Microsoft XNA Game Studio Creator's Guide, Second Edition

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Publisher : McGraw Hill Professional
ISBN 13 : 0071614079
Total Pages : 561 pages
Book Rating : 4.0/5 (716 download)

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Book Synopsis Microsoft XNA Game Studio Creator's Guide, Second Edition by : Stephen Cawood

Download or read book Microsoft XNA Game Studio Creator's Guide, Second Edition written by Stephen Cawood and published by McGraw Hill Professional. This book was released on 2009-02-14 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices. Create, draw, and update XNA game windows and 3D objects Add dazzling animation and fluid character motion Render photorealistic terrains, landscapes, skies, and horizons Program custom lighting and shading effects using HLSL Integrate sound effects, game dashboards, and stat tracking Work with game cameras, keyframes, sprites, and loaders Design natural collision detection, ballistics, and particle effects Develop, import, and control Quake II models using MilkShape

Microsoft XNA Game Studio Creator's Guide, Second Edition

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Author :
Publisher : Mcgraw-hill
ISBN 13 : 9780071614061
Total Pages : 0 pages
Book Rating : 4.6/5 (14 download)

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Book Synopsis Microsoft XNA Game Studio Creator's Guide, Second Edition by : Stephen Cawood

Download or read book Microsoft XNA Game Studio Creator's Guide, Second Edition written by Stephen Cawood and published by Mcgraw-hill. This book was released on 2009-04-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices. Create, draw, and update XNA game windows and 3D objects Add dazzling animation and fluid character motion Render photorealistic terrains, landscapes, skies, and horizons Program custom lighting and shading effects using HLSL Integrate sound effects, game dashboards, and stat tracking Work with game cameras, keyframes, sprites, and loaders Design natural collision detection, ballistics, and particle effects Develop, import, and control Quake II models using MilkShape

Microsoft XNA Game Studio Creators Guide

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Author :
Publisher : Mcgraw-hill
ISBN 13 : 9780071490719
Total Pages : 480 pages
Book Rating : 4.4/5 (97 download)

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Book Synopsis Microsoft XNA Game Studio Creators Guide by : Stephen Cawood

Download or read book Microsoft XNA Game Studio Creators Guide written by Stephen Cawood and published by Mcgraw-hill. This book was released on 2007-06-25 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring your gaming visions to life with Microsoft XNA Game Studio Express Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples. Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included. Build and dynamically update XNA game windows and custom 3D objects Learn scintillating animation techniques Create lifelike skyboxes, textures, lighting, and shading effects Program shaders using high-level shader language Develop single- and multi-player games Generate and code terrain with height detection Construct impressive graphics using sprites, multi-texturing, and blending Integrate audio, game dashboards, and score tracking Develop realistic collision detection, ballistics, and particle effects HaHHhhndle keyboard, mouse, and game controller input Create static *.fbx and animated Quake 2 models and control them in code

XNA Game Studio 4.0 Programming

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780672333453
Total Pages : 0 pages
Book Rating : 4.3/5 (334 download)

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Book Synopsis XNA Game Studio 4.0 Programming by : Tom Miller

Download or read book XNA Game Studio 4.0 Programming written by Tom Miller and published by Addison-Wesley Professional. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Fast with XNA Game Studio 4.0-and Build Great Games for Both Windows� Phone 7 and Xbox 360� This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere else-including thorough coverage of new Windows Phone APIs for mobile game development. You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA's newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

Essential XNA Game Studio 2.0 Programming

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 1449633609
Total Pages : 554 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Essential XNA Game Studio 2.0 Programming by : Jim Perry

Download or read book Essential XNA Game Studio 2.0 Programming written by Jim Perry and published by Jones & Bartlett Learning. This book was released on 2010-10-25 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.

XNA Game Studio Express

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Author :
Publisher : Course Technology
ISBN 13 : 9781598633689
Total Pages : 762 pages
Book Rating : 4.6/5 (336 download)

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Book Synopsis XNA Game Studio Express by : Joseph Hall

Download or read book XNA Game Studio Express written by Joseph Hall and published by Course Technology. This book was released on 2008 with total page 762 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on using Microsoft XNA to create games for the Xbox 360 and for Microsoft Windows.

Learning XNA 4.0

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449302769
Total Pages : 542 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Learning XNA 4.0 by : Aaron Reed

Download or read book Learning XNA 4.0 written by Aaron Reed and published by "O'Reilly Media, Inc.". This book was released on 2010-12-09 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

How to Do Everything Microsoft SharePoint 2010

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071743685
Total Pages : 272 pages
Book Rating : 4.0/5 (717 download)

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Book Synopsis How to Do Everything Microsoft SharePoint 2010 by : Stephen Cawood

Download or read book How to Do Everything Microsoft SharePoint 2010 written by Stephen Cawood and published by McGraw Hill Professional. This book was released on 2010-09-05 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master Microsoft SharePoint 2010 In How to Do Everything: Microsoft SharePoint 2010, Stephen Cawood--a former member of the SharePoint development team--explains how to get the most out of this powerful business collaboration platform. Learn how to use document management functions, wikis, taxonomy, blogs, My Sites, web parts, and more. Take full advantage of the content management, enterprise search, collaboration, and information-sharing capabilities of SharePoint 2010 with help from this practical guide. Set up a SharePoint site Add documents, use the SharePoint content approval workflow, and work with document versioning features Collaborate with others during discussion boards, blogs, wikis, events, surveys, calendars, and workspaces Use social tagging to create a folksonomy of keywords Create a taxonomy hierarchy using Enterprise Managed Metadata Build publishing sites, My Sites, and public-facing websites Show data on pages using web parts Customize lists, forms, site themes, and navigation Use SharePoint with client applications, including Microsoft Office Backstage, Outlook, InfoPath, SharePoint Designer, and third-party applications

Creating Mobile Apps with Xamarin.Forms Preview Edition 2

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Author :
Publisher : Microsoft Press
ISBN 13 : 073569737X
Total Pages : 1103 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Creating Mobile Apps with Xamarin.Forms Preview Edition 2 by : Charles Petzold

Download or read book Creating Mobile Apps with Xamarin.Forms Preview Edition 2 written by Charles Petzold and published by Microsoft Press. This book was released on 2015-04-11 with total page 1103 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second Preview Edition ebook, now with 16 chapters, is about writing applications for Xamarin.Forms, the new mobile development platform for iOS, Android, and Windows phones unveiled by Xamarin in May 2014. Xamarin.Forms lets you write shared user-interface code in C# and XAML that maps to native controls on these three platforms.

Professional XNA Programming

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470261285
Total Pages : 602 pages
Book Rating : 4.4/5 (72 download)

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Book Synopsis Professional XNA Programming by : Benjamin Nitschke

Download or read book Professional XNA Programming written by Benjamin Nitschke and published by John Wiley & Sons. This book was released on 2008-02-26 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional game developer Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games.

Game Engine Architecture

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Author :
Publisher : CRC Press
ISBN 13 : 135160564X
Total Pages : 1042 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Game Engine Architecture by : Jason Gregory

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Windows Phone 8 Development Internals

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Author :
Publisher : Pearson Education
ISBN 13 : 0735676291
Total Pages : 1472 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Windows Phone 8 Development Internals by : Andrew Whitechapel

Download or read book Windows Phone 8 Development Internals written by Andrew Whitechapel and published by Pearson Education. This book was released on 2013-06-15 with total page 1472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build and optimize Windows Phone 8 apps for performance and security Drill into Windows Phone 8 design and architecture, and learn best practices for building phone apps for consumers and the enterprise. Written by two senior members of the core Windows Phone Developer Platform team, this hands-on book gets you up to speed on the Windows 8 core features and application model, and shows you how to build apps with managed code in C# and native code in C++. You’ll also learn how to incorporate Windows Phone 8 features such as speech, the Wallet, and in-app purchase. Discover how to: Create UIs with unique layouts, controls, and gesture support Manage databinding with the Model View ViewModel pattern Build apps that target Windows Phone 8 and Windows Phone 7 Use built-in sensors, including the accelerometer and camera Consume web services and connect to social media apps Share code across Windows Phone 8 and Windows 8 apps Build and deploy company hub apps for the enterprise Start developing games using Direct3D Test your app and submit it to the Windows Phone Store

Microsoft Visual Studio 2010 Unleashed

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Publisher : Pearson Education
ISBN 13 : 0132121026
Total Pages : 1663 pages
Book Rating : 4.1/5 (321 download)

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Book Synopsis Microsoft Visual Studio 2010 Unleashed by : Mike Snell

Download or read book Microsoft Visual Studio 2010 Unleashed written by Mike Snell and published by Pearson Education. This book was released on 2010-08-04 with total page 1663 pages. Available in PDF, EPUB and Kindle. Book excerpt: This end-to-end deep dive into Microsoft Visual Studio 2010 Professional will help working developers squeeze maximum productivity out of Visual Studio 2010’s extraordinarily rich toolbox, whether they are writing code for the Web, Windows, Silverlight, or Microsoft’s Azure cloud computing environment. The authors combine authoritative and detailed information about Microsoft’s latest IDE, with extensive insights and best practices drawn from decades of development experience. Developers will learn how to use Visual Studio 2010 Professional to take full advantage of the entire .NET platform, including Windows Presentation Foundation (WPF) for rich client development, Windows Communication Foundation (WCF) for building dynamic service-oriented solutions, and Windows Workflow Foundation (WF) for structured programming around business processes. The authors also present extensive new coverage of Microsoft’s powerful new tools for unit testing, application instrumentation, and code analysis. By focusing entirely on Visual Studio 2010 Professional, the authors have gone deeper into Microsoft’s core product than ever before. Throughout, their focus is relentlessly practical: how to apply Microsoft’s tools to build better software, faster. Detailed information on how to... Work with solutions, projects, browsers, explorers, editors, and designers Write better macros, add-ins, and wizards Save more time with Visual Studio 2010’s updated productivity tools Instrument, analyze, and test your software Refactor code for greater robustness, maintainability, and performance Share code with team members and the larger community Write powerful ASP.NET, ASP.NET MVC, and Silverlight web applications Implement robust service oriented architecture (SOA)–based applications Efficiently consume services with WCF Write advanced Windows applications with Windows Forms and WPF Construct data-centric applications with LINQ and Entity Framework Create and host workflow-based applications with WF Write applications for the Azure cloud Extend Visual Studio with the new Managed Extensibility Framework (MEF) and the Automation Object Model Build better object-oriented VB or C# software, and use new dynamic language features

Microsoft Mobile Development Handbook

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Publisher :
ISBN 13 : 9780735623583
Total Pages : 651 pages
Book Rating : 4.6/5 (235 download)

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Book Synopsis Microsoft Mobile Development Handbook by : Andy Wigley

Download or read book Microsoft Mobile Development Handbook written by Andy Wigley and published by . This book was released on 2007 with total page 651 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents the basics for designing mobile applications for wireless-capable devices using .NET Compact Framework 2.0, SQL Server 2005, and Microsoft Windows Mobile 5.0.

Writing Interactive Music for Video Games

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Publisher : Addison-Wesley Professional
ISBN 13 : 0133563510
Total Pages : 513 pages
Book Rating : 4.1/5 (335 download)

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Book Synopsis Writing Interactive Music for Video Games by : Michael Sweet

Download or read book Writing Interactive Music for Video Games written by Michael Sweet and published by Addison-Wesley Professional. This book was released on 2014-09-19 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

Start Here! Learn Microsoft Visual Basic 2012

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Author :
Publisher : Pearson Education
ISBN 13 : 0735673454
Total Pages : 466 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Start Here! Learn Microsoft Visual Basic 2012 by : Michael Halvorson

Download or read book Start Here! Learn Microsoft Visual Basic 2012 written by Michael Halvorson and published by Pearson Education. This book was released on 2012-12-15 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to learn Microsoft Visual Basic? Start Here! Learn the fundamentals of modern programming with Visual Basic 2012—and begin building your first Windows 8 apps for the desktop. If you have absolutely no previous experience with Visual Basic, no problem—simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises. Here’s where you start learning Visual Basic Learn the fundamentals of programming with Visual Basic Discover how to to bind controls to data Design and interact with user interfaces built with XAML Build and debug complete applications Learn the basics of Windows 8 application design Find out how to deliver your applications to the Windows Store

Programming .NET Compact Framework 3.5

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Author :
Publisher : Pearson Education
ISBN 13 : 0321639626
Total Pages : 900 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis Programming .NET Compact Framework 3.5 by : Paul Yao

Download or read book Programming .NET Compact Framework 3.5 written by Paul Yao and published by Pearson Education. This book was released on 2009-09-10 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're interested in developing for this burgeoning platform, there is no one better able to get you up-to-speed.”