More New Games! -- and Playful Ideas from the New Games Foundation

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Author :
Publisher : Main Street Books
ISBN 13 :
Total Pages : 196 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis More New Games! -- and Playful Ideas from the New Games Foundation by : New Games Foundation

Download or read book More New Games! -- and Playful Ideas from the New Games Foundation written by New Games Foundation and published by Main Street Books. This book was released on 1981 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sixty new games, grouped by number of participants and level of activity and illustrated with photographs.

More New Games!

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Author :
Publisher :
ISBN 13 : 9780283988400
Total Pages : 190 pages
Book Rating : 4.9/5 (884 download)

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Book Synopsis More New Games! by :

Download or read book More New Games! written by and published by . This book was released on 1981 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The New Games Book

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Author :
Publisher : Sidgwick & Jackson
ISBN 13 : 9780283984419
Total Pages : 193 pages
Book Rating : 4.9/5 (844 download)

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Book Synopsis The New Games Book by : Andrew Fluegelman

Download or read book The New Games Book written by Andrew Fluegelman and published by Sidgwick & Jackson. This book was released on 1978 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The New Games Book

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Author :
Publisher : Main Street Books
ISBN 13 :
Total Pages : 212 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The New Games Book by : New Games Foundation

Download or read book The New Games Book written by New Games Foundation and published by Main Street Books. This book was released on 1976 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Group participation ideas for classroom, physical education, etc.

Win-Win Games for All Ages

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Author :
Publisher : New Society Publishers
ISBN 13 : 086571441X
Total Pages : 146 pages
Book Rating : 4.8/5 (657 download)

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Book Synopsis Win-Win Games for All Ages by : Sambhava Luvmour

Download or read book Win-Win Games for All Ages written by Sambhava Luvmour and published by New Society Publishers. This book was released on 2002-02-01 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lege og aktiviteter beregnet på at udvikle deltagernes sociale færdigheder.

Gaming Utopia

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Author :
Publisher : Indiana University Press
ISBN 13 : 0253054524
Total Pages : 249 pages
Book Rating : 4.2/5 (53 download)

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Book Synopsis Gaming Utopia by : Claudia Costa Pederson

Download or read book Gaming Utopia written by Claudia Costa Pederson and published by Indiana University Press. This book was released on 2021-04-06 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change. By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality. With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.

Art Therapy for Groups

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Author :
Publisher : Psychology Press
ISBN 13 : 0415043271
Total Pages : 249 pages
Book Rating : 4.4/5 (15 download)

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Book Synopsis Art Therapy for Groups by : Marian Liebmann

Download or read book Art Therapy for Groups written by Marian Liebmann and published by Psychology Press. This book was released on 1986 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Specific examples and real reminiscences.

Game for a Game? (eBook)

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Publisher : Lorenz Educational Press
ISBN 13 : 078778429X
Total Pages : 146 pages
Book Rating : 4.7/5 (877 download)

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Book Synopsis Game for a Game? (eBook) by : Robynne Eagan

Download or read book Game for a Game? (eBook) written by Robynne Eagan and published by Lorenz Educational Press. This book was released on 1995-03-01 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you looking for exciting games to play anywhere, anytime, with little or no equipment or preparation? Do you need an old game, a new game, an active or a quiet game? With some kids, chalk, a jump rope, marbles, jacks, a ball and a bag of rubber bands, the fun in this book is yours! Game for a Game? shares the special secrets, folklore, lingo, hand signs, rhymes and rules of all sorts of games from the school yard to street, from the playroom to classroom. If you want to know games inside and out and take part in the natural learning that occurs with participation, then just ask yourself one simple question: Are you game for a game?!

Foundation Game Design with HTML5 and JavaScript

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Author :
Publisher : Apress
ISBN 13 : 1430247177
Total Pages : 747 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Foundation Game Design with HTML5 and JavaScript by : Rex van der Spuy

Download or read book Foundation Game Design with HTML5 and JavaScript written by Rex van der Spuy and published by Apress. This book was released on 2013-01-28 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.

Changing Organizations

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Author :
Publisher : Routledge
ISBN 13 : 0429911777
Total Pages : 256 pages
Book Rating : 4.4/5 (299 download)

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Book Synopsis Changing Organizations by : Alan Cooklin

Download or read book Changing Organizations written by Alan Cooklin and published by Routledge. This book was released on 2018-04-19 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work provides a rich mine of ideas to stimulate thinking about organisational interaction, and organisations in relation to various socio/cultural values.

Rules of Play

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Publisher : MIT Press
ISBN 13 : 9780262240451
Total Pages : 680 pages
Book Rating : 4.2/5 (44 download)

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Book Synopsis Rules of Play by : Katie Salen Tekinbas

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Gaming the System

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Author :
Publisher : MIT Press
ISBN 13 : 026202781X
Total Pages : 303 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Gaming the System by : Katie Salen Tekinbas

Download or read book Gaming the System written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2014-10-10 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding games as systems, with complex interactions of game elements and rules. Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking focus.

Highlights® Hidden Pictures®: A Coloring Book for Grown-Up Children

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Author :
Publisher : Highlights Press
ISBN 13 : 1629796085
Total Pages : 97 pages
Book Rating : 4.6/5 (297 download)

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Book Synopsis Highlights® Hidden Pictures®: A Coloring Book for Grown-Up Children by : Highlights

Download or read book Highlights® Hidden Pictures®: A Coloring Book for Grown-Up Children written by Highlights and published by Highlights Press. This book was released on 2015-09-29 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is a nostalgic collection of intricate, challenging black-and-white Hidden Pictures puzzles for a grown-up audience! This adult coloring book from Highlights, the iconic children's brand, is an enjoyable, stress-free activity that provides hours of simple relaxation, as well as the fun of re-discovering a beloved childhood pastime. This is a coloring book that adults will love!

Innovation Games

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Publisher : Pearson Education
ISBN 13 : 0132702223
Total Pages : 283 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Innovation Games by : Luke Hohmann

Download or read book Innovation Games written by Luke Hohmann and published by Pearson Education. This book was released on 2006-08-28 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires. You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start. Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly how and when customers will use your product or service Deliver the right new features, and make better strategy decisions Increase empathy for the customers’ experience within your organization Improve the effectiveness of the sales and service organizations Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.

Parachute Games

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Author :
Publisher : Human Kinetics Publishers
ISBN 13 : 9780873227933
Total Pages : 172 pages
Book Rating : 4.2/5 (279 download)

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Book Synopsis Parachute Games by : Todd Strong

Download or read book Parachute Games written by Todd Strong and published by Human Kinetics Publishers. This book was released on 1996 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: 20 ft. diameter parachute with handles for physical education games.

The Interactive Past

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Publisher :
ISBN 13 : 9789088904363
Total Pages : 0 pages
Book Rating : 4.9/5 (43 download)

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Book Synopsis The Interactive Past by : Angus A. A. Mol

Download or read book The Interactive Past written by Angus A. A. Mol and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.

Early Intervention Games

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470528508
Total Pages : 263 pages
Book Rating : 4.4/5 (75 download)

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Book Synopsis Early Intervention Games by : Barbara Sher

Download or read book Early Intervention Games written by Barbara Sher and published by John Wiley & Sons. This book was released on 2009-10-02 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: A resource of fun games for parents or teachers to help young children learn social and motor skills Barbara Sher, an expert occupational therapist and teacher, has written a handy resource filled with games to play with young children who have Autistic Spectrum Disorder (ASD) or other sensory processing disorders (SPD). The games are designed to help children feel comfortable in social situations and teach other basic lessons including beginning and end, spatial relationships, hand-eye coordination, and more. Games can also be used in regular classrooms to encourage inclusion. A collection of fun, simple games that can improve the lives of children with ASD or other SPDs. Games can be played by parents or teachers and with individual children or groups. Games are designed to make children more comfortable in social situations and to develop motor and language skills Also included are a variety of interactive games to play in water, whether in a backyard kiddie pool, community swimming pool, or lake All the games are easy-to-do, utilizing common, inexpensive materials, and include several variations and modifications