Open Source Physics

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Publisher : Addison-Wesley Longman
ISBN 13 : 9780805377590
Total Pages : 361 pages
Book Rating : 4.3/5 (775 download)

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Book Synopsis Open Source Physics by : Wolfgang Christian

Download or read book Open Source Physics written by Wolfgang Christian and published by Addison-Wesley Longman. This book was released on 2007 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: KEY BENEFIT: The Open Source Physics project provides a comprehensive collection of Java applications, smaller ready-to-run simulations, and computer-based interactive curricular material. This book provides all the background required to make best use of this material and is designed for scientists and students wishing to learn object-oriented programming using Java in order to write their own simulations and develop their own curricular material. The book provides a convenient overview of the Open Source Physics library and gives many examples of how the material can be used in a wide range of teaching and learning scenarios. Both source code and compiled ready-to-run examples are conveniently included on the accompanying CD-ROM. The book also explains how to use the Open Source Physics library to develop and distribute new curricular material. Introduction to Open Source Physics, A Tour of Open Source Physics, Frames Package, Drawing, Controls and Threads, Plotting, Animation, Images, and Buffering, Two-Dimensional Scalar and Vector Fields, Differential Equations and Dynamics, Numerics, XML Documents, Visualization in Three Dimensions, Video, Utilities, Launching Physics Curricular Material, Tracker Video Analysis, Easy Java Simulations Modeling, The BQ Database For all readers interested in learning object-oriented programming using Java in order to write their own simulations and develop their own curricular material.

Statistical and Thermal Physics

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Publisher : Princeton University Press
ISBN 13 : 0691230846
Total Pages : 528 pages
Book Rating : 4.6/5 (912 download)

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Book Synopsis Statistical and Thermal Physics by : Harvey Gould

Download or read book Statistical and Thermal Physics written by Harvey Gould and published by Princeton University Press. This book was released on 2021-09-14 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: A completely revised edition that combines a comprehensive coverage of statistical and thermal physics with enhanced computational tools, accessibility, and active learning activities to meet the needs of today's students and educators This revised and expanded edition of Statistical and Thermal Physics introduces students to the essential ideas and techniques used in many areas of contemporary physics. Ready-to-run programs help make the many abstract concepts concrete. The text requires only a background in introductory mechanics and some basic ideas of quantum theory, discussing material typically found in undergraduate texts as well as topics such as fluids, critical phenomena, and computational techniques, which serve as a natural bridge to graduate study. Completely revised to be more accessible to students Encourages active reading with guided problems tied to the text Updated open source programs available in Java, Python, and JavaScript Integrates Monte Carlo and molecular dynamics simulations and other numerical techniques Self-contained introductions to thermodynamics and probability, including Bayes' theorem A fuller discussion of magnetism and the Ising model than other undergraduate texts Treats ideal classical and quantum gases within a uniform framework Features a new chapter on transport coefficients and linear response theory Draws on findings from contemporary research Solutions manual (available only to instructors)

College Physics

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Publisher : Breton Publishing Company
ISBN 13 : 9780534356033
Total Pages : 893 pages
Book Rating : 4.3/5 (56 download)

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Book Synopsis College Physics by : Paul Peter Urone

Download or read book College Physics written by Paul Peter Urone and published by Breton Publishing Company. This book was released on 1997-12 with total page 893 pages. Available in PDF, EPUB and Kindle. Book excerpt:

An Introduction to Computer Simulation Methods

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 412 pages
Book Rating : 4.:/5 ( download)

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Book Synopsis An Introduction to Computer Simulation Methods by : Harvey Gould

Download or read book An Introduction to Computer Simulation Methods written by Harvey Gould and published by Addison Wesley Publishing Company. This book was released on 1988 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Physics Engine Development

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Publisher : CRC Press
ISBN 13 : 0123819776
Total Pages : 542 pages
Book Rating : 4.1/5 (238 download)

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Book Synopsis Game Physics Engine Development by : Ian Millington

Download or read book Game Physics Engine Development written by Ian Millington and published by CRC Press. This book was released on 2010-07-23 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

Game Physics Cookbook

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Publisher : Packt Publishing Ltd
ISBN 13 : 1787120813
Total Pages : 481 pages
Book Rating : 4.7/5 (871 download)

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Book Synopsis Game Physics Cookbook by : Gabor Szauer

Download or read book Game Physics Cookbook written by Gabor Szauer and published by Packt Publishing Ltd. This book was released on 2017-03-24 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.

Physlet Physics

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 360 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Physlet Physics by : Wolfgang Christian

Download or read book Physlet Physics written by Wolfgang Christian and published by Addison-Wesley Professional. This book was released on 2004 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: For courses in Introductory Physics. This book and CD package furnishes students with a host of interactive, computer-based exercises and study resources that span the entire introductory physics curriculum. Using a practical yet engaging structure, Physlet� Physics presents a wide spectrum of "media-focused" critical thinking and problem-solving exercises, and provides students with an interactive visual representation of the physical phenomena they see in introductory physics textbooks.

Introduction to Game Physics with Box2D

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Publisher : CRC Press
ISBN 13 : 1466565772
Total Pages : 272 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Introduction to Game Physics with Box2D by : Ian Parberry

Download or read book Introduction to Game Physics with Box2D written by Ian Parberry and published by CRC Press. This book was released on 2013-02-06 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Effective Computation in Physics

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491901586
Total Pages : 567 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Effective Computation in Physics by : Anthony Scopatz

Download or read book Effective Computation in Physics written by Anthony Scopatz and published by "O'Reilly Media, Inc.". This book was released on 2015-06-25 with total page 567 pages. Available in PDF, EPUB and Kindle. Book excerpt: More physicists today are taking on the role of software developer as part of their research, but software development isnâ??t always easy or obvious, even for physicists. This practical book teaches essential software development skills to help you automate and accomplish nearly any aspect of research in a physics-based field. Written by two PhDs in nuclear engineering, this book includes practical examples drawn from a working knowledge of physics concepts. Youâ??ll learn how to use the Python programming language to perform everything from collecting and analyzing data to building software and publishing your results. In four parts, this book includes: Getting Started: Jump into Python, the command line, data containers, functions, flow control and logic, and classes and objects Getting It Done: Learn about regular expressions, analysis and visualization, NumPy, storing data in files and HDF5, important data structures in physics, computing in parallel, and deploying software Getting It Right: Build pipelines and software, learn to use local and remote version control, and debug and test your code Getting It Out There: Document your code, process and publish your findings, and collaborate efficiently; dive into software licenses, ownership, and copyright procedures

Computational Approaches in Physics

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 168174418X
Total Pages : 166 pages
Book Rating : 4.6/5 (817 download)

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Book Synopsis Computational Approaches in Physics by : Maria Fyta

Download or read book Computational Approaches in Physics written by Maria Fyta and published by Morgan & Claypool Publishers. This book was released on 2016-11-01 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational Approaches in Physics reviews computational schemes which are used in the simulations of physical systems. These range from very accurate ab initio techniques up to coarse-grained and mesoscopic schemes. The choice of the method is based on the desired accuracy and computational efficiency. A bottom-up approach is used to present the various simulation methods used in Physics, starting from the lower level and the most accurate methods, up to particle-based ones. The book outlines the basic theory underlying each technique and its complexity, addresses the computational implications and issues in the implementation, as well as present representative examples. A link to the most common computational codes, commercial or open source is listed in each chapter. The strengths and deficiencies of the variety of techniques discussed in this book are presented in detail and visualization tools commonly used to make the simulation data more comprehensive are also discussed. In the end, specific techniques are used as bridges across different disciplines. To this end, examples of different systems tackled with the same methods are presented. The appendices include elements of physical theory which are prerequisites in understanding the simulation methods.

Open-Source Lab

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Publisher : Newnes
ISBN 13 : 012410486X
Total Pages : 291 pages
Book Rating : 4.1/5 (241 download)

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Book Synopsis Open-Source Lab by : Joshua M. Pearce

Download or read book Open-Source Lab written by Joshua M. Pearce and published by Newnes. This book was released on 2013-10-04 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Open-Source Lab: How to Build Your Own Hardware and Reduce Scientific Research Costs details the development of the free and open-source hardware revolution. The combination of open-source 3D printing and microcontrollers running on free software enables scientists, engineers, and lab personnel in every discipline to develop powerful research tools at unprecedented low costs.After reading Open-Source Lab, you will be able to: - Lower equipment costs by making your own hardware - Build open-source hardware for scientific research - Actively participate in a community in which scientific results are more easily replicated and cited - Numerous examples of technologies and the open-source user and developer communities that support them - Instructions on how to take advantage of digital design sharing - Explanations of Arduinos and RepRaps for scientific use - A detailed guide to open-source hardware licenses and basic principles of intellectual property

A Source Book in Physics

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Publisher :
ISBN 13 :
Total Pages : 620 pages
Book Rating : 4.:/5 (499 download)

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Book Synopsis A Source Book in Physics by : William Francis Magie

Download or read book A Source Book in Physics written by William Francis Magie and published by . This book was released on 1935 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Ocean Modelling for Beginners

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Publisher : Springer Science & Business Media
ISBN 13 : 3642008208
Total Pages : 185 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Ocean Modelling for Beginners by : Jochen Kämpf

Download or read book Ocean Modelling for Beginners written by Jochen Kämpf and published by Springer Science & Business Media. This book was released on 2009-10-08 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces computer-based modeling of oceanic processes. It contains over twenty practical exercises, using freely available open-Source software, and covers a wide range of topics, from long surface waves to general wind-driven circulation.

Lectures On Computation

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Publisher : Addison-Wesley Longman
ISBN 13 :
Total Pages : 328 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Lectures On Computation by : Richard P. Feynman

Download or read book Lectures On Computation written by Richard P. Feynman and published by Addison-Wesley Longman. This book was released on 1996-09-08 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering the theory of computation, information and communications, the physical aspects of computation, and the physical limits of computers, this text is based on the notes taken by one of its editors, Tony Hey, on a lecture course on computation given b

Physlets

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Publisher : Addison-Wesley
ISBN 13 : 9780130293411
Total Pages : 277 pages
Book Rating : 4.2/5 (934 download)

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Book Synopsis Physlets by : Wolfgang Christian

Download or read book Physlets written by Wolfgang Christian and published by Addison-Wesley. This book was released on 2001 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: This manual/CD package shows physics instructors--both web novices and Java savvy programmers alike--how to author their own interactive curricular material using Physlets--Java applets written for physics pedagogy that can be embedded directly into html documents and that can interact with the user. It demonstrates the use of Physlets in conjunction with JavaScript to deliver a wide variety of web-based interactive physics activities, and provides examples of Physlets created for classroom demonstrations, traditional and Just-in-Time Teaching homework problems, pre- and post-laboratory exercises, and Interactive Engagement activities. More than just a technical how-to book, the manual gives instructors some ideas about the new possibilities that Physlets offer, and is designed to make the transition to using Physlets quick and easy. Covers Pedagogy and Technology (JITT and Physlets; PER and Physlets; technology overview; and scripting tutorial); Curricular Material (in-class activities; mechanics, wavs, and thermodynamics problems; electromagnewtism and optics problems; and modern physics problems); and References (on resources; inherited methods; naming conventions; Animator; EFIELD; DATAGRAPH; DATATABLE; Version Four Physlets). For Physics instructors.

University Physics

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Publisher :
ISBN 13 : 9789888407613
Total Pages : 818 pages
Book Rating : 4.4/5 (76 download)

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Book Synopsis University Physics by : Samuel J. Ling

Download or read book University Physics written by Samuel J. Ling and published by . This book was released on 2017-12-19 with total page 818 pages. Available in PDF, EPUB and Kindle. Book excerpt: University Physics is designed for the two- or three-semester calculus-based physics course. The text has been developed to meet the scope and sequence of most university physics courses and provides a foundation for a career in mathematics, science, or engineering. The book provides an important opportunity for students to learn the core concepts of physics and understand how those concepts apply to their lives and to the world around them. Due to the comprehensive nature of the material, we are offering the book in three volumes for flexibility and efficiency. Coverage and Scope Our University Physics textbook adheres to the scope and sequence of most two- and three-semester physics courses nationwide. We have worked to make physics interesting and accessible to students while maintaining the mathematical rigor inherent in the subject. With this objective in mind, the content of this textbook has been developed and arranged to provide a logical progression from fundamental to more advanced concepts, building upon what students have already learned and emphasizing connections between topics and between theory and applications. The goal of each section is to enable students not just to recognize concepts, but to work with them in ways that will be useful in later courses and future careers. The organization and pedagogical features were developed and vetted with feedback from science educators dedicated to the project. VOLUME II Unit 1: Thermodynamics Chapter 1: Temperature and Heat Chapter 2: The Kinetic Theory of Gases Chapter 3: The First Law of Thermodynamics Chapter 4: The Second Law of Thermodynamics Unit 2: Electricity and Magnetism Chapter 5: Electric Charges and Fields Chapter 6: Gauss's Law Chapter 7: Electric Potential Chapter 8: Capacitance Chapter 9: Current and Resistance Chapter 10: Direct-Current Circuits Chapter 11: Magnetic Forces and Fields Chapter 12: Sources of Magnetic Fields Chapter 13: Electromagnetic Induction Chapter 14: Inductance Chapter 15: Alternating-Current Circuits Chapter 16: Electromagnetic Waves

Learning Game Physics with Bullet Physics and OpenGL

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Publisher :
ISBN 13 : 9781783281879
Total Pages : 0 pages
Book Rating : 4.2/5 (818 download)

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Book Synopsis Learning Game Physics with Bullet Physics and OpenGL by : Chris Dickinson

Download or read book Learning Game Physics with Bullet Physics and OpenGL written by Chris Dickinson and published by . This book was released on 2013-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics and 3D graphics work. If you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and software design that lies beneath them both, discovering some techniques and tricks in graphics and physics that you can use in any game development project.