Physics for Animators

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Author :
Publisher : CRC Press
ISBN 13 : 1135016534
Total Pages : 819 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis Physics for Animators by : Michele Bousquet

Download or read book Physics for Animators written by Michele Bousquet and published by CRC Press. This book was released on 2015-12-07 with total page 819 pages. Available in PDF, EPUB and Kindle. Book excerpt: Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.

Action Analysis for Animators

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240812182
Total Pages : 426 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Action Analysis for Animators by : Chris Webster

Download or read book Action Analysis for Animators written by Chris Webster and published by Taylor & Francis. This book was released on 2012 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Extensive illustrations of people and animals in motion that break down the action in a step-by-step manner.

The Fundamentals of Animation

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 147257527X
Total Pages : 216 pages
Book Rating : 4.4/5 (725 download)

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Book Synopsis The Fundamentals of Animation by : Paul Wells

Download or read book The Fundamentals of Animation written by Paul Wells and published by Bloomsbury Publishing. This book was released on 2016-08-11 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with examples from classic and contemporary films, The Fundamentals of Animation presents each stage of the animation production process in an engaging visual style, whilst providing an historical and critical context for four core disciplines: drawn/cel; 2D/3D stop-motion; computer generated; and experimental animation. With insightful commentary from leading animators, Wells and Moore also introduce you to the many different career paths open to aspiring animators, from storyboard artist or character designer to VFX artist or writer and director. They also provide you with key tips on producing engaging portfolios and show reels. - Illustrated with over 300 images, including preliminary sketches, frame-by-frame analyses and shots of animators at work. - Now explores the animated documentary genre and the role of visual effects and gaming in contemporary animation. - Features more than 20 interviews with a range of international practitioners including Pete Docter, Director, Monsters, Inc. (2001), Up (2009) and Inside Out (2015). Featured Artists Sarah Cox, ArthurCox Lluis Danti, Media Molecule Pete Docter, Pixar Paul Driessen Eric Fogel Cathal Gaffney, Brown Bag Films Adam Goddard Philip Hunt, STUDIO AKA The Brothers McLeod Bill Plympton Ellen Poon, Industrial Light and Magic Barry Purves Joanna Quinn Chris Randall, Second Home Studios Maureen Selwood Koji Yamamura

Physics-based Animation

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Author :
Publisher :
ISBN 13 : 9781584503804
Total Pages : 817 pages
Book Rating : 4.5/5 (38 download)

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Book Synopsis Physics-based Animation by : Kenny Erleben

Download or read book Physics-based Animation written by Kenny Erleben and published by . This book was released on 2005 with total page 817 pages. Available in PDF, EPUB and Kindle. Book excerpt: The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, programmers need to understand and implement physics-based animation. To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer. This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more. There is excellent coverage of collision detection algorithms and a detailed overview of a physics system. In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms. This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries. Topics Covered: * The Kinematics: Articulated Figures, Forward and Inverse Kinematics, Motion Interpolation * Multibody Animation: Particle Systems, Continuum Models with Finite Differences, the Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad and Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms

Foundation Actionscript 3.0 Animation

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Author :
Publisher : Apress
ISBN 13 : 1430203846
Total Pages : 556 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Foundation Actionscript 3.0 Animation by : Keith Peters

Download or read book Foundation Actionscript 3.0 Animation written by Keith Peters and published by Apress. This book was released on 2007-05-25 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first definitive and authoritative book available on ActionScript 3 animation techniques. ActionScript animation is a very popular discipline for Flash developers to learn. The essential skill set has been learned by many Flash developers through the first edition of this book. This has now been updated to ActionScript 3, Adobe's new and improved scripting language. All of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3's new features, including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK.

Computer Animation

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Author :
Publisher : Elsevier
ISBN 13 : 0080553850
Total Pages : 624 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Computer Animation by : Rick Parent

Download or read book Computer Animation written by Rick Parent and published by Elsevier. This book was released on 2007-11-01 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

Physics for Animators

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Author :
Publisher : CRC Press
ISBN 13 : 1135016542
Total Pages : 357 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis Physics for Animators by : Michele Bousquet

Download or read book Physics for Animators written by Michele Bousquet and published by CRC Press. This book was released on 2015-12-07 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.

MEL Scripting for Maya Animators

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Author :
Publisher : Elsevier
ISBN 13 : 9780080470719
Total Pages : 552 pages
Book Rating : 4.4/5 (77 download)

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Book Synopsis MEL Scripting for Maya Animators by : Mark R. Wilkins

Download or read book MEL Scripting for Maya Animators written by Mark R. Wilkins and published by Elsevier. This book was released on 2005-08-23 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya’s scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications. This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL. Fully updated with several new chapters. Profusely illustrated and includes a companion Web site with numerous code examples and scene files. The authors bring their extensive experience in professional production studios to provide expert guidance.

Computer Animation Complete

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9780123785640
Total Pages : 544 pages
Book Rating : 4.7/5 (856 download)

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Book Synopsis Computer Animation Complete by : Rick Parent

Download or read book Computer Animation Complete written by Rick Parent and published by Morgan Kaufmann. This book was released on 2009-10-13 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

Unity Animation Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1782174990
Total Pages : 200 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Unity Animation Essentials by : Alan Thorn

Download or read book Unity Animation Essentials written by Alan Thorn and published by Packt Publishing Ltd. This book was released on 2015-06-24 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity is a feature-rich, fully-integrated development engine that provides out-of-the-box functionality for the creation of interactive 3D content. It is an exciting engine that has a rich and sophisticated animation system called Mecanim. Unity Animation Essentials offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games. This book shares extensive and useful insights to create animations using a professional grade workflow, and to create responses and interactive scenes. Each chapter focuses on a specific range of topics, from timing and events to character animation and particle systems. By the end of the book, you should be able to fully utilize the powers of Mecanim and Unity.

Animation: The Mechanics of Motion

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136135014
Total Pages : 281 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Animation: The Mechanics of Motion by : Chris Webster

Download or read book Animation: The Mechanics of Motion written by Chris Webster and published by Taylor & Francis. This book was released on 2005-07-26 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete coverage of vital animation techniques, whatever area you work in!

Timing for Animation

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240517148
Total Pages : 173 pages
Book Rating : 4.2/5 (45 download)

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Book Synopsis Timing for Animation by : Harold Whitaker

Download or read book Timing for Animation written by Harold Whitaker and published by Taylor & Francis. This book was released on 2002 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Learn all the tips and tricks of the trade from the professionals. Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples."--

The Animator's Survival Kit

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Author :
Publisher : Macmillan
ISBN 13 : 086547897X
Total Pages : 393 pages
Book Rating : 4.8/5 (654 download)

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Book Synopsis The Animator's Survival Kit by : Richard Williams

Download or read book The Animator's Survival Kit written by Richard Williams and published by Macmillan. This book was released on 2012-09-25 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.

Animating Film Theory

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Author :
Publisher : Duke University Press
ISBN 13 : 0822376814
Total Pages : 376 pages
Book Rating : 4.8/5 (223 download)

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Book Synopsis Animating Film Theory by : Karen Beckman

Download or read book Animating Film Theory written by Karen Beckman and published by Duke University Press. This book was released on 2014-03-07 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animating Film Theory provides an enriched understanding of the relationship between two of the most unwieldy and unstable organizing concepts in cinema and media studies: animation and film theory. For the most part, animation has been excluded from the purview of film theory. The contributors to this collection consider the reasons for this marginalization while also bringing attention to key historical contributions across a wide range of animation practices, geographic and linguistic terrains, and historical periods. They delve deep into questions of how animation might best be understood, as well as how it relates to concepts such as the still, the moving image, the frame, animism, and utopia. The contributors take on the kinds of theoretical questions that have remained underexplored because, as Karen Beckman argues, scholars of cinema and media studies have allowed themselves to be constrained by too narrow a sense of what cinema is. This collection reanimates and expands film studies by taking the concept of animation seriously. Contributors. Karen Beckman, Suzanne Buchan, Scott Bukatman, Alan Cholodenko, Yuriko Furuhata, Alexander R. Galloway, Oliver Gaycken, Bishnupriya Ghosh, Tom Gunning, Andrew R. Johnston, Hervé Joubert-Laurencin, Gertrud Koch, Thomas LaMarre, Christopher P. Lehman, Esther Leslie, John MacKay, Mihaela Mihailova, Marc Steinberg, Tess Takahashi

The Art of WolfWalkers

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Author :
Publisher : Abrams
ISBN 13 : 1647000017
Total Pages : 224 pages
Book Rating : 4.6/5 (47 download)

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Book Synopsis The Art of WolfWalkers by : Charles Solomon

Download or read book The Art of WolfWalkers written by Charles Solomon and published by Abrams. This book was released on 2020-11-10 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The official behind-the-scenes art book for four-time Academy Award–nominated animation studio Cartoon Saloon’s and their co-producer Melusine’s stunning new animated fantasy adventure, WolfWalkers Cartoon Saloon, the Irish animation studio behind the Academy Award–nominated films The Secret of Kells (2009), Song of the Sea (2014), and The Breadwinner (2017), and their co-producer Melusine Productions, returns in 2020 with their latest feature, WolfWalkers, directed by Tomm Moore and Ross Stewart. To be released later this year theatrically, followed by streaming on Apple TV+, this mythic tale tells the story of a young hunter named Robyn, and her unlikely friendship with a wild girl living among wolves. Filled with exclusive hand-drawn sketches, paintings, interviews, and digital renderings that showcase Cartoon Saloon’s unique artistic style, The Art of WolfWalkers takes fans behind the scenes of one of animation’s most celebrated studios. Through exclusive commentary and interviews with cast and crew, renowned animation critic and historian Charles Solomon showcases the craft and skill behind some of the most lovingly detailed and imaginative 2-D animation currently being produced. Featuring a foreword by award-winning animator James Baxter and an afterword by Cartoon Saloon cofounder and codirector of WolfWalkers Tomm Moore and codirector Ross Stewart, The Art of WolfWalkers is a must-have for animation fans everywhere.

The Animator's Sketchbook

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Author :
Publisher :
ISBN 13 : 9781452142166
Total Pages : 171 pages
Book Rating : 4.1/5 (421 download)

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Book Synopsis The Animator's Sketchbook by : Pixar

Download or read book The Animator's Sketchbook written by Pixar and published by . This book was released on 2015-10-13 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating an animated film takes a lot of work, from the texture of a character's hair to the shot sequence of a high-speed car chase. This Pixar-branded sketchbook is comprised primarily of blank pages for animators of all skill levels to fill in with ideas, storyboards, and sketches. Conveniently divided based on the core preproduction stages of Concept, Color, Story, Characters, and Worlds, each section begins with a brief introduction, a handful of inspiring quotes from some of the best artists working at Pixar, and a few key examples of related art before launching into blank templates, ready to be filled. Useful and inspiring, this journal provides a structured space for aspiring filmmakers to workshop their ideas through all phases of development.

Exploring Drawing for Animation

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Author :
Publisher : Cengage Learning
ISBN 13 : 9781401824198
Total Pages : 256 pages
Book Rating : 4.8/5 (241 download)

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Book Synopsis Exploring Drawing for Animation by : Kevin Hedgpeth

Download or read book Exploring Drawing for Animation written by Kevin Hedgpeth and published by Cengage Learning. This book was released on 2003-10-01 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring Drawing for Animation is an innovative introduction to 2D animation and inspirational skill-sharpener for working professionals. The authors creatively link drawing techniques and life drawing -human and animal anatomy, architecture, and scenery- to 2D animation production and outcomes. The instructional format builds animation skills from the ground up, using a technical foundation in drawing as a basis for exploring animation. Overviews span the topics of sequence drawing, character development, motion, proportional techniques, and animation clean-up. Together, these essential skills combine to help readers develop the drawing skills necessary to be a successful animator. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.