Object-Oriented Programming for Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642791921
Total Pages : 285 pages
Book Rating : 4.6/5 (427 download)

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Book Synopsis Object-Oriented Programming for Graphics by : Chris Laffra

Download or read book Object-Oriented Programming for Graphics written by Chris Laffra and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering.

Object-Oriented Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 364284247X
Total Pages : 247 pages
Book Rating : 4.6/5 (428 download)

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Book Synopsis Object-Oriented Graphics by : Peter Wisskirchen

Download or read book Object-Oriented Graphics written by Peter Wisskirchen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: At present, object-oriented programming is emerging from the research labora tories and invading into the field of industrial applications. More and more products have been implemented with the aid of object-oriented programming techniques and tools, usually as extensions of traditional languages in hybrid development systems. Some of the better known examples are OSF-Motif, News, Objective-C on the NeXT computer, the C extension C++, and CLOS an object oriented extension of LISP. All of these developments incorporate interactive graphics. Effective object-oriented systems in combination with a graphics kernel does it mean that the field of computer graphics has now become merely an aspect of the object-oriented world? We do not think so. In spite of interesting individual developments, there are still no sound object-oriented graphics sys tems available. If it is desired to develop a complex graphics application embed ded in a window-oriented system then it is still necessary to work with elemen tary tools. What is to be displayed and interactively modified inside a window must be specified with a set of graphics primitives at a low level, or has to be written with a standardized graphics kernel system such as GKS or PHIGS, i. e. , by kernels specified and implemented in a non-object-oriented style. With the terms GKS and PHIGS we enter the world of international graphics standards. GKS and PHIGS constitute systems, not mere collections of graphics primitives.

Object-oriented graphics

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (257 download)

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Book Synopsis Object-oriented graphics by : E. Blake

Download or read book Object-oriented graphics written by E. Blake and published by . This book was released on 1989 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Object-Oriented Graphics Programming in C++

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Author :
Publisher : Academic Press
ISBN 13 : 1483268438
Total Pages : 510 pages
Book Rating : 4.4/5 (832 download)

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Book Synopsis Object-Oriented Graphics Programming in C++ by : Roger T. Stevens

Download or read book Object-Oriented Graphics Programming in C++ written by Roger T. Stevens and published by Academic Press. This book was released on 2014-05-10 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen. The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing of objects; how the ray tracing process works; how to put the program together and compile and run it; and animation. Computer programmers will find the book very useful.

Object Oriented Graphics

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Publisher :
ISBN 13 :
Total Pages : 15 pages
Book Rating : 4.:/5 (226 download)

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Book Synopsis Object Oriented Graphics by : Peter Wisskirchen

Download or read book Object Oriented Graphics written by Peter Wisskirchen and published by . This book was released on 1987 with total page 15 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Image Objects

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Author :
Publisher : MIT Press
ISBN 13 : 0262045036
Total Pages : 323 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Image Objects by : Jacob Gaboury

Download or read book Image Objects written by Jacob Gaboury and published by MIT Press. This book was released on 2021-08-03 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.

Advances in Object-Oriented Graphics I

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642763030
Total Pages : 220 pages
Book Rating : 4.6/5 (427 download)

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Book Synopsis Advances in Object-Oriented Graphics I by : Edwin H. Blake

Download or read book Advances in Object-Oriented Graphics I written by Edwin H. Blake and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-oriented systems have gained a great deal of popularity recently and their application to graphics has been very successful. This book documents a number of recent advances and indicates numerous areas of current research. The purpose of the book is: - to demonstrate the extraordinary practical utility of object-oriented methods in computer graphics (including user interfaces, image synthesis, CAD), - to examine outstanding research issues in the field of object-oriented graphics, and in particular to investi- gate extensions and shortcomings of the methodology when applied to computer graphics. Papers included in the book extend existing object-oriented graphical techniques, such as Smalltalk's "model view controller" or "constraints", introduce the use of complex and persistent objects in graphics, and give approaches to direct manipulation interfaces. The reader is presented with an in-depth treatment of a number of significant existing graphics systems, both for user interfaces and for image synthesis. There are theoretical surveys and chapters pointing to new directions in the broad field of computer graphics. Computer language scientists will find a useful critique of object-oriented language constructs and suggested ways to extend object-oriented theory.

Computer Graphics Using Object-Oriented Programming

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Author :
Publisher : Wiley
ISBN 13 : 9780471541998
Total Pages : 328 pages
Book Rating : 4.5/5 (419 download)

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Book Synopsis Computer Graphics Using Object-Oriented Programming by : Steve Cunningham

Download or read book Computer Graphics Using Object-Oriented Programming written by Steve Cunningham and published by Wiley. This book was released on 1992 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: The discussion provides a representative sample of how object-oriented design and programming techniques have been used to solve a variety of practical computer graphics problems. Based on underlying principles such as encapsulation, class inheritance, polymorphism and dynamic binding.

The Visualization Toolkit

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Author :
Publisher : Prentice Hall
ISBN 13 :
Total Pages : 688 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis The Visualization Toolkit by : Will Schroeder

Download or read book The Visualization Toolkit written by Will Schroeder and published by Prentice Hall. This book was released on 1998 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Java-built "Visualization Toolkit (VTK)" will enable readers to represent any set of data--medical, scientific, or financial--in 3D. Users will learn to build 3D Java applets with the VTK software on the CD-ROM. The book covers Web applications like VRML, Java, and Java3D.

Object-Oriented and Mixed Programming Paradigms

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Publisher : Springer Science & Business Media
ISBN 13 : 3642610625
Total Pages : 196 pages
Book Rating : 4.6/5 (426 download)

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Book Synopsis Object-Oriented and Mixed Programming Paradigms by : Peter Wisskirchen

Download or read book Object-Oriented and Mixed Programming Paradigms written by Peter Wisskirchen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: The area of computer graphics is characterized by rapid evolution. New techniques in hardware and software developments, e. g. , new rendering methods, have led to new ap plications and broader acceptance of graphics in fields such as scientific visualization, multi-media applications, computer aided design, and virtual reality systems. The evolving functionality and the growing complexity of graphics algorithms and sys tems make it more difficult for the application programmer to take full advantage of these systems. Conventional programming methods are no longer suited to manage the increasing complexity, so new programming paradigms and system architectures are re quired. One important step in this direction is the introduction and use of object-oriented methods. Intuition teils us that visible graphical entities are objects, and experience has indeed shown that object-oriented software techniques are quite useful for graphics. The expressiveness of object-oriented languages compared to pure procedurallanguages gives the graphics application programmer much better support when transforming his mental intentions into computer code. Moreover, object-oriented software development is a, weil founded technology, allowing software to be built from reusable and extensible compo nents. This book contains selected, reviewed and thoroughly revised vers ions of papers submit ted to and presented at the Fourth Eurographies Workshops on Object-Oriented Graphics, held on May 9-11, 1994 in Sintra, Portugal.

Introduction to C++ Programming and Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 0387689923
Total Pages : 383 pages
Book Rating : 4.3/5 (876 download)

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Book Synopsis Introduction to C++ Programming and Graphics by : Constantine Pozrikidis

Download or read book Introduction to C++ Programming and Graphics written by Constantine Pozrikidis and published by Springer Science & Business Media. This book was released on 2007-06-06 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a venue for rapidly learning the language of C++ by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, analyzes the construction of classes, and discusses graphics programming based on VOGLE and OpenGL. In short, the book is a basic, concise introduction to C++ programming for everyone from students to scientists and engineers seeking a quick grasp of key topics.

LISP-STAT

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Publisher : John Wiley & Sons
ISBN 13 : 0470317566
Total Pages : 418 pages
Book Rating : 4.4/5 (73 download)

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Book Synopsis LISP-STAT by : Luke Tierney

Download or read book LISP-STAT written by Luke Tierney and published by John Wiley & Sons. This book was released on 2009-09-25 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for the professional statistician or graduate statistics student, the primary objective of this book is to describe a system, based on the LISP language, for statistical computing and dynamic graphics to show how it can be used as an effective platform for a wide range of statistical computing tasks ranging from basic calculations to customizing dynamic graphs. In addition, it introduces object-oriented programming and graphics programming in a statistical context. The discussion of these ideas is based on the Lisp-Stat system; readers with access to such a system can reproduce the examples presented and use them as a basis for further experimentation and study.

An Introduction to Object-Oriented Programming in C++

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447133781
Total Pages : 1072 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis An Introduction to Object-Oriented Programming in C++ by : Graham M. Seed

Download or read book An Introduction to Object-Oriented Programming in C++ written by Graham M. Seed and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 1072 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why Another Book on c++ and why Programming and Graphics? Anyone who has browsed through the 'Computing' section of a bookshop (assuming it has one) will not need much convincing that there are a lot of C++ books out there. So why add yet another to the shelf! This book attempts to introduce you to the C++ language via computer graphics because the object-oriented programming features of C++ naturally lend themselves to graphics. Thus, this book is based around a central theme: computer graphics and the development of 'real' object-oriented tools for graphical modelling. This approach is adopted (as opposed to learning by small, unrelated, often hypothetical, examples) because I didn't want to introduce C++ as a collection oflanguage features. While introducing the syntax and features of C++, it is just as important to demonstrate simultaneously the reason for such features and when to apply them - in otherwords,language and design are given equal priority. Also, a key objective in writing this book is to present you with a comprehensive introductory text on programming in the C++ language.

Advances in Object-oriented Graphics I

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Author :
Publisher :
ISBN 13 : 9780387534800
Total Pages : 218 pages
Book Rating : 4.5/5 (348 download)

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Book Synopsis Advances in Object-oriented Graphics I by : Edwin H. Blake

Download or read book Advances in Object-oriented Graphics I written by Edwin H. Blake and published by . This book was released on 1991 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Object-Oriented Graphics Programming in C++

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Author :
Publisher : Academic Press
ISBN 13 : 9780127848327
Total Pages : pages
Book Rating : 4.8/5 (483 download)

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Book Synopsis Object-Oriented Graphics Programming in C++ by : Stevens

Download or read book Object-Oriented Graphics Programming in C++ written by Stevens and published by Academic Press. This book was released on 1995-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Geometric Algebra for Computer Science

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Publisher : Elsevier
ISBN 13 : 0080553109
Total Pages : 664 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Geometric Algebra for Computer Science by : Leo Dorst

Download or read book Geometric Algebra for Computer Science written by Leo Dorst and published by Elsevier. This book was released on 2010-07-26 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written by leaders in the field providing essential information on this new technique for 3D graphics * This full colour book includes a website with GAViewer, a program to experiment with GA

Object-Oriented Design And Patterns

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 9788126519712
Total Pages : 468 pages
Book Rating : 4.5/5 (197 download)

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Book Synopsis Object-Oriented Design And Patterns by : Cay Horstmann

Download or read book Object-Oriented Design And Patterns written by Cay Horstmann and published by John Wiley & Sons. This book was released on 2009-08 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cay Horstmann offers readers an effective means for mastering computing concepts and developing strong design skills. This book introduces object-oriented fundamentals critical to designing software and shows how to implement design techniques. The author's clear, hands-on presentation and outstanding writing style help readers to better understand the material.· A Crash Course in Java· The Object-Oriented Design Process· Guidelines for Class Design· Interface Types and Polymorphism· Patterns and GUI Programming· Inheritance and Abstract Classes· The Java Object Model· Frameworks· Multithreading· More Design Patterns