Master 3D Art with Blender's Creative Power.

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.3/5 (231 download)

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Book Synopsis Master 3D Art with Blender's Creative Power. by : Erica T Smith

Download or read book Master 3D Art with Blender's Creative Power. written by Erica T Smith and published by Independently Published. This book was released on 2024-04-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock the full potential of 3D art creation with the help of Blender - the leading software in the industry - by getting your hands on "Master 3D Art with Blender's Creative Power". This book is the ultimate guide to becoming an expert in 3D art and a must-read for all artists who want to take their craft to the next level. With over 20 chapters, this book covers everything from the basics to advanced techniques in 3D art creation using Blender. Whether you are a beginner or a seasoned pro, this book is filled with invaluable tips, tricks, and techniques that will take your skills to the next level. By reading "Master 3D Art with Blender's Creative Power", you will get the following benefits: - Discover the power of Blender's toolset and interface - Learn best practices in 3D art creation - Master the art of texturing, lighting, and rendering your creations Featured list: - Over 20 chapters covering basics to advanced techniques - Invaluable tips and tricks from an experienced artist - Hands-on exercises to master the art of 3D modeling - Expert guidance in texturing, lighting, and rendering - Useful workflows for creating stunning 3D art What are you waiting for? Grab a copy of "Master 3D Art with Blender's Creative Power" today and unlock the full potential of your creativity!

Unleash Your Creative Potential with Blender's 3D Mastery.

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.3/5 (218 download)

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Book Synopsis Unleash Your Creative Potential with Blender's 3D Mastery. by : Myla E Washington

Download or read book Unleash Your Creative Potential with Blender's 3D Mastery. written by Myla E Washington and published by Independently Published. This book was released on 2024-04-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock your inner artist and tap into your full creative potential with the help of this comprehensive guide to Blender's 3D Mastery. Expertly crafted by a seasoned professional in the field, this book is the perfect companion for beginners and seasoned artists alike looking to master the art of 3D animation and design. With a focus on practical applications and real-world techniques, Unleash Your Creative Potential with Blender's 3D Mastery provides you with everything you need to know to create stunning 3D renderings, animations, and designs. Whether you're looking to create stunning visual effects for film and video or simply want to add some new skills to your creative toolkit, this book has got you covered. Benefits of reading this book include: - Learn how to create stunning 3D renderings, animations, and designs - Discover practical applications and real-world techniques used by industry professionals - Boost your creativity and tap into your full artistic potential Featured on the bestsellers list, grab a copy of Unleash Your Creative Potential with Blender's 3D Mastery today and start unlocking your full potential as an artist!

Master Blender 3D

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.8/5 (669 download)

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Book Synopsis Master Blender 3D by : Daniel X Walkerp

Download or read book Master Blender 3D written by Daniel X Walkerp and published by Independently Published. This book was released on 2023-11-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the power of 3D animation and take your creative skills to the next level with the Master Blender 3D: Essential Guide for Beginners. This comprehensive book is designed for both aspiring animators and seasoned artists who want to master the art of 3D animation using Blender, the industry-leading software. Through step-by-step tutorials and practical examples, this guide will empower you to create stunning visual effects, captivating characters, and realistic environments. Whether you are new to 3D animation or looking to enhance your existing skills, this book will provide you with the necessary knowledge and techniques to bring your ideas to life. Key Results and Benefits of Reading this Book: - Unlock your creative potential and develop professional-level 3D animations - Gain a deep understanding of the Blender interface, tools, and techniques - Learn how to model, texture, rig, animate, and render your own 3D scenes - Navigate the complexities of lighting, camera angles, and visual storytelling - Master the art of character design and animation, from facial expressions to body movement Featured in this Book: - Easy-to-follow tutorials for all skill levels - Insider tips and tricks from industry experts - Practical exercises to reinforce your learning - Stunning visuals to inspire your creativity Don't miss out on this golden opportunity to become a master in the world of 3D animation. Unlock your creativity and grab a copy of the Master Blender 3D: Essential Guide for Beginners today! Master the Art of Blender 3D: Unleash Your Creative Genius and Transform Your Imagination into Reality

AI SuperPowers Unveiling the Integration of Blender and ChatGPT

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Author :
Publisher : Aiden Evans
ISBN 13 :
Total Pages : 53 pages
Book Rating : 4./5 ( download)

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Book Synopsis AI SuperPowers Unveiling the Integration of Blender and ChatGPT by : Aiden Evans

Download or read book AI SuperPowers Unveiling the Integration of Blender and ChatGPT written by Aiden Evans and published by Aiden Evans. This book was released on with total page 53 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash the Power of AI-Driven Creativity! Are you an aspiring 3D artist looking to revolutionize your workflow with cutting-edge artificial intelligence? Look no further! "Conversational 3D Modeling: Integrating Blender and ChatGPT" is your definitive guide to harnessing the synergy between Blender, the renowned 3D modeling software, and ChatGPT, the groundbreaking language model by OpenAI. Step into the realm of creativity like never before as you embark on an immersive journey, fusing natural language prompts with tangible 3D creations. This comprehensive book takes you by the hand and leads you through each chapter, unveiling the secrets of communicating with GPT-3 to seamlessly control Blender's dynamic features. Unveil the Power of Conversational 3D Modeling Master Blender Python API: Understand the inner workings of Blender's Python API to commandeer its tools with precision and finesse. Leverage the GPT-3 API: Dive deep into the capabilities of ChatGPT, tapping into its immense potential to interpret and respond to your creative prompts. Create a Revolutionary Blender Addon: Construct an intuitive and user-friendly interface that bridges the gap between your imagination and the 3D realm. Execute Your Creative Vision: Harness the power of parsed commands to transform textual ideas into awe-inspiring 3D models and scenes. Embrace Error-Handling Expertise: Enhance the user experience by proactively addressing errors and providing informative error messages. Empower Your Artistic Journey No matter your skill level, "Conversational 3D Modeling" equips you with the knowledge to elevate your artistry through AI-driven interactions. From hobbyists seeking a new creative outlet to seasoned professionals yearning for an edge in their industry, this book opens a gateway to innovation, efficiency, and limitless possibilities. Enter the realm of AI-driven creativity and sculpt your wildest visions into reality. Unveil the fusion of human ingenuity and machine intelligence with "Conversational 3D Modeling: Integrating Blender and ChatGPT."

Mastering Blender 4.2

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.3/5 (289 download)

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Book Synopsis Mastering Blender 4.2 by : Max Renderfield

Download or read book Mastering Blender 4.2 written by Max Renderfield and published by Independently Published. This book was released on 2024-06-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering Blender 4.2: Comprehensive Step-by-Step Guide to Create Stunning 3D Arts, Animations & Transforming Your Imagination into RealityStep into the world of 3D creativity with Mastering Blender 4.2. This book is your gateway to understanding and mastering Blender 4.2, the powerful and versatile tool for 3D modeling, animation, and rendering. What This Book Offers: 1. Master Blender's Interface: User-Friendly Navigation: Learn to navigate Blender's interface effortlessly, from the splash screen to custom workspaces. Tool Mastery: Get familiar with essential tools and commands, simplifying your workflow and enhancing productivity. 2. Build a Strong Foundation: 3D Basics Explained: Understand the core principles of 3D modeling, including the use of meshes and effective viewport navigation. Object Transformation: Perfect the manipulation of objects with skills in translating, rotating, and scaling. 3. Create Complex Models: Detailed Sculpting: Explore Blender's sculpting tools to craft detailed, organic shapes. Advanced Techniques: Learn to create and modify curves and text, adding sophistication to your designs. 4. Bring Models to Life: Realistic Textures and Materials: Master material creation and texturing to add depth and realism to your models. Effective Lighting: Discover how to light your scenes, enhancing the visual impact with proper light placement and shadowing. 5. Animate with Precision: Keyframe Animation: Start animating with keyframes, making your objects move with precision and fluidity. Character Rigging: Build and rig characters with armatures, setting the stage for advanced animation. 6. Achieve Professional Results: High-Quality Rendering: Learn advanced rendering techniques to produce stunning, professional-quality outputs. Compositing Skills: Refine your final renders with compositing, ensuring a polished, finished look. 7. Add Realistic Dynamics: Physics Simulations: Add an extra layer of realism with Blender's physics tools, simulating gravity, collisions, and soft body dynamics. 8. Edit and Enhance Videos: Video Editing Capabilities: Utilize Blender's built-in Movie Editor to cut, assemble, and enhance video clips, integrating audio and effects for comprehensive multimedia projects. Mastering Blender 4.2 empowers readers to: Unlock Creativity: Turn your ideas into stunning 3D models and animations, from basic shapes to complex scenes. Learn Efficiently: Follow step-by-step instructions that make complex concepts accessible and manageable. Achieve Professionalism: Produce high-quality, polished work that stands out, whether for personal projects or professional use. Explore New Horizons: Dive into advanced features like character rigging and physics simulations, expanding your skill set and creative potential. This book is designed for everyone, from beginners taking their first steps in 3D design to advanced users refining their craft. With Mastering Blender 4.2, you have the tools and knowledge to transform your imagination into reality. Start your journey into the captivating world of 3D today!

Procedural 3D Modeling Using Geometry Nodes in Blender

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1804616079
Total Pages : 283 pages
Book Rating : 4.8/5 (46 download)

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Book Synopsis Procedural 3D Modeling Using Geometry Nodes in Blender by : Siemen Lens

Download or read book Procedural 3D Modeling Using Geometry Nodes in Blender written by Siemen Lens and published by Packt Publishing Ltd. This book was released on 2023-03-17 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-follow, illustrated guide to learning the geometry nodes editor and various other facets of geometry nodes through simple exercises that progress to more challenging projects Purchase of the print or Kindle book includes a free PDF eBook Key Features Develop a creative mathematical thinking of the modeling workflow Understand how Blender and geometry nodes store and manage the data that you are handling Learn different scatter methods and how to use them Book DescriptionFor anyone working in the computer graphics industry, understanding how to use Blender’s new geometry nodes tools to manipulate and generate 3D geometry in a node-based workflow is an essential skill. In this book, you’ll learn how to use the basic and intermediate features of geometry nodes that are a crucial part of your Blender roadmap. You’ll start by understanding the different node inputs and outputs followed by the basic nodes you’ll need throughout your geometry nodes projects. The book will show you how the node system works and enable you to put your newfound knowledge to use through exercises that involve modifying curves, meshes, and more. You’ll work on a range of interesting projects such as creating a procedural plant, where you’ll use nodes to generate the intricate details and variations of a plant in a procedural manner, and a spiderweb generator to refine your skills of cleaning up a node tree. Finally, you’ll build a procedural LED panel using geometry nodes to generate the look of an LED panel. By the end of this book, you’ll be able to overcome any geometry node issue confidently and make complicated geometry node trees exactly how you need them.What you will learn Discover the different node inputs and outputs that geometry nodes have to offer Get the hang of the flow of the geometry node system Understand the common nodes you'll be using along with their functions in the geometry node editor Modify basic mesh primitives using the node system inside Blender Scatter and modify objects aligned onto a curve Become familiar with the more advanced nodes in the geometry nodes system Link geometry and material nodes editors using named attributes Implement your new-found knowledge of nodes in real-world projects Who this book is for If you are a CG Artist or follow modeling careers like that of an environment artist or even a CG generalist in the cinematography industry and you are looking to get into learning a node-based modeling workflow using Geometry Nodes in Blender, this is the perfect book for you. You will need a basic knowledge of the fundamentals of Blender, for example, knowing the specific workflow of material nodes and being able to apply this knowledge to your projects. To get the most out of this book, you should have a basic understanding of Blender's shortcut system and some modeling experience.

Beginning Blender

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Author :
Publisher : Apress
ISBN 13 : 1430231270
Total Pages : 434 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning Blender by : Lance Flavell

Download or read book Beginning Blender written by Lance Flavell and published by Apress. This book was released on 2011-08-27 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

Digit

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Author :
Publisher :
ISBN 13 :
Total Pages : 458 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Digit by :

Download or read book Digit written by and published by . This book was released on 2004 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mind-Melding Unity and Blender for 3D Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 180107691X
Total Pages : 460 pages
Book Rating : 4.8/5 (1 download)

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Book Synopsis Mind-Melding Unity and Blender for 3D Game Development by : Spencer Grey

Download or read book Mind-Melding Unity and Blender for 3D Game Development written by Spencer Grey and published by Packt Publishing Ltd. This book was released on 2021-12-31 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators Key FeaturesDiscover how you can enhance your games with BlenderLearn how to implement Blender in real-world scenariosCreate new or modify existing assets in Blender and import them into your Unity gameBook Description Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects. What you will learnTransform your imagination into 3D scenery, props, and characters using BlenderGet to grips with UV unwrapping and texture models in BlenderUnderstand how to rig and animate models in BlenderAnimate and script models in Unity for top-down, FPS, and other types of gamesFind out how you can roundtrip custom assets from Blender to Unity and backBecome familiar with the basics of ProBuilder, Timeline, and Cinemachine in UnityWho this book is for This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.

Introducing Character Animation with Blender

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118058569
Total Pages : 840 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Introducing Character Animation with Blender by : Tony Mullen

Download or read book Introducing Character Animation with Blender written by Tony Mullen and published by John Wiley & Sons. This book was released on 2011-06-09 with total page 840 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Learning Blender

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0134665155
Total Pages : 368 pages
Book Rating : 4.1/5 (346 download)

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Book Synopsis Learning Blender by : Oliver Villar

Download or read book Learning Blender written by Oliver Villar and published by Addison-Wesley Professional. This book was released on 2017-04-07 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media–and you’ll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender’s updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character’s skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender’s compositing nodes Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.

Blender For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118075838
Total Pages : 550 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Blender For Dummies by : Jason van Gumster

Download or read book Blender For Dummies written by Jason van Gumster and published by John Wiley & Sons. This book was released on 2011-04-04 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: The exciting new book on the exciting new Blender 2.5! If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you?re just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles. Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start!

Introducing Character Animation with Blender

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118090632
Total Pages : 480 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Introducing Character Animation with Blender by : Tony Mullen

Download or read book Introducing Character Animation with Blender written by Tony Mullen and published by John Wiley & Sons. This book was released on 2011-03-31 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Blender Master Class

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Publisher : No Starch Press
ISBN 13 : 1593275102
Total Pages : 288 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Blender Master Class by : Ben Simonds

Download or read book Blender Master Class written by Ben Simonds and published by No Starch Press. This book was released on 2013-02-15 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece. For those who have struggled to create professional-quality projects in Blender, author Ben Simonds offers this peek inside his studio. You’ll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins. Along the way, you’ll master the Blender interface and learn how to create and refine your own models. You’ll also learn how to: –Work with reference and concept art in Blender and GIMP to make starting projects easier –Block in models with simple geometry and build up more complex forms –Use Blender’s powerful sculpting brushes to create detailed organic models –Paint textures with Blender and GIMP and map them onto your 3D artwork –Light, render, and composite your models to create striking images Each chapter walks you through a piece of the modeling process and offers detailed explanations of the tools and concepts used. Filled with full-color artwork and real-world tips, Blender Master Class gives you the foundation you need to create your own stunning masterpieces. Covers Blender 2.6x

The Complete Guide to Blender Graphics

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Author :
Publisher : CRC Press
ISBN 13 : 0429589832
Total Pages : 561 pages
Book Rating : 4.4/5 (295 download)

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Book Synopsis The Complete Guide to Blender Graphics by : John M. Blain

Download or read book The Complete Guide to Blender Graphics written by John M. Blain and published by CRC Press. This book was released on 2019-04-15 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: BlenderTM is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and use by anyone for anything. The Complete Guide to Blender Graphics: Modeling and Animation, 5th Edition is a unified manual describing the operation of Blender version 2.80 with its New Improved Interface, New Workspaces and New Eevee Render System. This book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and creating scenes with the application of color, texture and special lighting effects. Key Features: The book is designed to lead new users into the world of computer graphics using Blender 2.80 and to be a reference for established Blender artists. The book presents instruction in a series of short chapters with visual references and practical examples. Instructions are structured in a building-block fashion using contents in earlier chapters to explain more complex operations in later chapters.

Introducing Autodesk Maya 2013

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 111823846X
Total Pages : 656 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis Introducing Autodesk Maya 2013 by : Dariush Derakhshani

Download or read book Introducing Autodesk Maya 2013 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2012-05-03 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete update to the popular Autodesk Official Training Guide for Maya Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, cartoons, and other animation. This bestselling, official guide is a must for 3D beginners who want a thorough grounding in this dynamic and complex software. Fully updated for the newest version of Maya, the book explains the interface and the basics of modeling, texturing, animating, dynamics, visualization, and visual effects. Fun and challenging tutorials lead you through the nuances of the software and offer plenty of chances to practice what you've learned. The Autodesk Official Training Guide for Maya, endorsed and promoted by Autodesk to its 2,500 Authorized Training Centers worldwide Maya is the 3D animation and effects software used in the film, game, and advertising industries; it's a complex program and this book gives beginners the knowledge and confidence they need Shows how to master the interface and the basics of modeling, texturing, animating, and visual effects Step-by-step tutorials offer realistic, professional challenges for those new to 3D and those switching from another 3D application Materials are available for instructors who want to use this guide with their students Introducing Autodesk Maya is the perfect guide to get you up and running on the world's most popular professional 3D application.

Building a Game with Unity and Blender

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785280740
Total Pages : 250 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Building a Game with Unity and Blender by : Lee Zhi Eng

Download or read book Building a Game with Unity and Blender written by Lee Zhi Eng and published by Packt Publishing Ltd. This book was released on 2015-11-27 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book Learn the fundamentals of two powerful tools and put the concepts into practice Find out how to designand buildall the core elements required for a great game - from characters to environments, to props— Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay Who This Book Is For This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up. What You Will Learn Design and create a game concept that will determine how your game will look and how it will be played Construct 3D models of your game characters and create animations for them before importing them into the game Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene Import and integrate game assets created in Blender into Unity—for example, setting up textures, materials, animation states, and prefabs Develop game structures including a game flow, user interface diagram, game logic, and a state machine Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence Create particles and visual effects to enhance the overall visual aesthetic Deploy the game for various types of platforms In Detail In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch. Style and approach A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.