Networking Games

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Publisher : Academic Press
ISBN 13 : 0128165529
Total Pages : 322 pages
Book Rating : 4.1/5 (281 download)

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Book Synopsis Networking Games by : Vladimir Mazalov

Download or read book Networking Games written by Vladimir Mazalov and published by Academic Press. This book was released on 2019-01-08 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Networking Games: Network Forming Games and Games on Networks applies game theory methods to network analyses. Its concentration on rigorous mathematical techniques distinguishes it from other books on game theory. Developed by a mathematician and game theorist with extensive contributions to applied mathematics, game and probability theory, and written for graduate students and professionals, the book's illuminations on network games can be applied to problems in economics (in industrial organization, regulation and competition policy, for instance) and operations research. Reviews new directions in networking games, including paradoxes and puzzles designed to inspire competing answers and further investigation Addresses the need of theorists and those applying advanced game theory to problems in various disciplines Evaluates a wide spectrum of game-theoretical models, including routing, distribution of information resources, task management in the organization of computing, social networks, competition and cooperation in transport networks, tasks of pricing, and allocation of resources in the transport services market

Networking Games

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Author :
Publisher : eBookIt.com
ISBN 13 : 098715981X
Total Pages : 78 pages
Book Rating : 4.9/5 (871 download)

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Book Synopsis Networking Games by : Lucille Orr

Download or read book Networking Games written by Lucille Orr and published by eBookIt.com. This book was released on 2011-06 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lucille Orr has owned more than a dozen successful enterprises. She educates, inspires and assists others to open their own businesses through her business networks, motivational books, seminars and radio programs. John Rich has travelled extensively, owned businesses and teaches networking, sales and customer service techniques. Together they share their combined business expertise, knowledge and networking experiences in this valuable book. 'Networking Games' is written for those who appreciate the value of networking for the creation of long-term business relationships and the generation of wealth and opportunity. Lucille and John were fortunate to network with 17,000 global business visitors while attending events at 'Business Club Australia' - a world first, networking event, established by Austrade and held during the Sydney Olympic Games. If you are expanding a business globally or wanting to do business with Australians join a Business Club Australia' as it continues to operate in the virtual world servicing its global members online.

Networking and Online Games

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Publisher : John Wiley & Sons
ISBN 13 : 0470030461
Total Pages : 232 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Networking and Online Games by : Grenville Armitage

Download or read book Networking and Online Games written by Grenville Armitage and published by John Wiley & Sons. This book was released on 2006-08-04 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

Algorithms and Networking for Computer Games

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119259827
Total Pages : 415 pages
Book Rating : 4.1/5 (192 download)

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Book Synopsis Algorithms and Networking for Computer Games by : Jouni Smed

Download or read book Algorithms and Networking for Computer Games written by Jouni Smed and published by John Wiley & Sons. This book was released on 2017-06-06 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Network Games

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Author :
Publisher : Springer Nature
ISBN 13 : 3031792483
Total Pages : 143 pages
Book Rating : 4.0/5 (317 download)

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Book Synopsis Network Games by : Asu Ozdaglar

Download or read book Network Games written by Asu Ozdaglar and published by Springer Nature. This book was released on 2022-05-31 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditional network optimization focuses on a single control objective in a network populated by obedient users and limited dispersion of information. However, most of today's networks are large-scale with lack of access to centralized information, consist of users with diverse requirements, and are subject to dynamic changes. These factors naturally motivate a new distributed control paradigm, where the network infrastructure is kept simple and the network control functions are delegated to individual agents which make their decisions independently ("selfishly"). The interaction of multiple independent decision-makers necessitates the use of game theory, including economic notions related to markets and incentives. This monograph studies game theoretic models of resource allocation among selfish agents in networks. The first part of the monograph introduces fundamental game theoretic topics. Emphasis is given to the analysis of dynamics in game theoretic situations, which is crucial for design and control of networked systems. The second part of the monograph applies the game theoretic tools for the analysis of resource allocation in communication networks. We set up a general model of routing in wireline networks, emphasizing the congestion problems caused by delay and packet loss. In particular, we develop a systematic approach to characterizing the inefficiencies of network equilibria, and highlight the effect of autonomous service providers on network performance. We then turn to examining distributed power control in wireless networks. We show that the resulting Nash equilibria can be efficient if the degree of freedom given to end-users is properly designed. Table of Contents: Static Games and Solution Concepts / Game Theory Dynamics / Wireline Network Games / Wireless Network Games / Future Perspectives

Computer Games and Technical Communication

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Author :
Publisher : Routledge
ISBN 13 : 1317162617
Total Pages : 335 pages
Book Rating : 4.3/5 (171 download)

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Book Synopsis Computer Games and Technical Communication by : Jennifer deWinter

Download or read book Computer Games and Technical Communication written by Jennifer deWinter and published by Routledge. This book was released on 2016-05-23 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

Reciprocity, Evolution, and Decision Games in Network and Data Science

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Author :
Publisher : Cambridge University Press
ISBN 13 : 1108494749
Total Pages : 475 pages
Book Rating : 4.1/5 (84 download)

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Book Synopsis Reciprocity, Evolution, and Decision Games in Network and Data Science by : Yan Chen

Download or read book Reciprocity, Evolution, and Decision Games in Network and Data Science written by Yan Chen and published by Cambridge University Press. This book was released on 2021-07-22 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique treatment of evolutionary games, indirect reciprocity, sequential decision making, and application to wireless and social networks.

Network Games, Control, and Optimization

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Author :
Publisher : Birkhäuser
ISBN 13 : 3319510347
Total Pages : 237 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Network Games, Control, and Optimization by : Samson Lasaulce

Download or read book Network Games, Control, and Optimization written by Samson Lasaulce and published by Birkhäuser. This book was released on 2017-02-16 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: This contributed volume offers a collection of papers presented at the 2016 Network Games, Control, and Optimization conference (NETGCOOP), held at the University of Avignon in France, November 23-25, 2016. These papers highlight the increasing importance of network control and optimization in many networking application domains, such as mobile and fixed access networks, computer networks, social networks, transportation networks, and, more recently, electricity grids and biological networks. Covering a wide variety of both theoretical and applied topics in the areas listed above, the authors explore several conceptual and algorithmic tools that are needed for efficient and robust control operation, performance optimization, and better understanding the relationships between entities that may be acting cooperatively or selfishly in uncertain and possibly adversarial environments. As such, this volume will be of interest to applied mathematicians, computer scientists, engineers, and researchers in other related fields.

Game Theoretic Problems in Network Economics and Mechanism Design Solutions

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1848009380
Total Pages : 274 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Game Theoretic Problems in Network Economics and Mechanism Design Solutions by : Y. Narahari

Download or read book Game Theoretic Problems in Network Economics and Mechanism Design Solutions written by Y. Narahari and published by Springer Science & Business Media. This book was released on 2009-04-03 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: This monograph focuses on exploring game theoretic modeling and mechanism design for problem solving in Internet and network economics. For the first time, the main theoretical issues and applications of mechanism design are bound together in a single text.

Network Games, Control, and Optimization

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Author :
Publisher : Springer
ISBN 13 : 3030108805
Total Pages : 287 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Network Games, Control, and Optimization by : Jean Walrand

Download or read book Network Games, Control, and Optimization written by Jean Walrand and published by Springer. This book was released on 2019-02-07 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This contributed volume offers a collection of papers presented at the 2018 Network Games, Control, and Optimization conference (NETGCOOP), held at the New York University Tandon School of Engineering in New York City, November 14-16, 2018. These papers highlight the increasing importance of network control and optimization in many networking application domains, such as mobile and fixed access networks, computer networks, social networks, transportation networks, and, more recently, electricity grids and biological networks. Covering a wide variety of both theoretical and applied topics in the areas listed above, the authors explore several conceptual and algorithmic tools that are needed for efficient and robust control operation, performance optimization, and better understanding the relationships between entities that may be acting cooperatively or selfishly in uncertain and possibly adversarial environments. As such, this volume will be of interest to applied mathematicians, computer scientists, engineers, and researchers in other related fields.

Algorithms and Networking for Computer Games

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119259835
Total Pages : 497 pages
Book Rating : 4.1/5 (192 download)

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Book Synopsis Algorithms and Networking for Computer Games by : Jouni Smed

Download or read book Algorithms and Networking for Computer Games written by Jouni Smed and published by John Wiley & Sons. This book was released on 2017-06-16 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Dynamic Games for Network Security

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Author :
Publisher : Springer
ISBN 13 : 3319758713
Total Pages : 82 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Dynamic Games for Network Security by : Xiaofan He

Download or read book Dynamic Games for Network Security written by Xiaofan He and published by Springer. This book was released on 2018-02-28 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this SpringerBrief is to collect and systematically present the state-of-the-art in this research field and the underlying game-theoretic and learning tools to the broader audience with general network security and engineering backgrounds. Particularly, the exposition of this book begins with a brief introduction of relevant background knowledge in Chapter 1, followed by a review of existing applications of SG in addressing various dynamic network security problems in Chapter 2. A detailed treatment of dynamic security games with information asymmetry is given in Chapters 3–5. Specifically, dynamic security games with extra information that concerns security competitions, where the defender has an informational advantage over the adversary are discussed in Chapter 3. The complementary scenarios where the defender lacks information about the adversary is examined in Chapter 4 through the lens of incomplete information SG. Chapter 5 is devoted to the exploration of how to proactively create information asymmetry for the defender’s benefit. The primary audience for this brief includes network engineers interested in security decision-making in dynamic network security problems. Researchers interested in the state-of-the-art research on stochastic game theory and its applications in network security will be interested in this SpringerBrief as well. Also graduate and undergraduate students interested in obtaining comprehensive information on stochastic game theory and applying it to address relevant research problems can use this SpringerBrief as a study guide. Lastly, concluding remarks and our perspective for future works are presented in Chapter 6.

Multiplayer Game Programming

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0134034341
Total Pages : 721 pages
Book Rating : 4.1/5 (34 download)

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Book Synopsis Multiplayer Game Programming by : Josh Glazer

Download or read book Multiplayer Game Programming written by Josh Glazer and published by Addison-Wesley Professional. This book was released on 2015-11-20 with total page 721 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.

Foundations of Network Optimization and Games

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Author :
Publisher : Springer
ISBN 13 : 1489975942
Total Pages : 512 pages
Book Rating : 4.4/5 (899 download)

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Book Synopsis Foundations of Network Optimization and Games by : Terry L. Friesz

Download or read book Foundations of Network Optimization and Games written by Terry L. Friesz and published by Springer. This book was released on 2015-09-30 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a book about infrastructure networks that are intrinsically nonlinear. The networks considered range from vehicular networks to electric power networks to data networks. The main point of view taken is that of mathematical programming in concert with finite-dimensional variational inequality theory. The principle modeling perspectives are network optimization, the theory of Nash games, and mathematical programming with equilibrium constraints. Computational methods and novel mathematical formulations are emphasized. Among the numerical methods explored are network simplex, gradient projection, fixed-point, gap function, Lagrangian relaxation, Dantzig-Wolfe decomposition, simplicial decomposition, and computational intelligence algorithms. Many solved example problems are included that range from simple to quite challenging. Theoretical analyses of several models and algorithms, to uncover existence, uniqueness and convergence properties, are undertaken. The book is meant for use in advanced undergraduate as well as doctoral courses taught in civil engineering, industrial engineering, systems engineering, and operations research degree programs. At the same time, the book should be a useful resource for industrial and university researchers engaged in the mathematical modeling and numerical analyses of infrastructure networks.

The Great Game of Networking

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Author :
Publisher : iUniverse
ISBN 13 : 059545772X
Total Pages : 122 pages
Book Rating : 4.5/5 (954 download)

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Book Synopsis The Great Game of Networking by : Burt Smith

Download or read book The Great Game of Networking written by Burt Smith and published by iUniverse. This book was released on 2007-08 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Great Game of Networking will help anyone from any experience level be more confident, more effective, more professional, and more successful at networking. As implied by the title, the author believes networking, and business in general, should be fun, and that what keeps it from being fun is often a lack of the skills needed to "play" at a professional level. It approaches what many consider a very challenging undertaking with a set of quickly grasped, easily applied techniques that can provide immediate returns. This straightforward book can be read and implemented in the same day! The author is an accomplished networking professional whose eagerness to share what he has learned comes through in a conversational, coaching tone. The Great Game of Networking provides strategies for both the novice getting started and an advanced section to help those who have been networking for any amount of time leverage their efforts. Guaranteed!

Game Theory in Communication Networks

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Author :
Publisher : CRC Press
ISBN 13 : 1466578750
Total Pages : 158 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Game Theory in Communication Networks by : Josephina Antoniou

Download or read book Game Theory in Communication Networks written by Josephina Antoniou and published by CRC Press. This book was released on 2012-11-29 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: A mathematical tool for scientists and researchers who work with computer and communication networks, Game Theory in Communication Networks: Cooperative Resolution of Interactive Networking Scenarios addresses the question of how to promote cooperative behavior in interactive situations between heterogeneous entities in communication networking scenarios. It explores network design and management from a theoretical perspective, using game theory and graph theory to analyze strategic situations and demonstrate profitable behaviors of the cooperative entities. The book promotes the use of Game Theory to address important resource management and security issues found in next generation communications networks, particularly heterogeneous networks, for cases where cooperative interactive networking scenarios can be formulated. It provides solutions for representative mechanisms that need improvement by presenting a theoretical step-by-step approach. The text begins with a presentation of theory that can be used to promote cooperation for the entities in a particular interactive situation. Next, it examines two-player interaction as well as interactions between multiple players. The final chapter presents and examines a performance evaluation framework based on MATLAB®. Each chapter begins by introducing basic theory for dealing with a particular interactive situation and illustrating how particular aspects of game theory can be used to formulate and solve interactive situations that appear in communication networks regularly. The second part of each chapter presents example scenarios that demonstrate the applicability and power of the theory—illustrating a number of cooperative interactions and discussing how they could be addressed within the theoretical framework presented in the first part of the chapter. The book also includes simulation code that can be downloaded so you can use some or all of the proposed models to improve your own network designs. Specific topics covered include network selection, user-network interaction, network synthesis, and context-aware security provisioning.

Wireless Home Networking For Dummies

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Author :
Publisher : For Dummies
ISBN 13 : 9780764539107
Total Pages : 386 pages
Book Rating : 4.5/5 (391 download)

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Book Synopsis Wireless Home Networking For Dummies by : Danny Briere

Download or read book Wireless Home Networking For Dummies written by Danny Briere and published by For Dummies. This book was released on 2003-06-06 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pick the right equipment, secure your network, and share files Share your Internet connection, access hot spots, and add on cool wireless peripherals Thinking of going wireless? It's not as scary as it sounds! This fast and fun guidebook helps you decide what you need, install it, and get the most from all its cool options. Your PCs can share printers while you groove to your favorite MP3s and the family shares quality video game time - all from anywhere! The Dummies Way Explanations in plain English "Get in, get out" information Icons and other navigational aids Tear-out cheat sheet Top ten lists A dash of humor and fun