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Monster In The Maze
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Book Synopsis Monster in the Maze by : Stephanie Spinner
Download or read book Monster in the Maze written by Stephanie Spinner and published by Turtleback Books. This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A dashing prince and a brave princess must join forces to defeat the monster in the maze and save the children of Athens. This exciting Greek legend comes to life in this easy-to-read version of the ancient legend. Full-color illustrations.
Download or read book Monster Mazes written by Dave Phillips and published by Courier Corporation. This book was released on 1989-06-01 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-two mazes with fantasy-adventure themes, such as finding marvelous treasures and slaying giant beasts.
Download or read book Monster Maze! written by Blake Hoena and published by Capstone. This book was released on 2018-08 with total page 57 pages. Available in PDF, EPUB and Kindle. Book excerpt: Watch the THESEUS monster truck face-off, bumper-to-bumper, against his meanest mechanical foe - BULLISTIC! Will he crush the competition or be bulled over? With short, action-packed chapters and high-powered art, the world's mightiest monster trucks - the ThunderTrucks - will have little motorheads and Greek mythology fans alike shifting their reading habits into high gear.
Book Synopsis Poetry of Death& Black Horror Stories + Monster Labyrinth by : Ace Finlay
Download or read book Poetry of Death& Black Horror Stories + Monster Labyrinth written by Ace Finlay and published by Lulu.com. This book was released on 2017-08-13 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Early/Incomplete Work of Ace Finlay. Drawing courtesy of Syko. Contains Original Bloodstone Draft& Many More Pieces. Works span from between 2006 and 2014.
Download or read book InfoWorld written by and published by . This book was released on 1983-03-28 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Book Synopsis Really Maddening Mazes by : Rick Jaspers
Download or read book Really Maddening Mazes written by Rick Jaspers and published by Courier Corporation. This book was released on 2011-12-08 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offering double the fun, each of these 33 puzzles is paired with a page of entertaining and educational text. Children and adults can trace their way through a fingerprint maze and create a set of personalized prints, wind through a leaf maze and learn why leaves change color, and solve other intriguing, fact-filled puzzles.
Book Synopsis On the Way to Fun by : Roberto Dillon
Download or read book On the Way to Fun written by Roberto Dillon and published by CRC Press. This book was released on 2010-03-08 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as
Book Synopsis Mazes and Follies by : Adrian Fisher
Download or read book Mazes and Follies written by Adrian Fisher and published by Jarrold Publishing. This book was released on 2004-09-20 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mazes and Follies
Download or read book Strand Magazine written by and published by . This book was released on 1909 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Strand Magazine by : Herbert Greenhough Smith
Download or read book The Strand Magazine written by Herbert Greenhough Smith and published by . This book was released on 1909 with total page 894 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Strand Magazine written by and published by . This book was released on 1909 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 by : Nick Montfort
Download or read book 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 written by Nick Montfort and published by MIT Press. This book was released on 2014-08-29 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Book Synopsis Popular Retro - Volume 2: Issue 1 by : Darren Randle
Download or read book Popular Retro - Volume 2: Issue 1 written by Darren Randle and published by Andrews UK Limited. This book was released on 2021-06-07 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you miss the sound of the video arcade? Do you yearn for a time when the fashions of the 1980s return? Do you wish there was a magazine that was all about nostalgia? If so, Popular Retro is exactly what you’ve been looking for; it’s a quarterly periodical designed for people who miss the classic TV shows, pine for the computer games of their youth, and marvel at the curios of days gone by - from flares and drainpipes to BMX bikes. Each issue covers everything from music and films to gaming, popular culture, fashion and much more, with in-depth articles serving up a memorable slice of the things that you still love… even if you’d forgotten about them until now! In this first issue, we review forty years of Sir Clive Sinclair’s ground-breaking ZX81 computer, check out the best Ghostbusters toys (from the 1980s, obviously) and look back at everyone’s favourite helicopter-based TV show, Airwolf. You’ll also find a monster retrospective feature deep-diving into the Philips CD-i console and its games, reviews of some classic horror films (on VHS) and even has a pull-out poster for your bedroom wall in the greatest traditions of the magazines from your childhood. At Popular Retro, old is ALWAYS still fashionable.
Download or read book Bottlenecks written by David C. Evans and published by Apress. This book was released on 2017-02-11 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that determine whether customers will be receptive to your digital innovations. Bottlenecks: Aligning UX Design with User Psychology fills a need for entrepreneurs, designers, and marketing professionals in the application of foundational psychology to user-experience design. The first generation of books on the topic focused on web pages and cognitive psychology. This book covers apps, social media, in-car infotainment, and multiplayer video games, and it explores the crucial roles played by behaviorism, development, personality, and social psychology. Author David Evans is an experimental psychology Ph.D. and senior manager of consumer research at Microsoft who recounts high-stakes case studies in which behavioral theory aligned digital designs with the bottlenecks in human nature to the benefit of users and businesses alike. Innova tors in design and students of psychology will learn: The psychological processes determining users’ perception of, engagement with, and recommendation of digital innovations Examples of interfaces before and after simple psychological alignments that vastly enhanced their effectiveness Strategies for marketing and product development in an age of social media and behavioral targeting Hypotheses for research that both academics and enterprises can perform to better meet users’ needs Who This Book Is For Designers and entrepreneurs will use this book to give their innovations an edge on what are increasingly competitive platforms such as apps, bots, in-car apps, augmented reality content. Usability researchers and market researchers will leverage it to enhance their consulting and reporting. Students and lecturers in psychology departments will want it to help land employment in the private sector. Praise “Bottlenecks’ is a tight and eminently actionable read for business leaders in startups and enterprises alike. Evans gives us a rich sense of key psychological processes and even richer examples of them in action.” - Nir Eyal, Author of Hooked: How to Build Habit-Forming Products “Clients frequently ask our UX researchers and designers for deeper truths about why certain designs work and others fail. Bottlenecks offers practical explanations and evidence based on the idea that human cognition did not begin with the digital age.” - John Dirks, UX Director and Partner, Blink UX “Bottlenecks brings together two very important aspects of user experience design: understanding users and translating this into business impact. A must-read for anyone who wants to learn both.” - Josh Lamar, Sr. UX Lead, Microsoft Outlook
Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Download or read book Electronic Dreams written by Tom Lean and published by Bloomsbury Publishing. This book was released on 2016-02-11 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: How did computers invade the homes and cultural life of 1980s Britain? Remember the ZX Spectrum? Ever have a go at programming with its stretchy rubber keys? How about the BBC Micro, Acorn Electron, or Commodore 64? Did you marvel at the immense galaxies of Elite, master digital kung-fu in Way of the Exploding Fist or lose yourself in the surreal caverns of Manic Miner? For anyone who was a kid in the 1980s, these iconic computer brands are the stuff of legend. In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the first time, as people set aside their worries of electronic brains and Big Brother and embraced the wonder-technology of the 1980s. This book charts the history of the rise and fall of the home computer, the family of futuristic and quirky machines that took computing from the realm of science and science fiction to being a user-friendly domestic technology. It is a tale of unexpected consequences, when the machines that parents bought to help their kids with homework ended up giving birth to the video games industry, and of unrealised ambitions, like the ahead-of-its-time Prestel network that first put the British home online but failed to change the world. Ultimately, it's the story of the people who made the boom happen, the inventors and entrepreneurs like Clive Sinclair and Alan Sugar seeking new markets, bedroom programmers and computer hackers, and the millions of everyday folk who bought in to the electronic dream and let the computer into their lives.
Download or read book The Nassau Literary Magazine written by and published by . This book was released on 1925 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: