Middle-earth: Shadow of Mordor - Strategy Guide

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Author :
Publisher : Gamer Guides
ISBN 13 : 1631025953
Total Pages : 216 pages
Book Rating : 4.6/5 (31 download)

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Book Synopsis Middle-earth: Shadow of Mordor - Strategy Guide by : GamerGuides.com

Download or read book Middle-earth: Shadow of Mordor - Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2015-11-07 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Life can be dangerous in Middle-Earth, but for none moreso than the Rangers of The Black Gate, who guard the very border of Mordor. After tragedy strikes, Talion, Captain of The Black Gate rises as the Gravewalker, bound to a mysterious Elven Wraith. Talion will have to fight his way through an army of Uruks to reach the Black Captains as he seeks to find answers, vengeance, and a respite from his cursed afterlife. The guide offers the following: - A walkthrough for all the main story missions. - Walkthroughs for every side mission, including Outcast Rescue missions, Legendary Weapon missions etc. - Integrated information detailing how to complete all the Hunting and Survival Challenges. - A full trophy/achievement guide. - Descriptions of the Nemesis System, including Strengths, Weaknesses, the different types of Uruks etc. - Information on all the Abilities and Attributes in the game.

The Fellowship of the Ring

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Author :
Publisher : HarperCollins UK
ISBN 13 : 0007203586
Total Pages : 571 pages
Book Rating : 4.0/5 (72 download)

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Book Synopsis The Fellowship of the Ring by : John Ronald Reuel Tolkien

Download or read book The Fellowship of the Ring written by John Ronald Reuel Tolkien and published by HarperCollins UK. This book was released on 2005 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'The Fellowship of the Ring' is the first part of JRR Tolkien's epic masterpiece 'The Lord of the Rings'. This 50th anniversary edition features special packaging and includes the definitive edition of the text.|PB

Pokemon Conquest - Strategy Guide

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Author :
Publisher : Gamer Guides
ISBN 13 : 1631024981
Total Pages : 70 pages
Book Rating : 4.6/5 (31 download)

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Book Synopsis Pokemon Conquest - Strategy Guide by : GamerGuides.com

Download or read book Pokemon Conquest - Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2015-12-14 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the Gamer Guides Pokemon Conquest Strategy Guide! Inside this guide you will find: - The top five ways to become a Pokémon Conquest Master. - Sure-fire tactics on how to recruit the very best Trainers in the game. - How to amass a mountain of in-game cash to spend on the best armour, potions and upgrades. - And... how to beat every Kingdom in the main storyline with style and ease.

Adventures in Middle Earth Loremasters G

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Author :
Publisher : Cubicle 7 Entertainment
ISBN 13 : 9780857443113
Total Pages : 155 pages
Book Rating : 4.4/5 (431 download)

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Book Synopsis Adventures in Middle Earth Loremasters G by : Cubicle 7

Download or read book Adventures in Middle Earth Loremasters G written by Cubicle 7 and published by Cubicle 7 Entertainment. This book was released on 2017-05-03 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Loremaster's Guide is packed with extra setting material and advice for running Adventures in Middle-earth. There are expanded rules and guidance for running Journeys, Audiences, new rules for combat and adversaries, and a whole lot more.

A Guide to Movie Based Video Games, 2001 Onwards

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Author :
Publisher : White Owl
ISBN 13 : 1399048279
Total Pages : 472 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis A Guide to Movie Based Video Games, 2001 Onwards by : Christopher Carton

Download or read book A Guide to Movie Based Video Games, 2001 Onwards written by Christopher Carton and published by White Owl. This book was released on 2024-08-30 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play Along with the Film! When gaming moved from the 16-bit era and into the exciting realm of 3D gameplay, Hollywood properties continued their journey into the interactive medium. Popular home and handheld consoles played host to ambitious titles that sought to bridge the gap between movies and video games, providing fans with scenarios that both replicated and went beyond their favorite stories. Gathered in this book are some of the biggest video games that originated from movies; some being direct adaptations and others that expanded existing universes. With 20 chapters covering over 450 games - including every Lego movie video game and franchises such as Star Wars, Aliens, Disney, Pixar and The Lord of the Rings - A Guide to Movie Based Video Games: 2001-2023 gives readers a chance to revisit and discover the ups and downs of licensed titles across two action-packed decades. Load up the reels, press start, and immerse yourself in timeless adventures!

A Beginners Guide to Using PlayStation 4 (PS4)

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Author :
Publisher : GadChick Books
ISBN 13 : 1629174068
Total Pages : 120 pages
Book Rating : 4.6/5 (291 download)

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Book Synopsis A Beginners Guide to Using PlayStation 4 (PS4) by : Katie Morris

Download or read book A Beginners Guide to Using PlayStation 4 (PS4) written by Katie Morris and published by GadChick Books. This book was released on 2014-11-10 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Congratulations on your purchase of what Sony Computer Entertainment touts as “the world’s most powerful gaming console,” the PlayStation 4! In its first year alone, the PlayStation 4 has already sold nearly 15 million units internationally and has been heralded by critics and consumers alike for its powerful hardware and new features. In 2014 it won gaming mega-website IGN’s People’s Choice Award for best console (in competition with the xBox One and Wii U). Accordingly, the PlayStation 4 dominated gaming console sales throughout 2014, making it one of the best and fastest-selling gaming consoles ever designed. In addition to its beefier hardware, Sony has added a variety of new and innovative features, including the Dualshock 4 controller, the PlayStation Camera, and the PlayStation Move controller. Additionally, with the new system, players can connect their smart phones, tablets, PS Vita or PS TV to act as “second screen” interfaces to interact with your PS4. The new PlayStation 4 user interface will be familiar to those already used to the PlayStation 3 interface, but the look and feel of the PS4 has been enhanced with dynamic menus that can be changed based on user preferences. Third party apps, such as Netflix and Hulu, can now be displayed directly on the main screen for faster access. Additionally, the system now can be controlled using voice commands from a microphone headset or from the built-in microphone on the PlayStation Camera. With the release of the PlayStation 4, Sony has begun to emphasize “social gaming,” which goes far beyond mere multi-player gaming with the ability to share directly to social media sites like YouTube and Facebook with just a click of a button. Ever wanted to share a video of yourself beating that final boss with your Facebook friends? With the PS 4, this is now possible with just a couple of button presses using the new “Share” button on the Dualshock 4 controller. In addition to faster and easier access to internet services like Netflix and Amazon Instant Video, the PlayStation 4’s built in web browser is based on the same engine used by Google Chrome and the new Safari web browser, making it the most compatible browser available on any console. Whereas in the past and with other consoles, web browsing could be a bit of a headache when it comes to things like accessing YouTube videos, the PS4’s web browser is as easy and intuitive as the web browser on your computer, and it’s automatically compatible with the web’s most advanced websites. This guide will introduce you to how to use the most advanced features of the PS4. Now might be a good time to warn your significant other and boss that they might not see you for a while as you get familiar with your new best friend, the Sony PlayStation 4! Please note, this book is neither written or endorsed by Sony and should be considered unofficial.

The Guy's Guide to Four Battles Every Young Man Must Face

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Author :
Publisher : Barbour Publishing
ISBN 13 : 1643521470
Total Pages : 161 pages
Book Rating : 4.6/5 (435 download)

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Book Synopsis The Guy's Guide to Four Battles Every Young Man Must Face by : Jonathan McKee

Download or read book The Guy's Guide to Four Battles Every Young Man Must Face written by Jonathan McKee and published by Barbour Publishing. This book was released on 2019-05-01 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Honestly?. . . "Why wait for something when I can enjoy it now?" “These images don’t really affect me. . .do they?” "How could smoking a little weed really be that bad when it's becoming legalized everywhere?” “I’d like to tell you I don’t care what others think, but honestly, I want to be liked." Maybe you're thinking, "I've had one. . .maybe even a few of these thoughts, and I don't know how to even begin to deal with them." The good news? You're not alone. And there is a way to fight these battles head-on, overcoming the past, pressing forward, and becoming the person God designed you to be. So what's a guy to do? . . . Join youth culture expert and author of the popular Guy's Guide to God, Girls, and the Phone in Your Pocket, Jonathan McKee, as he gets real about the four common battles every young man will encounter in his life: 1: Sexual Temptation 2. Screens 3: Controlled Substances 4: Self-Esteem With humor and honesty, McKee offers up practical, spiritual advice filled with real-world application helping you face today’s distractions.

Writing Interactive Music for Video Games

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0133563510
Total Pages : 513 pages
Book Rating : 4.1/5 (335 download)

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Book Synopsis Writing Interactive Music for Video Games by : Michael Sweet

Download or read book Writing Interactive Music for Video Games written by Michael Sweet and published by Addison-Wesley Professional. This book was released on 2014-09-19 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

Adventures in Middle Earth Wilderland Ad

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Author :
Publisher : Cubicle 7 Entertainment
ISBN 13 : 9780857443199
Total Pages : 159 pages
Book Rating : 4.4/5 (431 download)

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Book Synopsis Adventures in Middle Earth Wilderland Ad by : Cubicle 7

Download or read book Adventures in Middle Earth Wilderland Ad written by Cubicle 7 and published by Cubicle 7 Entertainment. This book was released on 2017-08-23 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: There Are No Safe Paths In This Part Of The World. Remember You Are Over The Edge Of The Wild Now, And In For All Sorts Of Fun Wherever You Go. Wilderland Adventures Contains Seven Ready-To-Play Adventures For The 5E Ogl-Compatible Adventures In Middle-Earth Complete Scenarios That Can Be Played Separately, Or As An Epic Campaign.

Ghoulslayer

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Author :
Publisher : Games Workshop
ISBN 13 : 9781789990553
Total Pages : 320 pages
Book Rating : 4.9/5 (95 download)

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Book Synopsis Ghoulslayer by : Darius Hinks

Download or read book Ghoulslayer written by Darius Hinks and published by Games Workshop. This book was released on 2020-03-31 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gotrek Gurnisson is back and he's in the Mortal Realms....his axe is poised and he's ready for anything! A must read for fans of this truly iconic character In the bleak, haunted underworld of Shyish, a vengeful Slayer seeks the Lord of Undeath. Gotrek Gurnisson returns, his oaths now ashes alongside the World-That-Was, his fury undiminished. Branded with the Master Rune of Grimnir, the God that betrayed him, and joined by Maleneth Witchblade, a former Daughter of Khaine and turned agent of the Order of Azyr, the hunt has taken them far and wide through the Realm of Death. Will Gotrek find a path to the Undying King or will the underworlds claim him as their own?

The Return of the King

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Author :
Publisher : HarperCollins UK
ISBN 13 : 0007269722
Total Pages : 248 pages
Book Rating : 4.0/5 (72 download)

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Book Synopsis The Return of the King by : J. R. R. Tolkien

Download or read book The Return of the King written by J. R. R. Tolkien and published by HarperCollins UK. This book was released on 2008 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasy fiction. The first ever illustrated paperback of part three of Tolkien's epic masterpiece, The Lord of the Rings, featuring 15 colour paintings by Alan Lee.

Adventures in Middle-Earth

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Author :
Publisher : Cubicle 7 Entertainment
ISBN 13 : 9780857443038
Total Pages : 223 pages
Book Rating : 4.4/5 (43 download)

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Book Synopsis Adventures in Middle-Earth by : Cubicle 7.

Download or read book Adventures in Middle-Earth written by Cubicle 7. and published by Cubicle 7 Entertainment. This book was released on 2016 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow...

Game Design Deep Dive: Horror

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Author :
Publisher : CRC Press
ISBN 13 : 1000451011
Total Pages : 145 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Game Design Deep Dive: Horror by : Joshua Bycer

Download or read book Game Design Deep Dive: Horror written by Joshua Bycer and published by CRC Press. This book was released on 2021-10-07 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

Advances in Information Architecture

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Author :
Publisher : Springer Nature
ISBN 13 : 3030632059
Total Pages : 305 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Advances in Information Architecture by : Andrea Resmini

Download or read book Advances in Information Architecture written by Andrea Resmini and published by Springer Nature. This book was released on 2021-04-20 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume reveals the history of Information Architecture (IA), reflects on the relationship between practice and research within the discipline, and presents educators with the latest models, frameworks and theories that have emerged from the Information Architecture Academics and Practitioners Roundtable between 2014 and 2019. The most comprehensive and up-to-date overview of Information Architecture so far, this collection is a valuable tool for teachers, researchers, and practitioners interested in recent advances in information architecture in areas such as pervasive computing and embodiment, artificial intelligence, design practice, diversity and ethics in design, and critique. The information landscape has grown more complex, porous and connected–the information challenges of smart phones, sensors and IoT demand focused attention from organizations that often embrace a ‘move fast and break things’ ethos. This book not only explores the shift from Classical IA to Contemporary IA–it asks, are today’s creators prepared to solve the challenges ahead? Have industry-led disciplines abdicated their responsibility to the people who inhabit current information environments? Will this discipline persist? Advances in Information Architecture examines the maturity of the field, revisits the discipline’s efforts to transform itself in 2013 with the publication of "Reframing Information Architecture", and considers the opportunities that remain to bridge the academic and practitioner communities.

Horizon Zero Dawn

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Author :
Publisher : Bright Sparks
ISBN 13 : 9783869930817
Total Pages : 655 pages
Book Rating : 4.9/5 (38 download)

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Book Synopsis Horizon Zero Dawn by : Bruce Byrne

Download or read book Horizon Zero Dawn written by Bruce Byrne and published by Bright Sparks. This book was released on 2017 with total page 655 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Video Game Level Design

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350015741
Total Pages : 187 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Video Game Level Design by : Michael Salmond

Download or read book Video Game Level Design written by Michael Salmond and published by Bloomsbury Publishing. This book was released on 2021-04-15 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

A Guide to Middle Earth

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Author :
Publisher : The History Press
ISBN 13 : 0752495623
Total Pages : 311 pages
Book Rating : 4.7/5 (524 download)

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Book Synopsis A Guide to Middle Earth by : Colin Duriez

Download or read book A Guide to Middle Earth written by Colin Duriez and published by The History Press. This book was released on 2004-12-09 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: This absorbing insight into the mind behind Middle-earth will introduce or remind readers of the abundance that exists in Tolkien's thought and imagination. Interweaving sections explore The Lord of the Rings and its history; the key themes, concepts and images in Tolkein's work; the people and places in his life, and his other writings. At the heart of the book is an indispensible A-Z of middle-earth, with detailed entries on Beings, Places, Things and Events.