Motion in Games

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Publisher : Springer
ISBN 13 : 364234710X
Total Pages : 394 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Motion in Games by : Marcelo Kallmann

Download or read book Motion in Games written by Marcelo Kallmann and published by Springer. This book was released on 2012-11-10 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture.

Motion in Games

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642250890
Total Pages : 471 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Motion in Games by : Jan Allbeck

Download or read book Motion in Games written by Jan Allbeck and published by Springer Science & Business Media. This book was released on 2011-10-28 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

Motion in Games

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642169570
Total Pages : 446 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Motion in Games by : Ronan Boulic

Download or read book Motion in Games written by Ronan Boulic and published by Springer Science & Business Media. This book was released on 2010-11-04 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motion plays a crucial role in computer games.

Understanding Motion Capture for Computer Animation

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Author :
Publisher : Elsevier
ISBN 13 : 9780123814975
Total Pages : 276 pages
Book Rating : 4.8/5 (149 download)

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Book Synopsis Understanding Motion Capture for Computer Animation by : Alberto Menache

Download or read book Understanding Motion Capture for Computer Animation written by Alberto Menache and published by Elsevier. This book was released on 2011-01-24 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects

Motion in Games

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3540892192
Total Pages : 265 pages
Book Rating : 4.5/5 (48 download)

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Book Synopsis Motion in Games by : Arjan Egges

Download or read book Motion in Games written by Arjan Egges and published by Springer Science & Business Media. This book was released on 2008-11-19 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

Game Anim

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Publisher : CRC Press
ISBN 13 : 1000357805
Total Pages : 307 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Game Anim by : Jonathan Cooper

Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

Motion in Games

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Author :
Publisher : Springer
ISBN 13 : 3642250904
Total Pages : 460 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Motion in Games by : Jan Allbeck

Download or read book Motion in Games written by Jan Allbeck and published by Springer. This book was released on 2011-11-08 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

Motion in Games

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Author :
Publisher : Springer
ISBN 13 : 3540892206
Total Pages : 257 pages
Book Rating : 4.5/5 (48 download)

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Book Synopsis Motion in Games by : Arjan Egges

Download or read book Motion in Games written by Arjan Egges and published by Springer. This book was released on 2008-11-07 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

Motion in Games

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Author :
Publisher : Springer
ISBN 13 : 3642169589
Total Pages : 436 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Motion in Games by : Ronan Boulic

Download or read book Motion in Games written by Ronan Boulic and published by Springer. This book was released on 2010-11-02 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010. The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.

Understanding Motion Capture for Computer Animation and Video Games

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9780124906303
Total Pages : 268 pages
Book Rating : 4.9/5 (63 download)

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Book Synopsis Understanding Motion Capture for Computer Animation and Video Games by : Alberto Menache

Download or read book Understanding Motion Capture for Computer Animation and Video Games written by Alberto Menache and published by Morgan Kaufmann. This book was released on 2000 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.

Game Thinking

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Publisher : Gamethinking.IO
ISBN 13 : 9780999788547
Total Pages : 214 pages
Book Rating : 4.7/5 (885 download)

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Book Synopsis Game Thinking by : Amy Jo Kim

Download or read book Game Thinking written by Amy Jo Kim and published by Gamethinking.IO. This book was released on 2018-05-25 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.

Motion in Games

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642103464
Total Pages : 278 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Motion in Games by : Arjan Egges

Download or read book Motion in Games written by Arjan Egges and published by Springer Science & Business Media. This book was released on 2009-11-05 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Zeist, The Netherlands, in November 2009. The 23 papers presented in this volume were carefully reviewed and selected. The topics covered are avoidance behaviour, behaviour and affect, crowd simulation, motion analysis and synthesis, navigation and steering, physics, rendering and video.

The Mocap Book

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Publisher : Foris Force
ISBN 13 : 0615293069
Total Pages : 50 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis The Mocap Book by : Ricardo Tobon

Download or read book The Mocap Book written by Ricardo Tobon and published by Foris Force. This book was released on 2010 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth guide to the process of digitizing motions from the acquisitions stages all the way to the animation enhancement and file integration phases. Provides step-by-step instructions, practical exercises and illustrated examples of the different steps of the mocap process that include acquisition, tracking, solving, integration, animation and motion mixing. This edition covers a Cortex to Motion Builder to Maya motion capture pipeline.

Physics for Game Developers

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 9780596000066
Total Pages : 348 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Physics for Game Developers by : David M. Bourg

Download or read book Physics for Game Developers written by David M. Bourg and published by "O'Reilly Media, Inc.". This book was released on 2002 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.

The Animator's Survival Kit

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Publisher : Macmillan
ISBN 13 : 086547897X
Total Pages : 393 pages
Book Rating : 4.8/5 (654 download)

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Book Synopsis The Animator's Survival Kit by : Richard Williams

Download or read book The Animator's Survival Kit written by Richard Williams and published by Macmillan. This book was released on 2012-09-25 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.

The Art of Game Design

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Publisher : CRC Press
ISBN 13 : 0123694965
Total Pages : 522 pages
Book Rating : 4.1/5 (236 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Tennis: Game of Motion

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Publisher :
ISBN 13 :
Total Pages : 262 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Tennis: Game of Motion by : Eugene L. Scott

Download or read book Tennis: Game of Motion written by Eugene L. Scott and published by . This book was released on 1973 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: