Intelligent Computer Graphics 2009

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Publisher : Springer Science & Business Media
ISBN 13 : 3642034519
Total Pages : 228 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Intelligent Computer Graphics 2009 by : Dimitri Plemenos

Download or read book Intelligent Computer Graphics 2009 written by Dimitri Plemenos and published by Springer Science & Business Media. This book was released on 2009-10-22 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume "Artificial Intelligence Techniques for Computer Graphics". Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the processing time, but also to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods. This volume contains both invited and selected extended papers from the last 3IA Conference (3IA’2009), which has been held in Athens (Greece) in May 2009. The Computer Graphics areas approached in this volume are behavioural modelling, declarative modelling, intelligent modelling and rendering, data visualisation, scene understanding, realistic rendering, and more.

Intelligent Computer Graphics 2010

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Publisher : Springer
ISBN 13 : 3642156908
Total Pages : 252 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Intelligent Computer Graphics 2010 by : Dimitri Plemenos

Download or read book Intelligent Computer Graphics 2010 written by Dimitri Plemenos and published by Springer. This book was released on 2010-09-30 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nowadays, intelligent techniques are more and more used in Computer Graphics in order to optimise the processing time, to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods, or simply to find solutions in problems where traditional methods fail. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008) and “Intelligent Computer Graphics 2009” (2009). This volume contains selected extended papers from the last 3IA Conference (3IA’2010), which has been held in Athens (Greece) in May 2010. This year papers are particularly exciting and concern areas like rendering, viewpoint quality, data visualisation, vision, computational aesthetics, scene understanding, intelligent lighting, declarative modelling, GIS, scene reconstruction and other important themes.

Motion in Games

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Publisher : Springer
ISBN 13 : 3642250904
Total Pages : 471 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Motion in Games by : Jan Allbeck

Download or read book Motion in Games written by Jan Allbeck and published by Springer. This book was released on 2011-11-08 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

Facing the Multicore-Challenge

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Publisher : Springer Science & Business Media
ISBN 13 : 3642162320
Total Pages : 164 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Facing the Multicore-Challenge by : Rainer Keller

Download or read book Facing the Multicore-Challenge written by Rainer Keller and published by Springer Science & Business Media. This book was released on 2010-10-06 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: This state-of-the-art survey features topics related to the impact of multicore and coprocessor technologies in science and for large-scale applications in an interdisciplinary environment. The papers cover all issues of current research in mathematical modeling, design of parallel algorithms, aspects of microprocessor architecture, parallel programming languages, compilers, hardware-aware computing, heterogeneous platforms, emerging architectures, tools, performance tuning, and requirements for large-scale applications. The contributions presented in this volume offer a survey on the state of the art, the concepts and perspectives for future developments. They are an outcome of an inspiring conference conceived and organized by the editors within the junior scientist program of Heidelberg Academy for Sciences and Humanities titled "Facing the Multicore-Challenge", held at Heidelberg, Germany, in March 2010. The 12 revised full papers presented together with the extended abstracts of 3 invited lectures focus on combination of new aspects of multicore microprocessor technologies, parallel applications, numerical simulation, software development, and tools; thus they clearly show the potential of emerging technologies in the area of multicore and manycore processors that are paving the way towards personal supercomputing.

Crowd Simulation

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Publisher : Springer Science & Business Media
ISBN 13 : 1447144503
Total Pages : 305 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Crowd Simulation by : Daniel Thalmann

Download or read book Crowd Simulation written by Daniel Thalmann and published by Springer Science & Business Media. This book was released on 2012-10-03 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.

GPU Pro 2

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Publisher : CRC Press
ISBN 13 : 1439865604
Total Pages : 500 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis GPU Pro 2 by : Wolfgang Engel

Download or read book GPU Pro 2 written by Wolfgang Engel and published by CRC Press. This book was released on 2016-04-19 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te

Computer Graphics

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Publisher : Pearson Education
ISBN 13 : 0321399528
Total Pages : 1266 pages
Book Rating : 4.3/5 (213 download)

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Book Synopsis Computer Graphics by : John F. Hughes

Download or read book Computer Graphics written by John F. Hughes and published by Pearson Education. This book was released on 2014 with total page 1266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics: Principles and Practice, Third Edition,remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer graphics–knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, program­ming problems, and hands-on projects. This revised edition features New coverage of the rendering equation, GPU architecture considerations, and importance- sampling in physically based rendering An emphasis on modern approaches, as in a new chapter on probability theory for use in Monte-Carlo rendering Implementations of GPU shaders, software rendering, and graphics-intensive 3D interfaces 3D real-time graphics platforms–their design goals and trade-offs–including new mobile and browser platforms Programming and debugging approaches unique to graphics development The text and hundreds of figures are presented in full color throughout the book. Programs are written in C++, C#, WPF, or pseudocode–whichever language is most effective for a given example. Source code and figures from the book, testbed programs, and additional content will be available from the authors' website (cgpp.net) or the publisher's website (informit.com/title/9780321399526). Instructor resources will be available from the publisher. The wealth of information in this book makes it the essential resource for anyone working in or studying any aspect of computer graphics.

Advances in Visual Computing

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Publisher : Springer
ISBN 13 : 3642331793
Total Pages : 769 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Advances in Visual Computing by : George Bebis

Download or read book Advances in Visual Computing written by George Bebis and published by Springer. This book was released on 2012-08-22 with total page 769 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 7431 and 7432 constitutes the refereed proceedings of the 8th International Symposium on Visual Computing, ISVC 2012, held in Rethymnon, Crete, Greece, in July 2012. The 68 revised full papers and 35 poster papers presented together with 45 special track papers were carefully reviewed and selected from more than 200 submissions. The papers are organized in topical sections: Part I (LNCS 7431) comprises computational bioimaging; computer graphics; calibration and 3D vision; object recognition; illumination, modeling, and segmentation; visualization; 3D mapping, modeling and surface reconstruction; motion and tracking; optimization for vision, graphics, and medical imaging, HCI and recognition. Part II (LNCS 7432) comprises topics such as unconstrained biometrics: advances and trends; intelligent environments: algorithms and applications; applications; virtual reality; face processing and recognition.

Simulating Heterogeneous Crowds with Interactive Behaviors

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Publisher : CRC Press
ISBN 13 : 1315353059
Total Pages : 253 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Simulating Heterogeneous Crowds with Interactive Behaviors by : Nuria Pelechano

Download or read book Simulating Heterogeneous Crowds with Interactive Behaviors written by Nuria Pelechano and published by CRC Press. This book was released on 2016-10-26 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.

Computer Vision, Imaging and Computer Graphics Theory and Applications

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Publisher : Springer
ISBN 13 : 3319648705
Total Pages : 625 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Computer Vision, Imaging and Computer Graphics Theory and Applications by : José Braz

Download or read book Computer Vision, Imaging and Computer Graphics Theory and Applications written by José Braz and published by Springer. This book was released on 2017-08-08 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes thoroughly revised and selected papers from the 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016, held in Rome, Italy, in February 2016. VISIGRAPP comprises GRAPP, International Conference on Computer Graphics Theory and Applications; IVAPP, International Conference on Information Visualization Theory and Applications; and VISAPP, International Conference on Computer Vision Theory and Applications. The 28 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 338 submissions. The book also contains one invited talk in full-paper length. The regular papers were organized in topical sections named: computer graphics theory and applications; information visualization theory and applications; and computer vision theory and applications.

GPU PRO 3

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Publisher : CRC Press
ISBN 13 : 1439887829
Total Pages : 409 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis GPU PRO 3 by : Wolfgang Engel

Download or read book GPU PRO 3 written by Wolfgang Engel and published by CRC Press. This book was released on 2012-02-21 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU. Sample programs and source code are available for download on the book's CRC Press web page.

GPU Pro 360 Guide to Lighting

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Publisher : CRC Press
ISBN 13 : 1351201220
Total Pages : 490 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis GPU Pro 360 Guide to Lighting by : Wolfgang Engel

Download or read book GPU Pro 360 Guide to Lighting written by Wolfgang Engel and published by CRC Press. This book was released on 2018-12-07 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges

Multi-Agent Systems

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Publisher : Springer
ISBN 13 : 3319171305
Total Pages : 434 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Multi-Agent Systems by : Nils Bulling

Download or read book Multi-Agent Systems written by Nils Bulling and published by Springer. This book was released on 2015-04-15 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 12th European Conference on Multi-Agent Systems, EUMAS 2014, held in Prague, Czech Republic, in December 2014. The 21 full papers and 8 short papers presented in this volume were carefully reviewed and selected from 79 submissions. They are organized in topical sections named: agent-based models, trust and reputation; coordination, coalitions and teamwork; logic and formal approaches; theories in practice and real-world problems; decision making, conflicts and agreements.

GPU Pro 360 Guide to Image Space

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Publisher : CRC Press
ISBN 13 : 1351052217
Total Pages : 217 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis GPU Pro 360 Guide to Image Space by : Wolfgang Engel

Download or read book GPU Pro 360 Guide to Image Space written by Wolfgang Engel and published by CRC Press. This book was released on 2018-12-03 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading programmers speaks to the power and convenience of working in screen space. GPU Pro 360 Guide to Image Space is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges

Computational Vision and Medical Image Processing: VipIMAGE 2011

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Publisher : CRC Press
ISBN 13 : 0203128184
Total Pages : 460 pages
Book Rating : 4.2/5 (31 download)

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Book Synopsis Computational Vision and Medical Image Processing: VipIMAGE 2011 by : João Manuel R.S. Tavares

Download or read book Computational Vision and Medical Image Processing: VipIMAGE 2011 written by João Manuel R.S. Tavares and published by CRC Press. This book was released on 2011-09-28 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains invited lecturers and full papers presented at VIPIMAGE 2011 - III ECCOMAS Thematic Conference on Computational Vision and Medical Image Processing (Olh Algarve, Portugal, 12-14 October 2011). International contributions from 16 countries provide a comprehensive coverage of the current state-of-the-art in: Image Processing

New Trends in Computer Technologies and Applications

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Publisher : Springer
ISBN 13 : 9811391904
Total Pages : 796 pages
Book Rating : 4.8/5 (113 download)

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Book Synopsis New Trends in Computer Technologies and Applications by : Chuan-Yu Chang

Download or read book New Trends in Computer Technologies and Applications written by Chuan-Yu Chang and published by Springer. This book was released on 2019-07-10 with total page 796 pages. Available in PDF, EPUB and Kindle. Book excerpt: The present book includes extended and revised versions of papers presented during the 2018 International Computer Symposium (ICS 2018), held in Yunlin, Republic of China (Taiwan), on December 20-22, 2018. The 86 papers presented were carefully reviewed and selected from 263 submissions from 11 countries. The variety of the topics include machine learning, sensor devices and platforms, sensor networks, robotics, embedded systems, networks, operating systems, software system structures, database design and models, multimedia and multimodal retrieval, object detection, image processing, image compression, mobile and wireless security.

Handbook of Research on Information Communication Technology Policy: Trends, Issues and Advancements

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Author :
Publisher : IGI Global
ISBN 13 : 1615208488
Total Pages : 994 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Handbook of Research on Information Communication Technology Policy: Trends, Issues and Advancements by : Adomi, Esharenana E.

Download or read book Handbook of Research on Information Communication Technology Policy: Trends, Issues and Advancements written by Adomi, Esharenana E. and published by IGI Global. This book was released on 2010-07-31 with total page 994 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Research on Information Communication Technology Policy: Trends, Issues and Advancements provides a comprehensive and reliable source of information on current developments in information communication technologies. This source includes ICT policies; a guide on ICT policy formulation, implementation, adoption, monitoring, evaluation and application; and background information for scholars and researchers interested in carrying out research on ICT policies.