OpenGL Programming for Windows 95 and Windows NT

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780201407099
Total Pages : 300 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis OpenGL Programming for Windows 95 and Windows NT by : Ron Fosner

Download or read book OpenGL Programming for Windows 95 and Windows NT written by Ron Fosner and published by Addison-Wesley Professional. This book was released on 1997 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ron Fosner provides tips and teaches techniques enabling Windows programmers to optimize OpenGL performance on the Windows platform. Topics include model and view matrices, bitmaps and texturing, and manipulating OpenGL objects. Numerous programming examples in C are provided.

OpenGL Superbible

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Publisher :
ISBN 13 :
Total Pages : 762 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis OpenGL Superbible by : Richard S. Wright

Download or read book OpenGL Superbible written by Richard S. Wright and published by . This book was released on 1996 with total page 762 pages. Available in PDF, EPUB and Kindle. Book excerpt: Until OpenGL SuperBible, there has been scant material explaining how to use OpenGL under Windows. This thorough resource shows developers the basics of OpenGL programming, describes how OpenGL works with Windows, and provides a comprehensive reference to all OpenGL functions and commands.

Open GL Programming for Windows 95 and Windows NT

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Publisher :
ISBN 13 : 9784795297029
Total Pages : 256 pages
Book Rating : 4.2/5 (97 download)

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Book Synopsis Open GL Programming for Windows 95 and Windows NT by : ロンフォスナー

Download or read book Open GL Programming for Windows 95 and Windows NT written by ロンフォスナー and published by . This book was released on 1997-08-29 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt:

OpenGL Superbible: Software

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Publisher :
ISBN 13 : 9781571690739
Total Pages : 714 pages
Book Rating : 4.6/5 (97 download)

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Book Synopsis OpenGL Superbible: Software by : Richard S. Wright

Download or read book OpenGL Superbible: Software written by Richard S. Wright and published by . This book was released on 1996 with total page 714 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Programming Windows 98/NT Unleashed

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Publisher :
ISBN 13 :
Total Pages : 994 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Programming Windows 98/NT Unleashed by : Viktor Tóth

Download or read book Programming Windows 98/NT Unleashed written by Viktor Tóth and published by . This book was released on 1998 with total page 994 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ideal reference for developers creating applications for 32-bit Windows, this authoritative book delivers what every Windows programmer should know about design, code, and implementing cutting-edge Windows applications.1,100 pp.

OpenGL Distilled

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Publisher : Addison-Wesley Professional
ISBN 13 : 0132701782
Total Pages : 307 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis OpenGL Distilled by : Paul Martz

Download or read book OpenGL Distilled written by Paul Martz and published by Addison-Wesley Professional. This book was released on 2006-02-27 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation. OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips. Topics include Drawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with texture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.

Real-Time Shader Programming

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Author :
Publisher : Elsevier
ISBN 13 : 0080515908
Total Pages : 425 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Real-Time Shader Programming by : Ron Fosner

Download or read book Real-Time Shader Programming written by Ron Fosner and published by Elsevier. This book was released on 2003-01-10 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics

Advanced Graphics Programming Using OpenGL

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Publisher : Elsevier
ISBN 13 : 0080475728
Total Pages : 673 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis Advanced Graphics Programming Using OpenGL by : Tom McReynolds

Download or read book Advanced Graphics Programming Using OpenGL written by Tom McReynolds and published by Elsevier. This book was released on 2005-02-17 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don’t require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.

Digital Visual Fortran Programmer's Guide

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Publisher : Elsevier
ISBN 13 : 9781555582180
Total Pages : 780 pages
Book Rating : 4.5/5 (821 download)

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Book Synopsis Digital Visual Fortran Programmer's Guide by : Michael Etzel

Download or read book Digital Visual Fortran Programmer's Guide written by Michael Etzel and published by Elsevier. This book was released on 1999-04-13 with total page 780 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Visual Fortran is the latest version of a major programming language tool used by scientists and engineers. Written by key technical writers from the Digital Visual Fortran product team, Digital Visual Fortran Programmer's Guide presents in printed form the critical portions of the official programmer's guide, previously only available online. The result is the authoritative book on Digital Visual Fortran's features and how to use them to create effective applications. Digital Visual Fortran is the language of choice for computation-intensive scientific and engineering applications, financial applications, and other programs. Digital recently acquired Fortran technology and rights from Microsoft that allows them to use the Microsoft Developer Studio Integrated Development Environment, which is featured in Microsoft's Visual C++ and Visual Basic. The result is that Digital Visual Fortran is much easier to use and looks and works much like Microsoft's industry-leading programming products for other market segments. The official programmer's guide to Digital Visual Fortran for Version 6.0A Authors are experts from the Digital Visual Fortran product group New Digital Fortran version include Microsoft interface and object technologies

OpenGL SuperBible

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Author :
Publisher : Pearson Education
ISBN 13 : 0321630157
Total Pages : 1701 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis OpenGL SuperBible by : Richard Wright

Download or read book OpenGL SuperBible written by Richard Wright and published by Pearson Education. This book was released on 2007-06-18 with total page 1701 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL ® SuperBible, Fourth Edition , begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems. Coverage includes · An entirely new chapter on OpenGL ES programming for handhelds · Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux · Up-to-the-minute coverage of OpenGL on Windows Vista · New material on floating-point color buffers and off-screen rendering · In-depth introductions to 3D modeling and object composition · Expert techniques for utilizing OpenGL’s programmable shading language · Thorough coverage of curves, surfaces, interactive graphics, textures, shadows, and much more · A fully updated API reference, and an all-new section of full-color images You’ll rely on this book constantly—whether you’re learning OpenGL for the first time, deepening your graphics programming expertise, upgrading from older versions of OpenGL, or porting applications from other environments. Now part of the OpenGL Technical Library—The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

Compaq Visual Fortran

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Publisher : Digital Press
ISBN 13 : 1555582494
Total Pages : 484 pages
Book Rating : 4.5/5 (555 download)

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Book Synopsis Compaq Visual Fortran by : Norman Lawrence

Download or read book Compaq Visual Fortran written by Norman Lawrence and published by Digital Press. This book was released on 2002-01-02 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Compaq Visual Fortran: A Guide to Creating Windows Applications is the only book that shows developers how to create Windows applications using Visual Fortran software. It complements Digital Press's successful reference, the Digital Visual Fortran Programmer's Guide. Lawrence details development methods and techniques for creating Fortran applications for Windows, the platform upon which developers can use Compaq Visual Fortran (CVF; to be Intel Visual Fortran in the future) to create applications. The book teaches CVF programming progressively, beginning with simple tasks and building up to writing professional-level Win32 applications. Readers will learn about the powerful new CVF graphical user interface, as well as the intricacies of Windows development from a CVF perspective. They can master QuickWin, the Win32 APIs including multiple document interfaces, and Open GL with 3D and interactive graphics. Provides practical, step-by-step instructions for developing Visual Fortran applications Only tutorial text for Compaq Visual Fortran (CVF) Doesn't require the programmer to learn C or C++

Windows Graphics Programming

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Publisher : Prentice Hall Professional
ISBN 13 : 0130869856
Total Pages : 1283 pages
Book Rating : 4.1/5 (38 download)

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Book Synopsis Windows Graphics Programming by : Feng Yuan

Download or read book Windows Graphics Programming written by Feng Yuan and published by Prentice Hall Professional. This book was released on 2001 with total page 1283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.

Real-Time Shader Programming

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 1558608532
Total Pages : 426 pages
Book Rating : 4.5/5 (586 download)

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Book Synopsis Real-Time Shader Programming by : Ron Fosner

Download or read book Real-Time Shader Programming written by Ron Fosner and published by Morgan Kaufmann. This book was released on 2003-01-14 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, this title provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.

Open Gl Super Bible

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Publisher :
ISBN 13 : 9788176353977
Total Pages : 696 pages
Book Rating : 4.3/5 (539 download)

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Book Synopsis Open Gl Super Bible by : Wright

Download or read book Open Gl Super Bible written by Wright and published by . This book was released on 2000 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now You Can Command The Magic Of Opengl, The 3D Graphics Api That Entertainment Industry Wizards Use To Create Specail Effects Such As The Dinosaurs In Jurassic Park And The Liquid-Metal Terminator In Terminator 2. Opengl Superbible Is Your Comprehensive, Hands-On Guide To Opengl Programming For Microsoft Windows Nt And Windows 95, Taking You Beyond The Realm Of The Ordinary Into The World Of The Special Effects Pros. No Previous 3D Graphics Knowledge Is Required. Learn To Create Fantastic 3D Worlds By Manipulating Space With Lighting Components And Their Reflective Properties, Different Viewers' Perspectives, And Spectacular Special Effects.

Computer Graphics

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Publisher : Jones & Bartlett Learning
ISBN 13 : 9780763722500
Total Pages : 582 pages
Book Rating : 4.7/5 (225 download)

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Book Synopsis Computer Graphics by : Jeffrey J. McConnell

Download or read book Computer Graphics written by Jeffrey J. McConnell and published by Jones & Bartlett Learning. This book was released on 2005 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics & Graphics Applications

Windows 95 and NT Programming with the Microsoft Foundation Class Library

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Publisher : Academic Press
ISBN 13 : 9780125118903
Total Pages : 544 pages
Book Rating : 4.1/5 (189 download)

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Book Synopsis Windows 95 and NT Programming with the Microsoft Foundation Class Library by : William H. Murray

Download or read book Windows 95 and NT Programming with the Microsoft Foundation Class Library written by William H. Murray and published by Academic Press. This book was released on 1996 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed to cover programming with microsoft's new Visual C++ compiler and associated tools, this book also discusses the fundamentals of Windows 95 and NT programming from concepts and definitions to toolbars, tooltips, and folders. It offers an in-depth look at object-oriented programming and the microsoft Foundation Class Library (MFC). Includes disk.

Introduction to Graphics Programming for Windows 95 : Vector Graphics Using C++.

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (17 download)

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Book Synopsis Introduction to Graphics Programming for Windows 95 : Vector Graphics Using C++. by : Michael J. Young

Download or read book Introduction to Graphics Programming for Windows 95 : Vector Graphics Using C++. written by Michael J. Young and published by . This book was released on 1996 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: