Literature Review in Games and Learning

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (11 download)

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Book Synopsis Literature Review in Games and Learning by : John Kirriemuir

Download or read book Literature Review in Games and Learning written by John Kirriemuir and published by . This book was released on 2006 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Literature Review in Games and Learning

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Publisher :
ISBN 13 : 9780954469566
Total Pages : 36 pages
Book Rating : 4.4/5 (695 download)

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Book Synopsis Literature Review in Games and Learning by : John Kirriemuir

Download or read book Literature Review in Games and Learning written by John Kirriemuir and published by . This book was released on 2003-12-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches

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Publisher : IGI Global
ISBN 13 : 1609604962
Total Pages : 1462 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches by : Felicia, Patrick

Download or read book Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches written by Felicia, Patrick and published by IGI Global. This book was released on 2011-04-30 with total page 1462 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

The Use of Computer and Video Games for Learning

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Publisher : Bright Sparks
ISBN 13 : 9781853389047
Total Pages : 84 pages
Book Rating : 4.3/5 (89 download)

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Book Synopsis The Use of Computer and Video Games for Learning by : Alice Mitchell

Download or read book The Use of Computer and Video Games for Learning written by Alice Mitchell and published by Bright Sparks. This book was released on 2004 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Literature, Videogames and Learning

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Publisher : Routledge
ISBN 13 : 1000404064
Total Pages : 232 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Literature, Videogames and Learning by : Andrew Burn

Download or read book Literature, Videogames and Learning written by Andrew Burn and published by Routledge. This book was released on 2021-06-29 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the text. The book sets out theories of narrative aesthetics and multimodality in literature and videogames, alongside models of literacy needed for such cultural and creative engagement. It goes on to examine game adaptations of children’s literature; and a series of videogames made by students based on Beowulf and Macbeth. In each case, the book considers ways in which the original text has been transformed by the process of game design, and what fresh light this casts on the literary narrative. It also considers what kind of learning, creative production, and cultural engagement is apparent in the game designs and emphasises the importance of treating games as a narrative medium in their own right. With a unique approach to the aesthetics of narrative in literature and videogames, the book will be of great interest to researchers, academics, and post-graduate students in the fields of literature, pedagogy, and game studies.

37 A Systematic Literature Review of Game-based Learning and Gamification Research in Asia

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Publisher :
ISBN 13 :
Total Pages : 25 pages
Book Rating : 4.:/5 (13 download)

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Book Synopsis 37 A Systematic Literature Review of Game-based Learning and Gamification Research in Asia by : Hyo- Jeong So

Download or read book 37 A Systematic Literature Review of Game-based Learning and Gamification Research in Asia written by Hyo- Jeong So and published by . This book was released on 2018 with total page 25 pages. Available in PDF, EPUB and Kindle. Book excerpt: The main purpose of this research is to conduct a systematic literature review of research studies on game-based learning and gamification conducted in Asian K-12 schools. Through this review, we intend to present a comprehensive analysis of what the body of accumulated research informs us of the impact of games in Asian educational settings and to draw implications for future research directions.

Assessment in Game-Based Learning

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Publisher : Springer Science & Business Media
ISBN 13 : 1461435463
Total Pages : 476 pages
Book Rating : 4.4/5 (614 download)

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Book Synopsis Assessment in Game-Based Learning by : Dirk Ifenthaler

Download or read book Assessment in Game-Based Learning written by Dirk Ifenthaler and published by Springer Science & Business Media. This book was released on 2012-06-13 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.

Handbook of Research on Serious Games as Educational, Business and Research Tools

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Publisher : IGI Global
ISBN 13 : 1466601507
Total Pages : 1434 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Handbook of Research on Serious Games as Educational, Business and Research Tools by : Cruz-Cunha, Maria Manuela

Download or read book Handbook of Research on Serious Games as Educational, Business and Research Tools written by Cruz-Cunha, Maria Manuela and published by IGI Global. This book was released on 2012-02-29 with total page 1434 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

A Literature Review on the Impact of Games on Learning English Vocabulary to Children

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Publisher :
ISBN 13 :
Total Pages : 7 pages
Book Rating : 4.:/5 (13 download)

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Book Synopsis A Literature Review on the Impact of Games on Learning English Vocabulary to Children by : Lina Lafta Jassim

Download or read book A Literature Review on the Impact of Games on Learning English Vocabulary to Children written by Lina Lafta Jassim and published by . This book was released on 2019 with total page 7 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital games play a significant role in the life of the new generation. Although there are many criticisms, many studies focus on the importance of digital games in improving learner's vocabulary in the target language. Researchers have begun conducting several researches on how using games in the class can foster vocabulary learning. The aim of this paper is to investigate the impacts of digital games on children's vocabulary learning depending on a literature review. Many studies focus on the impacts of digital games on different aspects of education. This conceptual paper aims to shed light on some games' benefits, and challenges which educators and children face in the use of digital games. The findings of this paper show that Games are used not only for making children successful in EFL classes but more importantly, for motivating them and increasing the cooperation among children. In addition, the findings state that there are advantages as well as disadvantages in using games for learning English vocabulary.

Attributes and Motivation in Game-based Learning

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Publisher :
ISBN 13 :
Total Pages : 118 pages
Book Rating : 4.:/5 (819 download)

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Book Synopsis Attributes and Motivation in Game-based Learning by : Jina Kang

Download or read book Attributes and Motivation in Game-based Learning written by Jina Kang and published by . This book was released on 2012 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the mid-1980s, various educational games have been developed, and their popularity has implications for the use of games in the classroom. Although research over many years has shown games to be effective in enhancing motivation and improving learner performance, studies that connect specific elements of games and learner motivation are lacking. This report is a literature review of relevant articles on motivation and attributes in game-based learning, including empirical studies and theoretical articles from 2009 to present. Based on the attributes presented by Wilson et al. (2009), the game environments in these studies are reviewed, with a focus on recent studies and trends related to game-based learning. This review also presents an examination of how the recent studies conducted their experiments in order to investigate game attributes and motivation. The relationship between the attributes and learner motivation is discussed. Because of the current lack of research on the relationship between attributes and learner motivation in game-based learning, the results of this literature review can provide insight into the potential use of game attributes.

Games in Education : Serious Games

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (77 download)

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Book Synopsis Games in Education : Serious Games by : Mary Ulicsak

Download or read book Games in Education : Serious Games written by Mary Ulicsak and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gaming and Cognition: Theories and Practice from the Learning Sciences

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Publisher : IGI Global
ISBN 13 : 161520718X
Total Pages : 405 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Gaming and Cognition: Theories and Practice from the Learning Sciences by : Van Eck, Richard

Download or read book Gaming and Cognition: Theories and Practice from the Learning Sciences written by Van Eck, Richard and published by IGI Global. This book was released on 2010-05-31 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.

Games and Learning Alliance

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Publisher : Springer
ISBN 13 : 3319402161
Total Pages : 590 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Games and Learning Alliance by : Alessandro de Gloria

Download or read book Games and Learning Alliance written by Alessandro de Gloria and published by Springer. This book was released on 2016-06-22 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015. The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility.

The Role of Feedback in Game-based Learning

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ISBN 13 :
Total Pages : 86 pages
Book Rating : 4.:/5 (993 download)

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Book Synopsis The Role of Feedback in Game-based Learning by : Siqi Yi

Download or read book The Role of Feedback in Game-based Learning written by Siqi Yi and published by . This book was released on 2017 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the second half of the 20thcentury, various educational games have been developed and gradually used in the classroom. Although research over many years has shown games to be effective in enhancing learner performance, studies that focus on the feedback in game environments are lacking. Through a systematic review of the literature on game-based learning, this report presents a discussion on the role of feedback in game environments. A total of 21 peer-reviewed articles and conference proceedings ultimately met the inclusion criteria and were included for the literature synthesis. Exemplary educational games reviewed in the articles were also analyzed for domain-specific learning. The cumulative findings and propositions of the game-based learning have been extracted and synthesized. Future directions for design and research on feedback system in digital games are then proposed.

Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions

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Publisher : IGI Global
ISBN 13 : 1615207201
Total Pages : 430 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions by : Van Eck, Richard

Download or read book Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions written by Van Eck, Richard and published by IGI Global. This book was released on 2010-03-31 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book discusses the need for interdisciplinary awareness in the study of games and learning"--Provided by publisher.

Digital Games and Mathematics Learning

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Publisher : Springer
ISBN 13 : 9401795177
Total Pages : 318 pages
Book Rating : 4.4/5 (17 download)

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Book Synopsis Digital Games and Mathematics Learning by : Tom Lowrie

Download or read book Digital Games and Mathematics Learning written by Tom Lowrie and published by Springer. This book was released on 2015-10-05 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives—of educators, cognitive scientists, psychologists and sociologists—on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age—proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field. Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a te xtual artefact) will be supported by Springer’s online platform—allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.

Handbook of Research on Effective Electronic Gaming in Education

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Publisher : IGI Global
ISBN 13 : 1599048116
Total Pages : 1762 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Handbook of Research on Effective Electronic Gaming in Education by : Ferdig, Richard E.

Download or read book Handbook of Research on Effective Electronic Gaming in Education written by Ferdig, Richard E. and published by IGI Global. This book was released on 2008-07-31 with total page 1762 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.