Playing The Game-Mastering The Art of Classroom Management

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Publisher : Lulu.com
ISBN 13 : 1257887947
Total Pages : 134 pages
Book Rating : 4.2/5 (578 download)

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Book Synopsis Playing The Game-Mastering The Art of Classroom Management by : Gretchan Thompson

Download or read book Playing The Game-Mastering The Art of Classroom Management written by Gretchan Thompson and published by Lulu.com. This book was released on 2011-07-06 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: The "Point Game" is a methodology, an incentive-based program for teaching children to "self-police." It changed my daily classroom experience from disruptive and chaotic to remarkably productive and fulfilling. I have written this book to share my experiences in the hopes that it will also enhance your classroom experience. I explain why and how the objectives were formed and show you how the same principles of the game can be employed in any classroom. The Point Game has the flexibility to cater to the needs of your individual students, and to improve your Classroom Management and teaching proficiency. Take heart. There is an alternative to the madness, and I am delighted to share the system I discovered and developed with all of you. The Point Game has produced stellar results for me, and I know it will work for you.

Classroom Instruction that Works

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Publisher : ASCD
ISBN 13 : 0871205041
Total Pages : 187 pages
Book Rating : 4.8/5 (712 download)

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Book Synopsis Classroom Instruction that Works by : Robert J. Marzano

Download or read book Classroom Instruction that Works written by Robert J. Marzano and published by ASCD. This book was released on 2001 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes nine different teaching strategies which have been proven to have positive effects on student learning and explains how those strategies can be incorporated into the classroom.

The Art of Game Design

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Publisher : CRC Press
ISBN 13 : 1466598646
Total Pages : 604 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2014-11-06 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Crucial Conversations: Tools for Talking When Stakes are High, Third Edition

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Publisher : McGraw Hill Professional
ISBN 13 : 1260474194
Total Pages : 332 pages
Book Rating : 4.2/5 (64 download)

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Book Synopsis Crucial Conversations: Tools for Talking When Stakes are High, Third Edition by : Joseph Grenny

Download or read book Crucial Conversations: Tools for Talking When Stakes are High, Third Edition written by Joseph Grenny and published by McGraw Hill Professional. This book was released on 2021-10-26 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Keep your cool and get the results you want when faced with crucial conversations. This New York Times bestseller and business classic has been fully updated for a world where skilled communication is more important than ever. The book that revolutionized business communications has been updated for today’s workplace. Crucial Conversations provides powerful skills to ensure every conversation—especially difficult ones—leads to the results you want. Written in an engaging and witty style, the book teaches readers how to be persuasive rather than abrasive, how to get back to productive dialogue when others blow up or clam up, and it offers powerful skills for mastering high-stakes conversations, regardless of the topic or person. This new edition addresses issues that have arisen in recent years. You’ll learn how to: Respond when someone initiates a crucial conversation with you Identify and address the lag time between identifying a problem and discussing it Communicate more effectively across digital mediums When stakes are high, opinions vary, and emotions run strong, you have three choices: Avoid a crucial conversation and suffer the consequences; handle the conversation poorly and suffer the consequences; or apply the lessons and strategies of Crucial Conversations and improve relationships and results. Whether they take place at work or at home, with your coworkers or your spouse, crucial conversations have a profound impact on your career, your happiness, and your future. With the skills you learn in this book, you'll never have to worry about the outcome of a crucial conversation again.

Proceedings of the 17th European Conference on Game-Based Learning

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Publisher : Academic Conferences and publishing limited
ISBN 13 : 1914587898
Total Pages : 950 pages
Book Rating : 4.9/5 (145 download)

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Book Synopsis Proceedings of the 17th European Conference on Game-Based Learning by : Ton Spil

Download or read book Proceedings of the 17th European Conference on Game-Based Learning written by Ton Spil and published by Academic Conferences and publishing limited. This book was released on 2023-10-05 with total page 950 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

The Art of Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 0123694965
Total Pages : 522 pages
Book Rating : 4.1/5 (236 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Master the Art of Cooperative Learning

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Author :
Publisher : Roy P K
ISBN 13 :
Total Pages : 178 pages
Book Rating : 4./5 ( download)

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Book Synopsis Master the Art of Cooperative Learning by : Dr P. K Roy

Download or read book Master the Art of Cooperative Learning written by Dr P. K Roy and published by Roy P K. This book was released on 2024-09-11 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you seeking ways to make your classroom more engaging, interactive, and interesting? Do you want to delve into the intricacies of cooperative learning and its transformative impact on education? Look no further—this book is your ultimate guide to mastering the art of Cooperative Learning. Master the Art of Cooperative Learning is meticulously designed as a comprehensive resource, offering educators a clear blueprint for implementing cooperative learning strategies. This guide will aid you in fostering young learners' comprehension, tackling complex concepts, honing communication skills, nurturing collaboration, and ultimately achieving remarkable academic success. Unveiling Proven Strategies Inside this book, you will discover a treasure trove of proven Kagan Structures such as Think Pair Share, Numbered Heads Together, Jigsaw, and Three-Step Interview. These strategies are seamlessly integrated into lesson plans to enhance comprehension and engagement. Each structure is explained in detail, providing you with practical tools to transform your teaching methodology. For instance, in the realm of Mathematics, cooperative learning can demystify complex concepts, making them more accessible and enjoyable through peer interaction and collaborative problem-solving. A sample lesson plan demonstrates how cooperative learning can be incorporated into math lessons, turning abstract ideas into tangible learning experiences. In English education, cooperative learning strategies like literature circles and role-playing activities can significantly enhance language acquisition and critical thinking. These activities encourage students to engage deeply with texts, fostering a love for literature and improving their analytical skills. In Science education, cooperative learning promotes active engagement, teamwork, and a deeper understanding of scientific concepts. Through hands-on experiments and group discussions, students learn to collaborate effectively, develop critical thinking skills, and cultivate a genuine interest in scientific inquiry. Similarly, in Social Sciences, cooperative learning fosters empathy, critical thinking, and intellectual inquiry. Structured activities and diverse group interactions encourage students to explore different perspectives, develop social skills, and engage in meaningful discussions about historical and contemporary issues. Integrating Technology A dedicated chapter explores the role of technology in enhancing cooperative learning. It provides an overview of various digital tools such as Google Docs, Zoom, Padlet, Microsoft Teams, Slack, Trello, Miro, Google Classroom, Kahoot, and more. Each tool is succinctly explained, showcasing how they can boost collaboration and engagement in virtual classrooms. Integrating these technologies ensures that cooperative learning stays relevant and effective in today’s digital age. Overcoming Challenges The book also addresses common obstacles in cooperative learning, such as unequal participation and conflict resolution. Practical strategies are provided to tackle these challenges, ensuring effective and inclusive group work. You will learn how to create a balanced learning environment where every student’s voice is heard, and conflicts are resolved constructively. Building a Cooperative Classroom Environment Additionally, Master the Art of Cooperative Learning offers an array of team-building and class-building activities. These activities are meticulously crafted to transform your classroom into a dynamic cooperative learning environment. By fostering a sense of community and collaboration, you will create a classroom atmosphere where students feel valued and motivated to learn. A Must-Have Resource Every teacher should have this book on their shelf. It serves as an invaluable guide to cooperative learning strategies, providing you with the tools and insights needed to create an engaging and interactive classroom. Whether you are a seasoned educator or a new teacher, this book will empower you to implement cooperative learning effectively, enhancing your teaching practice and enriching your students' learning experiences. Master the Art of Cooperative Learning is more than just a guide; it is a transformative resource that will help you unlock the full potential of your students through the power of cooperative learning. Embrace this approach, and watch your classroom become a vibrant hub of collaboration, creativity, and academic excellence.

Purposeful Play

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Publisher : Heinemann Educational Books
ISBN 13 : 9780325077888
Total Pages : 0 pages
Book Rating : 4.0/5 (778 download)

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Book Synopsis Purposeful Play by : Kristine Mraz

Download or read book Purposeful Play written by Kristine Mraz and published by Heinemann Educational Books. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play is serious business. Whether it's reenacting a favorite book (comprehension and close reading), negotiating the rules for a game (speaking and listening), or collaborating over building blocks (college and career readiness and STEM), Kristi Mraz, Alison Porcelli, and Cheryl Tyler see every day how play helps students reach standards and goals in ways that in-their-seat instruction alone can't do. And not just during playtimes. "We believe there is play in work and work in play," they write. "It helps to have practical ways to carry that mindset into all aspects of the curriculum." In Purposeful Play, they share ways to: optimize and balance different types of play to deepen regular classroom learning teach into play to foster social-emotional skills and a growth mindset bring the impact of play into all your lessons across the day. "We believe that play is one type of environment where children can be rigorous in their learning," Kristi, Alison, and Cheryl write. So they provide a host of lessons, suggestions for classroom setups, helpful tools and charts, curriculum connections, teaching points, and teaching language to help you foster mature play that makes every moment in your classroom instructional. Play doesn't only happen when work is over. Children show us time and time again that play is the way they work. In Purposeful Play, you'll find research-driven methods for making play an engine for rigorous learning in your classroom.

Strategies for Classroom Management, K-6

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Author :
Publisher : R&L Education
ISBN 13 : 9781578861361
Total Pages : 156 pages
Book Rating : 4.8/5 (613 download)

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Book Synopsis Strategies for Classroom Management, K-6 by : Darlene Anderson Wilson

Download or read book Strategies for Classroom Management, K-6 written by Darlene Anderson Wilson and published by R&L Education. This book was released on 2004 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wilson shows the path where a teacher can maintain excellence in academic achievement and student behavior while tilting at the windmills of societal change.

High-Impact Instruction

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Publisher : Corwin Press
ISBN 13 : 1412981778
Total Pages : 393 pages
Book Rating : 4.4/5 (129 download)

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Book Synopsis High-Impact Instruction by : Jim Knight

Download or read book High-Impact Instruction written by Jim Knight and published by Corwin Press. This book was released on 2013 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: Small changes can lead to big results! Best-selling author Jim Knight presents the high-leverage strategies that make the biggest difference in student learning. Featuring checklists, numerous observation tools, and online videos of teachers implementing the practices, this revolutionary book focuses on the three areas of high-impact instruction: Content planning, including using guiding questions, learning maps, and formative assessment Instructional practices such as the use of thinking prompts, effective questions, challenging assignments, and experiential learning Community building, in which you shape a classroom culture that promotes well-being, creativity, learning, and high expectations

Teaching and Learning in a Digital World

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Publisher : Springer
ISBN 13 : 3319732048
Total Pages : 798 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Teaching and Learning in a Digital World by : Michael E. Auer

Download or read book Teaching and Learning in a Digital World written by Michael E. Auer and published by Springer. This book was released on 2018-02-09 with total page 798 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the Proceedings of the 20th International Conference on Interactive Collaborative Learning (ICL2017), held in Budapest, Hungary on 27–29 September 2017. The authors are currently witnessing a significant transformation in the development of education. The impact of globalisation on all areas of human life, the exponential acceleration of technological developments and global markets, and the need for flexibility and agility are essential and challenging elements of this process that have to be tackled in general, but especially in engineering education. To face these current real-world challenges, higher education has to find innovative ways to quickly respond to them. Since its inception in 1998, this conference has been devoted to new approaches in learning with a focus on collaborative learning. Today the ICL conferences offer a forum for exchange concerning relevant trends and research results, and for sharing practical experience gained while developing and testing elements of new technologies and pedagogies in the learning context.

The Art of Gathering

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Publisher : Penguin
ISBN 13 : 1594634939
Total Pages : 322 pages
Book Rating : 4.5/5 (946 download)

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Book Synopsis The Art of Gathering by : Priya Parker

Download or read book The Art of Gathering written by Priya Parker and published by Penguin. This book was released on 2020-04-14 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Hosts of all kinds, this is a must-read!" --Chris Anderson, owner and curator of TED From the host of the New York Times podcast Together Apart, an exciting new approach to how we gather that will transform the ways we spend our time together—at home, at work, in our communities, and beyond. In The Art of Gathering, Priya Parker argues that the gatherings in our lives are lackluster and unproductive--which they don't have to be. We rely too much on routine and the conventions of gatherings when we should focus on distinctiveness and the people involved. At a time when coming together is more important than ever, Parker sets forth a human-centered approach to gathering that will help everyone create meaningful, memorable experiences, large and small, for work and for play. Drawing on her expertise as a facilitator of high-powered gatherings around the world, Parker takes us inside events of all kinds to show what works, what doesn't, and why. She investigates a wide array of gatherings--conferences, meetings, a courtroom, a flash-mob party, an Arab-Israeli summer camp--and explains how simple, specific changes can invigorate any group experience. The result is a book that's both journey and guide, full of exciting ideas with real-world applications. The Art of Gathering will forever alter the way you look at your next meeting, industry conference, dinner party, and backyard barbecue--and how you host and attend them.

Proactive Classroom Management, K–8

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Publisher : Corwin Press
ISBN 13 : 145227939X
Total Pages : 193 pages
Book Rating : 4.4/5 (522 download)

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Book Synopsis Proactive Classroom Management, K–8 by : Louis G. Denti

Download or read book Proactive Classroom Management, K–8 written by Louis G. Denti and published by Corwin Press. This book was released on 2012-01-24 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: 77 practical activities that reinforce positive behavior This gold mine of teacher-developed and -approved activities goes beyond classroom management theory and gives you ready-to-use tools that not only encourage positive behavior, but also empower students to take responsibility for their behavior. Excellent for all students, these activities will help you: Improve your teaching and classroom management skills Enhance your knowledge base Maintain a positive attitude so that you can be proactive rather than reactive Also included are a quick-glance chart that groups the activities by appropriate grade level and helpful checklists.

The Educator's Field Guide

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1629141097
Total Pages : 448 pages
Book Rating : 4.6/5 (291 download)

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Book Synopsis The Educator's Field Guide by : Edward S. Ebert

Download or read book The Educator's Field Guide written by Edward S. Ebert and published by Simon and Schuster. This book was released on 2014-05-06 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Educator’s Field Guide helps teachers get off to a running start. The only book that covers all four key cornerstones of effective teaching—organization, classroom management, instruction, and assessment—this handy reference offers a bridge from college to classroom with a hearty dose of practical guidance for teachers who aspire to greatness. At a time when school leaders are pressed to hire and retain high-quality teachers, this guidebook is indispensable for defining and nurturing the qualities the qualities teachers strive for and students deserve. Helpful tools include: Step-by-step guidance on instructional organization, behavior management, lesson planning, and formative and summative assessment User-friendly taxonomic guides to help readers quickly locate topics The latest information on student diversity, special needs, and lesson differentiation Teacher testimonials and examples Explanations of education standards and initiatives Each key concept is addressed in a resource-style format with activities and reproducible that can be customized. Teachers will also find lesson plan templates, graphs, charts, quizzes, and games—all in one easy-to-use source.

Rules of Play

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Author :
Publisher : MIT Press
ISBN 13 : 9780262240451
Total Pages : 680 pages
Book Rating : 4.2/5 (44 download)

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Book Synopsis Rules of Play by : Katie Salen Tekinbas

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Teach Like a Champion 2.0

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118901851
Total Pages : 512 pages
Book Rating : 4.1/5 (189 download)

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Book Synopsis Teach Like a Champion 2.0 by : Doug Lemov

Download or read book Teach Like a Champion 2.0 written by Doug Lemov and published by John Wiley & Sons. This book was released on 2015-01-12 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most influential teaching guides ever—updated! Teach Like a Champion 2.0 is a complete update to the international bestseller. This teaching guide is a must-have for new and experienced teachers alike. Over 1.3 million teachers around the world already know how the techniques in this book turn educators into classroom champions. With ideas for everything from boosting academic rigor, to improving classroom management, and inspiring student engagement, you will be able to strengthen your teaching practice right away. The first edition of Teach Like a Champion influenced thousands of educators because author Doug Lemov's teaching strategies are simple and powerful. Now, updated techniques and tools make it even easier to put students on the path to college readiness. Here are just a few of the brand new resources available in the 2.0 edition: Over 70 new video clips of real teachers modeling the techniques in the classroom (note: for online access of this content, please visit my.teachlikeachampion.com) A selection of never before seen techniques inspired by top teachers around the world Brand new structure emphasizing the most important techniques and step by step teaching guidelines Updated content reflecting the latest best practices from outstanding educators Organized by category and technique, the book’s structure enables you to read start to finish, or dip in anywhere for the specific challenge you’re seeking to address. With examples from outstanding teachers, videos, and additional, continuously updated resources at teachlikeachampion.com, you will soon be teaching like a champion. The classroom techniques you'll learn in this book can be adapted to suit any context. Find out why Teach Like a Champion is a "teaching Bible" for so many educators worldwide.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.