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Popular Games For Positive Play
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Book Synopsis Popular Games for Positive Play by : Barbara Sher
Download or read book Popular Games for Positive Play written by Barbara Sher and published by . This book was released on 1995 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Psychology of Video Games by : Celia Hodent
Download or read book The Psychology of Video Games written by Celia Hodent and published by Routledge. This book was released on 2020-10-07 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.
Book Synopsis Lost in a Good Game by : Pete Etchells
Download or read book Lost in a Good Game written by Pete Etchells and published by Icon Books. This book was released on 2019-04-04 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.
Book Synopsis Handbook of Research on Solving Modern Healthcare Challenges With Gamification by : Alexandre Peixoto de Queirós, Ricardo
Download or read book Handbook of Research on Solving Modern Healthcare Challenges With Gamification written by Alexandre Peixoto de Queirós, Ricardo and published by IGI Global. This book was released on 2021-01-22 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: While many fields such as e-learning, business, and marketing have taken advantage of the potential of gamification, the healthcare domain has just started to exploit this emerging trend, still in an ad-hoc fashion. Despite the huge potential of applying gamification on several topics of healthcare, there are scarce theoretical studies regarding methodologies, techniques, specifications, and frameworks. These applications must be examined further as they can be used to solve major healthcare-related challenges such as care plan maintenance, medication adherence, phobias treatment, or patient education. Handbook of Research on Solving Modern Healthcare Challenges With Gamification aims to share new approaches and methodologies to build e-health solutions using gamification and identifies new trends on this topic from pedagogical strategies to technological approaches. This book serves as a collection of knowledge that builds the theoretical foundations that can be helpful in creating sustainable e-health solutions in the future. While covering topics such as augmented and virtual reality, ethical issues in gamification, e-learning, telehealth services, and digital applications, this book is essential for research scholars, healthcare/computer science teachers and students pursuing healthcare/computer science-related subjects, enterprise developers, practitioners, researchers, academicians, and students interested in the latest developments and research solving healthcare challenges with modern e-health solutions using gamification.
Download or read book Power Play written by Asi Burak and published by Macmillan + ORM. This book was released on 2017-01-31 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: “An insider’s view of the good things that can emerge from being glued to a screen. . . . A solid piece of pop-culture/business journalism.” —Kirkus Reviews The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception—from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement’s most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer Prize–winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.
Download or read book Freeplay written by Jordan Shapiro and published by Createspace Independent Pub. This book was released on 2012-10-01 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are the kids who grew up playing Space Invaders, Frogger, Q-bert, and Super Mario Brothers. Now, as adults, we're respectable contributors to a civilized society: professionals, parents, leaders, and policy makers. Still, the imagery of the games we played as children remains permanently seared into our personal and collective unconscious. The game world now shapes the way we think. It forms the way we perceive and interact with the world around us. The common view is that video games are an escape from the real world. But in FREEPLAY, author Jordan Shapiro shows us how the video games of our past (and present) function as interactive mythology. They are non-linear stories that help us derive meaning from the complicated paradoxes of everyday life. FREEPLAY is Zen and the Art of Motorcycle Maintenance for a new generation: part philosophy, part psychology, part spirituality, but ALL video games. Shapiro deftly blends Jungian and archetypal psychology in a way that is accessible and applicable to everyone. FREEPLAY is philosophy for the life world accessed through the user interface of the game world. Game on.
Download or read book Games written by C. Thi Nguyen and published by . This book was released on 2020 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Download or read book Self-Esteem Games written by Barbara Sher and published by Jossey-Bass. This book was released on 1998-09-22 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: A delightful way to build children's self-esteem andself-confidence--from age three to twelve. The key ingredient in children's development, emotionally,socially, and intellectually, is a strong sense of their ownself-worth. The 300 games and activities in this fun book will givethem just that. These joyful activities help children learn how tomake friends, express feelings, trust others, accept themselves,use their imaginations, and more. The book combines upbeat,positive advice--including tips for betterparenting--with step-by-step directions for each activity. BARBARA SHER, MA, OTR (Whitehorn, California) has 30years' experience as a teacher and occupational therapist,specializing in pediatrics. Under the sponsorship of the Center forIntercultural Education of Georgetown University, she conductsself-esteem workshops for parents, teachers and children around theworld. A delightful way to build children's self-esteem andself-confidence--from ages three to twelve. The key to children's development--emotionally, socially,and intellectually--is a strong sense of their own self-worth.The 300 games and activities in this fun book will give them justthat. Developed by author Barbara Sher over the course of thirtyyears as a parent, teacher, and play specialist, these joyfulactivities require no special preparation or equipment. Familiescan play a game virtually anywhere, with any number ofparticipants. Combines upbeat, positive advice--including tips for betterparenting-- with easy directions for positive play. * Helps children learn how to make friends, express feelings,trust others, accept themselves, use their imaginations, andmore. Barbara Sher, OT (Whitehorn, CA), has 30 years' experience as ateacher and occupational therapist, specializing in pediatrics. Sheconducts self-esteem workshops for parents, teachers and childrenaround the world.
Download or read book Attention Games written by Barbara Sher and published by John Wiley & Sons. This book was released on 2010-12-17 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to focus children's attention, you first have to capture their interest. Attention Games is filled with interesting and child-tested activities that can help children of all ages become better at focusing and paying attention. By sharing the upbeat, joyful activities in Attention Games, you can enhance your child's intelligence, boost his confidence, increase his ability to concentrate on one thing for long periods, and show that you care. Developed by Barbara Sher—parent, teacher, play therapy specialist and pediatric occupational therapist—these activities are specially designed to encourage kids to expand their powers of attention in ways that will help them throughout their lives.
Book Synopsis Top 10 Games You Can Play in Your Head, by Yourself: Second Edition by : Sam Gorski
Download or read book Top 10 Games You Can Play in Your Head, by Yourself: Second Edition written by Sam Gorski and published by Games You Can Play in Your Hea. This book was released on 2019-02-27 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.
Book Synopsis Preston's Positive Thoughts by : Jenelle French
Download or read book Preston's Positive Thoughts written by Jenelle French and published by . This book was released on 2021-01-10 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Teach with Magic by : Kevin Roughton
Download or read book Teach with Magic written by Kevin Roughton and published by Theme Park Press. This book was released on 2021-05 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!
Book Synopsis The Social Play Record by : Chris White
Download or read book The Social Play Record written by Chris White and published by Jessica Kingsley Publishers. This book was released on 2006 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical resource for assessing and developing social play in children with autistic spectrum disorders or difficulties with social interaction. It is suitable for assessing children of all learning abilities and stages of development, from early infancy to adolescence, and includes photocopiable assessment and intervention materials.
Book Synopsis Jon Speelman's Best Games by : Jon Speelman
Download or read book Jon Speelman's Best Games written by Jon Speelman and published by Batsford Books. This book was released on 2014-11-12 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mind-bending analysis and instructive comment from a man who has participated in world chess at the very highest levels. World championship candidate and three-times British Champion Jon Speelman annotates the best of his games. He is renowned as a great fighter and analyst, and a highly original player. This book provides entertainment and instruction in abudance.
Book Synopsis Developing Occupation-Centered Programs With the Community by : Linda Fazio
Download or read book Developing Occupation-Centered Programs With the Community written by Linda Fazio and published by Taylor & Francis. This book was released on 2024-06-01 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt: The updated Third Edition of Developing Occupation-Centered Programs With the Community continues to provide an excellent step-by-step workbook approach to designing and implementing a program for the community. Inside Developing Occupation-Centered Programs With the Community, Third Edition, Dr. Linda Fazio includes the importance of community asset identification and development toward sustainability. The Third Edition includes new and updated content on evidence-based practice; program evaluation at multiple levels; funding; nonprofits and social entrepreneurship. Additionally, new trending issues of interest to programmers include human trafficking, post-combat programming for military veterans and their families, arts-based programming for all ages, and programming to meet current needs of the well-elderly. Features of the Third Edition: Workbook format offers the instructor and the student options for how to use the text in a classroom or independently in an internship or residency. The order of the programming process, chapter content order, summaries, and format of exercises has been retained to ease transition for instructors using previous editions of the text. The program “story” section has been retained, along with author’s notes on what is currently happening with these programs and other related topic areas New content has been added in program sustainability, the assessment and building of community assets, and consensus organizing in communities. More developed content is offered about the structure and function of nonprofit organizations as well as the role and function of the social entrepreneur who does programming for these organizations. Included with the text are online supplemental materials for faculty use in the classroom. Developing Occupation-Centered Programs With the Community, Third Edition is an excellent introductory tool and is a valuable resource for occupational therapy students at all levels, as well as experienced practitioners in a clinical setting.
Book Synopsis Simple Positive Play at the Library by : Jennifer Ilardi
Download or read book Simple Positive Play at the Library written by Jennifer Ilardi and published by Rowman & Littlefield. This book was released on 2023-07-15 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here’s a one-stop guide to help libraries with participatory design, open-ended play, and resources that contribute to an active learning environment for young children.
Download or read book Desire for Society written by H.G. Furth and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'A powerful, integrative, and insightful theory of society.'-Jack Meacham, State University of New York, Buffalo This provocative work presents a unified and scientifically grounded new theory on the development of society, namely, that the imaginary play of children reflects an endogenous orientation toward the construction of society. In twelve studies, Furth combines delightful observations of young children's spontaneous actions and interactions with lucid descriptions of complex psychological theories-including those of Piaget, Freud, Lacan, and Marxist scholars.