Game Development Essentials

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Author :
Publisher : Delmar Pub
ISBN 13 : 9781418015411
Total Pages : 284 pages
Book Rating : 4.0/5 (154 download)

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Book Synopsis Game Development Essentials by : John Hight

Download or read book Game Development Essentials written by John Hight and published by Delmar Pub. This book was released on 2008 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Development Essentials is the only four-color text in the market that offers a comprehensive introduction on game project management in an informal and accessible style, while concentrating on both theory and practice. Game Development Essentials is the only four-color text in the market that offers a comprehensive introduction on game project management in an informal and accessible style, while concentrating on both theory and practice.

Harrington on Cash Games: Volume II

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Author :
Publisher : Two Plus Two Publishing LLC
ISBN 13 : 9781880685433
Total Pages : 396 pages
Book Rating : 4.6/5 (854 download)

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Book Synopsis Harrington on Cash Games: Volume II by : Dan Harrington

Download or read book Harrington on Cash Games: Volume II written by Dan Harrington and published by Two Plus Two Publishing LLC. This book was released on 2008 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first years of the poker boom were fueled by the interest in no-limit hold'em tournaments. Recently, however, players have been gravitating to another, even more complex form of hold'em - no-limit cash games. Harrington on Cash Games: Volume II, continues where Volume I left off. In sections on turn and river play, Harrington explains why these are the most important streets in no-limit hold'em, and shows how to decide when to bet or check, when to call or fold, and when to commit all your chips. In later sections, Harrington shows how to play a looser and more aggressive style, how to make the transition from online to live games, and how to extract the maximum profit from very low-stakes games. Volume II concludes with an interview with Bobby Hoff, considered by many the best no-limit cash game player of all times, who shares some of his secrets and insight. Dan Harrington won the gold bracelet and the World Champion title at the $10,000 buy-in No-Limit Holdem Championship at the 1995 World Series of Poker. And he was the only player to make the final table in 2003 (field of 839) and 2004 (field of 2,576) - considered by cognoscenti to be the greatest accomplishment in WSOP history. In Harrington on Cash Games, Harrington and two-time World Backgammon Champion Bill Robertie have written the definitive books on no-limit cash games. These poker books will teach you what you need to know to be a winner in the cash game world.

Handbook of Management Games and Simulations

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Author :
Publisher : Gower Publishing Company, Limited
ISBN 13 :
Total Pages : 440 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Handbook of Management Games and Simulations by : Chris Elgood

Download or read book Handbook of Management Games and Simulations written by Chris Elgood and published by Gower Publishing Company, Limited. This book was released on 1997 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: What kinds of management games are there? How do they compare with other methods of learning? Where can I find the most suitable games for the training objectives I have in mind? Handbook of Management Games and Simulations provides detailed answers to these questions and many others.

Handbook of Management Games

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Author :
Publisher : Gower Publishing Company, Limited
ISBN 13 : 9780566073069
Total Pages : 329 pages
Book Rating : 4.0/5 (73 download)

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Book Synopsis Handbook of Management Games by : Chris Elgood

Download or read book Handbook of Management Games written by Chris Elgood and published by Gower Publishing Company, Limited. This book was released on 1993 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: "What kinds of management game are now available? How do they differ from one another? How do they compare with other ways of learning? Where can I find the most suitable games for the training objectives I have in mind? Handbook of Management Games offers detailed answers to these questions and many others. For this fifth edition the text has been virtually rewritten to take account of new developments. The result is a comprehensive and up-to-date guide to choosing and using games for management training and development." "Part One of the Handbook examines the characteristics and applications of the different types of game. It explains the methods by which they promote learning and the situations for which they are best suited." "Part Two comprises a directory of some 300 management games, compiled from questionnaires completed by their producers. Each game is described in terms of its target group, subject areas, nature and purpose, and the means by which the outcome is established and made known. The entries also give administrative details such as the number of players, the number of teams and the time required. A specially designed system of indexes enables readers to locate precisely those games that would be suitable for their own situation." "In its new edition Chris Elgood's Handbook remains an indispensable work for anyone concerned with management development."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

The Ultimate History of Video Games, Volume 2

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Author :
Publisher : Crown
ISBN 13 : 1984825437
Total Pages : 592 pages
Book Rating : 4.9/5 (848 download)

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Book Synopsis The Ultimate History of Video Games, Volume 2 by : Steven L. Kent

Download or read book The Ultimate History of Video Games, Volume 2 written by Steven L. Kent and published by Crown. This book was released on 2021-08-24 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

Handbook of Game Theory and Industrial Organization, Volume II

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Author :
Publisher : Edward Elgar Publishing
ISBN 13 : 1788112784
Total Pages : 547 pages
Book Rating : 4.7/5 (881 download)

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Book Synopsis Handbook of Game Theory and Industrial Organization, Volume II by : Luis C. Corchón

Download or read book Handbook of Game Theory and Industrial Organization, Volume II written by Luis C. Corchón and published by Edward Elgar Publishing. This book was released on 2018-02-23 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second volume of the Handbook includes original contribution by experts in the field. It provides up-to-date surveys of the most relevant applications of game theory to industrial organization. The book covers both classical as well as new IO topics such as mergers in markets with homogeneous and differentiated goods, leniency and coordinated effects in cartels and mergers, static and dynamic contests, consumer search and product safety, strategic delegation, platforms and network effects, auctions, environmental and resource economics, intellectual property, healthcare, corruption, experimental industrial organization and empirical models of R&D.

Game Audio Development

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Author :
Publisher : Delmar Pub
ISBN 13 : 9781428318069
Total Pages : 306 pages
Book Rating : 4.3/5 (18 download)

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Book Synopsis Game Audio Development by : Aaron Marks

Download or read book Game Audio Development written by Aaron Marks and published by Delmar Pub. This book was released on 2009 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Create game audio from the ground up with this comprehensive, multi-faceted resource designed to meet the needs of both beginners and industry professionals. Came Audio Development tackles the complex world of audio by addressing the three major game audio disciplines; music composition, sound effects creation, and dialogue recording. It begins by providing readers with a solid background and history of the discipline and then shows how to coordinate the associated equipment, techniques, and skills to produce effective audio that will enhance the game experience." --Book Jacket.

NieR: Automata World Guide Volume 2

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Author :
Publisher : Dark Horse Comics
ISBN 13 : 1506715753
Total Pages : 308 pages
Book Rating : 4.5/5 (67 download)

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Book Synopsis NieR: Automata World Guide Volume 2 by : Square Enix

Download or read book NieR: Automata World Guide Volume 2 written by Square Enix and published by Dark Horse Comics. This book was released on 2020-12-15 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 300 full-color pages collected into a hardcover volume that explores the secrets and strategies of Square Enix's NieR:Automata! Revisit the characters, combat, and environment that enchanted players with stunning action and profound adventure from video game director Yoko Taro. Discover the intricacies of Submergence City, learn more about the characters and enemies with the Data Library, and master the Androids' arsenal! Also featuring concept art and commentary, this second volume of the NieR:Automata World Guide is a must have item for fans of the game! Dark Horse Books and Square Enix come together again to present this adaptation of the original Japanese volume, officially offered in English for the first time!

Management

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Author :
Publisher :
ISBN 13 :
Total Pages : 732 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis Management by :

Download or read book Management written by and published by . This book was released on 1978 with total page 732 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Management Game - Volume 2

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Author :
Publisher : Alisio
ISBN 13 :
Total Pages : 204 pages
Book Rating : 4.0/5 (929 download)

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Book Synopsis Management Game - Volume 2 by : Frédéric Rey-Millet

Download or read book Management Game - Volume 2 written by Frédéric Rey-Millet and published by Alisio. This book was released on 2017-09-29 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: À l'heure du toujours connecté, des outils digitaux et du travail à distance, le numérique rebat les cartes du monde de l'entreprise et du management. Mais faut-il y voir une solution miracle ou une grande illusion pour les dirigeants et les managers ? Devons-nous manager différemment grâce ou à cause du digital ? Dans ce nouvel ouvrage, Isabelle et Frédéric Rey-Millet analysent les changements inéluctables qui se profilent pour le manager et le management et proposent des solutions concrètes pour accompagner avec succès les mutations en cours et à venir. Répondant à la question « Comment faut-il manager à l'heure du digital ? », ce guide pratique aborde la révolution numérique sous trois angles : - le management comme métier : ses joies, ses désillusions, ses nouveaux enjeux ; - le management comme discipline : ses nouvelles règles du jeu, les pratiques qu'il faut abandonner, celles qu'il faut transformer et celles qu'il faut inventer ; - le manager en tant qu'homme : lui qui a, plus que jamais, toutes les cartes en main pour progresser, comment peut-il changer ses habitudes, mieux communiquer et trouver un juste équilibre entre jouer individuel et collectif ? Une importante partie de ce livre est consacrée au développement personnel du manager : sa posture, les nouvelles compétences et les bonnes pratiques qu'il devra développer pour se maintenir en forme et préserver un bon équilibre, pour lui-même et pour les autres. À l'aide d'exemples concrets, recueillis dans différents types d'entreprise et dans le monde entier, Isabelle et Frédéric Rey-Millet portent un regard dynamique, optimiste et inspirant sur les évolutions actuelles et futures du management.

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

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Author :
Publisher : Lulu.com
ISBN 13 : 1329703561
Total Pages : 281 pages
Book Rating : 4.3/5 (297 download)

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Book Synopsis Learning and Education Games: Volume Two: Bringing Games into Educational Contexts by : Karen Schrier Shaenfeld

Download or read book Learning and Education Games: Volume Two: Bringing Games into Educational Contexts written by Karen Schrier Shaenfeld and published by Lulu.com. This book was released on 2016 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."

The Rowman & Littlefield Handbook of Media Management and Business

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 153811531X
Total Pages : 481 pages
Book Rating : 4.5/5 (381 download)

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Book Synopsis The Rowman & Littlefield Handbook of Media Management and Business by : L. Meghan Mahoney

Download or read book The Rowman & Littlefield Handbook of Media Management and Business written by L. Meghan Mahoney and published by Rowman & Littlefield. This book was released on 2020-12-15 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Rowman & Littlefield Handbook of Media Management and Business connects research and industry practice to offer a strategic guide for aspiring and current media professionals in convergent environments. As a comprehensive one-stop reference for understanding business issues that drive the production and distribution of content that informs, entertains, and persuades audiences, aims to inspire and inform forward-thinking media management leaders. The handbook examines media management and business through a convergent media approach, rather than focusing on medium-specific strategies. By reflecting media management issues in the information, entertainment, sports, gaming industries, contributed chapters explore the unique opportunities and challenges brought by media convergence, while highlighting the fundamental philosophy, concepts, and practices unchanged in such a dynamic environment. this handbook examines media management through a global perspective, and encourages readers to connect their own diverse development to a broader global context. It is an important addition to the growing literature in media management, with a focus on new media technologies, business management, and internationalization.

The Ultimate History of Video Games, Volume 2

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Author :
Publisher : Crown
ISBN 13 : 1984825445
Total Pages : 592 pages
Book Rating : 4.9/5 (848 download)

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Book Synopsis The Ultimate History of Video Games, Volume 2 by : Steven L. Kent

Download or read book The Ultimate History of Video Games, Volume 2 written by Steven L. Kent and published by Crown. This book was released on 2021-08-24 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

Knowledge Management, Organizational Intelligence And Learning, And Complexity - Volume II

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Author :
Publisher : EOLSS Publications
ISBN 13 : 190583912X
Total Pages : 296 pages
Book Rating : 4.9/5 (58 download)

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Book Synopsis Knowledge Management, Organizational Intelligence And Learning, And Complexity - Volume II by : L. Douglas Kiel

Download or read book Knowledge Management, Organizational Intelligence And Learning, And Complexity - Volume II written by L. Douglas Kiel and published by EOLSS Publications. This book was released on 2009-08-25 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Knowledge Management, Organizational Intelligence and Learning, and Complexity is the component of Encyclopedia of Technology, Information, and Systems Management Resources in the global Encyclopedia of Life Support Systems (EOLSS), which is an integrated compendium of twenty one Encyclopedias. The Theme on Knowledge Management, Organizational Intelligence and Learning, and Complexity in the Encyclopedia of Technology, Information, and Systems Management Resources provides the latest scientific insights into the evolution of complexity in both the natural and social realms. Emerging perspectives from the fields of knowledge management, computer-based simulation and the organizational sciences are presented as tools for understanding and supporting this evolving complexity and the earth's life support systems. These three volumes are aimed at the following a wide spectrum of audiences from the merely curious to those seeking in-depth knowledge: University and College students Educators, Professional practitioners, Research personnel and Policy analysts, managers, and decision makers and NGOs.

The Great Game of Business

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Author :
Publisher : Broadway Business
ISBN 13 : 9780385475259
Total Pages : 308 pages
Book Rating : 4.4/5 (752 download)

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Book Synopsis The Great Game of Business by : Jack Stack

Download or read book The Great Game of Business written by Jack Stack and published by Broadway Business. This book was released on 1994 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Great Game of Business started a business revolution by introducing the world to open-book management, a new way of running a business that created unprecedented profit and employee engagement. The revised and updated edition of The Great Game of Business lays out an entirely different way of running a company. It wasn't dreamed up in an executive think tank or an Ivy League business school or around the conference table by big-time consultants. It was forged on the factory floors of the heartland by ordinary folks hoping to figure out how to save their jobs when their parent company, International Harvester, went down the tubes. What these workers created was a revolutionary approach to management that has proven itself in every industry around the world for the past thirty years--an approach that is perhaps the last, best hope for reviving the American Dream.

Serious Games and Edutainment Applications

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Author :
Publisher : Springer
ISBN 13 : 3319516450
Total Pages : 694 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Serious Games and Edutainment Applications by : Minhua Ma

Download or read book Serious Games and Edutainment Applications written by Minhua Ma and published by Springer. This book was released on 2017-03-03 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

Scientific and Technical Aerospace Reports

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Author :
Publisher :
ISBN 13 :
Total Pages : 758 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis Scientific and Technical Aerospace Reports by :

Download or read book Scientific and Technical Aerospace Reports written by and published by . This book was released on 1980 with total page 758 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists citations with abstracts for aerospace related reports obtained from world wide sources and announces documents that have recently been entered into the NASA Scientific and Technical Information Database.