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Multimedia Hypermedia And Virtual Reality
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Book Synopsis Multimedia, Hypermedia, and Virtual Reality: Models, Systems, and Application by : Peter Brusilovski
Download or read book Multimedia, Hypermedia, and Virtual Reality: Models, Systems, and Application written by Peter Brusilovski and published by Springer Science & Business Media. This book was released on 1996-05-15 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains a thoroughly refereed collection of revised full papers selected from the presentations at the First East-West International Conference on Multimedia, Hypermedia, and Virtual Reality, MHVR'94, held in Moscow, Russia, in September 1994. The 22 full papers presented in the book were selected from a total of 76 initial submissions and have been carefully updated for publication. Also included are two invited papers and summaries by the session chairpersons. The volume is organized in chapters on hypermedia models and architectures, enhancing multimedia support, new technologies for virtual reality, hypermedia and multimedia for group collaboration, hypermedia and multimedia for learning, and personalized hypermedia.
Book Synopsis Multimedia, Hypermedia, and Virtual Reality: Models, Systems, and Application by : Peter Brusilovski
Download or read book Multimedia, Hypermedia, and Virtual Reality: Models, Systems, and Application written by Peter Brusilovski and published by Springer. This book was released on 2014-03-12 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains a thoroughly refereed collection of revised full papers selected from the presentations at the First East-West International Conference on Multimedia, Hypermedia, and Virtual Reality, MHVR'94, held in Moscow, Russia, in September 1994. The 22 full papers presented in the book were selected from a total of 76 initial submissions and have been carefully updated for publication. Also included are two invited papers and summaries by the session chairpersons. The volume is organized in chapters on hypermedia models and architectures, enhancing multimedia support, new technologies for virtual reality, hypermedia and multimedia for group collaboration, hypermedia and multimedia for learning, and personalized hypermedia.
Book Synopsis Multimedia and Virtual Reality Engineering by : Richard Brice
Download or read book Multimedia and Virtual Reality Engineering written by Richard Brice and published by Butterworth-Heinemann. This book was released on 1997-10-17 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the complete practical introduction to virtual reality and multimedia for those wishing to build systems. It covers the foundations and engineering needed to design and construct projects incorporating video, audio and textural elements and including the use of the latest hardware, to create an artificial world for education, information or entertainment. Production and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of software listings and computerspeak will be disappointed. This book is about the nuts and bolts: sound and video cards, head mounted displays, CrystalEyes glasses, other 3D glasses for entertainment, audio and video production, and realistic auditory and visual stimulation including stereoscopy. The creation of Cyberspace, and strategies to achieve a complete Cyberatmosphere are presented. Three-dimensional sound generation and video techniques that have never previously been published are revealed. This is the handbook for anyone working in the industry, or hoping to enter it. It also provides a guide for those hoping to 'cross-fertilise' the industry, coming from audio, video, computing or engineering backgrounds. A complete technical guide to MM and VR Includes a Hypertext edition of the book with added audio and graphics on CD Hardware, software, video and never before published 3D audio techniques covered
Download or read book Hypermedia written by Anshu Saxena and published by PHI Learning Pvt. Ltd.. This book was released on 2004-10 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Understanding Hypermedia by : Bob Cotton
Download or read book Understanding Hypermedia written by Bob Cotton and published by . This book was released on 1992 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Spatial Multimedia and Virtual Reality by : Antonio S. Camara
Download or read book Spatial Multimedia and Virtual Reality written by Antonio S. Camara and published by CRC Press. This book was released on 2021-04-30 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: The intersection of two disciplines and technologies which have become mature academic research topics in the 1990s was destined to be a dynamic area for collaboration and publication. However, until now no significant book-length treatment of the meeting of GIS and Virtual Reality has been available. This volume puts that situation to rights by bringing these together to cement some common understanding and principles in a potentially highly promising area for technological collaboration and cross-fertilisation. The result is a volume which ranges in subject matter from studies of a Virtual GIS Room to Spatial Agents, and from an Environmental Multimedia System to Computer-Assisted 3D Geographic Education. All the contributors are well-known international scientists, principally from the computational side of GIS. It will be a valuable resource for any GIS researcher or professional looking to understand the leading edge of this fertile field.
Book Synopsis Multimedia and Virtual Reality by : Alistair Sutcliffe
Download or read book Multimedia and Virtual Reality written by Alistair Sutcliffe and published by Psychology Press. This book was released on 2003-02-26 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book: *introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas; *explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive Subsystems cognitive model; *describes elaborations of Norman's models of action for multimedia and VR, relates these models to the ICS cognitive model, and explains how the models can be applied to predict the design features necessary for successful interaction; *provides a design process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction therein; *covers usability evaluation for multisensory interfaces by extending existing well-known HCI approaches of heuristic evaluation and observational usability testing; and *presents two special application areas for multisensory interfaces: educational applications and virtual prototyping for design refinement.
Book Synopsis Understanding Virtual Reality by : Sarah Jones
Download or read book Understanding Virtual Reality written by Sarah Jones and published by Taylor & Francis. This book was released on 2022-12-30 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities. With a focus on empathy, embodiment and ethics, the book interrogates the use of immersive technologies for formal and informal educational contexts. Taking a critical approach to discourses around emerging technology and learning, the book presents the idea that a new literacy is emerging and an emphasis on media and technology is needed in the context of education to explore and experience cultural diversities. Employing a personal reflexive narrative, the chapters highlight key issues through research and interviews with leading practitioners in the field. Understanding Virtual Reality will be of great interest to academics and students interested in the effects of immersive realities on the education experience, and to anyone keen on exploring the paradigm shift from entertainment to education.
Book Synopsis Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning by : Neto, Francisco Milton Mendes
Download or read book Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning written by Neto, Francisco Milton Mendes and published by IGI Global. This book was released on 2016-05-23 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.
Download or read book MHVR '94 written by Peter Brusilovsky and published by . This book was released on 1994 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Reality Media written by Jay David Bolter and published by MIT Press. This book was released on 2021-11-16 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.
Book Synopsis Multimedia, Hypermedia, and Virtual Reality by :
Download or read book Multimedia, Hypermedia, and Virtual Reality written by and published by . This book was released on 1996 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Multimedia written by Randall Packer and published by W. W. Norton & Company. This book was released on 2002 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: "I recommend this book to you with an earnestness that I have seldom felt for any collection of historic texts," writes William Gibson in his foreword.
Book Synopsis Multimedia Computing Systems and Virtual Reality by : Rajeev Tiwari
Download or read book Multimedia Computing Systems and Virtual Reality written by Rajeev Tiwari and published by CRC Press. This book was released on 2022-04-05 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most events and activities in today's world are ordinarily captured using photos, videos and other multimedia content. Such content has some limitation of storing data and fetching them effectively. Three-dimensional continuous PC animation is the most proper media to simulate these occasions and activities. This book focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies. The authors present recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world. Features: Focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies Offers opportunity for state-of-the-art approaches, methodologies and systems, and innovative use of multimedia-based emerging technology services in different application areas Discusses human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization Covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses Explores multimedia content adaptation for interoperable delivery and recent advancements in multimedia systems in context to various application areas such as healthcare services and agriculture-related fields
Book Synopsis Hypermedia Systems and Applications by : Jennifer A. Lennon
Download or read book Hypermedia Systems and Applications written by Jennifer A. Lennon and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is a pleasure and an honor to write a foreword for Jennifer Lennon's book Hypermedia Systems and Applications: World Wide Web and Beyond. I am fortunate to have been able to follow the development of this book from an excellent Ph.D. thesis to what I would consider one of the best and most comprehensive books in the area. It has a good chance to become a must for teachers, researchers, and practitioners. For the sake ofthis foreword let us combine the phenomena hypermedia, the Internet, and the WWW by just calling them the Web. Well, this Web surely has become one of the "super hot topics", from both a scholarly and a commercial point ofview! We have a saying that the Web is like a dog: one year's development of the Web corresponds to seven human years. You will be familiar with Murphy's law: "Anything that can go wrong will go wrong", and with a plethora of derivatives or specializations thereof like: "If you are in an otherwise empty locker room, the only other person there is bound to have a locker just on top ofyours"; or: "If traffic is moving slowly, you are always going to be in the slowest moving lane", and so on. Well, I have coined a version that applies to the Web: "Whenever you have understood an important new development concerning the Web you can be sure that it is obsolete".
Book Synopsis Multimedia/Hypermedia in Open Distributed Environments by : Wolfgang Herzner
Download or read book Multimedia/Hypermedia in Open Distributed Environments written by Wolfgang Herzner and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last few years, multimedia hardware and applications have become widely available in the personal computer and workstation environments, and multimedia is rapidly becoming an integral part of stand-alone, single-user sy stems. In contrast, the problems encountered when moving to open, distributed environments are only just beginning to be identified. Examples are the trans mission of dynamic data (video, sound) over large distances and cooperative work. Following on from two successful workshops on multimedia, EG-MM '94 concentrates on topics related to multimedia/hypermedia in open, distributed environments. The goal of this symposium was not only to give a comprehensive overview of the current state of research, development, and standardisation in the field, but also to provide an opportunity for live demonstrations to experience directly the presented results. The symposium program consists of two invited keynote speeches, eight tech .nical sessions, one tutorial, and one demonstration session. A workshop following immediately after the symposium provides an opportunity for in-depth discussi ons of open problems among experts. It is intended to fill a gap often experienced at larger meetings and conferences: the lack of time to discuss in detail issues raised during the event, such as the characteristics of different approaches to a certain problem. It is intended that the results of the workshop be published as a Eurographics Technical Report.
Download or read book Virtual Reality written by Melanie Chan and published by Bloomsbury Publishing USA. This book was released on 2014-01-16 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality is to examine how they might deny, repress or overlook embodied experience. Specifically, the author will contend that embodiment is a fundamental aspect of immersion in virtual reality, rather than something which is to be transcended. In this way, the book aims to challenge distorted ideas about transcendence and productively contribute to debates about embodiment and technology.