Skill Training in Multimodal Virtual Environments

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Author :
Publisher : CRC Press
ISBN 13 : 1439878951
Total Pages : 325 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Skill Training in Multimodal Virtual Environments by : Massîmo Bergamasco

Download or read book Skill Training in Multimodal Virtual Environments written by Massîmo Bergamasco and published by CRC Press. This book was released on 2012-08-24 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advent of augmented reality technologies used to assist human operators in complex manipulative operations—has brought an urgency to research into the modeling and training of human skills in Virtual Environments. However, modeling a specific act still represents a challenge in cognitive science. The same applies for the control of humanoid robots and the replication of skilled behavior of avatars in Virtual Environments. Skill Training in Multimodal Virtual Environments presents the scientific background, research outcomes, engineering developments, and evaluation studies conducted during the five years (2006-2011) of the project SKILLS–Multimodal Interfaces for Capturing and Transfer of Skill, funded by the European Commission under its 6th Framework Programme for Research and Technological Development. The SKILLS project evaluated how to exploit robotics and virtual environment technologies for the training of specific skills. This book details the novel approach used in the study to cope with skill acquisition, setting aside the mainstream assumptions of common computer-assisted training simulators. It explores how the SKILLS approach generated new training scenarios that allow users to practice new experiences in the performance of the devised task. Using a carefully designed approach that balances science with practicality, the book explores how virtual and augmented reality systems can be designed to address the skill transfer and training in different application contexts. The application of the same roadmap to skills originating from domains such as sports, rehabilitation, industrial environment, and surgery sets this book apart. It demonstrates how technology-oriented training conditions can yield better results than more traditional training conditions.

Immersive Multimodal Interactive Presence

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447127544
Total Pages : 261 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Immersive Multimodal Interactive Presence by : Angelika Peer

Download or read book Immersive Multimodal Interactive Presence written by Angelika Peer and published by Springer Science & Business Media. This book was released on 2012-03-05 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immersive Multimodal Interactive Presence presents advanced interdisciplinary approaches that connect psychophysical and behavioral haptics research with advances in haptic technology and haptic rendering. It delivers a summary of the results achieved in the IMMERSENCE European project and includes selected chapters by international researchers. Organized into two parts: I. Psychophysical and Behavioral Basis and II. Technology and Rendering, it is an excellent example of interdisciplinary research directed towards the advancement of multimodal immersive virtual environments with particular focus on haptic interaction. The twelve chapters of the book are grouped around three different scenarios representing different types of interactions in virtual environments: Person-Object (PO), Person-Object-Person (POP) and Person-Person (PP) interaction. Recent results of psychophysical and behavioral studies are reported along with new technological developments for haptic displays and novel haptic rendering techniques.

Multimodal Interaction for Virtual Environments

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Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (946 download)

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Book Synopsis Multimodal Interaction for Virtual Environments by :

Download or read book Multimodal Interaction for Virtual Environments written by and published by . This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: We describe an approach to natural 3D multimodal interaction in immersive environments. Our approach fuses symbolic and statistical information from a set of 3D gesture and speech agents building in part on prior research on disambiguating the user's intent in 2D and 2.5D user interfaces. We present an experimental system architecture that embodies this approach, and provide examples from a preliminary 3D multimodal testbed to explore our ideas in augmented and virtual reality.

Multimodal Virtual Environments

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Author :
Publisher :
ISBN 13 :
Total Pages : 105 pages
Book Rating : 4.:/5 (14 download)

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Book Synopsis Multimodal Virtual Environments by : I-Chun Alexandra Hou

Download or read book Multimodal Virtual Environments written by I-Chun Alexandra Hou and published by . This book was released on 1998 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Multimodal Literacies and Emerging Genres

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Author :
Publisher : University of Pittsburgh Pre
ISBN 13 : 0822962160
Total Pages : 370 pages
Book Rating : 4.8/5 (229 download)

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Book Synopsis Multimodal Literacies and Emerging Genres by : Tracey Bowen

Download or read book Multimodal Literacies and Emerging Genres written by Tracey Bowen and published by University of Pittsburgh Pre. This book was released on 2013-04-01 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: A student’s avatar navigates a virtual world and communicates the desires, emotions, and fears of its creator. Yet, how can her writing instructor interpret this form of meaningmaking? Today, multiple modes of communication and information technology are challenging pedagogies in composition and across the disciplines. Writing instructors grapple with incorporating new forms into their curriculums and relating them to established literary practices. Administrators confront the application of new technologies to the restructuring of courses and the classroom itself. Multimodal Literacies and Emerging Genres examines the possibilities, challenges, and realities of mutimodal composition as an effective means of communication. The chapters view the ways that writing instructors and their students are exploring the spaces where communication occurs, while also asking “what else is possible.” The genres of film, audio, photography, graphics, speeches, storyboards, PowerPoint presentations, virtual environments, written works, and others are investigated to discern both their capabilities and limitations. The contributors highlight the responsibility of instructors to guide students in the consideration of their audience and ethical responsibility, while also maintaining the ability to “speak well.” Additionally, they focus on the need for programmatic changes and a shift in institutional philosophy to close a possible “digital divide” and remain relevant in digital and global economies. Embracing and advancing multimodal communication is essential to both higher education and students. The contributors therefore call for the examination of how writing programs, faculty, and administrators are responding to change, and how the many purposes writing serves can effectively converge within composition curricula.

Visual-haptic Interactions in Multimodal Virtual Environments

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Author :
Publisher :
ISBN 13 :
Total Pages : 150 pages
Book Rating : 4.:/5 (444 download)

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Book Synopsis Visual-haptic Interactions in Multimodal Virtual Environments by : Wan-Chen Shane Wu

Download or read book Visual-haptic Interactions in Multimodal Virtual Environments written by Wan-Chen Shane Wu and published by . This book was released on 1999 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mixed Reality and Gamification for Cultural Heritage

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Author :
Publisher : Springer
ISBN 13 : 3319496077
Total Pages : 594 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Mixed Reality and Gamification for Cultural Heritage by : Marinos Ioannides

Download or read book Mixed Reality and Gamification for Cultural Heritage written by Marinos Ioannides and published by Springer. This book was released on 2017-04-26 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.

Future Directions for Intelligent Systems and Information Sciences

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Author :
Publisher : Physica
ISBN 13 : 3790818569
Total Pages : 411 pages
Book Rating : 4.7/5 (98 download)

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Book Synopsis Future Directions for Intelligent Systems and Information Sciences by : Nikola Kasabov

Download or read book Future Directions for Intelligent Systems and Information Sciences written by Nikola Kasabov and published by Physica. This book was released on 2013-11-11 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume comprises invited chapters that cover five areas of the current and the future development of intelligent systems and information sciences. Half of the chapters were presented as invited talks at the Workshop "Future Directions for Intelligent Systems and Information Sciences" held in Dunedin, New Zealand, 22-23 November 1999 after the International Conference on Neuro-Information Processing (lCONIPI ANZIISI ANNES '99) held in Perth, Australia. In order to make this volume useful for researchers and academics in the broad area of information sciences I invited prominent researchers to submit materials and present their view about future paradigms, future trends and directions. Part I contains chapters on adaptive, evolving, learning systems. These are systems that learn in a life-long, on-line mode and in a changing environment. The first chapter, written by the editor, presents briefly the paradigm of Evolving Connectionist Systems (ECOS) and some of their applications. The chapter by Sung-Bae Cho presents the paradigms of artificial life and evolutionary programming in the context of several applications (mobile robots, adaptive agents of the WWW). The following three chapters written by R.Duro, J.Santos and J.A.Becerra (chapter 3), GCoghill . (chapter 4), Y.Maeda (chapter 5) introduce new techniques for building adaptive, learning robots.

Immersive Multimodal Interactive Presence

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447127536
Total Pages : 261 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Immersive Multimodal Interactive Presence by : Angelika Peer

Download or read book Immersive Multimodal Interactive Presence written by Angelika Peer and published by Springer Science & Business Media. This book was released on 2012-03-14 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immersive Multimodal Interactive Presence presents advanced interdisciplinary approaches that connect psychophysical and behavioral haptics research with advances in haptic technology and haptic rendering. It delivers a summary of the results achieved in the IMMERSENCE European project and includes selected chapters by international researchers. Organized into two parts: I. Psychophysical and Behavioral Basis and II. Technology and Rendering, it is an excellent example of interdisciplinary research directed towards the advancement of multimodal immersive virtual environments with particular focus on haptic interaction. The twelve chapters of the book are grouped around three different scenarios representing different types of interactions in virtual environments: Person-Object (PO), Person-Object-Person (POP) and Person-Person (PP) interaction. Recent results of psychophysical and behavioral studies are reported along with new technological developments for haptic displays and novel haptic rendering techniques.

Human Walking in Virtual Environments

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1441984321
Total Pages : 405 pages
Book Rating : 4.4/5 (419 download)

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Book Synopsis Human Walking in Virtual Environments by : Frank Steinicke

Download or read book Human Walking in Virtual Environments written by Frank Steinicke and published by Springer Science & Business Media. This book was released on 2013-05-15 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

Multiresolution Hierarchies for Multimodal Interaction in Virtual Environments

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Author :
Publisher :
ISBN 13 :
Total Pages : 460 pages
Book Rating : 4.:/5 (465 download)

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Book Synopsis Multiresolution Hierarchies for Multimodal Interaction in Virtual Environments by : Jihad AbdAlla El-Sana

Download or read book Multiresolution Hierarchies for Multimodal Interaction in Virtual Environments written by Jihad AbdAlla El-Sana and published by . This book was released on 1999 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Virtual, Augmented and Mixed Reality. Multimodal Interaction

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Author :
Publisher : Springer
ISBN 13 : 3030216071
Total Pages : 527 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Virtual, Augmented and Mixed Reality. Multimodal Interaction by : Jessie Y.C. Chen

Download or read book Virtual, Augmented and Mixed Reality. Multimodal Interaction written by Jessie Y.C. Chen and published by Springer. This book was released on 2019-07-10 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.

Haptic Data Reduction and Protection in Multimodal Virtual Environments

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Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (781 download)

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Book Synopsis Haptic Data Reduction and Protection in Multimodal Virtual Environments by : Nizar Sakr

Download or read book Haptic Data Reduction and Protection in Multimodal Virtual Environments written by Nizar Sakr and published by . This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advances in Human Factors in Wearable Technologies and Game Design

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Author :
Publisher : Springer
ISBN 13 : 3030204766
Total Pages : 438 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Advances in Human Factors in Wearable Technologies and Game Design by : Tareq Ahram

Download or read book Advances in Human Factors in Wearable Technologies and Game Design written by Tareq Ahram and published by Springer. This book was released on 2019-06-13 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability. Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.

Innovative Learning Environments in STEM Higher Education

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Publisher : Springer Nature
ISBN 13 : 303058948X
Total Pages : 148 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Innovative Learning Environments in STEM Higher Education by : Jungwoo Ryoo

Download or read book Innovative Learning Environments in STEM Higher Education written by Jungwoo Ryoo and published by Springer Nature. This book was released on 2021-03-11 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: As explored in this open access book, higher education in STEM fields is influenced by many factors, including education research, government and school policies, financial considerations, technology limitations, and acceptance of innovations by faculty and students. In 2018, Drs. Ryoo and Winkelmann explored the opportunities, challenges, and future research initiatives of innovative learning environments (ILEs) in higher education STEM disciplines in their pioneering project: eXploring the Future of Innovative Learning Environments (X-FILEs). Workshop participants evaluated four main ILE categories: personalized and adaptive learning, multimodal learning formats, cross/extended reality (XR), and artificial intelligence (AI) and machine learning (ML). This open access book gathers the perspectives expressed during the X-FILEs workshop and its follow-up activities. It is designed to help inform education policy makers, researchers, developers, and practitioners about the adoption and implementation of ILEs in higher education.

Multimodal Human Computer Interaction and Pervasive Services

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Author :
Publisher : IGI Global
ISBN 13 : 1605663875
Total Pages : 538 pages
Book Rating : 4.6/5 (56 download)

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Book Synopsis Multimodal Human Computer Interaction and Pervasive Services by : Grifoni, Patrizia

Download or read book Multimodal Human Computer Interaction and Pervasive Services written by Grifoni, Patrizia and published by IGI Global. This book was released on 2009-05-31 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides concepts, methodologies, and applications used to design and develop multimodal systems"--Provided by publisher.

Handbook of Virtual Environments

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Author :
Publisher : CRC Press
ISBN 13 : 0585399107
Total Pages : 1273 pages
Book Rating : 4.5/5 (853 download)

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Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2002-01-01 with total page 1273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide