MonoGame Mastery

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Author :
Publisher : Apress
ISBN 13 : 9781484263082
Total Pages : 323 pages
Book Rating : 4.2/5 (63 download)

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Book Synopsis MonoGame Mastery by : Jarred Capellman

Download or read book MonoGame Mastery written by Jarred Capellman and published by Apress. This book was released on 2020-11-10 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the art of game creation with MonoGame—the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more. The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame. With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The material covered is applicable for almost any 2D game project ranging from side scrolling adventures to fighting games. What You Will Learn Learn to build a game with the MonoGame framework. Understand game engine architecture and how to build an engine onto the MonoGame framework. Grasp common design patterns used in game development and in fully featured engines, such as Unity. Who This Book Is For Beginner to advanced MonoGame programmer would find this book helpful. The audience is expected to have a working knowledge of C#.

Game Development with MonoGame

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Author :
Publisher : Apress
ISBN 13 : 9781484277706
Total Pages : 200 pages
Book Rating : 4.2/5 (777 download)

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Book Synopsis Game Development with MonoGame by : Louis Salin

Download or read book Game Development with MonoGame written by Louis Salin and published by Apress. This book was released on 2021-10-26 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published. Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game’s graphics using pixel shaders and better particle effects. Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimately be published. What You Will Learn Write a performant 2D game engine Script the behavior of game objects Build and use a level editor for your game Add a UI to your game Who Is This Book For Intermediate to advanced C# developers with knowledge of MonoGame. Basic knowledge of how to install and use the 2D capabilities of MonoGame is required, along with knowledge on how to use the content pipeline tool.

Learning XNA 4.0

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449302769
Total Pages : 542 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Learning XNA 4.0 by : Aaron Reed

Download or read book Learning XNA 4.0 written by Aaron Reed and published by "O'Reilly Media, Inc.". This book was released on 2010-12-09 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

Microsoft XNA 4.0 Game Development Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849691991
Total Pages : 522 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Microsoft XNA 4.0 Game Development Cookbook by : Luke Drumm

Download or read book Microsoft XNA 4.0 Game Development Cookbook written by Luke Drumm and published by Packt Publishing Ltd. This book was released on 2012-06-25 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book.

XNA Game Studio 4.0 Programming

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780672333453
Total Pages : 0 pages
Book Rating : 4.3/5 (334 download)

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Book Synopsis XNA Game Studio 4.0 Programming by : Tom Miller

Download or read book XNA Game Studio 4.0 Programming written by Tom Miller and published by Addison-Wesley Professional. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Fast with XNA Game Studio 4.0-and Build Great Games for Both Windows� Phone 7 and Xbox 360� This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere else-including thorough coverage of new Windows Phone APIs for mobile game development. You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA's newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

Learning C# by Developing Games with Unity 2021

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1801812969
Total Pages : 429 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Learning C# by Developing Games with Unity 2021 by : Harrison Ferrone

Download or read book Learning C# by Developing Games with Unity 2021 written by Harrison Ferrone and published by Packt Publishing Ltd. This book was released on 2021-10-29 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key FeaturesLearn C# programming basics, terminology, and coding best practicesBecome confident with Unity fundamentals and features in line with Unity 2021Apply your C# knowledge in practice and build a working first-person shooter game prototype in UnityBook Description The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine. What you will learnFollow simple steps and examples to create and implement C# scripts in UnityDevelop a 3D mindset to build games that come to lifeCreate basic game mechanics such as player controllers and shooting projectiles using C#Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsBecome familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataExplore the basics of AI for games and implement them to control enemy behaviorWho this book is for If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

Learning How to Learn

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Author :
Publisher : Penguin
ISBN 13 : 052550446X
Total Pages : 258 pages
Book Rating : 4.5/5 (255 download)

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Book Synopsis Learning How to Learn by : Barbara Oakley, PhD

Download or read book Learning How to Learn written by Barbara Oakley, PhD and published by Penguin. This book was released on 2018-08-07 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: A surprisingly simple way for students to master any subject--based on one of the world's most popular online courses and the bestselling book A Mind for Numbers A Mind for Numbers and its wildly popular online companion course "Learning How to Learn" have empowered more than two million learners of all ages from around the world to master subjects that they once struggled with. Fans often wish they'd discovered these learning strategies earlier and ask how they can help their kids master these skills as well. Now in this new book for kids and teens, the authors reveal how to make the most of time spent studying. We all have the tools to learn what might not seem to come naturally to us at first--the secret is to understand how the brain works so we can unlock its power. This book explains: Why sometimes letting your mind wander is an important part of the learning process How to avoid "rut think" in order to think outside the box Why having a poor memory can be a good thing The value of metaphors in developing understanding A simple, yet powerful, way to stop procrastinating Filled with illustrations, application questions, and exercises, this book makes learning easy and fun.

Learning C# by Programming Games

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Author :
Publisher : Springer Nature
ISBN 13 : 3662592525
Total Pages : 518 pages
Book Rating : 4.6/5 (625 download)

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Book Synopsis Learning C# by Programming Games by : Wouter van Toll

Download or read book Learning C# by Programming Games written by Wouter van Toll and published by Springer Nature. This book was released on 2019-11-21 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient “Quick Reference” boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.

Black Hat Python, 2nd Edition

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Publisher : No Starch Press
ISBN 13 : 1718501129
Total Pages : 216 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Black Hat Python, 2nd Edition by : Justin Seitz

Download or read book Black Hat Python, 2nd Edition written by Justin Seitz and published by No Starch Press. This book was released on 2021-04-14 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fully-updated for Python 3, the second edition of this worldwide bestseller (over 100,000 copies sold) explores the stealthier side of programming and brings you all new strategies for your hacking projects. When it comes to creating powerful and effective hacking tools, Python is the language of choice for most security analysts. In this second edition of the bestselling Black Hat Python, you’ll explore the darker side of Python’s capabilities: everything from writing network sniffers, stealing email credentials, and bruteforcing directories to crafting mutation fuzzers, investigating virtual machines, and creating stealthy trojans. All of the code in this edition has been updated to Python 3.x. You’ll also find new coverage of bit shifting, code hygiene, and offensive forensics with the Volatility Framework as well as expanded explanations of the Python libraries ctypes, struct, lxml, and BeautifulSoup, and offensive hacking strategies like splitting bytes, leveraging computer vision libraries, and scraping websites. You’ll even learn how to: Create a trojan command-and-control server using GitHub Detect sandboxing and automate common malware tasks like keylogging and screenshotting Extend the Burp Suite web-hacking tool Escalate Windows privileges with creative process control Use offensive memory forensics tricks to retrieve password hashes and find vulnerabilities on a virtual machine Abuse Windows COM automation Exfiltrate data from a network undetected When it comes to offensive security, you need to be able to create powerful tools on the fly. Learn how with Black Hat Python.

Game Programming Algorithms and Techniques

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Author :
Publisher : Pearson Education
ISBN 13 : 0321940156
Total Pages : 352 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Game Programming Algorithms and Techniques by : Sanjay Madhav

Download or read book Game Programming Algorithms and Techniques written by Sanjay Madhav and published by Pearson Education. This book was released on 2014 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology

Apple Game Frameworks and Technologies

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Author :
Publisher : Pragmatic Bookshelf
ISBN 13 : 9781680507843
Total Pages : 500 pages
Book Rating : 4.5/5 (78 download)

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Book Synopsis Apple Game Frameworks and Technologies by : Tammy Coron

Download or read book Apple Game Frameworks and Technologies written by Tammy Coron and published by Pragmatic Bookshelf. This book was released on 2021-05-11 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer

Hands-On Machine Learning with ML.NET

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789804299
Total Pages : 287 pages
Book Rating : 4.7/5 (898 download)

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Book Synopsis Hands-On Machine Learning with ML.NET by : Jarred Capellman

Download or read book Hands-On Machine Learning with ML.NET written by Jarred Capellman and published by Packt Publishing Ltd. This book was released on 2020-03-27 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create, train, and evaluate various machine learning models such as regression, classification, and clustering using ML.NET, Entity Framework, and ASP.NET Core Key FeaturesGet well-versed with the ML.NET framework and its components and APIs using practical examplesLearn how to build, train, and evaluate popular machine learning algorithms with ML.NET offeringsExtend your existing machine learning models by integrating with TensorFlow and other librariesBook Description Machine learning (ML) is widely used in many industries such as science, healthcare, and research and its popularity is only growing. In March 2018, Microsoft introduced ML.NET to help .NET enthusiasts in working with ML. With this book, you’ll explore how to build ML.NET applications with the various ML models available using C# code. The book starts by giving you an overview of ML and the types of ML algorithms used, along with covering what ML.NET is and why you need it to build ML apps. You’ll then explore the ML.NET framework, its components, and APIs. The book will serve as a practical guide to helping you build smart apps using the ML.NET library. You’ll gradually become well versed in how to implement ML algorithms such as regression, classification, and clustering with real-world examples and datasets. Each chapter will cover the practical implementation, showing you how to implement ML within .NET applications. You’ll also learn to integrate TensorFlow in ML.NET applications. Later you’ll discover how to store the regression model housing price prediction result to the database and display the real-time predicted results from the database on your web application using ASP.NET Core Blazor and SignalR. By the end of this book, you’ll have learned how to confidently perform basic to advanced-level machine learning tasks in ML.NET. What you will learnUnderstand the framework, components, and APIs of ML.NET using C#Develop regression models using ML.NET for employee attrition and file classificationEvaluate classification models for sentiment prediction of restaurant reviewsWork with clustering models for file type classificationsUse anomaly detection to find anomalies in both network traffic and login historyWork with ASP.NET Core Blazor to create an ML.NET enabled web applicationIntegrate pre-trained TensorFlow and ONNX models in a WPF ML.NET application for image classification and object detectionWho this book is for If you are a .NET developer who wants to implement machine learning models using ML.NET, then this book is for you. This book will also be beneficial for data scientists and machine learning developers who are looking for effective tools to implement various machine learning algorithms. A basic understanding of C# or .NET is mandatory to grasp the concepts covered in this book effectively.

Beginning Game Development with Python and Pygame

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Author :
Publisher : Apress
ISBN 13 : 1430203250
Total Pages : 330 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning Game Development with Python and Pygame by : Will McGugan

Download or read book Beginning Game Development with Python and Pygame written by Will McGugan and published by Apress. This book was released on 2007-12-22 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides readers with an introductory resource for learning how to create compelling games using the open source Python programming language and Pygame games development library. Authored by industry veteran and Python expert Will McGugan, readers are treated to a comprehensive, practical introduction to games development using these popular technologies. They can also capitalize upon numerous tips and tricks the author has accumulated over his career creating games for some of the world's largest gaming developers.

Stargrave

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1472837517
Total Pages : 177 pages
Book Rating : 4.4/5 (728 download)

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Book Synopsis Stargrave by : Joseph A. McCullough

Download or read book Stargrave written by Joseph A. McCullough and published by Bloomsbury Publishing. This book was released on 2021-04-29 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess. Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions – recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!

The Language Crystal: the Complete Solution to Civilization's Oldest Puzzle

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Author :
Publisher :
ISBN 13 : 9781985688230
Total Pages : 518 pages
Book Rating : 4.6/5 (882 download)

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Book Synopsis The Language Crystal: the Complete Solution to Civilization's Oldest Puzzle by : Lawrence Lyons

Download or read book The Language Crystal: the Complete Solution to Civilization's Oldest Puzzle written by Lawrence Lyons and published by . This book was released on 1988-11-08 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encoded in the very words you speak are messages that you can use to gain a new vitality. And amazingly, "the Word" itself can take you to the roots of the world's oldest mystery. What "evil" did humanity eat in the garden that led to our initial downfall? The answer brings us out of Armageddon and into Aquarius.

The C# Player's Guide (eBook)

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Author :
Publisher : RB Whitaker
ISBN 13 : 0985580119
Total Pages : 347 pages
Book Rating : 4.9/5 (855 download)

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Book Synopsis The C# Player's Guide (eBook) by : R. B. Whitaker

Download or read book The C# Player's Guide (eBook) written by R. B. Whitaker and published by RB Whitaker. This book was released on 2012-09-27 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Queer BDSM Intimacies

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Author :
Publisher : Palgrave Macmillan
ISBN 13 : 9781137435019
Total Pages : 0 pages
Book Rating : 4.4/5 (35 download)

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Book Synopsis Queer BDSM Intimacies by : R. Bauer

Download or read book Queer BDSM Intimacies written by R. Bauer and published by Palgrave Macmillan. This book was released on 2014-10-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on an extensive interview study with lesbian, transgender and queer BDSM practitioners, this book sheds new light on sexuality and current theoretical debates in gender and queer studies. It critically discusses practices of establishing consent, pushing boundaries, playing with gender and creating new kinds of intimacies and embodiments.