Make Your Own PuzzleScript Games!

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Author :
Publisher : No Starch Press
ISBN 13 : 1593279450
Total Pages : 185 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Make Your Own PuzzleScript Games! by : Anna Anthropy

Download or read book Make Your Own PuzzleScript Games! written by Anna Anthropy and published by No Starch Press. This book was released on 2019-11-12 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games. PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels. In Make Your Own PuzzleScript Games! you'll learn how to use PuzzleScript to create interactive games--no programming experience necessary! Learn the basics like how to make objects, create rules, and add levels. You'll also learn how to edit, test, and share your games online. Learn how to: Decorate your game with fun backgrounds Write rules that define how objects interact Add obstacles like laser guns and guards Herd cats and even pull off a robot heist! With colorful illustrations and plenty of examples for inspiration, Make Your Own PuzzleScript Games! will take you from puzzle solver to game designer in just a few clicks!

Making Multiplayer Online Games

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Author :
Publisher : Scribl
ISBN 13 : 1952635004
Total Pages : 302 pages
Book Rating : 4.9/5 (526 download)

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Book Synopsis Making Multiplayer Online Games by : Stephen Gose

Download or read book Making Multiplayer Online Games written by Stephen Gose and published by Scribl. This book was released on 2016-11-07 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes game design and implementation chapters using either Phaser JavaScript Gaming Frameworks v2.6.2, CE, v3.16+, AND any other JS Gaming Frameworks for the front- and back-end development. It is a Book of 5 Rings Game Design - "HTML5, CSS, JavaScript, PHP, and SQL". It further analyzes several freely available back-end servers and supporting middleware (such as PHP, Python, and several CMS). This game design workbook takes you step-by-step into the creation of Massively Multiplayer Online Game as a profitable business adventure - none of this theoretical, local workstation proof of concept! It uses any popular JavaScript Gaming Framework -- not just limited to Phaser.JS!! -- on the client-side browser interfacing into a unique, server-side, application using WebSockets. It is the only book of its kind since January 2017 for the Phaser MMO Gaming Framework! * Part I leads you through the world of networks, business consideration, MMoG analysis and setting up your studio workshop. I have 40 years of networking career experience in highly sensitive (i.e., Government Embassies) data communications. I am a certified Cisco Academy Instructor and have taught networking, networking security, game design/development, and software engineering for the past 14 years at the college level. * Part II Guides you into Multi-player Online Game architecture contrasted to normal single-player games. This lays the foundation for Multi-Player Game Prototypes and reviews a missing aspect in current MMoG development not seen in many online tutorials and example code. * Part III contains 3 chapters focused on production and development for the client-side code, client-proxy, server-side code, and MMoG app. This content sets the foundation for what many Phaser tutorials and Phaser Starter-Kits on the market today overlook and never tell you! Upon completion of Part III, you will have your bespoke MMoG with integrated micro-service, and if you choose, web workers and block-chain. * Part IV (Bonus Content) This section includes proprietary Game Rule Books and EULA source code included as a part of your book purchase. It features four (4) Game Recipes -- step-by-step instructions -- listed by complexity "1" = easiest (elementary skills) to "4" = most complex (requiring advanced skills across several IT technology disciplines). Each external “Walk-Through Tutorial” guides you in different aspects of MMoG development. * How to migrate single-player games into a 2-player online delivery mode (not using "hot-seat")! * How to use dynamic client-side proxy servers and migrate this game from its current single-player mode (with AI Bot) into an online 2-player mode (not using "hot-seat")! * How to include "Asynchronous Availability" during gameplay and migrate this gameplay mode (with AI Bot) into an online "Asynchronous Availability" 3-player mode using postal mail or email game turns! The FREE game rule book will help "deconstruct" this game mechanics.

Teach with Magic

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Author :
Publisher : Theme Park Press
ISBN 13 : 9781683903062
Total Pages : 216 pages
Book Rating : 4.9/5 (3 download)

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Book Synopsis Teach with Magic by : Kevin Roughton

Download or read book Teach with Magic written by Kevin Roughton and published by Theme Park Press. This book was released on 2021-05 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!

Hoyle's Games Made Familiar

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Author :
Publisher :
ISBN 13 :
Total Pages : 140 pages
Book Rating : 4.B/5 ( download)

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Book Synopsis Hoyle's Games Made Familiar by : Edmond Hoyle

Download or read book Hoyle's Games Made Familiar written by Edmond Hoyle and published by . This book was released on 1855 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Games, Strategies and Decision Making

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Author :
Publisher : Macmillan
ISBN 13 : 9780716766308
Total Pages : 600 pages
Book Rating : 4.7/5 (663 download)

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Book Synopsis Games, Strategies and Decision Making by : Joseph Harrington

Download or read book Games, Strategies and Decision Making written by Joseph Harrington and published by Macmillan. This book was released on 2009 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book on game theory introduces and develops the key concepts with a minimum of mathematics. Students are presented with empirical evidence, anecdotes and strategic situations to help them apply theory and gain a genuine insight into human behaviour. The book provides a diverse collection of examples and scenarios from history, literature, sports, crime, theology, war, biology, and everyday life. These examples come with rich context that adds real-world meat to the skeleton of theory. Each chapter begins with a specific strategic situation and is followed with a systematic treatment that gradually builds understanding of the concept.

Card Games

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Publisher : CRB Publishing
ISBN 13 : 8829576093
Total Pages : 259 pages
Book Rating : 4.8/5 (295 download)

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Book Synopsis Card Games by : Tim Ander

Download or read book Card Games written by Tim Ander and published by CRB Publishing. This book was released on 2018-12-15 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here’s How You Can Spend Your Rainy Afternoons & Midsummer Nights Playing Card Games With Your Friends! Looking for a fun and engaging way to spend quality time with your kids or friends? Want to learn how to play some of the most popular card games? We’ve got exactly what you need! Introducing The Ultimate Card Games Bundle – The #1 All-Inclusive Guide To The 10 Most Popular Party Card Games! Sick and tired of play charades all the time? Need another way to spend your summer nights or winter afternoons? Now you can easily and quickly learn the rules and strategies of some of the most popular and thrilling card games and spend endless hours of fun with your friends! 10 Different Card Game Guides For The Price Of One! By the end of this incredible card game multi-guide, you will be able to play: • Bridge • Canasta • Cribbage • Euchre • Hearts • Pinochle • Rummy • Solitaire • Spades • Whist And That’s Not All! Author Tim Ander, has included everything you might need for a fun night of cards in this all-in-one card game guide. Learn everything from rules, terminology, tips, variations, beginner’s strategies and winning strategies for ALL 10 games! Save Your Precious Time & Effort While Mastering Ultra-Fun Card Games! If you have ever tried learning the rules of card game online, then you already know how frustrating it is to constantly pause the video, write down notes and trying to figure out how to play the game. Well, the good news is that NOW YOU DON’T HAVE TO! This practical and easy-to-follow guide will offer you the opportunity to quickly and easily learn the fundamentals of each card game, understand its strategies and spend hours of fun playing with your friends or loved ones! What Are You Waiting For? Click “Buy Now” & Start Organizing Your Next Game Night!

Hoyle's Games made Familiar ... By Eidrah Trebor, Esq. Twelfth edition

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Author :
Publisher :
ISBN 13 :
Total Pages : 172 pages
Book Rating : 4.0/5 (18 download)

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Book Synopsis Hoyle's Games made Familiar ... By Eidrah Trebor, Esq. Twelfth edition by : Edmond HOYLE

Download or read book Hoyle's Games made Familiar ... By Eidrah Trebor, Esq. Twelfth edition written by Edmond HOYLE and published by . This book was released on 1860 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Playing

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Author :
Publisher : Good Year Books
ISBN 13 : 1596470038
Total Pages : 243 pages
Book Rating : 4.5/5 (964 download)

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Book Synopsis Playing by : Sandra J. Stone

Download or read book Playing written by Sandra J. Stone and published by Good Year Books. This book was released on 2005-07 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Educational resource for teachers, parents and kids!

Hands-on Rust

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Author :
Publisher : Pragmatic Bookshelf
ISBN 13 : 1680508806
Total Pages : 446 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Hands-on Rust by : Herbert Wolverson

Download or read book Hands-on Rust written by Herbert Wolverson and published by Pragmatic Bookshelf. This book was released on 2021-06-30 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.

Place Value

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Publisher : Holiday House
ISBN 13 : 0823436136
Total Pages : 16 pages
Book Rating : 4.8/5 (234 download)

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Book Synopsis Place Value by : David A. Adler

Download or read book Place Value written by David A. Adler and published by Holiday House. This book was released on 2016-02-15 with total page 16 pages. Available in PDF, EPUB and Kindle. Book excerpt: You had better not monkey around when it comes to place value. The monkeys in this book can tell you why! As they bake the biggest banana cupcake ever, they need to get the amounts in the recipe correct. There’s a big difference between 216 eggs and 621 eggs. Place value is the key to keeping the numbers straight. Using humorous art, easy-to-follow charts and clear explanations, this book presents the basic facts about place value while inserting some amusing monkey business.

Board Game Family

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Publisher : Crown House Publishing Ltd
ISBN 13 : 1785834452
Total Pages : 158 pages
Book Rating : 4.7/5 (858 download)

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Book Synopsis Board Game Family by : Ellie Dix

Download or read book Board Game Family written by Ellie Dix and published by Crown House Publishing Ltd. This book was released on 2019-07-19 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: A roadmap to integrating board gaming into family life, filled with inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. In The Board Game Family: Reclaim your children from the screen, Ellie Dix offers a roadmap to integrating board gaming into family life and presents inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. Many parents feel as if they are competing with screens for their children's attention. As their kids get older, they become more distant leading parents to worry about the quality of the already limited time they share. They yearn for tech-free time in which to reconnect, but don't know how to shift the balance. In The Board Game Family, teacher and educationalist Ellie Dix aims to help fellow parents by inviting them and their families into the unplugged and irresistible world of board games. The benefits of board gaming are far-reaching: playing games develops interpersonal skills, boosts confidence, improves memory formation and cognitive ability, and refines problem-solving and decision-making skills. With these rewards in mind, Ellie shares a wealth of top tips and stealthy strategies that parents can draw upon to unleash the potential of those dusty game boxes at the back of the cupboard and become teachers of outstanding gamesmanship equipped to navigate the unfolding drama of competition, thwart the common causes of arguments and bind together a happier, more socially cohesive family unit. The book contains useful tips on the practicalities of getting started and offers valuable guidance on how parents can build a consensus with their children around establishing a set of house rules that ensure fair play. Ellie also eloquently explains the 'metagame' and the key elements of gamification (the application of game-playing principles to everyday life), and describes how a healthy culture of competition and good gamesmanship can strengthen relationships. Furthermore, Ellie draws upon her vast knowledge to talk readers through the different types of board games available for example, time-bound or narrative-based games so that they can identify those that they feel would best suit their family's tastes. The book complements these insights with a comprehensive appendix of 100+ game descriptions, where each entry includes a brief overview of the game and provides key information about game length, player count and its mechanics. Ideal for all parents of 8 to 18-year-olds who want to breathe new life into their family time.

Hoyle's Games made familiar ... By Eidrah Trebor ... Thirteenth edition

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Author :
Publisher :
ISBN 13 :
Total Pages : 144 pages
Book Rating : 4.0/5 (18 download)

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Book Synopsis Hoyle's Games made familiar ... By Eidrah Trebor ... Thirteenth edition by : Edmond HOYLE

Download or read book Hoyle's Games made familiar ... By Eidrah Trebor ... Thirteenth edition written by Edmond HOYLE and published by . This book was released on 1860 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Games for Writing

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Author :
Publisher : Macmillan
ISBN 13 : 9780374524272
Total Pages : 244 pages
Book Rating : 4.5/5 (242 download)

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Book Synopsis Games for Writing by : Peggy Kaye

Download or read book Games for Writing written by Peggy Kaye and published by Macmillan. This book was released on 1995-08-31 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of games and activities designed to help children improve their writing skills.

Games, Strategies, and Managers

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Publisher : Oxford University Press
ISBN 13 : 9780195108033
Total Pages : 268 pages
Book Rating : 4.1/5 (8 download)

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Book Synopsis Games, Strategies, and Managers by : John McMillan

Download or read book Games, Strategies, and Managers written by John McMillan and published by Oxford University Press. This book was released on 1992 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Managers are continually called on to make strategic decisions based on how someone else will act, and react, and this is exactly what game theory was invented to analyze. With the publication of John McMillan's 'Games, Strategies, and Managers, ' managers can now unlock the power of this bold way of thinking. The book strips away distracting details and provides insights into what is really going on in every negotiation and strategic decision.

ECGBL 2017 11th European Conference on Game-Based Learning

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Author :
Publisher : Academic Conferences and publishing limited
ISBN 13 : 1911218573
Total Pages : 1007 pages
Book Rating : 4.9/5 (112 download)

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Book Synopsis ECGBL 2017 11th European Conference on Game-Based Learning by :

Download or read book ECGBL 2017 11th European Conference on Game-Based Learning written by and published by Academic Conferences and publishing limited. This book was released on 2017-10-05 with total page 1007 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Routledge Handbook of Comparative Political Institutions

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Author :
Publisher : Routledge
ISBN 13 : 1317551796
Total Pages : 462 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Routledge Handbook of Comparative Political Institutions by : Jennifer Gandhi

Download or read book Routledge Handbook of Comparative Political Institutions written by Jennifer Gandhi and published by Routledge. This book was released on 2015-04-10 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Handbook of Comparative Political Institutions (HCPI) is designed to serve as a comprehensive reference guide to our accumulated knowledge and the cutting edge of scholarship about political institutions in the comparative context. It differs from existing handbooks in that it focuses squarely on institutions but also discusses how they intersect with the study of mass behaviour and explain important outcomes, drawing on the perspective of comparative politics. The Handbook is organized into three sections: The first section, consisting of six chapters, is organized around broad theoretical and empirical challenges affecting the study of institutions. It highlights the major issues that emerge among scholars defining, measuring, and analyzing institutions. The second section includes fifteen chapters, each of which handles a different substantive institution of importance in comparative politics. This section covers traditional topics, such as electoral rules and federalism, as well as less conventional but equally important areas, including authoritarian institutions, labor market institutions, and the military. Each chapter not only provides a summary of our current state of knowledge on the topic, but also advances claims that emphasise the research frontier on the topic and that should encourage greater investigation. The final section, encompassing seven chapters, examines the relationship between institutions and a variety of important outcomes, such as political violence, economic performance, and voting behavior. The idea is to consider what features of the political, sociological, and economic world we understand better because of the scholarly attention to institutions. Featuring contributions from leading researchers in the field from the US, UK, Europe and elsewhere, this Handbook will be of great interest to all students and scholars of political institutions, political behaviour and comparative politics. Jennifer Gandhi is Associate Professor, Department of Political Science, Emory University. Rubén Ruiz-Rufino is Lecturer in International Politics, Department of Political Economy, King’s College London.

Encyclopedia of Decision Making and Decision Support Technologies

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Author :
Publisher : IGI Global
ISBN 13 : 1599048442
Total Pages : 1019 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Encyclopedia of Decision Making and Decision Support Technologies by : Adam, Frederic

Download or read book Encyclopedia of Decision Making and Decision Support Technologies written by Adam, Frederic and published by IGI Global. This book was released on 2008-04-30 with total page 1019 pages. Available in PDF, EPUB and Kindle. Book excerpt: As effective organizational decision making is a major factor in a company's success, a comprehensive account of current available research on the core concepts of the decision support agenda is in high demand by academicians and professionals. Through 110 authoritative contributions by over 160 of the world's leading experts the Encyclopedia of Decision Making and Decision Support Technologies presents a critical mass of research on the most up-to-date research on human and computer support of managerial decision making, including discussion on support of operational, tactical, and strategic decisions, human vs. computer system support structure, individual and group decision making, and multi-criteria decision making.