20 Makey Makey Projects for the Evil Genius

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 1259860477
Total Pages : 223 pages
Book Rating : 4.2/5 (598 download)

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Book Synopsis 20 Makey Makey Projects for the Evil Genius by : Aaron Graves

Download or read book 20 Makey Makey Projects for the Evil Genius written by Aaron Graves and published by McGraw Hill Professional. This book was released on 2017-07-28 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive overview of robotics principles, systems, and applications This hands-on TAB guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. You will see how to apply these skills and start building your own Makey Makey projects. 20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: “Fun and Games,” Interactive,” Hacks and Pranks,” and “Makey Makey Go.” • No prior programming or technical experience is required • Basic enough for beginners, but challenging enough for advanced makers • Written by two educators who believe in fostering creative innovation for all

Playing with Makey Makey

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Author :
Publisher : Cherry Lake
ISBN 13 : 1534109757
Total Pages : 28 pages
Book Rating : 4.5/5 (341 download)

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Book Synopsis Playing with Makey Makey by : Lindsay Slater

Download or read book Playing with Makey Makey written by Lindsay Slater and published by Cherry Lake. This book was released on 2018-01-01 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: Makey Makey is a kit that helps you turn everyday objects into touchpads that control your computer's keyboard. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information.

Doll-E 1.0

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Publisher : Little, Brown Books for Young Readers
ISBN 13 : 0316510327
Total Pages : 41 pages
Book Rating : 4.3/5 (165 download)

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Book Synopsis Doll-E 1.0 by : Shanda McCloskey

Download or read book Doll-E 1.0 written by Shanda McCloskey and published by Little, Brown Books for Young Readers. This book was released on 2018-05-01 with total page 41 pages. Available in PDF, EPUB and Kindle. Book excerpt: A STEM-friendly tale of a girl and the doll she upgrades to be her new friend, for fans of The Most Magnificent Thing and Rosie Revere, Engineer. Charlotte's world is fully charged! With her dog at her side, she's always tinkering, coding, clicking, and downloading. She's got a knack for anything technological--especially gadgets that her parents don't know how to fix! Then, she receives a new toy that is quite a puzzle: a doll! What's she supposed to do with that? Once she discovers the doll's hidden battery pack, things start to get interesting...while her faithful canine sidekick wonders if he'll be overshadowed by the new and improved Doll-E 1.0! With a little ingenuity and an open mind, everyone can be friends in this endearing, modern tribute to the creative spirit of play.

Miss Makey and the Magic Bin

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Author :
Publisher : Dorrance Publishing
ISBN 13 : 1480996157
Total Pages : 32 pages
Book Rating : 4.4/5 (89 download)

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Book Synopsis Miss Makey and the Magic Bin by : Mandi S. Figlioli

Download or read book Miss Makey and the Magic Bin written by Mandi S. Figlioli and published by Dorrance Publishing. This book was released on 2018-12-12 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Miss Makey and the Magic Bin By: Mandi Figlioli Miss Makey is not your ordinary teacher. When she brings in her magic bin, the students begin to think she might be going crazy. Soon, however, the classroom comes alive with creative energy as Miss Makey’s class discovers all they can make using leftover materials and their own imaginations. Follow along with Miss Makey’s class as they learn the inventive magic of turning trash into treasure. The delightfully illustrated pages of Miss Makey and the Magic Bin are based on real-life classroom adventures and student inventions.

The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 125964426X
Total Pages : 304 pages
Book Rating : 4.2/5 (596 download)

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Book Synopsis The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn by : Colleen Graves

Download or read book The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn written by Colleen Graves and published by McGraw Hill Professional. This book was released on 2016-11-11 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements

20 Ways to Draw a Tree and 44 Other Nifty Things from Nature

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Author :
Publisher : Quarry Books
ISBN 13 : 1610587650
Total Pages : 97 pages
Book Rating : 4.6/5 (15 download)

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Book Synopsis 20 Ways to Draw a Tree and 44 Other Nifty Things from Nature by : Eloise Renouf

Download or read book 20 Ways to Draw a Tree and 44 Other Nifty Things from Nature written by Eloise Renouf and published by Quarry Books. This book was released on 2013-06-01 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: DIVThis inspiring sketchbook is part of the new20 Waysseries from Quarry Books, designed to offer artists, designers, and doodlers a fun and sophisticated collection of illustration fun. Each spread features 20 inspiring illustrated examples of 45 themes - tree, tulip, shell, owl, peacock feather, mushroom, cloud,and much, much more–over 900 drawings, with blank space for you to draw your take on 20 Ways to Draw a Tree./divDIVThis is not a step-by-step technique book--rather, the stylized flowers, trees, leaves, and clouds are simplified, modernized, and reduced to the most basic elements, showing you how simple abstract shapes and forms meld to create the building blocks of any item that you want to draw. Each of the 20 interpretations provides a different, interesting approach to drawing a single item, providing loads of inspiration for your own drawing. Presented in the author’s uniquely creative style, this engaging and motivational practice book provides a new take on the world of sketching, doodling, and designing. /divDIVGet out your favorite drawing tool, and remember, there are not just20 Ways to Draw a Tree!/div

Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom

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Author :
Publisher : IGI Global
ISBN 13 : 1668424126
Total Pages : 969 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom by : Management Association, Information Resources

Download or read book Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-07-16 with total page 969 pages. Available in PDF, EPUB and Kindle. Book excerpt: The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.

The Invent to Learn Guide to Fun

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Author :
Publisher :
ISBN 13 : 9780989151184
Total Pages : 0 pages
Book Rating : 4.1/5 (511 download)

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Book Synopsis The Invent to Learn Guide to Fun by : Josh Burker

Download or read book The Invent to Learn Guide to Fun written by Josh Burker and published by . This book was released on 2015-05-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Features an assortment of insanely clever classroom-tested "maker" projects for learners of all ages.

Make: Tech DIY

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Author :
Publisher : Maker Media, Inc.
ISBN 13 : 1680451731
Total Pages : 308 pages
Book Rating : 4.6/5 (84 download)

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Book Synopsis Make: Tech DIY by : Ji Sun Lee

Download or read book Make: Tech DIY written by Ji Sun Lee and published by Maker Media, Inc.. This book was released on 2016-08-29 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kid Crafts introduces younger children to the magic of electronics through the softer side of circuits! Young explorers will learn about electronics through sewing and craft projects aimed at maker parents and their children, elementary school teachers, and kids' activity leaders. Each project introduces new skills and new components in a progressive series of projects that take learners from the very basics to understanding how to use components such as sensors, transistors, and timers. The book is breezy, highly illustrated, and fun for everyone!

Makey Makey

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Author :
Publisher : 21st Century Skills Innovation
ISBN 13 : 9781634714303
Total Pages : 0 pages
Book Rating : 4.7/5 (143 download)

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Book Synopsis Makey Makey by : Sandy Ng

Download or read book Makey Makey written by Sandy Ng and published by 21st Century Skills Innovation. This book was released on 2016-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Makey Makey is a kit that helps you turn everyday objects into touchpads that control your computer's keyboard. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.-- Provided by publisher.

Enhancing Digital Literacy and Creativity

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Publisher : Routledge
ISBN 13 : 042951641X
Total Pages : 200 pages
Book Rating : 4.4/5 (295 download)

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Book Synopsis Enhancing Digital Literacy and Creativity by : Alicia Blum-Ross

Download or read book Enhancing Digital Literacy and Creativity written by Alicia Blum-Ross and published by Routledge. This book was released on 2019-11-07 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enhancing Digital Literacy and Creativity is an exploration of how young children gain digital literacies in ‘makerspaces.’ The international authors investigate how hands-on experimentation with a variety of materials - from traditional arts and crafts to contemporary digital tools like 3D printers and laser cutters - can aid children in their development of play, creativity and storytelling. From museums to libraries, nursery schools to community centres, this research shows how ‘making’ supports the development of creative skills and introduces concepts to be explored in a variety of environments and contexts. Drawing on examples from around the globe, described by a range of international academics, Enhancing Digital Literacy and Creativity includes chapters on: Virtual reality Museum and library makerspaces Intergenerational making in families Making in schools and nursery settings Assessing learning in makerspaces Links to previous theories Social imagination This book will be a valuable resource for students and researchers in the fields of education and digital literacies; early childhood teacher educators and practitioners; librarians; museum educators; and makerspace staff.

The SparkFun Guide to Processing

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Author :
Publisher : No Starch Press
ISBN 13 : 1593277210
Total Pages : 309 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis The SparkFun Guide to Processing by : Derek Runberg

Download or read book The SparkFun Guide to Processing written by Derek Runberg and published by No Starch Press. This book was released on 2015-08-01 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code. The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: –Make detailed pixel art and scale it to epic proportions –Write a maze game and build a MaKey MaKey controller with fruit buttons –Play, record, and sample audio to create your own soundboard –Fetch weather data from the Web and build a custom weather dashboard –Create visualizations that change based on sound, light, and temperature readings With a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing. The code in this book is compatible with Processing 2 and Processing 3.

Start Making!

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Author :
Publisher : Maker Media, Inc.
ISBN 13 : 1457187876
Total Pages : 375 pages
Book Rating : 4.4/5 (571 download)

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Book Synopsis Start Making! by : Danielle Martin

Download or read book Start Making! written by Danielle Martin and published by Maker Media, Inc.. This book was released on 2016-04-05 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start Making! is a program developed by the Clubhouse Network to engage young people all over the world in Maker-inspired activities. With this guide, you will discover how to plan and coordinate Start Making! projects in your home, school, library, community center, after-school club, or makerspace. You'll learn strategies for engaging young people in creative thinking, developing individual and team projects, and sharing and reflecting on their creations. Each session includes a list of the supplies you'll need, step-by-step instructions for completing the projects, and prompts for stimulating discussion, curiosity, and confidence. These fun do-it-yourself (and do-it-together) projects teach fundamental STEAM concepts -- science, technology, engineering, art, and math -- while introducing young people to the basics of circuitry, design, coding, crafting, and construction. They'll make paper cards and creations that light up, play music using a MaKey MaKey keyboard and Scratch programming, join together to make paintings with light, design and construct 3D sculptures, build a vibrating art-bot that makes drawings, and sew fabric creations with wearable circuits. Dip into the activities once a week, run them as a week-long summer activity, or go through the guide in any way that works for you. By offering your own Start Making! program, you can inspire young people in your community to develop creative ideas, learn new skills, and share their creations. The Clubhouse Network is a global network of community-based centers led by Boston's Museum of Science in collaboration with the MIT Media Lab.

Makey Makey

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Author :
Publisher : Cherry Lake
ISBN 13 : 1634714229
Total Pages : 36 pages
Book Rating : 4.6/5 (347 download)

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Book Synopsis Makey Makey by : Sandy Ng

Download or read book Makey Makey written by Sandy Ng and published by Cherry Lake. This book was released on 2016-08-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Makey Makey is a kit that helps you turn everyday objects into touchpads that control your computer's keyboard. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

Hello Ruby: Journey Inside the Computer

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Author :
Publisher : Feiwel & Friends
ISBN 13 : 125019380X
Total Pages : 100 pages
Book Rating : 4.2/5 (51 download)

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Book Synopsis Hello Ruby: Journey Inside the Computer by : Linda Liukas

Download or read book Hello Ruby: Journey Inside the Computer written by Linda Liukas and published by Feiwel & Friends. This book was released on 2017-10-03 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: What exactly is a computer? How does it work? What is it made of? Learn all this and more with Ruby! In Ruby's world anything is possible if you put your mind to it—even fixing her father's broken computer! Join Ruby and her new friend, Mouse, on an imaginative journey through the insides of a computer in search of the missing Cursor. From bits and logic gates to computer hardware, in Journey Inside the Computer, Ruby (and her readers!) will learn the basic elements of the machines that power our world. Then future kid coders can put their knowledge and imaginations to work with fun activities. Praise for Linda Liukas and the Hello Ruby series: "[Linda Liukas] wants kids to understand and embrace basic computer logic, so that they later formulate code in the same effortless and creative way they build structures with LEGO." —The Wall Street Journal "Hello Ruby by Linda Liukas is half picture book and half activity book rolled into one adorable package. What I love about it is that it introduces programming without requiring a computer at all." —GeekMom.com

Invent to Learn

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Publisher :
ISBN 13 : 9780997554373
Total Pages : 324 pages
Book Rating : 4.5/5 (543 download)

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Book Synopsis Invent to Learn by : Sylvia Libow Martinez

Download or read book Invent to Learn written by Sylvia Libow Martinez and published by . This book was released on 2019-01-05 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.

Playful User Interfaces

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9814560960
Total Pages : 350 pages
Book Rating : 4.8/5 (145 download)

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Book Synopsis Playful User Interfaces by : Anton Nijholt

Download or read book Playful User Interfaces written by Anton Nijholt and published by Springer Science & Business Media. This book was released on 2014-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.