New Traditional Games for Learning

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Author :
Publisher : Routledge
ISBN 13 : 113507237X
Total Pages : 234 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis New Traditional Games for Learning by : Alex Moseley

Download or read book New Traditional Games for Learning written by Alex Moseley and published by Routledge. This book was released on 2013-09-05 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups have used low-cost, traditional approaches to games in learning effectively – involving simple card, board or indoor/outdoor activity games. New Traditional Games for Learning brings together examples of this approach, which span continents (UK, western and eastern Europe, the US, and Australia), sectors (education, training, and business) and learner styles or ages (primary through to adult and work-based learning or training). Together, the chapters provide a wealth of evidence-based ideas for the teacher, tutor, or trainer interested in using games for learning, but turned off by visible high-end examples. An editors’ introduction pulls the collection together, identifying shared themes and drawing on the editors’ own research in the use of games for learning. The book concludes with a chapter by a professional board game designer, incorporating themes prevalent in the preceding chapters and reflecting on game design, development and marketing in the commercial sector, providing valuable practical advice for those who want to take their own creations further.

New Ways in Teaching with Games

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Author :
Publisher :
ISBN 13 : 9781945351747
Total Pages : 254 pages
Book Rating : 4.3/5 (517 download)

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Book Synopsis New Ways in Teaching with Games by : Ulugbek Nurmukhamedov

Download or read book New Ways in Teaching with Games written by Ulugbek Nurmukhamedov and published by . This book was released on 2020-02-21 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: For young learners to adults, New Ways in Teaching with Games offers over 90 fresh activities ? each with video instruction ? that involve play and games that will enrich your EFL and ESL classrooms. This innovative volumeIntroduces traditional, online, and commercial games and explainshow they can be used to practice language; Illustrates games that can reinforce language across the four skill areas, and encourage both culturally and pragmaticallyappropriate language productions; and Enriches language classrooms with a variety of innovative, leaner-friendly games that are seamlessly tied to language practice. Using gamification for your ESL classroom turns repetitive exercises into meaningful and fun activities! The activities are broken down by topic including: Traditional Pencil and Paper Games; Dice Games; Board Games; Card Games; Technology-Mediated Games: Online, Apps, and More; Miscellaneous Games. Video instructions included for each activity!

Children's Traditional Games

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Author :
Publisher : Greenwood
ISBN 13 :
Total Pages : 256 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Children's Traditional Games by : Judy Sierra

Download or read book Children's Traditional Games written by Judy Sierra and published by Greenwood. This book was released on 1995-11-03 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: How they were played, who by, the rules etc.

Handbook of Research on Using Motor Games in Teaching and Learning Strategy

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Author :
Publisher : IGI Global
ISBN 13 : 1799896226
Total Pages : 511 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Using Motor Games in Teaching and Learning Strategy by : Gil-Madrona, Pedro

Download or read book Handbook of Research on Using Motor Games in Teaching and Learning Strategy written by Gil-Madrona, Pedro and published by IGI Global. This book was released on 2022-05-06 with total page 511 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motor games are incredibly useful in enhancing education and developing critical skills; they can entertain, produce pleasant emotions, improve moods, and increase the level of relationships. Motor games allow social, emotional, and cognitive development as well as the acquisition of motor skills such as knowledge and mastery of body, postural control and adjustment, and improvement of coordination. However, it is essential to select the appropriate game for each context to achieve the desired learning in all students. Further research on the opportunities, challenges, and future directions of motor games in education is necessary to successfully implement them. The Handbook of Research on Using Motor Games in Teaching and Learning Strategy presents significant advances in motor game education and collects research evidence that uncovers the certainties and testifies to the educational power of motor games in various situations and specific contexts that promote the learning of participants. Covering topics such as emotional physical education and educational mediation, this major reference work is ideal for researchers, academicians, educators, practitioners, and students.

Digital Games and Learning

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Author :
Publisher : Routledge
ISBN 13 : 1136216448
Total Pages : 231 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis Digital Games and Learning by : Nicola Whitton

Download or read book Digital Games and Learning written by Nicola Whitton and published by Routledge. This book was released on 2014-03-26 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.

Using Games to Enhance Learning and Teaching

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Author :
Publisher : Routledge
ISBN 13 : 0415897726
Total Pages : 234 pages
Book Rating : 4.4/5 (158 download)

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Book Synopsis Using Games to Enhance Learning and Teaching by : Nicola Whitton

Download or read book Using Games to Enhance Learning and Teaching written by Nicola Whitton and published by Routledge. This book was released on 2012 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity.

The Value of Games

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 147584641X
Total Pages : 177 pages
Book Rating : 4.4/5 (758 download)

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Book Synopsis The Value of Games by : Kaye Bennett Dotson

Download or read book The Value of Games written by Kaye Bennett Dotson and published by Rowman & Littlefield. This book was released on 2020-09-01 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work brings together a collection of games that have been a part of childhood through the ages, games that continue to be played in various forms around the world. Many anthologies of folktales, music, and other forms of art have been collected for readers, but there are not many works on the subject of traditional childhood games and their role in the important “work” of childhood, which is in fact play. This book helps to meet a growing interest among educators and parents to encourage natural play and creativity in a world that is increasingly digital. Directions, descriptions, illustrations, of traditional childhood games, supported by educational theory are included. The material covered will not only help parents and educators to support children in play, but will also provide an anthology for consultation by those who see the need to preserve traditional play long associated with childhood.

Solution Focused Practice Around the World

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Publisher : Routledge
ISBN 13 : 0429649126
Total Pages : 198 pages
Book Rating : 4.4/5 (296 download)

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Book Synopsis Solution Focused Practice Around the World by : Kirsten Dierolf

Download or read book Solution Focused Practice Around the World written by Kirsten Dierolf and published by Routledge. This book was released on 2020-05-10 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Solution Focused Practice Around the World provides an exploration of the diverse uses of SF and offers fascinating insights into how the Solution Focused approach is currently used in many applications around the globe. Bringing together prominent authors, practitioners and trainers, the collection is divided into five sections: theory; therapeutic applications; working with children and adolescents; coaching and working with organisations. Originating from the first international conference on Solution Focused practice spanning all applications of the approach, the chapters provide a grounding in the theory and practice, and an exploration of the breadth and depth of Solution Focused therapy. All practitioners of the Solution Focused approach globally as well as those working in the wider fields of therapy, social work, education, coaching and human resources will benefit from this text and the applicability of the inherent theories to their area of expertise.

Neo-Simulation and Gaming Toward Active Learning

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Author :
Publisher : Springer Nature
ISBN 13 : 9811380392
Total Pages : 557 pages
Book Rating : 4.8/5 (113 download)

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Book Synopsis Neo-Simulation and Gaming Toward Active Learning by : Ryoju Hamada

Download or read book Neo-Simulation and Gaming Toward Active Learning written by Ryoju Hamada and published by Springer Nature. This book was released on 2019-10-08 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association’s annual conference in Thailand 9–13 July 2018. The importance of changing teachers’ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.

100 Fun & Easy Learning Games for Kids

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Author :
Publisher : Page Street Publishing
ISBN 13 : 1624141978
Total Pages : 208 pages
Book Rating : 4.6/5 (241 download)

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Book Synopsis 100 Fun & Easy Learning Games for Kids by : Amanda Boyarshinov

Download or read book 100 Fun & Easy Learning Games for Kids written by Amanda Boyarshinov and published by Page Street Publishing. This book was released on 2016-05-24 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn While You Play With These Fun, Creative Activities & Games From two experienced educators and moms, 100 Fun & Easy Learning Games for Kids prepares your children to thrive in school and life the fun way by using guided play at home to teach important learning topics—reading, writing, math, science, art, music and global studies. Turn off the TV and beat boredom blues with these clever activities that are quick and easy to set up with common household materials. The huge variety of activities means you can choose from high-energy group games full of laughter and delight, or quiet activities that kids can complete on their own. All activities highlight the skill they teach, and some are marked with a symbol whether they are good for on-the-go learning or if they incorporate movement for kids to get their wiggles out. In Zip-Line Letters, children learn letter sounds as the letters zoom across the room. In Parachute Subtraction, place foam balls in a parachute, then kids shake the parachute and practice subtraction as they count how many balls fall off. Kids will have so much fun, they won’t even realize they’re gaining important skills! The activities are easy to adapt for all ages and skill levels. 100 Fun & Easy Learning Games for Kids is the solution for parents—as well as teachers, caregivers or relatives—to help kids realize how fun learning can be and develop what they’ll need to do well wherever life takes them.

Research Anthology on Game Design, Development, Usage, and Social Impact

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Author :
Publisher : IGI Global
ISBN 13 : 1668475901
Total Pages : 2034 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Research Anthology on Game Design, Development, Usage, and Social Impact by : Management Association, Information Resources

Download or read book Research Anthology on Game Design, Development, Usage, and Social Impact written by Management Association, Information Resources and published by IGI Global. This book was released on 2022-10-07 with total page 2034 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Game-based Learning Across the Disciplines

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Publisher : Springer Nature
ISBN 13 : 3030751422
Total Pages : 427 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Game-based Learning Across the Disciplines by : Carmela Aprea

Download or read book Game-based Learning Across the Disciplines written by Carmela Aprea and published by Springer Nature. This book was released on 2021-08-02 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.

Conceptualizing and Innovating Education and Work with Networked Learning

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Author :
Publisher : Springer Nature
ISBN 13 : 3030852415
Total Pages : 274 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Conceptualizing and Innovating Education and Work with Networked Learning by : Nina Bonderup Dohn

Download or read book Conceptualizing and Innovating Education and Work with Networked Learning written by Nina Bonderup Dohn and published by Springer Nature. This book was released on 2021-12-14 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: The chapters in this book build upon selected research papers from the 12th International Networked Learning Conference 2020, hosted by University of Southern Denmark, Kolding. The selected chapters were chosen as cutting-edge research on networked learning which reflected focal discussion points during the conference such as: new demands on teachers in online and hybrid learning environments; organization of professional learning to meet and reflect on these demands; support of educators and students’ digital literacy; the interaction of human and technological agents in networked learning; and the development of new of networked learning designs to critically and creatively make use of technological possibilities. The book is organized into three main sections: 1) Professional learning, 2) Learning networks’ development and use of digital resources, and 3) Innovating Networked Learning. Preceding the three main sections is a first chapter, which presents a discourse analysis of how the term “networked learning” has been used in the papers at previous Networked Learning Conferences. The concluding chapter draws out perspectives from the chapters and point to emerging issues within the field of networked learning.

The Art of Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 1351803646
Total Pages : 610 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2019-07-31 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

Using Games to Enhance Learning and Teaching

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Author :
Publisher : Routledge
ISBN 13 : 1136341315
Total Pages : 232 pages
Book Rating : 4.1/5 (363 download)

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Book Synopsis Using Games to Enhance Learning and Teaching by : Nicola Whitton

Download or read book Using Games to Enhance Learning and Teaching written by Nicola Whitton and published by Routledge. This book was released on 2012-05-23 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

Blended Learning. New Challenges and Innovative Practices

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Author :
Publisher : Springer
ISBN 13 : 3319593609
Total Pages : 490 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Blended Learning. New Challenges and Innovative Practices by : Simon K.S. Cheung

Download or read book Blended Learning. New Challenges and Innovative Practices written by Simon K.S. Cheung and published by Springer. This book was released on 2017-05-25 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Conference on Blended Learning, ICBL 2017, held in Hong Kong, China, in June 2017. The 42 papers presented were carefully reviewed and selected from 100 submissions. The papers are organized in topical sections named: Keynotes; Experiences in Blended Learning; Strategies in Blended Learning; Assessment for Blended Learning; Computer-Support Collaborative Learning; Improved Flexibility of Learning Processes; Open Educational Resources; Pedagogical and Psychological Issues.

Parlour Games for Modern Families

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Author :
Publisher : Penguin UK
ISBN 13 : 0141963026
Total Pages : 288 pages
Book Rating : 4.1/5 (419 download)

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Book Synopsis Parlour Games for Modern Families by : Myfanwy Jones

Download or read book Parlour Games for Modern Families written by Myfanwy Jones and published by Penguin UK. This book was released on 2010-11-04 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Remember when you played cards or knucklebones or noughts and crosses? Or what about charades, murder in the dark, I spy or hide and seek? Or made chatterboxes, those devices made from a square of paper that you flipped open between thumbs and forefingers with wishes and dreams under the flaps.This book has the lot. It may even ween you off the telly. Remember blind man's buff? What about conversations, in which players discuss a topic by starting each sentence with a consecutive letter of the alphabet? Great family fun ' Sun Herald Written by two young mums, Parlour Games for Modern Families sets out to revive the tradition of indoor family games.This book is bursting with games of logic and memory, wordplay, card games, role-play, and rough and tumble. No game requires any equipment beyond a pack of cards, a dictionary, dice, paper, and pen. Games are organised thematically and referenced for age-appropriateness. All are set out with clear rules and instructions. There are games that will challenge and stimulate you, and games that will have you in fits; games that can last all night, and games to fill that empty half-hour before tea; games for adults and older children, and games to keep all the kids at a four-year-old's birthday party happy. Every family and every home needs a copy.