Oculus Quest 2 and Rift S User Guide

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 168 pages
Book Rating : 4.7/5 (137 download)

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Book Synopsis Oculus Quest 2 and Rift S User Guide by : Curtis Campbell

Download or read book Oculus Quest 2 and Rift S User Guide written by Curtis Campbell and published by Independently Published. This book was released on 2021-02-25 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Oculus Quest 2 and Rift S introduction is a significant improvement and addition to the Oculus series. Many additional and improved features present in the newly produced Oculus Quest 2 and Rift S than in their predecessors. Readers stand a lot to gain from having this book and reading it thoroughly. This guide contains a lot of information that will set you on your way to operating the Quest 2 and Rift S devices perfectly. For a start, this guide will discuss the relationship between Oculus Quest 2 and Rift S. Furthermore, readers will also learn necessary safety measures in handling the Oculus Quest 2 and Rift S headset and how to operate the App. Here are the lists of things you will learn in this guide: All about Oculus Quest 2 and Rift S and the affinity between them Steps on activating the Oculus app on your PC? Amount of space needed to utilize the Oculus Quest 2 and Oculus Rift S on your PC? Steps on setting up your Oculus Quest 2 and Oculus Rift S Steps on modifying the language of the Oculus app? Steps on connecting your Oculus to a WI-FI/ Local area network All about IPD and steps on modifying the IPD on your Oculus quest 2 or Oculus Rift S Steps on using eye shades while making use of your Oculus Quest 2 and Oculus Rift S Steps on switching on/off your Oculus Quest 2 and Rift S headset Varieties of Oculus Quest 2 and Rift S headset LED indicator and their connotation Varieties of Oculus Quest 2 and Rift S charging color and their connotation Oculus Quest 2 and Rift S controllers color and their meaning Steps on using the Oculus touch controllers Steps on manually connecting and disconnecting the Oculus touch controllers Steps on making use of the Oculus Quest 2 and Rift S controller button Practical steps on tackling the Oculus Quest 2 and Rift S controller problems Steps on connecting a gamepad All about Oculus Quest 2 Elite strap with battery and it functions Steps on casting the Oculus Quest 2 view on your Pc Steps on live streaming to Facebook, via the Oculus Rift S and Oculus Quest 2 Steps on transferring files, photos, videos, and music from your computer to Oculus Rift S and Quest 2 Steps on joining a public party on Oculus Quest 2 and Rift S Steps on hosting a private party Amount of partakers required to join a private party Steps on blocking your friend from your private party on Oculus Quest 2 and Rift S Steps on setting security pattern and password Steps on making use of the Oculus Rift S and Quest 2 with a MAC Steps on setting up Guardian Steps on making use of your headset with your Oculus Rift S and Quest 2 All about sensor tracking and steps on initiating a sensor tracker for your Oculus headset Procedures to initiate your Xbox One controller to use with Oculus Rift S and Quest 2 Methods to view the status of the Oculus devices when connected Steps on modifying the bandwidth limit for your Oculus Rift S Steps on modifying your room lighting preferences for your Oculus Rift S and Quest 2 Steps on modifying your graphic performance preferences for your Oculus How to cash in an Oculus Quest 2 and Oculus Rift S promo code Steps on locating the content you have downloaded for your Oculus device Precautionary measures to apply for your Oculus Quest 2 and Rift S And many more.... This is just a few of what is contained in this User Manual, and you can Download FREE with Kindle UnlimitedSo what are you waiting for? Scroll up and Click the Orange - BUY NOW WITH 1-CLICK BUTTON- on the top right corner and Download Now!!! You won't regret you did See you inside!!!

Oculus Quest 2 and Rift S User Guide

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Author :
Publisher :
ISBN 13 :
Total Pages : 100 pages
Book Rating : 4.7/5 (137 download)

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Book Synopsis Oculus Quest 2 and Rift S User Guide by : Curtis Campbell

Download or read book Oculus Quest 2 and Rift S User Guide written by Curtis Campbell and published by . This book was released on 2021-02-25 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Oculus Quest 2 and Rift S introduction is a significant improvement and addition to the Oculus series. Many additional and improved features present in the newly produced Oculus Quest 2 and Rift S than in their predecessors. Readers stand a lot to gain from having this book and reading it thoroughly. This guide contains a lot of information that will set you on your way to operating the Quest 2 and Rift S devices perfectly. For a start, this guide will discuss the relationship between Oculus Quest 2 and Rift S. Furthermore, readers will also learn necessary safety measures in handling the Oculus Quest 2 and Rift S headset and how to operate the App. Here are the lists of things you will learn in this guide: All about Oculus Quest 2 and Rift S and the affinity between them Steps on activating the Oculus app on your PC? Amount of space needed to utilize the Oculus Quest 2 and Oculus Rift S on your PC? Steps on setting up your Oculus Quest 2 and Oculus Rift S Steps on modifying the language of the Oculus app? Steps on connecting your Oculus to a WI-FI/ Local area network All about IPD and steps on modifying the IPD on your Oculus quest 2 or Oculus Rift S Steps on using eye shades while making use of your Oculus Quest 2 and Oculus Rift S Steps on switching on/off your Oculus Quest 2 and Rift S headset Varieties of Oculus Quest 2 and Rift S headset LED indicator and their connotation Varieties of Oculus Quest 2 and Rift S charging color and their connotation Oculus Quest 2 and Rift S controllers color and their meaning Steps on using the Oculus touch controllers Steps on manually connecting and disconnecting the Oculus touch controllers Steps on making use of the Oculus Quest 2 and Rift S controller button Practical steps on tackling the Oculus Quest 2 and Rift S controller problems Steps on connecting a gamepad All about Oculus Quest 2 Elite strap with battery and it functions Steps on casting the Oculus Quest 2 view on your Pc Steps on live streaming to Facebook, via the Oculus Rift S and Oculus Quest 2 Steps on transferring files, photos, videos, and music from your computer to Oculus Rift S and Quest 2 Steps on joining a public party on Oculus Quest 2 and Rift S Steps on hosting a private party Amount of partakers required to join a private party Steps on blocking your friend from your private party on Oculus Quest 2 and Rift S Steps on setting security pattern and password Steps on making use of the Oculus Rift S and Quest 2 with a MAC Steps on setting up Guardian Steps on making use of your headset with your Oculus Rift S and Quest 2 All about sensor tracking and steps on initiating a sensor tracker for your Oculus headset Procedures to initiate your Xbox One controller to use with Oculus Rift S and Quest 2 Methods to view the status of the Oculus devices when connected Steps on modifying the bandwidth limit for your Oculus Rift S Steps on modifying your room lighting preferences for your Oculus Rift S and Quest 2 Steps on modifying your graphic performance preferences for your Oculus How to cash in an Oculus Quest 2 and Oculus Rift S promo code Steps on locating the content you have downloaded for your Oculus device Precautionary measures to apply for your Oculus Quest 2 and Rift S And many more.... This is just a few of what is contained in this User Manual, and you can Download FREE with Kindle UnlimitedSo what are you waiting for? Scroll up and Click the Orange - BUY NOW WITH 1-CLICK BUTTON- on the top right corner and Download Now!!! You won't regret you did See you inside!!!

Oculus Quest 2 and Oculus Rift S User Guide

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Author :
Publisher :
ISBN 13 :
Total Pages : 94 pages
Book Rating : 4.5/5 (897 download)

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Book Synopsis Oculus Quest 2 and Oculus Rift S User Guide by : Antonio Seaman

Download or read book Oculus Quest 2 and Oculus Rift S User Guide written by Antonio Seaman and published by . This book was released on 2021-01-02 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: You are one step away from getting all you need to know to maximize the use of your Oculus Quest 2 or Oculus Rift S if only you can make the decision by purchasing this manual.This guide gives the reader the basic and necessary knowledge of operating the Oculus Quest 2 and Oculus Rift S. In this book, several distinct features are adequately explained. The author's step-by-step approach makes it easier for beginners to grasp and learn how to operate this fantastic device. The manual gives readers, especially newbies, a thorough understanding of the latest feature and designs of the Oculus Quest 2 and Oculus Rift S.Some preview of what you will get in this manual include: How to use the Oculus Quest and Rift S Controllers How to setup the Oculus Quest 2 and Oculus Rift SHow to turn on/off your Oculus Quest 2 and Rift S Headset Different Oculus Quest 2 and Rift S Headset lights and their MeaningDifferent Oculus Quest 2 and Rift S Charging Colors and their Meaning Oculus Quest 2 and Rift S Controllers Colors and their meaningSetting Pattern and Security for the Oculus Quest 2How to use the Oculus Touch controllersPairing and Unpairing the Oculus Touch ManuallyUsing the Oculus Quest 2 and Rift S Controllers Button Solving Oculus Quest 2 and Rift S Controller ProblemsHow to Connect your Gamepad to Oculus Quest 2How to maximize the battery life of the Oculus Quest 2 and Oculus Rift SThe Oculus Quest 2 Elite strap with battery and how it worksHow to Cast the Oculus Quest 2 View to your PC How to live-stream to Facebook with the Oculus Quest 2Turning ON and OFF the Hand tracking on Oculus Quest 2 and Rift SHow to Transfer Files (Photos/Video) from your computer to the Oculus Quest 2 headsetHow to join a public party on Oculus Quest 2 and Rift SHow to Block a friend from your party on Oculus Quest 2 and Rift SAnd Lots MoreScroll up and click the BUY NOW WITH 1-CLICK button to get started

Oculus Quest 2 and Oculus Rift S User Guide For Seniors

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Author :
Publisher :
ISBN 13 :
Total Pages : 122 pages
Book Rating : 4.5/5 (897 download)

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Book Synopsis Oculus Quest 2 and Oculus Rift S User Guide For Seniors by : Antonio Seaman

Download or read book Oculus Quest 2 and Oculus Rift S User Guide For Seniors written by Antonio Seaman and published by . This book was released on 2021-01-02 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: You are one step away from getting all you need to know to maximize the use of your Oculus Quest 2 or Oculus Rift S if only you can make the decision by purchasing this manual.This guide gives the reader the basic and necessary knowledge of operating the Oculus Quest 2 and Oculus Rift S. In this book, several distinct features are adequately explained. The author's step-by-step approach makes it easier for beginners to grasp and learn how to operate this fantastic device. The manual gives readers, especially newbies, a thorough understanding of the latest feature and designs of the Oculus Quest 2 and Oculus Rift S.Some preview of what you will get in this manual include: How to use the Oculus Quest and Rift S Controllers How to setup the Oculus Quest 2 and Oculus Rift SHow to turn on/off your Oculus Quest 2 and Rift S Headset Different Oculus Quest 2 and Rift S Headset lights and their MeaningDifferent Oculus Quest 2 and Rift S Charging Colors and their Meaning Oculus Quest 2 and Rift S Controllers Colors and their meaningSetting Pattern and Security for the Oculus Quest 2How to use the Oculus Touch controllersPairing and Unpairing the Oculus Touch ManuallyUsing the Oculus Quest 2 and Rift S Controllers Button Solving Oculus Quest 2 and Rift S Controller ProblemsHow to Connect your Gamepad to Oculus Quest 2How to maximize the battery life of the Oculus Quest 2 and Oculus Rift SThe Oculus Quest 2 Elite strap with battery and how it worksHow to Cast the Oculus Quest 2 View to your PC How to live-stream to Facebook with the Oculus Quest 2Turning ON and OFF the Hand tracking on Oculus Quest 2 and Rift SHow to Transfer Files (Photos/Video) from your computer to the Oculus Quest 2 headsetHow to join a public party on Oculus Quest 2 and Rift SHow to Block a friend from your party on Oculus Quest 2 and Rift SAnd Lots MoreScroll up and click the BUY NOW WITH 1-CLICK button to get started

Oculus Quest 2: The Essential Guide. Make Learning Easy

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Author :
Publisher : Silver Starz
ISBN 13 :
Total Pages : 164 pages
Book Rating : 4./5 ( download)

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Book Synopsis Oculus Quest 2: The Essential Guide. Make Learning Easy by : Steven Walryn

Download or read book Oculus Quest 2: The Essential Guide. Make Learning Easy written by Steven Walryn and published by Silver Starz. This book was released on 2023-03-07 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike other virtual reality (VR) headsets, the Oculus Quest 2 may function independently of a computer or mobile device. It provides the highest visual quality and overall experience for playing games, watching movies, and interacting with friends and family. Better tracking (due to a more potent sensor), a more comfortable ergonomic design, and a higher resolution screen are just a few of the ways in which the Oculus Quest 2 improves upon its predecessor. Is it really beneficial to upgrade? The price of the Oculus Quest 2 headset has increased by $100 from its predecessor, to $399. A lot of money was invested, and only time will tell whether the investment was worthwhile. Compared to competing virtual reality (VR) headsets, what sets the Oculus Quest apart? When compared to other virtual reality (VR) headsets, the Oculus Quest 2 stands out for its numerous unique features. In comparison to Samsung's Odyssey headset (which utilizes an LCD screen and costs $499), the Oculus Quest 2 offers a higher resolution AMOLED screen and better audio quality. The headset's speakers allow for six degrees of freedom, so you can turn your head in almost any direction without losing your place in the action.

Oculus Quest 2 Guide

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Author :
Publisher :
ISBN 13 :
Total Pages : 54 pages
Book Rating : 4.7/5 (1 download)

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Book Synopsis Oculus Quest 2 Guide by : Michael F Jordan

Download or read book Oculus Quest 2 Guide written by Michael F Jordan and published by . This book was released on 2021-02-16 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the hottest VR headsets at the moment is the Oculus Quest 2. This VR headset provides an untethered VR experience that's simply remarkable to anyone who's able to get their hands on them. But before you start to enjoy your Oculus Quest 2, you'll have to set it up. This guide gives the reader the basic and necessary knowledge of operating the Oculus Quest 2 and Oculus Rift S. In summary you'll get help for -Setting up Oculus 2 -Over 50 tips and tricks -Troubleshooting -Maximizing battery -Setting up security AND LOTS MORE Scroll up and hit the BUY button now!

The Wolves in the Walls

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Author :
Publisher : Harper Collins
ISBN 13 : 0380810956
Total Pages : 60 pages
Book Rating : 4.3/5 (88 download)

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Book Synopsis The Wolves in the Walls by : Neil Gaiman

Download or read book The Wolves in the Walls written by Neil Gaiman and published by Harper Collins. This book was released on 2005-07-26 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lucy hears sneaking, creeping, crumpling noises coming from inside the walls. She is sure there are wolves living in the walls of her house.

The Laws of Simplicity

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Author :
Publisher : MIT Press
ISBN 13 : 0262260956
Total Pages : 129 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis The Laws of Simplicity by : John Maeda

Download or read book The Laws of Simplicity written by John Maeda and published by MIT Press. This book was released on 2006-07-07 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten laws of simplicity for business, technology, and design that teach us how to need less but get more. Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use, but also does all the complex things we might ever want it to do. In The Laws of Simplicity, John Maeda offers ten laws for balancing simplicity and complexity in business, technology, and design—guidelines for needing less and actually getting more. Maeda—a professor in MIT's Media Lab and a world-renowned graphic designer—explores the question of how we can redefine the notion of "improved" so that it doesn't always mean something more, something added on. Maeda's first law of simplicity is "Reduce." It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: "Failure: Accept the fact that some things can never be made simple." Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products—how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls "The One," tells us: "Simplicity is about subtracting the obvious, and adding the meaningful."

The Making of Second Life

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Author :
Publisher : Harper Collins
ISBN 13 : 0061747246
Total Pages : 306 pages
Book Rating : 4.0/5 (617 download)

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Book Synopsis The Making of Second Life by : Wagner James Au

Download or read book The Making of Second Life written by Wagner James Au and published by Harper Collins. This book was released on 2009-10-13 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own—very real—economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social systems. Now the toast of the Internet economy, and the subject of countless news articles, profiles, and television shows, Second Life is usually known for the wealth of real-world companies (Reuters, Pontiac, IBM) that have created "virtual offices" within it, and the number of users ("avatars") who have become wealthy through their user-created content. What sets Second Life apart from other online worlds, and what has made it such a success (one million-plus monthly users and growing) is its simple user-centered philosophy. Instead of attempting to control the activities of those who enter it, the creators of Second Life turned them loose: users (also known as Residents) own the rights to the intellectual content they create in-world, and the in-world currency of Linden Dollars is freely exchangeable for U.S. currency. Residents have responded by generating millions of dollars of economic activity through their in-world designs and purchases—currently, the Second Life economy averages more than one million U.S. dollars in transactions every day, while dozens of real-world companies and projects have evolved and developed around content originated in Second Life. Wagner James Au explores the long, implausible road behind that success, and looks at the road ahead, where many believe that user-created worlds like Second Life will become the Net's next generation and the fulcrum for a revolution in the way we shop, work, and interact. Au's story is narrated from both within the corporate offices of Linden Lab, Second Life's creator, and from within Second Life itself, revealing all the fascinating, outrageous, brilliant, and aggravating personalities who make Second Life a very real place­—and an illuminating mirror on the real (physical) world. Au writes about the wars they fought (sometimes literally), the transformations they underwent, the empires of land and commerce they developed, and above all, the collaborative creativity that makes their society an imperfect utopia, better in some ways than the one beyond their computer screens.

Getting Started with React VR

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788473779
Total Pages : 287 pages
Book Rating : 4.7/5 (884 download)

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Book Synopsis Getting Started with React VR by : John Gwinner

Download or read book Getting Started with React VR written by John Gwinner and published by Packt Publishing Ltd. This book was released on 2017-11-30 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create amazing 360 and virtual reality content that runs directly in your browsers with JavaScript and React VR 2.0 About This Book A practical guide to developing virtual reality experiences targeting web and mobile browsers Create customized 3D graphics for your virtual reality experiences with Three.js Explore the ReactVR library to create objects that seem real and see how they move in the Virtual world Import free models into VR and include those in your code Who This Book Is For This book is for web developers who want to use their existing skill set of HTML, CSS, and JavaScript to create virtual reality experiences. What You Will Learn Use Blender 2.79 to make virtual reality objects for Web VR. Import free models into VR and how to include those in your code Build a Virtual Museum with interactive art pieces Create your first VR App and customizing it Build animations by procedurally changing an object's position, using timers and Animated APIs Incorporate React Native code and JavaScript code in your VR world In Detail This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile! Style and approach A step-by-step practical guide to help readers build their first VR application.

A Guide to Flight Simulator

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Author :
Publisher : SoFly
ISBN 13 :
Total Pages : 282 pages
Book Rating : 4./5 ( download)

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Book Synopsis A Guide to Flight Simulator by : Calum Martin

Download or read book A Guide to Flight Simulator written by Calum Martin and published by SoFly. This book was released on 2020-08-18 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This stunning 200-page digital guide is packed full of inspiring visuals to support you in your new flight simulator. Discover what you need to know from flying with ATC and configuring camera controls, to using the accessible user interface (UI) and completing your first training flight. Spend more time flying in your new simulator with the best possible set up. SoFly’s team of experts have carefully crafted an easy to follow guide, enabling you to swiftly adapt your settings to maximise performance without compromising the look of your new simulator. A Guide to Flight Simulator will provide you with detailed information for each of the hand-crafted airports, whilst the tips and tricks from certified pilots will give you the confidence needed to complete complicated manoeuvres and land at challenging airports. Detailed specs will help you understand each of the included aircraft to help you become the best virtual pilot. The step-by-step tutorials included throughout will walk you through your first flights in the simulator, and provide you with travel inspiration for your next virtual flight. You’ll soon be able to fly solo or online with your friends using live settings. ‘A Guide to Flight Simulator’ is the perfect travel companion for anyone using the new flight simulator, regardless of the level of experience or knowledge.

Fixing My Gaze

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Author :
Publisher : Basic Books
ISBN 13 : 078674474X
Total Pages : 225 pages
Book Rating : 4.7/5 (867 download)

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Book Synopsis Fixing My Gaze by : Susan R. Barry

Download or read book Fixing My Gaze written by Susan R. Barry and published by Basic Books. This book was released on 2009-05-26 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: A revelatory account of the brain's capacity for change When neuroscientist Susan Barry was fifty years old, she experienced the sense of immersion in a three dimensional world for the first time. Skyscrapers on street corners appeared to loom out toward her like the bows of giant ships. Tree branches projected upward and outward, enclosing and commanding palpable volumes of space. Leaves created intricate mosaics in 3D. Barry had been cross-eyed and stereoblind since early infancy. After half a century of perceiving her surroundings as flat and compressed, on that day she saw the city of Manhattan in stereo depth for first time in her life. As a neuroscientist, she understood just how extraordinary this transformation was, not only for herself but for the scientific understanding of the human brain. Scientists have long believed that the brain is malleable only during a "critical period" in early childhood. According to this theory, Barry's brain had organized itself when she was a baby to avoid double vision - and there was no way to rewire it as an adult. But Barry found an optometrist who prescribed a little-known program of vision therapy; after intensive training, Barry was ultimately able to accomplish what other scientists and even she herself had once considered impossible. Dubbed "Stereo Sue" by renowned neurologist Oliver Sacks, Susan Barry tells her own remarkable journey and celebrates the joyous pleasure of our senses.

One Reason Why Not To

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Author :
Publisher :
ISBN 13 : 9789354583070
Total Pages : 0 pages
Book Rating : 4.5/5 (83 download)

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Book Synopsis One Reason Why Not To by : Annanya Kakkar

Download or read book One Reason Why Not To written by Annanya Kakkar and published by . This book was released on 2021-07-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Things about life that cracks open how life is, when we are struggling and things are hard. There always is, but it has been particularly sharp and throny lately, and sometimes we need someone to put that into the words. Words that make us feel heard and understood, that acknowledge our pain and how heavy life can be. Soumya, a young girl waking up half dead, reminding herself that her family loves her! Is she lying to herself? Will people accept her? Rohan, a rich brat from a reputed family will he be able to confront the world who he really is? People like these serve as a reminder that we are not alone, and there is still beauty to be explored- even if it is just in the form of a perfect line in the poe

The Video Games Textbook

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Author :
Publisher : CRC Press
ISBN 13 : 1000868222
Total Pages : 751 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis The Video Games Textbook by : Brian J. Wardyga

Download or read book The Video Games Textbook written by Brian J. Wardyga and published by CRC Press. This book was released on 2023-06-13 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

Introduction to Information Systems

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 111985993X
Total Pages : 595 pages
Book Rating : 4.1/5 (198 download)

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Book Synopsis Introduction to Information Systems by : R. Kelly Rainer

Download or read book Introduction to Information Systems written by R. Kelly Rainer and published by John Wiley & Sons. This book was released on 2022 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Information Systems, 9th Edition delivers an essential resource for undergraduate business majors seeking ways to harness information technology systems to succeed in their current or future jobs. The book assists readers in developing a foundational understanding of information systems and technology and apply it to common business problems. This International Adaptation covers applications of the latest technologies with the addition of new cases from Europe, Middle East, Africa, Australia, and Asia-Pacific countries. It focuses on global business environment for students to understand the norms of using technology while operating on online platforms for exploring new avenues in different geographical locations. The book includes real business scenarios of how latest technologies such as Big Data, Cloud Computing, Blockchain, and IoT are perceived and adopted across countries. New cases highlight key technology issues faced by organizations such as designing and implementing IT security policies, dealing with ethical dilemma of securing customer data, moving IT infrastructure to cloud, and identifying how AI can be used to improve the efficiency of business operations.

Gamer Army

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Author :
Publisher : Scholastic Inc.
ISBN 13 : 1338045318
Total Pages : 267 pages
Book Rating : 4.3/5 (38 download)

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Book Synopsis Gamer Army by : Trent Reedy

Download or read book Gamer Army written by Trent Reedy and published by Scholastic Inc.. This book was released on 2018-11-27 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.

Virtual, Augmented and Mixed Reality: Design and Development

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Author :
Publisher : Springer Nature
ISBN 13 : 3031059395
Total Pages : 537 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Virtual, Augmented and Mixed Reality: Design and Development by : Jessie Y. C. Chen

Download or read book Virtual, Augmented and Mixed Reality: Design and Development written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2022-06-16 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR.