Playing with Power: Nintendo NES Classics

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Author :
Publisher : Prima Games
ISBN 13 : 9780744017779
Total Pages : 0 pages
Book Rating : 4.0/5 (177 download)

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Book Synopsis Playing with Power: Nintendo NES Classics by : Garitt Rocha

Download or read book Playing with Power: Nintendo NES Classics written by Garitt Rocha and published by Prima Games. This book was released on 2016-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fascinating retrospective on 17 NES classics including complete walkthroughs-- including Super Mario Bros. 3, Donkey Kong, and The Legend of Zelda!. A journey through three eras of NES history. Commentary and history from Nintendo visionaries who pioneered this era of gaming. An inside look at the system and game paks. Priceless excerpts from Nintendo Power magazine back issues! Plus maps, character art, and extras!

Super Power, Spoony Bards, and Silverware

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Author :
Publisher : MIT Press
ISBN 13 : 0262341506
Total Pages : 238 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Super Power, Spoony Bards, and Silverware by : Dominic Arsenault

Download or read book Super Power, Spoony Bards, and Silverware written by Dominic Arsenault and published by MIT Press. This book was released on 2017-09-01 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: A critical look at how the Super Nintendo Entertainment System—and a resistance to innovation—took Nintendo from industry leadership to the margins of videogaming. This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo’s market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the “ReNESsance”) with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo’s conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony’s PlayStation. Extending the notion of “platform” to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo’s Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform’s architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.

Playing with Super Power

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Author :
Publisher : Prima Games
ISBN 13 : 9780744018707
Total Pages : 0 pages
Book Rating : 4.0/5 (187 download)

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Book Synopsis Playing with Super Power by : Sebastian Haley

Download or read book Playing with Super Power written by Sebastian Haley and published by Prima Games. This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Console: A nostalgic celebration and exploration of the Super Nintendo Entertainment System in all its 16-bit glory. The Games: Discover everything you've always wanted to know about some of the most beloved SNES games, including the previously unreleased Star Fox 2! The History: Learn about the SNES development and the visionaries behind this groundbreaking console. The Legacy: An in-depth look at how the SNES has left its mark on the gaming industry, and how its legacy continues. The Memories: Featuring a plethora of fan art, music, and more, this book is a love letter to playing with Super Power! Speedrunning Tips: Some of the best speedrunners around share their tips and strategies for getting the best times in these beloved classic games. Exclusive Foreword: Written by Reggie Fils-Aim�, President and COO of Nintendo of America. Collectible hardback version with slipcase.

Super Mario Adventures

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Author :
Publisher : VIZ Media LLC
ISBN 13 : 9781421588643
Total Pages : 0 pages
Book Rating : 4.5/5 (886 download)

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Book Synopsis Super Mario Adventures by : Kentaro Takekuma

Download or read book Super Mario Adventures written by Kentaro Takekuma and published by VIZ Media LLC. This book was released on 2016-10-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the pages of Nintendo Power magazine, a full-color graphic novel inspired by the classic Super Mario Bros. video game franchise! Super Mario Adventures, inspired by the bestselling Super Mario video game franchise, is a collection of comics that originally ran in Nintendo Power magazine in 1992-93. The peril-plagued Princess Toadstool is kidnapped by the diabolical deadbeat Bowser but super plumbers Mario and Luigi hatch a plan with their new friend Yoshi to rescue her. Are the Super Mario Bros’ plans a pipe dream? Can they stop the Koopa King before he forces the Princess to be his bride?! Long out of print, this stunning, full-color graphic novel is now available once again!

Official Nintendo Power Pokemon Ruby and Sapphire Player's Guide

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Author :
Publisher : Nintendo of America
ISBN 13 : 9781930206311
Total Pages : 180 pages
Book Rating : 4.2/5 (63 download)

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Book Synopsis Official Nintendo Power Pokemon Ruby and Sapphire Player's Guide by : Nintendo of America, Incorporated

Download or read book Official Nintendo Power Pokemon Ruby and Sapphire Player's Guide written by Nintendo of America, Incorporated and published by Nintendo of America. This book was released on 2004-03 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Black Lizard Big Book of Black Mask Stories

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Author :
Publisher : Vintage Crime/Black Lizard
ISBN 13 : 0307808254
Total Pages : 1138 pages
Book Rating : 4.3/5 (78 download)

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Book Synopsis The Black Lizard Big Book of Black Mask Stories by : Otto Penzler

Download or read book The Black Lizard Big Book of Black Mask Stories written by Otto Penzler and published by Vintage Crime/Black Lizard. This book was released on 2012-05-09 with total page 1138 pages. Available in PDF, EPUB and Kindle. Book excerpt: An unstoppable anthology of crime stories culled from Black Mask magazine the legendary publication that turned a pulp phenomenon into literary mainstream. Black Mask was the apotheosis of noir. It was the magazine where the first hardboiled detective story, which was written by Carroll John Daly appeared. It was the slum in which such American literary titans like Dashiell Hammett and Raymond Chandler got their start, and it was the home of stories with titles like “Murder Is Bad Luck,” “Ten Carets of Lead,” and “Drop Dead Twice.” Collected here is best of the best, the hardest of the hardboiled, and the darkest of the dark of America’s finest crime fiction. This masterpiece collection represents a high watermark of America’s underbelly. Crime writing gets no better than this. Featuring • Deadly Diamonds • Dancing Rats • A Prize Fighter Fighting for His Life • A Parrot that Wouldn’t Talk Including • Dashiell Hammett’s The Maltese Falcon as it was originally published • Lester Dent's Luck in print for the first time

Nintendo Power

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Publisher :
ISBN 13 :
Total Pages : 310 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Nintendo Power by :

Download or read book Nintendo Power written by and published by . This book was released on 2009 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Official Nintendo Power Perfect Dark Player's Guide

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Publisher :
ISBN 13 : 9781930206021
Total Pages : 196 pages
Book Rating : 4.2/5 (6 download)

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Book Synopsis Official Nintendo Power Perfect Dark Player's Guide by : Jason Leung

Download or read book Official Nintendo Power Perfect Dark Player's Guide written by Jason Leung and published by . This book was released on 2000-05 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mario Kart

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Publisher :
ISBN 13 : 9781930206427
Total Pages : 110 pages
Book Rating : 4.2/5 (64 download)

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Book Synopsis Mario Kart by : Nintendo of America

Download or read book Mario Kart written by Nintendo of America and published by . This book was released on 2004-03 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Blaster Master

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Publisher :
ISBN 13 : 9780590764810
Total Pages : 119 pages
Book Rating : 4.7/5 (648 download)

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Book Synopsis Blaster Master by : F. X. Nine

Download or read book Blaster Master written by F. X. Nine and published by . This book was released on 1991-12-01 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Nintendo Power Advance

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Publisher :
ISBN 13 : 9781930206212
Total Pages : 132 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Nintendo Power Advance by : Nintendo of America, Incorporated

Download or read book Nintendo Power Advance written by Nintendo of America, Incorporated and published by . This book was released on 2002-03 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mario Titles

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Author :
Publisher : PediaPress
ISBN 13 :
Total Pages : 489 pages
Book Rating : 4./5 ( download)

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Book Synopsis Mario Titles by :

Download or read book Mario Titles written by and published by PediaPress. This book was released on with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Video Games Textbook

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Author :
Publisher : CRC Press
ISBN 13 : 1000868222
Total Pages : 751 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis The Video Games Textbook by : Brian J. Wardyga

Download or read book The Video Games Textbook written by Brian J. Wardyga and published by CRC Press. This book was released on 2023-06-13 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

Who Are You?

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Author :
Publisher : MIT Press
ISBN 13 : 0262360462
Total Pages : 282 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Who Are You? by : Alex Custodio

Download or read book Who Are You? written by Alex Custodio and published by MIT Press. This book was released on 2020-10-13 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Boy Advance platform as computational system and cultural artifact, from its 2001 release through hacks, mods, emulations, homebrew afterlives. In 2002, Nintendo of America launched an international marketing campaign for the Game Boy Advance that revolved around the slogan "Who Are You?"--asking potential buyers which Nintendo character, game, or even device they identified with and attempting to sell a new product by exploiting players' nostalgic connections to earlier ones. Today, nearly two decades after its release, and despite the development of newer and more powerful systems, Nintendo's Game Boy Advance lives on, through a community that continues to hack, modify, emulate, make, break, remake, redesign, trade, use, love, and play with the platform. In this book Alex Custodio traces the network of hardware and software afterlives of the Game Boy Advance platform.

Building SimCity

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Publisher : MIT Press
ISBN 13 : 0262547481
Total Pages : 488 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Building SimCity by : Chaim Gingold

Download or read book Building SimCity written by Chaim Gingold and published by MIT Press. This book was released on 2024-06-04 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing. Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever made: SimCity. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, appropriating ideas from traditions in which computers are used as tools for modeling and thinking about the world as a complex system. As such, SimCity is a microcosm of the histories and cultures of computer simulation that engages with questions, themes, and representational techniques that reach back to the earliest computer simulations. Gingold uses SimCity to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and wide—from the dawn of programmable computers to miniature cities made of construction paper and role-play. An unprecedented history of Maxis, the company founded to bring SimCity to market, the book reveals Maxis’s complex relations with venture capitalists, Nintendo, and the Santa Fe Institute, which shaped the evolution of Will Wright’s career; Maxis’s failure to back The Sims to completion; and the company’s sale to Electronic Arts. A lavishly visual book, Building SimCity boasts a treasure trove of visual matter to help bring its wide-ranging subjects to life, including painstakingly crafted diagrams that explain SimCity’s operation, the Kodachrome photographs taken by Charles Eames of schoolchildren making model cities, and Nintendo’s manga-style “Dr. Wright” character design, just to name a few.

Game Preview

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Author :
Publisher : Nicolae Sfetcu
ISBN 13 :
Total Pages : 825 pages
Book Rating : 4./5 ( download)

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Book Synopsis Game Preview by : Nicolae Sfetcu

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Mainstreaming and Game Journalism

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Author :
Publisher : MIT Press
ISBN 13 : 0262375516
Total Pages : 219 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Mainstreaming and Game Journalism by : David B. Nieborg

Download or read book Mainstreaming and Game Journalism written by David B. Nieborg and published by MIT Press. This book was released on 2023-09-26 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility. Mainstreaming and Game Journalism addresses both the history and current practice of game journalism, along with the roles writers and industry play in conveying that the medium is a “mainstream” form of entertainment. Through interviews with reporters, David B. Nieborg and Maxwell Foxman retrace how the game industry and journalists started a subcultural spiral in the 1980s that continues to this day. Digital play became increasingly exclusionary by appealing to niche audiences, relying on hardcore fans and favoring the male gamer stereotype. At the same time, this culture pushed journalists to the margins, leaving them toiling to find freelance gigs and deeply ambivalent about their profession. Mainstreaming and Game Journalism also examines the bumpy process of what we think of as “mainstreaming.” The authors argue that it encompasses three overlapping factors. First, for games to become mainstream, they need to become more ubiquitous through broader media coverage. Second, an increase in ludic literacy, or how-to play games, determines whether that greater visibility translates into accessibility. Third, the mainstreaming of games must gain cultural legitimacy. The fact that games are more visible does little if only a few people take them seriously or deem them worthy of attention. Ultimately, Mainstreaming and Game Journalism provocatively questions whether games ever will—or even should—gain widespread cultural acceptance.