, professors, and academicians.

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives

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Publisher : IGI Global
ISBN 13 : 1522502629
Total Pages : 491 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives by : Valentine, Keri Duncan

Download or read book Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives written by Valentine, Keri Duncan and published by IGI Global. This book was released on 2016-06-20 with total page 491 pages. Available in PDF, EPUB and Kindle. Book excerpt: With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.

Proceedings of CGAMES'2006

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ISBN 13 : 9780954901622
Total Pages : 280 pages
Book Rating : 4.9/5 (16 download)

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Book Synopsis Proceedings of CGAMES'2006 by : Quasim Mehdi

Download or read book Proceedings of CGAMES'2006 written by Quasim Mehdi and published by . This book was released on 2006 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mobile Wireless Middleware

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Publisher : Springer Science & Business Media
ISBN 13 : 3642018025
Total Pages : 419 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Mobile Wireless Middleware by : Jean-Marie Bonnin

Download or read book Mobile Wireless Middleware written by Jean-Marie Bonnin and published by Springer Science & Business Media. This book was released on 2009-04-28 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advances in wireless communication technologies and the proliferation of mobile devices have enabled the realization of intelligent environments for people to com- nicate with each other, interact with information-processing devices, and receive a wide range of mobile wireless services through various types of networks and systems everywhere, anytime. This «Internet of Things» will dramatically modify our lives allowing progress in various domains such as health, security, and ITS (intelligent transportation systems). A key enabler of this pervasive and ubiquitous connectivity environment is the - vancement of software technology in various communication sectors, ranging from communication middleware and operating systems to networking protocols and app- cations. The international conference series on Mobile Wireless Middleware, Oper- ing Systems, and Applications (MOBILWARE) is dedicated to addressing emerging topics and challenges in various mobile wireless software-related areas. The scope of the conference includes the design, implementation, deployment, and evaluation of middleware, operating systems, and applications for computing and communications in mobile wireless systems. MOBILWARE 2009 was the second edition of this conference, which was made possible thanks to the sponsorship of ICST and Create-Net and most importantly the hard work of the TPC and reviewers.

Inclusive Digital Education

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Publisher : Springer Nature
ISBN 13 : 3031147758
Total Pages : 313 pages
Book Rating : 4.0/5 (311 download)

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Book Synopsis Inclusive Digital Education by : Linda Daniela

Download or read book Inclusive Digital Education written by Linda Daniela and published by Springer Nature. This book was released on 2022-10-25 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about the promotion and development of digital solutions for inclusive education, including a variety of hardware, software, digital learning materials, and digital learning content currently available on the market. All of these technological solutions serve as support materials and building blocks for inclusive learning environments but, at the same time, can involve hidden risks which may inadvertently create even greater gaps in inclusive education. This book provides strategies and methodologies that promote the development of opportunities for using digital technologies to support inclusive education. It provides an, understanding how to close the current digital gap while ensuring that the digital technologies selected do not support new risks of exclusion from the digital learning environment, strengthening and augmenting the already existing digital divide.

Proceedings of the 2006 International Conference on Game Research and Development

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ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (288 download)

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Book Synopsis Proceedings of the 2006 International Conference on Game Research and Development by :

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Computers and Games

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Publisher : Springer
ISBN 13 : 3540755381
Total Pages : 295 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Computers and Games by : H. Jaap van den Herik

Download or read book Computers and Games written by H. Jaap van den Herik and published by Springer. This book was released on 2007-09-28 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.

Proceedings of the 6th International Conference on Foundations of Digital Games

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Publisher :
ISBN 13 : 9781450308045
Total Pages : 356 pages
Book Rating : 4.3/5 (8 download)

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Book Synopsis Proceedings of the 6th International Conference on Foundations of Digital Games by : Marc Cavazza

Download or read book Proceedings of the 6th International Conference on Foundations of Digital Games written by Marc Cavazza and published by . This book was released on 2011 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computers and Games

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Publisher : Springer
ISBN 13 : 3540489576
Total Pages : 353 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Computers and Games by : H. Jaap van den Herik

Download or read book Computers and Games written by H. Jaap van den Herik and published by Springer. This book was released on 2003-05-21 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the strictly refereed post-proceedings of the First International Conference on Computer and Games, CG'98, held in Tsukuba, Japan in November 1998. The 21 revised full papers presented were carefully selected after two rounds of reviewing from a total of 35 submissions. The book addresses all aspects of computers and games, including game playing programs, mathematical games learning algorithms, social and cognitive aspects, and game theory. The papers are organized in topical sections on search and strategies, learning and pattern acquisition theory, and Go, Tsume-Shogi, and Heian-Shogi.

Proceedings of the 2007 International Conference on Internet Computing, ICOMP 2007

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ISBN 13 : 9781601320445
Total Pages : 352 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Proceedings of the 2007 International Conference on Internet Computing, ICOMP 2007 by : Hamid R. Arabnia

Download or read book Proceedings of the 2007 International Conference on Internet Computing, ICOMP 2007 written by Hamid R. Arabnia and published by . This book was released on 2007 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Entertainment Computing - ICEC 2007

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Publisher : Springer Science & Business Media
ISBN 13 : 3540748725
Total Pages : 506 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Entertainment Computing - ICEC 2007 by : Lizhuang Ma

Download or read book Entertainment Computing - ICEC 2007 written by Lizhuang Ma and published by Springer Science & Business Media. This book was released on 2007-08-28 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.

Proceedings of the 4th International Conference on Foundations of Digital Games

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ISBN 13 : 9781605584379
Total Pages : 386 pages
Book Rating : 4.5/5 (843 download)

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Book Synopsis Proceedings of the 4th International Conference on Foundations of Digital Games by : Association for Computing Machinery

Download or read book Proceedings of the 4th International Conference on Foundations of Digital Games written by Association for Computing Machinery and published by . This book was released on 2009-04-26 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: FDG '09: International Conference on the Foundations of Digital Games (formerly known as: GDCSE) Apr 26, 2009-Apr 30, 2009 Port Canaveral, USA. You can view more information about this proceeding and all of ACMs other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Entertainment Computing -- ICEC 2013

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Publisher : Springer
ISBN 13 : 3642411061
Total Pages : 222 pages
Book Rating : 4.6/5 (424 download)

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Book Synopsis Entertainment Computing -- ICEC 2013 by : Junia C. Anacleto

Download or read book Entertainment Computing -- ICEC 2013 written by Junia C. Anacleto and published by Springer. This book was released on 2013-09-12 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing.

IC'04

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Publisher :
ISBN 13 : 9781932415445
Total Pages : 80 pages
Book Rating : 4.4/5 (154 download)

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Book Synopsis IC'04 by : Hamid R. Arabnia

Download or read book IC'04 written by Hamid R. Arabnia and published by . This book was released on 2004 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computers and Games

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Publisher : Springer
ISBN 13 : 3540324895
Total Pages : 344 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Computers and Games by : H. Jaap van den Herik

Download or read book Computers and Games written by H. Jaap van den Herik and published by Springer. This book was released on 2006-01-24 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go.

Serious Games Development and Applications

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Publisher : Springer
ISBN 13 : 3642238343
Total Pages : 155 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Serious Games Development and Applications by : Minhua Ma

Download or read book Serious Games Development and Applications written by Minhua Ma and published by Springer. This book was released on 2012-02-21 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Serious Games Development and Applications, SGDA 2011, held in Lisbon, Portugal in September 2011. The 13 revised full papers presented were carefully reviewed and selected for publication. Among the topics addressed are virtual reality, computer assisted learning, computer graphics, tutoring systems, e-learning, e-culture, and guiding systems.