Multimedia Introduction to Programming Using Java

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Publisher : Springer Science & Business Media
ISBN 13 : 0387269347
Total Pages : 539 pages
Book Rating : 4.3/5 (872 download)

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Book Synopsis Multimedia Introduction to Programming Using Java by : David Gries

Download or read book Multimedia Introduction to Programming Using Java written by David Gries and published by Springer Science & Business Media. This book was released on 2005-11-30 with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book anchors its pedagogy in the program ProgramLive that you may find at extras.springer.com, a complete multimedia module in itself. Containing over 250 recorded lectures with synchronized animation, ProgramLive allows users to see, first-hand and in real time, processes like stepwise refinement of algorithms, development of loops, execution of method calls and associated changes to the call stack, and much more. The zip file also includes all programs from the book, 35 guided instruction sets for closed lab sessions, and a 70-page hyperlinked glossary. With its comprehensive appendices and bibliography, systematic approach, and helpful interactive programs on extras.springer.com, this exciting work provides the key tools they needed for successful object-oriented programming. It is ideal for use at the undergraduate and graduate beginning level, whether in the classroom or for distance learning; furthermore, the text will also be a valuable self-study resource or reference volume in any programmer’s library.

Proceedings

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Publisher :
ISBN 13 : 9780387501802
Total Pages : 207 pages
Book Rating : 4.5/5 (18 download)

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Book Synopsis Proceedings by : Harald Trost

Download or read book Proceedings written by Harald Trost and published by . This book was released on 1988 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Programming with Java

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Publisher : Jones & Bartlett Publishers
ISBN 13 : 0763784338
Total Pages : 723 pages
Book Rating : 4.7/5 (637 download)

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Book Synopsis Programming with Java by : Radhika S. Grover

Download or read book Programming with Java written by Radhika S. Grover and published by Jones & Bartlett Publishers. This book was released on 2013 with total page 723 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 14-chapter introduction to programming with Java at the CS-1 level, uses multimedia-based programs as a means of instruction. Multimedia is a combination of various media such as text, audio, video, images, graphics and animation. With this book, students will learn Java using programs that draw graphics and images, perform animation, read and play music files, display video, and more. This text uses clear explanations and illustrations, and does not require prior programming experience, knowledge of graphics, or other media API's.Progamming with Java: A Multimedia Approach covers topics such as variables, data types, literals, operators, creating objects, Java 2D classes, user-defined classes, inheritance, interfaces, exception handling, GUI programming, generics and collections, and multithreaded programming. It also provides introductions to arrays and the scanner class.TuringsCraft CodeLab access is available for adopting professors. Custom CodeLab: CodeLab is a web-based interactive programming exercise service that has been customized to accompany this text. It provides numerous short exercises, each focused on a particular programming idea or language construct. The student types in code and the system immediately judges its correctness, offering hints when the submission is incorrect.

Introduction to Computing & Programming in Java

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Publisher : Prentice Hall
ISBN 13 : 9780131496989
Total Pages : 558 pages
Book Rating : 4.4/5 (969 download)

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Book Synopsis Introduction to Computing & Programming in Java by : Mark Guzdial

Download or read book Introduction to Computing & Programming in Java written by Mark Guzdial and published by Prentice Hall. This book was released on 2007 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Readers get started right away by learning how to write programs that create interesting effects with sounds, pictures, web pages, and video. The authors use these multimedia applications to teach critical programming skills and principles like how to design and use algorithms, and practical software engineering methods–all in the context of learning how to program in Java. Mark and Barb also demonstrate how to communicate compatibly through networks and do concurrent programming. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. Allows readers to use their own media, such as personal sound or picture files. Demonstrates how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. For beginners interested in learning more about basic multimedia computing and programming.

Introduction to Computing and Programming in Python Plus My Programming Lab -- Access Card Package

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Author :
Publisher : Prentice Hall
ISBN 13 : 9780133591521
Total Pages : 448 pages
Book Rating : 4.5/5 (915 download)

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Book Synopsis Introduction to Computing and Programming in Python Plus My Programming Lab -- Access Card Package by : Mark J. Guzdial

Download or read book Introduction to Computing and Programming in Python Plus My Programming Lab -- Access Card Package written by Mark J. Guzdial and published by Prentice Hall. This book was released on 2013-10-28 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Computing and Programming in Python, 3e, uses multimedia applications to motivate introductory computer science majors or non-majors. The book's hands-on approach shows how programs can be used to build multimedia computer science applications that include sound, graphics, music, pictures, and movies. The students learn a key set of computer science tools and topics, as well as programming skills; such as how to design and use algorithms, and practical software engineering methods. The book also includes optional coverage of HCI, as well as rudimentary data structures and databases using the user-friendly Python language for implementation. Authors Guzdial and Ericson also demonstrate how to communicate compatibly through networks and do concurrent programming. 0133591522 / 9780133591521 Introduction to Computing and Programming in Python & MyProgrammingLab with eText Package Package consists of 0132923513 / 9780132923514 Introduction to Computing and Programming in Python 0133590747 / 9780133590746 MyProgrammingLab with eText -- Access Code Card -- for Introduction to Computing and Programming in Python

CSC 108H1F

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Publisher :
ISBN 13 :
Total Pages : 484 pages
Book Rating : 4.:/5 (225 download)

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Book Synopsis CSC 108H1F by : Paul Gries

Download or read book CSC 108H1F written by Paul Gries and published by . This book was released on 2003 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Problem Solving with Data Structures Using Java

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Publisher : Pearson/Education
ISBN 13 : 9780131377080
Total Pages : 507 pages
Book Rating : 4.3/5 (77 download)

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Book Synopsis Problem Solving with Data Structures Using Java by : Mark Guzdial

Download or read book Problem Solving with Data Structures Using Java written by Mark Guzdial and published by Pearson/Education. This book was released on 2010 with total page 507 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motivate your students with concrete examples in a creative, contemporary context. Problem Solving with Data Structures, First Edition is not a traditional data structures textbook that teaches concepts in an abstract, and often dry, context that focuses on data structures using numbers. Instead, this book takes a more creative approach that uses media and simulations (specifically, trees and linked lists of images and music), to make concepts more concrete, more relatable, and therefore much more motivating for students. This book is appropriate for both majors and non-majors. It provides an introduction to object-oriented programming in Java, arrays, linked lists, trees, stacks, queues, lists, maps, and heaps. It also covers an existing simulation package (Greenfoot) and how to create continuous and discrete event simulations.

Multimedia Programming with Pure Data

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Publisher : Packt Publishing Ltd
ISBN 13 : 1782164650
Total Pages : 550 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Multimedia Programming with Pure Data by : Bryan WC Chung

Download or read book Multimedia Programming with Pure Data written by Bryan WC Chung and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets

Introduction to Programming Using Java

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Publisher : Orange Grove Text Plus
ISBN 13 : 9781616100476
Total Pages : 0 pages
Book Rating : 4.1/5 (4 download)

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Book Synopsis Introduction to Programming Using Java by : David Eck

Download or read book Introduction to Programming Using Java written by David Eck and published by Orange Grove Text Plus. This book was released on 2009-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a free, on-line textbook on introductory programming using Java. This book is directed mainly towards beginning programmers, although it might also be useful for experienced programmers who want to learn more about Java. It is an introductory text and does not provide complete coverage of the Java language. The text is a PDF and is suitable for printing or on-screen reading. It contains internal links for navigation and external links to source code files, exercise solutions, and other resources. Contents: 1) Overview: The Mental Landscape. 2) Programming in the Small I: Names and Things. 3) Programming in the Small II: Control. 4) Programming in the Large I: Subroutines. 5) Programming in the Large II: Objects and Classes. 6) Introduction to GUI Programming. 7) Arrays. 8) Correctness and Robustness. 9) Linked Data Structures and Recursion. 10) Generic Programming and Collection Classes. 11) Files and Networking. 12) Advanced GUI Programming. Appendices: Source Code for All Examples in this Book, and News and Errata.

An Introduction to Network Programming with Java

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Publisher : Springer Science & Business Media
ISBN 13 : 1846286301
Total Pages : 434 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis An Introduction to Network Programming with Java by : Jan Graba

Download or read book An Introduction to Network Programming with Java written by Jan Graba and published by Springer Science & Business Media. This book was released on 2006-12-11 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 1st edition of this book was equally useful as an undergraduate textbook and as the lucid, no-nonsense guide required by IT professionals, featuring many code examples, screenshots and exercises. The new 2nd edition adds revised language reflecting significant changes in J2SE 5.0; update of support software; non-blocking servers; DataSource interface and Data Access Objects for connecting to remote databases.

Java Media APIs

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Publisher : Sams Publishing
ISBN 13 : 9780672320941
Total Pages : 852 pages
Book Rating : 4.3/5 (29 download)

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Book Synopsis Java Media APIs by : Alejandro Terrazas

Download or read book Java Media APIs written by Alejandro Terrazas and published by Sams Publishing. This book was released on 2002 with total page 852 pages. Available in PDF, EPUB and Kindle. Book excerpt: This exploration of Java Media APIs, including 2D, 3D and virtual reality provides commercial-quality code examples developed by the author in his work in the neuroscience field.

Programming

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Publisher : CreateSpace
ISBN 13 : 9781441419767
Total Pages : 683 pages
Book Rating : 4.4/5 (197 download)

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Book Synopsis Programming by : David J. Eck

Download or read book Programming written by David J. Eck and published by CreateSpace. This book was released on 2009-03-25 with total page 683 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Programming Using JAVA. 700 pages. The first programming course at Hobart and William Smith Colleges covers the Java programming language. Since 1996, the textbook for the course has been this Java textbook that was written for the course. The current version 2009 is Introduction to Programming Using Java, Version 5.0. It requires Java 5.0 or higher. It is an introduction to programming and also an introduction to Java directed towards people who do not have any background in programming, although it might also be useful for experienced programmers who want to learn something about Java. It is certainly not meant to provide complete coverage of the Java language. ABOUT THE AUTHOR: David J. Eck, Ph.D. in Mathematics (Brandeis University, 1980) is working as a teacher and instructor at the Department of Mathematics and Computer Science of the Hobart and William Smith Colleges.

Think Java

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491929537
Total Pages : 251 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Think Java by : Allen B. Downey

Download or read book Think Java written by Allen B. Downey and published by "O'Reilly Media, Inc.". This book was released on 2016-05-06 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards

Core Java Media Framework

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Publisher :
ISBN 13 :
Total Pages : 388 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Core Java Media Framework by : Linden DeCarmo

Download or read book Core Java Media Framework written by Linden DeCarmo and published by . This book was released on 1999 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: PLEASE PROVIDE COURSE INFORMATION PLEASE PROVIDE

Fundamentals of Multimedia

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Publisher : Springer Science & Business Media
ISBN 13 : 331905290X
Total Pages : 741 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Fundamentals of Multimedia by : Ze-Nian Li

Download or read book Fundamentals of Multimedia written by Ze-Nian Li and published by Springer Science & Business Media. This book was released on 2014-04-09 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.

Introduction to Computing and Programming in Python

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Publisher : Prentice Hall
ISBN 13 : 0131176552
Total Pages : 401 pages
Book Rating : 4.1/5 (311 download)

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Book Synopsis Introduction to Computing and Programming in Python by : Mark Guzdial

Download or read book Introduction to Computing and Programming in Python written by Mark Guzdial and published by Prentice Hall. This book was released on 2005 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Guzdial introduces programming as a way of creating and manipulating mediaa context familiar and intriguing to today's readers.Starts readers with actual programming early on. Puts programming in a relevant context (Computing for Communications). Includes implementing Photoshop-like effects, reversing/splicing sounds, creating animations. Acknowledges that readers in this audience care about the Web; introduces HTML and covers writing programs that generate HTML. Uses the Web as a Data Source; shows readers how to read from files, but also how to write programs to directly read Web pages and distill information from there for use in other calculations, other Web pages, etc. (examples include temperature from a weather page, stock prices from a financials page).A comprehensive guide for anyone interested in learning the basics of programming with one of the best web languages, Python.

Killer Game Programming in Java

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596552904
Total Pages : 1000 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Killer Game Programming in Java by : Andrew Davison

Download or read book Killer Game Programming in Java written by Andrew Davison and published by "O'Reilly Media, Inc.". This book was released on 2005-05-20 with total page 1000 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.