The Agile Guide to Business Analysis and Planning

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 013419117X
Total Pages : 1163 pages
Book Rating : 4.1/5 (341 download)

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Book Synopsis The Agile Guide to Business Analysis and Planning by : Howard Podeswa

Download or read book The Agile Guide to Business Analysis and Planning written by Howard Podeswa and published by Addison-Wesley Professional. This book was released on 2021-04-05 with total page 1163 pages. Available in PDF, EPUB and Kindle. Book excerpt: How Product Owners and Business Analysts can maximize the value delivered to stakeholders by integrating BA competencies with agile methodologies "This book will become a staple reference that both product owners and business analysis practitioners should have by their side." -- From the Foreword by Alain Arseneault, former IIBA Acting President & CEO "[This book] is well organized in bite-sized chunks and structured for ready access to the essential concepts, terms, and practices that can help any agile team be more successful." -- Karl Wiegers The Agile Guide to Business Analysis and Planning provides practical guidance for eliminating unnecessary errors and delays in agile product development through effective planning, backlog refinement and acceptance criteria specification ---with hard-to-find advice on how and when to analyze the context for complex changes within an agile approach---including when to use Journey Maps, Value Stream Mapping, Personas, Story Maps, BPMN, Use Cases and other UML models. Renowned author and consultant Howard Podeswa teaches best practices drawn from agile and agile-adjacent frameworks, including ATDD, BDD, DevOps, CI/CD, Kanban, Scrum, SAFe, XP, Lean Thinking, Lean Startup, Circumstance-Based Market Segmentation, and theories of disruptive innovation. He offers a comprehensive agile roadmap for analyzing customer needs and planning product development, including discussion of legacy business analysis tools that still offer immense value to agile teams. Using a running case study, Podeswa walks through the full agile product lifecycle, from visioning through release and continuous value delivery. You learn how to carry out agile analysis and planning responsibilities more effectively, using tools such as Kano analysis, minimum viable products (MVPs), minimum marketable features (MMFs), story maps, product roadmaps, customer journey mapping, value stream mapping, spikes, and the definition of ready (DoR). Podeswa presents each technique in context: what you need to know and when to apply each tool. Read this book to Master principles, frameworks, concepts, and practices of agile analysis and planning in order to maximize value delivery throughout the product's lifecycle Explore planning and analysis for short-term, long-term, and scaled agile initiatives using MVPs and data-informed learning to test hypotheses and find high-value features Split features into MMFs and small stories that deliver significant value and enable quick wins Refine, estimate, and specify features, stories, and their acceptance criteria, following ATDD/BDD guidance Address the unique analysis and planning challenges of scaled agile organizations Implement 13 practices for optimizing enterprise agility Supported by 175+ tools, techniques, examples, diagrams, templates, checklists, and other job aids, this book is a complete toolkit for every practitioner. Whatever your role, you'll find indispensable guidance on agile planning and analysis responsibilities so you can help your organization respond more nimbly to a fast-changing environment. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Innovation And Strategy Of Online Games

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Author :
Publisher : World Scientific
ISBN 13 : 1908978503
Total Pages : 241 pages
Book Rating : 4.9/5 (89 download)

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Book Synopsis Innovation And Strategy Of Online Games by : Jong Hyun Wi

Download or read book Innovation And Strategy Of Online Games written by Jong Hyun Wi and published by World Scientific. This book was released on 2009-02-18 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the first study to survey, over a ten-year period, innovations and the industrial formation process of online game business, and global strategies of major Korean online game companies. It focuses on the innovative factors which made the Korean online game industry grow tremendously and successfully to gain competitiveness in the global game industry. These include: the main factors stimulating online game business; virtual business created by online games as well as an examination of the role of the Korean government at the beginning and developmental period of the online gaming business.This book also contains authentic and accumulated research conducted over five years in the international domain of the online game industry. This research unveils diverse strategies of game companies and presents cognitive differences toward the online game business where various convergences will occur between the online game and other Internet businesses./a

Developing Online Games

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Publisher : New Riders
ISBN 13 : 9781592730001
Total Pages : 532 pages
Book Rating : 4.7/5 (3 download)

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Book Synopsis Developing Online Games by : Jessica Mulligan

Download or read book Developing Online Games written by Jessica Mulligan and published by New Riders. This book was released on 2003 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).

Effective IT Project Management

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Publisher : AMACOM Div American Mgmt Assn
ISBN 13 : 0814428029
Total Pages : 304 pages
Book Rating : 4.8/5 (144 download)

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Book Synopsis Effective IT Project Management by : Anita Rosen

Download or read book Effective IT Project Management written by Anita Rosen and published by AMACOM Div American Mgmt Assn. This book was released on 2004 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take the uncertainty out of IT projects -- every step of the way.

Game Testing

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Publisher : Stylus Publishing, LLC
ISBN 13 : 1501519824
Total Pages : 457 pages
Book Rating : 4.5/5 (15 download)

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Book Synopsis Game Testing by : Robert Denton Bryant

Download or read book Game Testing written by Robert Denton Bryant and published by Stylus Publishing, LLC. This book was released on 2024-05-22 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basic skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. FEATURES: Features test methodology tutorials based on actual games, plus examples and tools that readers can use for personal or professional development Explores documented methods and tools for tracking and managing game testing progress and game quality Provides companion files available for digital download, including classroom support files, templates, resources, and projects from the book

Professional Android

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118949536
Total Pages : 1205 pages
Book Rating : 4.1/5 (189 download)

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Book Synopsis Professional Android by : Reto Meier

Download or read book Professional Android written by Reto Meier and published by John Wiley & Sons. This book was released on 2018-08-23 with total page 1205 pages. Available in PDF, EPUB and Kindle. Book excerpt: The comprehensive developer guide to the latest Android features and capabilities Professional Android, 4th Edition shows developers how to leverage the latest features of Android to create robust and compelling mobile apps. This hands-on approach provides in-depth coverage through a series of projects, each introducing a new Android platform feature and highlighting the techniques and best practices that exploit its utmost functionality. The exercises begin simply, and gradually build into advanced Android development. Clear, concise examples show you how to quickly construct real-world mobile applications. This book is your guide to smart, efficient, effective Android development. Learn the best practices that get more out of Android Understand the anatomy, lifecycle, and UI metaphor of Android apps Design for all mobile platforms, including tablets Utilize both the Android framework and Google Play services

Game Testing All in One, Fourth Edition

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 1501519808
Total Pages : 430 pages
Book Rating : 4.5/5 (15 download)

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Book Synopsis Game Testing All in One, Fourth Edition by : Robert Bryant

Download or read book Game Testing All in One, Fourth Edition written by Robert Bryant and published by Walter de Gruyter GmbH & Co KG. This book was released on 2024-06-17 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basics skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.

Game Development and Production

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Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556229518
Total Pages : 436 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis Game Development and Production by : Erik Bethke

Download or read book Game Development and Production written by Erik Bethke and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.

Game Testing

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1944534423
Total Pages : 483 pages
Book Rating : 4.9/5 (445 download)

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Book Synopsis Game Testing by : Charles P. Schultz

Download or read book Game Testing written by Charles P. Schultz and published by Mercury Learning and Information. This book was released on 2016-09-15 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Diablo IV - Strategy Guide

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Author :
Publisher : Gamer Guides
ISBN 13 : 1631021133
Total Pages : 1338 pages
Book Rating : 4.6/5 (31 download)

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Book Synopsis Diablo IV - Strategy Guide by : GamerGuides.com

Download or read book Diablo IV - Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2023-06-02 with total page 1338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated Friday 4th August 2023 - Now containing over 253 guide pages. ----------------------------- Diablo IV is the ultimate action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish dungeons, and legendary loot. This guide for Diablo 4 currently contains the following: - A deep dive on all of the game's mechanics - Main Quest Walkthroughs - Coverage of Side Quests - Boss Strategies including the World Boss - Builds for all Classes - Information on Events - All Altar of Lilith Statues - Extensive Walkthroughs for all current Strongholds - Information on Dungeons

Ethics of Transitions

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1786301024
Total Pages : 308 pages
Book Rating : 4.7/5 (863 download)

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Book Synopsis Ethics of Transitions by : Jim Dratwa

Download or read book Ethics of Transitions written by Jim Dratwa and published by John Wiley & Sons. This book was released on 2022-09-07 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers all forms of ethical assessment of research and innovation at the European Commission, including the implications of the concept of RRI which has emerged as a new framework to be used by the European Commission, and indeed including the newer concepts of Open Innovation and Open Science which are designed to subsume and reconfigure RRI. The book can be used as a ‘how to’ guide to understand and navigate the ethical and societal demands in developing European research projects; it also pushes the reflection and reflexivity further, bringing provoking new (and also some very old) perspectives to bear on ardent debates in studies of expertise, ethics and policy making.

Shaping the Past

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110692627
Total Pages : 265 pages
Book Rating : 4.1/5 (16 download)

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Book Synopsis Shaping the Past by : Ylva Grufstedt

Download or read book Shaping the Past written by Ylva Grufstedt and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-07-18 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This series provides a multidisciplinary framework for scholarly approaches to video games in the humanities. It focuses especially on the dialectics of methodology and object: how do different scholarly fields apply their theories and methods to video games, and how do video games in turn affect these theories and methods? This series seeks to reconnect media-centric Game Studies to the disciplines it had to distance itself from in its foundation, such as literary studies or film studies, in an attempt to use their differences and contact zones in a mutually productive dialogue. It also seeks to present innovative approaches in other fields in the humanities that have yet to consider video games in a systematic way, and give a home to ground-breaking publications that push the boundaries of existing discourses and debates. In this endeavor, the series is committed to a decidedly global scope as it assembles perspectives from different cultural and academic contexts. In short, this series wants to see what the humanities do with video games and what video games do to the humanities. Proposals can be send to: [email protected] Advisory Board: Alenda Y. Chang, UC Santa Barbara Katherine J Lewis, University of Huddersfield Dietmar Meinel, University of Duisburg-Essen Ana Milosevic, KU Leuven Soraya Murray, UC Santa Cruz Holly Nielsen, University of London Michael Nitsche, Georgia Tech Martin Picard, Leipzig University Melanie Swalwell, Swinburne University Emma Vossen, University of Waterloo Mark J.P. Wolf, Concordia University Esther Wright, Cardiff University

Surveillance, Privacy and Security

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1317213548
Total Pages : 311 pages
Book Rating : 4.3/5 (172 download)

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Book Synopsis Surveillance, Privacy and Security by : Michael Friedewald

Download or read book Surveillance, Privacy and Security written by Michael Friedewald and published by Taylor & Francis. This book was released on 2017-03-16 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines the relationship between privacy, surveillance and security, and the alleged privacy–security trade-off, focusing on the citizen’s perspective. Recent revelations of mass surveillance programmes clearly demonstrate the ever-increasing capabilities of surveillance technologies. The lack of serious reactions to these activities shows that the political will to implement them appears to be an unbroken trend. The resulting move into a surveillance society is, however, contested for many reasons. Are the resulting infringements of privacy and other human rights compatible with democratic societies? Is security necessarily depending on surveillance? Are there alternative ways to frame security? Is it possible to gain in security by giving up civil liberties, or is it even necessary to do so, and do citizens adopt this trade-off? This volume contributes to a better and deeper understanding of the relation between privacy, surveillance and security, comprising in-depth investigations and studies of the common narrative that more security can only come at the expense of sacrifice of privacy. The book combines theoretical research with a wide range of empirical studies focusing on the citizen’s perspective. It presents empirical research exploring factors and criteria relevant for the assessment of surveillance technologies. The book also deals with the governance of surveillance technologies. New approaches and instruments for the regulation of security technologies and measures are presented, and recommendations for security policies in line with ethics and fundamental rights are discussed. This book will be of much interest to students of surveillance studies, critical security studies, intelligence studies, EU politics and IR in general. A PDF version of this book is available for free in open access via www.tandfebooks.com. It has been made available under a Creative Commons Attribution-Non Commercial 3.0 license.

Into the Real

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Author :
Publisher : Baen Books
ISBN 13 : 162579858X
Total Pages : 572 pages
Book Rating : 4.6/5 (257 download)

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Book Synopsis Into the Real by : John Ringo

Download or read book Into the Real written by John Ringo and published by Baen Books. This book was released on 2022-04-05 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW YORK TIMES BEST-SELLING AUTHOR JOHN RINGO AND USA TODAY BEST-SELLING AUTHOR LYDIA SHERRER JOIN FORCES ON A NEW SF NOVEL OF ALIEN INVASION. Ender's Game meets Mean Girls meets Pokémon Go. Lynn Raven may be the boss master of WarMonger 2050 with her online persona of "Larry the Snake," but when the CEO of Tsunami Entertainment personally asks her, as a favor, to beta test a new augmented reality game, she has to face her greatest fear: Going outside and dealing with, ugh, people. As she becomes more immersed in the game, the stakes rise and so do the obstacles. Strife between teammates, a ruthless rival team, and these strange glitches that make it seem like the game algorithm (or maybe “game AI”?) has it in for her. Now she has to face a new fear: is she willing to step into the real to win the future she’s always wanted? What do you do when a game and real life merge? At the publisher's request, this title is sold without DRM (Digital Rights Management). About Into the Real: "The futuristic world of the gamers and the game itself will interest sf readers....YA: Teens will relate to Lynn, the main character, and if they are gamers, they will enjoy her gamer and VR adventures." --Booklist About John Ringo: “. . . the thinking reader’s zombie novel . . . Ringo fleshes out his theme with convincing details . . . the proceedings become oddly plausible.”—Publishers Weekly on Under a Graveyard Sky “[Ringo’s work is] peopled with three-dimensional characters and spiced with personal drama as well as tactical finesse.”—Library Journal “Explosive . . . fans . . . will appreciate Ringo’s lively narrative and flavorful characters.”—Publishers Weekly “. . . practically impossible not to read in one sitting . . . exceedingly impressive . . . executed with skill, verve, and wit.”—Booklist “Crackerjack storytelling.”—Starlog

Rogue Archives

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Author :
Publisher : MIT Press
ISBN 13 : 0262544741
Total Pages : 441 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Rogue Archives by : Abigail De Kosnik

Download or read book Rogue Archives written by Abigail De Kosnik and published by MIT Press. This book was released on 2021-12-14 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of how nonprofessional archivists, especially media fans, practice cultural preservation on the Internet and how “digital cultural memory” differs radically from print-era archiving. The task of archiving was once entrusted only to museums, libraries, and other institutions that acted as repositories of culture in material form. But with the rise of digital networked media, a multitude of self-designated archivists—fans, pirates, hackers—have become practitioners of cultural preservation on the Internet. These nonprofessional archivists have democratized cultural memory, building freely accessible online archives of whatever content they consider suitable for digital preservation. In Rogue Archives, Abigail De Kosnik examines the practice of archiving in the transition from print to digital media, looking in particular at Internet fan fiction archives. De Kosnik explains that media users today regard all of mass culture as an archive, from which they can redeploy content for their own creations. Hence, “remix culture” and fan fiction are core genres of digital cultural production. De Kosnik explores, among other things, the anticanonical archiving styles of Internet preservationists; the volunteer labor of online archiving; how fan archives serve women and queer users as cultural resources; archivists' efforts to attract racially and sexually diverse content; and how digital archives adhere to the logics of performance more than the logics of print. She also considers the similarities and differences among free culture, free software, and fan communities, and uses digital humanities tools to quantify and visualize the size, user base, and rate of growth of several online fan archives.

The Chinese Video Game Industry

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Author :
Publisher : Springer Nature
ISBN 13 : 3031415043
Total Pages : 296 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis The Chinese Video Game Industry by : Feng Chen

Download or read book The Chinese Video Game Industry written by Feng Chen and published by Springer Nature. This book was released on 2024-02-03 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: ​ The recent and dramatic development of China’s economy and international political muscle is especially pronounced in the country’s video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and has begun to directly influence the nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force. The purpose of The Chinese Video Game Industry is to help introduce and investigate this industrial and cultural powerhouse. The book’s contributors array the industry across its history, economics, organization, politics, and cultures, documenting its rise, exploring its operational, cultural, and aesthetic characteristics, and capturing its context vis-à-vis the global media landscape. In so doing, the contributors provide a robust resource for anyone interested in studying, building, or even simply appreciating games.

Current Perspectives on Developmental Coordination Disorder (DCD), volume II

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Author :
Publisher : Frontiers Media SA
ISBN 13 : 2832553079
Total Pages : 142 pages
Book Rating : 4.8/5 (325 download)

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Book Synopsis Current Perspectives on Developmental Coordination Disorder (DCD), volume II by : Kate Wilmut

Download or read book Current Perspectives on Developmental Coordination Disorder (DCD), volume II written by Kate Wilmut and published by Frontiers Media SA. This book was released on 2024-08-12 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developmental Coordination Disorder (DCD) is detected in approximately 5% of children and describes a condition in which motor coordination is below the level expected given a child’s age or opportunity for learning. Children with DCD display fine and/or gross motor difficulties which persist into adulthood and cannot be better explained by a medical or neurological condition. The difficulties that individuals with DCD experience have a significant impact on activities of daily living, scholastic achievement, inter-personal relationships, and employment. Motor difficulties such as these have been poorly defined and are poorly understood by healthcare and education professionals, rendering treatments and care more difficult. European guidelines from 2012 and further revisions in 2019, have helped to clarify the diagnostic issues and there has been a significant growth in research in this field over the last four decades. A search for the topic ‘Developmental Coordination Disorder’ using Web of Science yielded 4153 publications with 69% of these published in the last 10 years alone. Despite this growth there still are pending questions in research regarding our understanding of the etiology, the co-occurrence with other developmental disorders, and the lived experience.