Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
Mini Games To Make And Play
Download Mini Games To Make And Play full books in PDF, epub, and Kindle. Read online Mini Games To Make And Play ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Book Synopsis Mini Games to Make and Play by : Rebecca Felix
Download or read book Mini Games to Make and Play written by Rebecca Felix and published by Capstone Press. This book was released on 2023-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Looking to host a game night? Think mini! Craft a bitty bowling alley for marble bowling balls. Create a deck of petite playing cards. Then play your games with family and friends. Easy instructions and step photos will help you become a miniature game master. Tiny games are tons of fun!"--
Book Synopsis Mini Games to Make and Play by : Rebecca Felix
Download or read book Mini Games to Make and Play written by Rebecca Felix and published by Capstone. This book was released on 2023-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking to host a game night? Think mini! Craft a bitty bowling alley for marble bowling balls. Create a deck of petite playing cards. Then play your games with family and friends. Easy instructions and step photos will help you become a miniature game master. Tiny games are tons of fun!
Book Synopsis The Great Game of Business by : Jack Stack
Download or read book The Great Game of Business written by Jack Stack and published by . This book was released on 2014-07-03 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the early 1980s, Springfield Remanufacturing Corporation (SRC) in Springfield, Missouri, was a near bankrupt division of International Harvester. Today it's one of the most successful and competitive companies in the United States, with a share price 3000 times what it was thirty years ago. This miracle turnaround is all down to one man, Jack Stack, and his revolutionary system of Open-Book Management, in which every employee understands the company's key figures, can act on them and has a real stake in the business. In Stack's own words: 'When employees think, act and feel like owners ... everybody wins.'As a management strategy, 'the great game of business' is so simple and effective that it's been taken up by companies from Intel to Harley Davidson.
Book Synopsis Minecraft: Guide to PVP Minigames by : Mojang Ab
Download or read book Minecraft: Guide to PVP Minigames written by Mojang Ab and published by Del Rey. This book was released on 2018-07-03 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: The official Minecraft: Guide to PVP Minigames contains some of the best games for you to re-create and play with friends in your own world. When it comes to making your own fun in Minecraft, the player-versus-player minigame options are endless, and the only limit is your imagination. With insider info and tips from the experts at Mojang, this is the definitive guide to building and playing PVP minigames in Minecraft. This ebook is best viewed on a color device with a larger screen. Collect all of the official Minecraft books: Minecraft: The Island Minecraft: The Crash Minecraft: The Lost Journals Minecraft: The Survivors’ Book of Secrets Minecraft: Exploded Builds: Medieval Fortress Minecraft: Guide to Exploration Minecraft: Guide to Creative Minecraft: Guide to the Nether & the End Minecraft: Guide to Redstone Minecraft: Mobestiary Minecraft: Guide to Enchantments & Potions Minecraft: Guide to PVP Minigames Minecraft: Guide to Farming Minecraft: Let’s Build! Theme Park Adventure Minecraft for Beginners
Book Synopsis The Monster Princess by : D.J. MacHale
Download or read book The Monster Princess written by D.J. MacHale and published by Simon and Schuster. This book was released on 2011-05-10 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lala dwells in a cave that lies deep below the ground, worlds away from the castle where three beautiful princesses live. She is the best krinkle-nut digger by far, but she longs for more: the dresses, the parties, the royal life. Up, up, up Lala climbs and sneaks into the castle. She tries on the princesses’ gowns…and is caught. But the princesses dress Lala up and let her attend a ball. She stumbles. She bumbles. She is laughed at. Can Lala find it in her heart to forgive the girls who tricked her? Will Lala find out what it means to be a real princess?
Book Synopsis Games and Learning Alliance by : Manuel Gentile
Download or read book Games and Learning Alliance written by Manuel Gentile and published by Springer. This book was released on 2019-01-31 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018.The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game approaches.
Book Synopsis Learn RPGs in GameMaker: Studio by : Ben Tyers
Download or read book Learn RPGs in GameMaker: Studio written by Ben Tyers and published by Apress. This book was released on 2017-08-09 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. What You'll Learn Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG Who This Book Is For Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.
Book Synopsis Smart Mobile Communication & Artificial Intelligence by : Michael E. Auer
Download or read book Smart Mobile Communication & Artificial Intelligence written by Michael E. Auer and published by Springer Nature. This book was released on with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Tactical Decision-Making in Sport by : David Cooper
Download or read book Tactical Decision-Making in Sport written by David Cooper and published by Routledge. This book was released on 2020-05-28 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book expands on the ‘Developing Thinking Players’ model across a wide range of team and individual sports, to explain how coaches can help athletes to learn how to make better decisions during play and to think for themselves. It provides an overview of game-centred and athlete-centred approaches to teaching and coaching in sport, combining essential theory with practical tips and guidance. Written by an international team of coaching researchers and practising coaches, the book provides sport-specific instructions for coaching players in territory games, net games, striking games, target games, racquet games and combat sports, including netball, basketball, ice hockey, cricket, softball, football, rugby, volleyball, squash and karate. The book argues that the implementation of these student and athlete-centred approaches creates more opportunities for athletes to understand their sport and improves their ability to think for themselves and to learn to make better in-game decisions. Providing a theoretical underpinning for teaching tactical decision-making, it considers the development of players at all levels and age groups, from youth athletes to elite level. Thirteen sport-specific case studies offer real-world coaching insights. This is essential reading for any student, researcher or practising teacher or coach working in sport, physical education and coach education.
Book Synopsis HCI International 2013 - Posters' Extended Abstracts by : Constantine Stephanidis
Download or read book HCI International 2013 - Posters' Extended Abstracts written by Constantine Stephanidis and published by Springer. This book was released on 2013-06-13 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first of a two-volume set (CCIS 373 and CCIS 374) that constitutes the extended abstracts of the posters presented during the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA, in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The extended abstracts were carefully reviewed and selected for inclusion in this two-volume set. The papers included in this volume are organized in the following topical sections: HCI design approaches, methods and techniques; usability methods, techniques and studies; universal access and eInclusion; multimodal and ambient interaction; cognitive and psychological aspects of interaction; perception and interaction; ergonomic and human modelling issues; capturing gaze, biosignals and brainwaves; development environments; product design, marketing and advertisement.
Download or read book Creating Games written by Morgan McGuire and published by CRC Press. This book was released on 2008-12-23 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.
Book Synopsis The Evolution of Fantasy Role-Playing Games by : Michael J. Tresca
Download or read book The Evolution of Fantasy Role-Playing Games written by Michael J. Tresca and published by McFarland. This book was released on 2014-01-10 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.
Download or read book GameAxis Unwired written by and published by . This book was released on 2007-02 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Download or read book SuperBetter written by Jane McGonigal and published by Penguin. This book was released on 2015-09-15 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.
Download or read book Game On! written by Oli Smith and published by Sunbird Publishers. This book was released on 2011 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: GAME ON! Get your game on in this gorgeous, goo-splatting game guide! Introduced by Raarghly – Monstro City's Games Starcade expert – this guide will show you all you need to know about game-playing tactics, strategies and secret info on all the games in Monstro City AND the Moshi Fun Park. Plus there's a free cool virtual gift for your monster's room!
Book Synopsis Describing and Studying Domain-Specific Serious Games by : Joke Torbeyns
Download or read book Describing and Studying Domain-Specific Serious Games written by Joke Torbeyns and published by Springer. This book was released on 2015-09-14 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners’ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.
Author :Management Association, Information Resources Publisher :IGI Global ISBN 13 :1522551999 Total Pages :677 pages Book Rating :4.5/5 (225 download)
Book Synopsis Gamification in Education: Breakthroughs in Research and Practice by : Management Association, Information Resources
Download or read book Gamification in Education: Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-01-05 with total page 677 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.