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Metacritica
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Download or read book Fallout Series written by and published by PediaPress. This book was released on with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Game Usability by : Katherine Isbister
Download or read book Game Usability written by Katherine Isbister and published by CRC Press. This book was released on 2008-08-12 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending these ideas to games. Game companies are now trying to take games beyond the 'hardcore' gamer market--the people who love challenge and are happy to master a complicated or highly genre-constrained interface. Right about now (with the growth of interest in casual games) game companies are truly realizing that usability matters, particularly to mainstream audiences. If it's not seamless and easy to use and engaging, players will just not stay to get to the 'good stuff'. By definition, usability is the ease with which people can emplo a particular tool in order to achieve a particular goal. Usability refers to a computer program's efficiency or elegance. This book gives game designers a better understanding of how player characteristics impact usability strategy, and offers specific methods and measures to employ in game usability practice. The book also includes practical advice on how to include usability in already tight development timelines, and how to advocate for usability and communicate results to higher-ups effectively.
Download or read book Devil May Cry Series written by and published by PediaPress. This book was released on with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Guitar Hero Series written by and published by PediaPress. This book was released on with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Focus On: 100 Most Popular Unreal Engine Games by : Wikipedia contributors
Download or read book Focus On: 100 Most Popular Unreal Engine Games written by Wikipedia contributors and published by e-artnow sro. This book was released on with total page 1087 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Castlevania Series written by and published by PediaPress. This book was released on with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Focus On: 100 Most Popular English-language Film Directors by : Wikipedia contributors
Download or read book Focus On: 100 Most Popular English-language Film Directors written by Wikipedia contributors and published by e-artnow sro. This book was released on with total page 1455 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book ''Chrono'' Series written by and published by PediaPress. This book was released on with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Play/Write written by Douglas Eyman and published by Parlor Press LLC. This book was released on 2016-04-06 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: lay/Write: Digital Rhetoric, Writing, Games is an edited collection of essays that examines the relationship between games and writing – examining how writing functions both within games and the networks of activity that surround games and gameplay. The collection is organized based on the primary location and function of the game-writing relationship, examining writing about games (games as objects of critique and sites of rhetorical action), ancillary and instructional writing that takes place around games, the writing that takes place within the game, using games as persuasive forms of communication (writing through games), and writing that goes into the production of games. While not every chapter focuses exclusively on pedagogy, the collection includes many selections that consider the possibilities of using computer games in writing instruction. However, it also provides a bridge between academic views of games as contexts for writing and industry approaches to the writing process in game design, as well as an examination of a variety of game-related genres that could be used in composition courses.
Book Synopsis Gender in Post-9/11 American Apocalyptic TV by : Eve Bennett
Download or read book Gender in Post-9/11 American Apocalyptic TV written by Eve Bennett and published by Bloomsbury Academic. This book was released on 2019-01-10 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the years following 9/11, American TV developed a preoccupation with apocalypse. Science fiction and fantasy shows ranging from Firefly to Heroes, from the rebooted Battlestar Galactica to Lost, envisaged scenarios in which world-changing disasters were either threatened or actually took place. During the same period numerous commentators observed that the American media's representation of gender had undergone a marked regression, possibly, it was suggested, as a consequence of the 9/11 attacks and the feelings of weakness and insecurity they engendered in the nation's men. Eve Bennett investigates whether the same impulse to return to traditional images of masculinity and femininity can be found in the contemporary cycle of apocalyptic series, programmes which, like 9/11 itself, present plenty of opportunity for narratives of damsels-in-distress and heroic male rescuers. However, as this book shows, whether such narratives play out in the expected manner is another matter.
Download or read book Half-Life Series written by and published by PediaPress. This book was released on with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book ''Star Wars: Jedi Knight'' written by and published by PediaPress. This book was released on with total page 75 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Rise of Transtexts by : Benjamin W.L. Derhy Kurtz
Download or read book The Rise of Transtexts written by Benjamin W.L. Derhy Kurtz and published by Taylor & Francis. This book was released on 2016-08-25 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume builds on previous notions of transmedia practices to develop the concept of transtexts, in order to account for both the industrial and user-generated contributions to the cross-media expansion of a story universe. On the one hand exists industrial transmedia texts, produced by supposedly authoritative authors or entities and directed to active audiences in the aim of fostering engagement. On the other hand are fan-produced transmedia texts, primarily intended for fellow members of the fan communities, with the Internet allowing for connections and collaboration between fans. Through both case studies and more general analyses of audience participation and reception, employing the artistic, marketing, textual, industrial, cultural, social, geographical, technological, historical, financial and legal perspectives, this multidisciplinary collection aims to expand our understanding of both transmedia storytelling and fan-produced transmedia texts.
Book Synopsis TensorFlow: Powerful Predictive Analytics with TensorFlow by : Md. Rezaul Karim
Download or read book TensorFlow: Powerful Predictive Analytics with TensorFlow written by Md. Rezaul Karim and published by Packt Publishing Ltd. This book was released on 2018-03-14 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to solve real life problems using different methods like logic regression, random forests and SVM’s with TensorFlow. Key Features Understand predictive analytics along with its challenges and best practices Embedded with assessments that will help you revise the concepts you have learned in this book Book Description Predictive analytics discovers hidden patterns from structured and unstructured data for automated decision making in business intelligence. Predictive decisions are becoming a huge trend worldwide, catering to wide industry sectors by predicting which decisions are more likely to give maximum results. TensorFlow, Google’s brainchild, is immensely popular and extensively used for predictive analysis. This book is a quick learning guide on all the three types of machine learning, that is, supervised, unsupervised, and reinforcement learning with TensorFlow. This book will teach you predictive analytics for high-dimensional and sequence data. In particular, you will learn the linear regression model for regression analysis. You will also learn how to use regression for predicting continuous values. You will learn supervised learning algorithms for predictive analytics. You will explore unsupervised learning and clustering using K-meansYou will then learn how to predict neighborhoods using K-means, and then, see another example of clustering audio clips based on their audio features. This book is ideal for developers, data analysts, machine learning practitioners, and deep learning enthusiasts who want to build powerful, robust, and accurate predictive models with the power of TensorFlow. This book is embedded with useful assessments that will help you revise the concepts you have learned in this book. What you will learn Learn TensorFlow features in a real-life problem, followed by detailed TensorFlow installation and configuration Explore computation graphs, data, and programming models also get an insight into an example of implementing linear regression model for predictive analytics Solve the Titanic survival problem using logistic regression, random forests, and SVMs for predictive analytics Dig deeper into predictive analytics and find out how to take advantage of it to cluster records belonging to the certain group or class for a dataset of unsupervised observations Learn several examples of how to apply reinforcement learning algorithms for developing predictive models on real-life datasets Who this book is for This book is aimed at developers, data analysts, machine learning practitioners, and deep learning enthusiasts who want to build powerful, robust, and accurate predictive models with the power of TensorFlow.
Book Synopsis Encyclopedia of Icelandic Music by :
Download or read book Encyclopedia of Icelandic Music written by and published by PediaPress. This book was released on with total page 979 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis ''The Elder Scrolls IV: Oblivion'' by :
Download or read book ''The Elder Scrolls IV: Oblivion'' written by and published by PediaPress. This book was released on with total page 77 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book War Games written by Philip Hammond and published by Bloomsbury Publishing USA. This book was released on 2019-12-12 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?