Macromedia Flash MX Game Design Demystified

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Author :
Publisher : Macromedia Press
ISBN 13 : 9780201770216
Total Pages : 652 pages
Book Rating : 4.7/5 (72 download)

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Book Synopsis Macromedia Flash MX Game Design Demystified by : Jobe Makar

Download or read book Macromedia Flash MX Game Design Demystified written by Jobe Makar and published by Macromedia Press. This book was released on 2003 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.

Macromedia Flash MX 2004 Game Design Demystified

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Publisher :
ISBN 13 :
Total Pages : 540 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Macromedia Flash MX 2004 Game Design Demystified by : Jobe Makar

Download or read book Macromedia Flash MX 2004 Game Design Demystified written by Jobe Makar and published by . This book was released on 2004 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.

Macromedia Flash MX 2004 ActionScript

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Author :
Publisher : Macromedia Press
ISBN 13 : 9780321213433
Total Pages : 782 pages
Book Rating : 4.2/5 (134 download)

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Book Synopsis Macromedia Flash MX 2004 ActionScript by : Derek Franklin

Download or read book Macromedia Flash MX 2004 ActionScript written by Derek Franklin and published by Macromedia Press. This book was released on 2004 with total page 782 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.

Macromedia Flash MX game desing demystified

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Author :
Publisher :
ISBN 13 :
Total Pages : 626 pages
Book Rating : 4.:/5 (19 download)

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Book Synopsis Macromedia Flash MX game desing demystified by : Jobe Makar

Download or read book Macromedia Flash MX game desing demystified written by Jobe Makar and published by . This book was released on 2003 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Macromedia Flash MX 2004 Game Programming

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Author :
Publisher : Course Technology
ISBN 13 : 9781592000364
Total Pages : 755 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Macromedia Flash MX 2004 Game Programming by : Craig Murray

Download or read book Macromedia Flash MX 2004 Game Programming written by Craig Murray and published by Course Technology. This book was released on 2003 with total page 755 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides techniques for using Flash in creating computer games, covering such topics as functions, handlers, arrays, movie objects, physics, and artificial intelligence.

Flash MX 2004 Games

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Author :
Publisher : CRC Press
ISBN 13 : 1136144544
Total Pages : 435 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Flash MX 2004 Games by : Nik Lever

Download or read book Flash MX 2004 Games written by Nik Lever and published by CRC Press. This book was released on 2012-11-12 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.

Macromedia Flash MX 2004 Demystified

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Author :
Publisher : Macromedia Press
ISBN 13 : 9780735713970
Total Pages : 0 pages
Book Rating : 4.7/5 (139 download)

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Book Synopsis Macromedia Flash MX 2004 Demystified by : Shawn Pucknell

Download or read book Macromedia Flash MX 2004 Demystified written by Shawn Pucknell and published by Macromedia Press. This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The official guide to using Macromedia Flash MX 2004"--Cover.

Assessment in Game-Based Learning

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Publisher : Springer Science & Business Media
ISBN 13 : 1461435463
Total Pages : 476 pages
Book Rating : 4.4/5 (614 download)

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Book Synopsis Assessment in Game-Based Learning by : Dirk Ifenthaler

Download or read book Assessment in Game-Based Learning written by Dirk Ifenthaler and published by Springer Science & Business Media. This book was released on 2012-06-13 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.

Macromedia Title 35

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Publisher : Macromedia Press
ISBN 13 : 9780321336170
Total Pages : 560 pages
Book Rating : 4.3/5 (361 download)

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Book Synopsis Macromedia Title 35 by : Glyn Thomas

Download or read book Macromedia Title 35 written by Glyn Thomas and published by Macromedia Press. This book was released on 2006-04-28 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt:

HTML5 Canvas

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144939390X
Total Pages : 650 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis HTML5 Canvas by : Steve Fulton

Download or read book HTML5 Canvas written by Steve Fulton and published by "O'Reilly Media, Inc.". This book was released on 2011-05-03 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 is revolutionizing the way Web applications are developed, and this practical, hands-on book puts developers right in the middle of the action. The book also includes tips for Flash developers on how to transfer their skills to HTML5 programming.

Macromedia Flash 8 ActionScript

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Publisher : Macromedia Press
ISBN 13 : 9780321336194
Total Pages : 516 pages
Book Rating : 4.3/5 (361 download)

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Book Synopsis Macromedia Flash 8 ActionScript by : Jobe Makar

Download or read book Macromedia Flash 8 ActionScript written by Jobe Makar and published by Macromedia Press. This book was released on 2006 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Almost anyone can create simple programs for a website or presentation by using Macromedia Flash 8. But add some ActionScript, and you kick it up a notch for easier object-oriented programming. Jobe Makar and Danny Patterson show you step by step how to translate real-life activities into ActionScript scripts that let you control every microsecond of your Flash program. The projects in this book teach you ActionScript techniques for building carefully customized Flash games, websites, and more." --Résumé de l'éditeur.

Flash MX 2004 Games Most Wanted

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Author :
Publisher : Apress
ISBN 13 : 9781590592366
Total Pages : 276 pages
Book Rating : 4.5/5 (923 download)

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Book Synopsis Flash MX 2004 Games Most Wanted by : Sham Bhangal

Download or read book Flash MX 2004 Games Most Wanted written by Sham Bhangal and published by Apress. This book was released on 2003-12-04 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Competitively priced, comprehensively illustrated in full color, with in-depth content featuring the very best techniques for online game design. In keeping with the tradition of the Most Wanted series, plenty of "finished products" are included. Each chapter in this book represents the detailed step-by-step tutorials describing the design and construction of a complete game, ready for the reader to customize or incorporate the principles within their own games. * First Flash MX 2004 title to focus on Flash game design. And, as Flash is relatively simple to learn, this book provides an ideal entry point for aspiring online games developers. * All authors are active web community members and renowned web designers/games developers. They will provide personal technical support for the book direct to the reader via the Friends of ED support forums (http://friendsofed.infopop.net/2/OpenTopic?a=cfrm&s=989094322). * Covers both Flash MX 2004 and Flash MX Professional 2004.

Director MX 2004 Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240519493
Total Pages : 337 pages
Book Rating : 4.2/5 (45 download)

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Book Synopsis Director MX 2004 Games by : Nik Lever

Download or read book Director MX 2004 Games written by Nik Lever and published by Taylor & Francis. This book was released on 2005 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nik Lever guides designers, animators and web developers through the art, animation and programming skills needed to produce games in Director for Internet, CD or DVD distribution. He moves from the introductory coverage of Lingo with explanations of how easily Director's programming language can be mastered, on to more advanced tips and tricks, including coverage of the Havok physics simulation system and 3D maths. All of this is presented in a non-technical language from the artist's viewpoint, written by a professional who makes his living designing successful games with this versatile package.The free CD-Rom includes all the code and files you need to try out the tutorials and see exactly how each game was created. The website that accompanies the book www.niklever.net provides even more information to ensure you stay up to date with the latest technologies in this field.

Advergaming Developer's Guide

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Author :
Publisher :
ISBN 13 :
Total Pages : 449 pages
Book Rating : 4.:/5 (176 download)

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Book Synopsis Advergaming Developer's Guide by : Rod Afshar

Download or read book Advergaming Developer's Guide written by Rod Afshar and published by . This book was released on 2004 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Development with ActionScript

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Publisher : Course Technology
ISBN 13 : 9781592001101
Total Pages : 400 pages
Book Rating : 4.0/5 (11 download)

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Book Synopsis Game Development with ActionScript by : Lewis Moronta

Download or read book Game Development with ActionScript written by Lewis Moronta and published by Course Technology. This book was released on 2003-06-11 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to ActionScript, the scripting language of Macromedia Flash MX, explains how to use the technology in the field of game design and programming, covering the latest features of Flash MX, exploring the use of ActionScript to create interactive games, and including an accompanying CD-ROM. Original. (Intermediate)

Macromedia FLASH MX 2004 Certified Designer Study Guide

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Publisher :
ISBN 13 :
Total Pages : 295 pages
Book Rating : 4.:/5 (611 download)

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Book Synopsis Macromedia FLASH MX 2004 Certified Designer Study Guide by :

Download or read book Macromedia FLASH MX 2004 Certified Designer Study Guide written by and published by . This book was released on 2005 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt:

FLASH 5 GAMES,

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Author :
Publisher : Apress
ISBN 13 : 9781903450673
Total Pages : 764 pages
Book Rating : 4.4/5 (56 download)

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Book Synopsis FLASH 5 GAMES, by : RHODES

Download or read book FLASH 5 GAMES, written by RHODES and published by Apress. This book was released on 2001-08-20 with total page 764 pages. Available in PDF, EPUB and Kindle. Book excerpt: These days people are looking to the Internet for its gaming possibilities. Whether it's real-time role-playing you're after with 30,000 of your closest friends, or just a solitary round of crazy golf, the most versatile piece of web animation software just made itself more approachable for designing games! This book takes us deep, deep down into the realms of game design, and hunts out the features that are really going to evolve your Flash skills into full-on game wizardry. We are going to discuss what makes a good game, and what makes a great game. We grapple with the concepts of 3D and how to get Flash to produce cutting-edge game environments, while keeping our sensible shoes on by reducing those file sizes and download times. We conduct a battle of wits with artificial intelligence, and have a good crash around with some collision detection in platform games. All in all, we are pushing Flash to its breaking point to see what lies beyond. The Studio series assumes you already know your way around Flash's basics, and it aims to boost your knowledge and help you master some advanced techniques. Flash 5 Games Studio draws its inspiration from the full spectrum of Flash's capabilities. Amongst other things, it explores: Refining methods of graphic creation to speed up game performance Using ActionScript techniques for player control and environmental reactions Mastering the sound capabilities with interactive soundtracks Using data packets and sockets to develop multiplayer games What you’ll learnWho this book is for If you want to turn your open-ended Flash animations into challenging, high-quality games, then this is the book for you. You will benefit from it if you are: A Flash user who wants to get comfortable with the most important and useful ActionScript commands A Flash user who wants to push the software to the edge of its capabilities, and stretch your knowledge base to its limit A Flash-savvy game designer who wants to venture into the realms of web-based gaming