Author : Esteban Federico Mansilla
Publisher : Esteban Federico Mansilla
ISBN 13 :
Total Pages : 381 pages
Book Rating : 4./5 ( download)
Book Synopsis Moho Pro 12 Third Edition by : Esteban Federico Mansilla
Download or read book Moho Pro 12 Third Edition written by Esteban Federico Mansilla and published by Esteban Federico Mansilla. This book was released on 2024-11-07 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: ***THE BOOK YOU SHOULD READ IF YOU WANT TO CREATE CHARACTERS AND ANIMATE LIKE THE BEST*** #1 READ THE INDEX AND #2 BUY THE BOOK THE BEST BOOK ON CHARACTER CREATION AND 2D ANIMATION. This book teaches you: ⇒How to move around the Moho Pro 12 interface ⇒How to create characters, backgrounds and find your own style. ⇒How to make an animation that you and your client like. ⇒How to animate cameras, lights, shadows and particle effects professionally. ⇒How to create and animate bones for your characters... ⇒How to choose the right tools so that your project does not weigh too much. ⇒How to do direct animation using examples of an innovative animation technique. ⇒How to create brushes and textures. ⇒How to import characters into a new scene. ⇒How to export videos in different formats. This is the book you should read if you want to succeed as a character creator and 2D animator. It is the most complete and detailed work on this topic in Spanish that has ever been written until now. All the knowledge you need is in this practical book that will guide you on the path to success as an entertainer. Index Sections: Points and shapes. Export and import, image, sound and video. Frame animation in Moho pro 12. Animation, bones, cameras and timeline. Extra contents index at the end of the book Points and shapes………………………….................................... .................................................. ....... 14 Add points without distorting the shapes……………………………………………… ................................................ 14 Create shapes around or inside a shape with the curve profile tool………………………………………………………………………………... 16 Create shapes with holes…………………………………………………………………… .................................... 19 Create shapes without outline………………………………………………………………………………… 20 Create 3D shadows from layer properties………………………………………………………… 22 Adding shapes within a shape……………………………………………………………………… 24 Add a shape to, another already animated shape……………………………………………………………………... 25 Create groups of shapes on a layer………………………………………………………………………. 26 Create eye mask…………………………………………………………………………………… 27 Create curved and straight lines……………………………………………………………………………….. 29 Create a patch layer……………………………………………………………………………………... 32 Create a line with a different colored contour……………………………………………………………………. 34 Create vectors to animate an image with Maya…………………………………………………………... 35 Draw with vectors and no additional lines are created………………………………………………………… 38 Delete edges, (Edges)………………………………………………………………………………. 42 Ways to select points, complete shapes and bones……………………………………………….. 43 Thickness of lines at the beginning and end of a shape…………………………………………………………. 44 Perspective Points Tool for head and body rotation……………………………………. 45 Layer Tool and 3D Tools transform points………………………………………………………………………………………… 46 Steps to trace an image in layers……………………………………………………………………. 47 You can add lines to an animated figure with lines………………………………………………………… 49 Selecting all points of a shape and points of lines that have not yet become shapes………………………………………………. 51 Select layers within the drawing window………………………………………………………… 52 Select two or more points with the control, shift keys………………………………………………... 53 Select groups of lines………………………………………………………………………………. 55 Welding intersections………………………………………………………………………………… 56 Solution for curvature of the arms using points and the curvature tool………………………………………………………………………………... 57 Solution to hide green lines and vectors when we insert a tracing image…………………………………………………………………………... 59 Technique to create or recreate characters in Moho Pro 12…………………………………………………. 60 Create shadow, halo and other effects from the style tab………………………………………………...... 61 Tint character layers or objects so they blend in with the background color of the scene……………………………………………………………………………….. 62 Eye mask and extrude strokes…………………………………………………………………………... 63 Move layers in perspective with automatic scaling………………………………………………………….. 64 Reuse shape effects on a new layer…………………………………………………………... 65 Extra content of Points and Shapes……………………………………………………………………. 66 Index for Extra Content of Points and Shapes………………………………………………………… 373 Export and import, image, sound and video............................................... .................................... 146 Add the layers window…………………………………………………………………… ................................... 146 Export animation in mp4 video format in Anime studio 9 and Mold 5…………………………………………………………………………………………... 148 Export animation in sequence of BMP images………………………………………………………….. 149 Export images from Abobe illustreitor to Moho pro 12……………………………………………… 150 Image formats to import into Anime studio 9……………………………………………………. 150 Insert a window like the actions window in the left panel…………………………………………. 151 Page to download auto lip sync papagayo for Moho pro 12……………………………………... 151 Extra content of Export and import, image, sound and video………………………………………………... 152 Index for Extra Content of Export and Import, Image, Sound and Video…………………………... 376 Animation of frames in Moho pro 12………………................................... ..................... 159 Frame animation in Moho pro 12……………………………………………… ................................... 159 Create movements of each pose………………………………………………………………………… 160 Selected frame is in red…………………………………………………………. 161 Creating reference frame……………………………………………………………………...... 162 Make the next move…………………………………………………………………………... 163 Create new movements in a new frame……………………………………………………... 164 Create new movements by having frames later in the timeline…………………………... 165 Changing the speed of an action………………………………………………………………...... 166 Create reference frames when we do not have frames ahead………………………………. 167 Animate after a cycle or an inserted action…………………………………………………………... 168 Animation after a cycle or action inserted as a cycle………………………………………….. 169 How the auto freeze keys tab works…………………………………………………………... 170 Animate using layer handlers and other transformation tools…………………….. 171 Choosing interpolations for bones…………………………………………………………………… 172 End an action………………………………………………………………………………………… 173 Make an action end………………………………………………………………………………. 176 Interpolation Smooth output for eye movement………………………………………………. 177 Method to create new poses between frames already created………………………………………………………………………………………………... 177 Modify the animation curves by activating the onion skin…………………………………………….. 179 Moving bones after an inserted action………………………………………………………….. 180 Change Frame Motion Interpolation………………………………………………………… 181 Create guide layers in Moho Pro 12 (Follow path)…………………………………………………….. 183 Create movement curve with the control key and the mouse………………………………………………... 184 Passing actions from one character to another…………………………………………………………...... 185 Motion interpolation presets……………………………………………………………………. 187 Rotate characters in 360 degrees…………………………………………………………... 188 Animation, bones, cameras and timeline……………………………………. ................. 189 Activate the contour view to animate……………………………………………………………….. 189 Turn layer channels on or off from the timeline……………………………………...... 191 3D animation creating spheres……………………………………………………………………………… 198 3D animation in Moho pro 12………………………………………………………………………….. 203 Animation with noise and curvature tool………………………………………………………….. 207 Animation without 360 degree rotation……………………………………………………………………... 207 Animate bones in another project…………………………………………………………………………. 208 Add controlling bone to an already created action………………………………………………………… 209 Attach a circular bone between two long bones………………………………………………………….. 210 Anime studio annotations………………………………………………………………………………... 211 Commands to do squash and stretch (Stretch and crush)……………………………………………… 214 Configuration for foot bones that have target………………………………………………………… 215 Configuring the angle controller bones………………………………………………………….. 216 Solution for when we have an action of rotating arms and legs or any element, and we have created the bones angle controller…………………………... 218 Create walk actions and other actions.……………………………………………………………. 219 Create animations with lines………………………………………………………………………………. 220 Create group layer with actions for eyelids………..…………………………………………... 221 Create movement guide in Moho pro 12…………………………………………………………………… 224 Create an automatic drop-in animation………………………………………………... 228 Disable movements of the parent bone……………………………………………………………………. 229 Unlink target to create rotation of character parts………………………………………………. 230 Rotate the hip bone, to rotate the entire character………………………………………………. 231 Make the character speak with the Shear points tool……………………………………………… 232 Squash and stretch or move layer tool handles…………………………………… 233 Angle controller bone……………………………………………………………………………….. 234 Insert animated bone into old bone layer………………………………………………………….. 336 Interpolation of sub layers or automatic frames…………………………………………………………... 237 Carry back or forward a shape within a same layer…………………………………………………………………………………………. 243 Move points with the magnet tool, so they don't move the lines of the other points…………………………………….………………………………………... 244 Final movement with the rotate layer tool………….…..………………………………………….. 245 Extra movements with the transform bone tool……………………………………………… 246 Shrink or enlarge the timeline by pressing the Page Up or Page Down keys………………………………………………………………………………...... 247 Repair shapes through actions with your own bones……………………………………………… 248 Rotate the camera and return it to its initial position…………………………………………………………. 250 Rotate characters in profile and with bones……………………………………………………………………. 251 Rotate characters………………………………………………………………………………………….. 252 Select the Relative Animation tab to move the animation around………………………….. 262 Solution for when errors are generated in head turning actions……………………………………. 264 Solution to insert a character animation that has camera movementsa project with a fixed background or…………………………………….……… 265 Estev's animation technique, Moving the background………………………………………………………… 266 Using actions of another character……………………………….………………………………………… 267 View frames from all layers in the timeline………………………………………………... 268 View the symbols for each element on the timeline, their frames, and activate the motion graph………………………………………………………………………… 269 Link bones to layers……………………………………………………………………………….. 275 View and edit motion curves with the frames…………………………………………………………………………………….. 276 Animate pose by pose with the transform bone tool……………………………………………… 277 Move several bones at the same time ……………………………………………………………………………. 280 Editing interpolations with the motion graphic editor………………………………………………... 281 Extra content of Animation, bones, cameras and timeline……………………………………………………………………………………………… 282 Index to Extra Animation Content, bones, cameras and timeline………………………… 377 Extra content indexes Index for Points and Shapes Bonus Content Activate auto trace to create line shapes…………………………………………………………………… 66 Enlarge the drawing display window………………………………………………………….. 67 Add more points even 2D and 3D object……….…………………………………………………………... 68 Add or remove the stroke of a shape…………………………………………………………………… 69 Add lines to a figure by pressing the Alt key…………………………………………………………. 70 Delete points with the Delete key…………………………………………………………………………. 71 Change the color of a line, with the select shape tools, or create shape…………………….. 72 Change the shape of the character and rotate it in 3D…………………………………………………………. 73 Circles on the shoulders, do not link them to the bones of the arm…………………………………………. 74 With the eraser tool we can create shapes, modifying the lines……………………………. 75 Settings to create 3D letters and characters………………………………………………………… 76 Settings for 3D objects…………………………………………………………………………... 77 Copy layers from one project and paste it into another project……………………………………………….... 78 Copy the color to add it to the palette of another layer……………………………………………………. 79 Copy and paste from the editing tab……………………………………………………………………. 80 Creation of 3D sphere……………………………………………………………………………………. 81 Creating new points in the first drawing………………………………………………………….. 82 Create holes…………………………………………………………………………………………. 84 Create animations with backgrounds made in other programs……………………………………………….. 85 Create 3D sphere and modify points in Moho Pro 12…………………………………………………………... 86 Create eye mask……………………………………………………………………………………... 87 Create depth in funds……………………………………………………………………………… 88 Create additional points for the figure to move with the bones……………………………………. 89 Create a hollow 3D rectangle………………………………………………………………………………. 90 When the points of a figure cannot be moved with the tool point transformation, we can use the magnet tool………………………………………………. 93 Disable auto trace when drawing a curved trace………………………………………………………….... 94 Draw without seeing nodes, or their red color, and that the line is uniform at the joints…………………………. 95 Draw a line to capture the vectors of a vector image……………………………………... 96 Two ways to select layers……………………………………………………………………...... 97 Scaling the backgrounds, when we have camera movements…………………………………………...... 98 Extract shapes, without cutting the sketch……………………………………………………………………………… 99 Make the fills appear on the timeline, if we have not drawn at frame 0......... 100 Make the color of shapes visible by sliding the last frame to the place of frame 1………….... 101 Point Reduction Tool……………………………………………………………………….. 102 Select Shape Tool, with keyboard arrows we move forward and backward……….. 103 Moving a shape backwards or forwards within the same layer…………………………………….. 104 Figures with the 3D option activated can be intermixed while being on different layers......... 105 I made the pupils with the blob brush tool, with a thickness value of 1……………….. 106 Shift key to select points to combine with bones……………………………………….. 107 Move points with greater precision…………………………………………………………………….... 108 Add more points to an object, select, draw dashes and divide curve……………………. 109 To change the color of a shape, we select the Select layer tool, We choose the color, and it will be painted automatically. …………………………………………………..……… 109 Change the thickness of the lines………………………………………………………………………..…. 110 Change line size in Anime studio 9…………………………………………………………...... 111 Change the line size in Moho Pro 12………………………………………………………….. 112 Create a shape connected to another………………………………………………………………………………... 114 Draw frame by frame, we create a layer Frame by frame……………………………………………… 115 Draw lines inside a shape, uncheck the Auto Close and Auto Fill tabs………………… 116 Draw hold down the Shift key………………………………………………………….……… 117 Make several layers rotate at once……………………………………………………………………. 118 Making the knees and elbows curve…………………………………………………………... 119 Make the parts of the character stand out in 3D…………………………………………………………... 120 Hide lines without deleting them…………………………………………………………………….………. 121 Paint the lines…………………………………………………………………………………………... 122 Create a visible line…………………………………………………………………………………… 123 So that the lines can be seen in the render, we select the Create Shape tool…………………… 124 To remove the lines from the 3D objects, we deactivate the Folds tabs…………………………………… 125 Remove the entire contour line………………………………………………………………………….. 126 Steps to create eye mask………………………………………………………………………. 127 We can select points by holding down the Control and Shift keys…………………………. 128 The Alt and Shift keys on the left side of the keyboard to make parallax………………………………... 129 Press the Control key to scale images…………………………………………………………... 130 Press the Enter key after creating a point that intersects with a line…………………………... 131 3D Group Layer Properties………………………………………………………………………………... 132 Moho pro 12 pen properties, you can also reset these settings, in the part below the tab………………………………………………………………………….. 133 Remove points from the figure………………………………………………………………………………... 134 Relink the two points of the elbows of the arms to the angle controlling bone…………………. 135 Resize a group of layers……………………………………………………………………….. 136 Resize an object………………………………………………………………………………………… 137 By selecting the Auto trace tab, we do not show the points of lines and closed drawings in the drawing window……………………………………………… 138 Select points that are superimposed on the same layer…………………………………………. 139 Select vectors with the magnet tool selected……………………………………………….. 140 Selecting many points with the Transform Points tool……………………………………. 141 Separate dimensions……………………………………………………………………………………... 142 Soften stroke…………………………………………………………………………………………. 143 Soften stroke Trick I discovered to draw with the pencil without placing it on the tablet; To do this we hold down the left mouse button and, We make the lines with the pencil without placing it on the tablet. ………………………………………………… 143 View the fill of a shape while editing an action……………………………………………… 144 View layers and remove white rectangle…………………………………………………………………… 145 Index for Extra Export and Import content, image, sound and video Arrange the audio that we imported into the project, from the Timeline Sequencer tab. 153 How to take screenshots in Moho Pro 12 to add text……………………………………………….... 154 Export animation in transparent PNG, if you have valet animation………………. 155 Export animations without effects, only shadow effects of properties since it takes a long time to export……………………………………………………………… 156 Export SWF flah video in the folder where the project is………………………………………………. 157 Importing projects to put together animations………………………………………………………….. 158 Project measures to animate without the program being checked - copy – copy…………………………. 158 Project measures to encourage without marking the program………………………………………….. 159 Index for Extra animation content, bones, cameras and timeline Actions that are neutralized in frame 0………………………………………………………….. 282 Arrange objects in movements with keyboard arrows, which can be counted……………………………… 284 Activating layer tab to see the layer frames on the timeline…………………… 285 Activate the _ Channels tab on the timeline……………………………………………………...... 286 Activate animated layer order to move arms forward of head…………………….. 287 Activate and deactivate channels in the timeline……………………………………………………..... 288 Enlarge the size in height of the timeline……………………………………………………... 289 When copying and pasting a bone, in order to fit the layer with it, we must link the bone with the trunk…………………………………………………………………… 290 Remove bones………………………………………………………………………………………….. 291 Alt and Shift to rotate the character……………………………………………………………………... 292 Animate blinks and other animations……………………………………………………………………... 293 Close the mouth with the Layer tool, selecting all the layers…………………………………… 294 Place Layer movement directions within an action so that they combine………………. 295 Place bones in Moho pro 12…………………………………………………………………………. 296 With the Alt and Shift keys we can make a single bone move without moving the other bones…. 297 Configuration of foot bones, with target…………………………………………………………………….. 298 Configuration to be able to see the movements of each bone………………………………………….. 299 Automatic creation of intermediate frames………………………………………………………… 300 Automatic creation of interleaved frames using the Magnet tool………………………………...... 301 Create 3D animation……………………………………………………………………………………… 302 Automatically create intermediate frames, with the flip horizontal tool…………. 303 Create walks, with linear interpolation and frames number 9…………………………………….. 304 Create cycles within another cycle…………………………………………………………………………. 305 Create frame in position 1 to be able to view the layers…………………………………………... 306 Create automatic interleaved frames in Moho pro 12………………………………………………. 307 Create the motion guide………………………………………………………………………………... 308 Uncheck the enable GPU box, from preferences _ general……………………………………………… 309 Disable the Show Curves tab so that the points of the figures are not visible……………………. 310 Slide the small square of the Layer movement line……………………………………………….... 311 Double click to display a frame…………………………………………………………………… 312 Two ways to create reference frames, one with Control F and the other automatic………………… 313 Two ways to move the camera or workspace, sideways and up and down……... 314 Error of actions that have been recorded in point layers……………………………………………….. 315 Stretch and squash shapes……………………………………………………………………………….… 316 Rotate bones with Alt and manipulate bones tool…………………………………………………………... 317 Rotate an object with a single frame……………………………………………………………………. 318 Make only one layer of a frame visible………………………………………………………….. 319 Make a layer visible on the timeline…………………………………………………………………….. 320 Bone icons and selected bone icons…………………………………………………………..... 321 Import bones and characters from another Anime Studio project……………………………………….. 323 Interpolate sub layers…………………………………………………………………………………….... 324 Join projects in a single scene……………………………………………………………………... 325 The curved option allows you to see the bones…………………………………………………………………… 327 Limits of bone movement……………………………………………………………………. 328 By holding down the Alt key we can scale the shape towards the center……………………... 329 Show stock bone labels…………………………………………………………. 330 Moving the character with the Layer tool…………………………………………………………………… 331 Moving the stage…………………………………………………………………………………….. 332 Move the tips…………………………………………………………………………………………. 333 To move a bone alone, we press the Alt and Shift keys on the right side of the keyboard. ………………... 334 Movements with the two circles of a bone………………………………………………………….. 335 You cannot create actions with bone and without bone, using layer interpolation…………………………... 336 The neck bone was not linked to the neck layer…………………………………………………… 337 Animated layer order in group layer……………………………………………………………….. 338 To move the bones, use the offset bone tool……………………………… 339 To move the legs, it is better to select the calf bone……………………………………. 340 To move the bones around we use the transform bone tool……………………………………... 341 Select a bone and link it with the points in the figure…………………………………………... 342 To see the frames of the Layer tool, we activate the Layer Translation tab………………. 343 To see the frames of the parent bone, we have to enable Translation Bones. ……………….... 343 Faster eye blinking……………………………………………………………………………….. 344 Flicker…………………………………………………………………………………………………. 345 Steps to create bone actions to move on the timeline……………………………………. 346 We can do stretching movements in height and width……………………………………... 347 Moving frames…………………………………………………………………………………………... 348 By pressing the Alt key we can modify the angle of the nodes of a point. ……………………... 349 Rotate the camera and return it to its initial position…………………………………………………………. 350 Rotate characters with Layer tool…………………………………………………………………… 351 Fix shapes across the timeline, without creating actions………………………………………. 352 Select several bones at the same time with the tool, Select bone…………………………………….... 353 Select independent angle so that the feet are straight to the floor…………………………………….... 354 Move the animation around by selecting the Relative Animation tab…………………………………….. 355 Select multiple layers of timeline frames to move them…………………………... 356 Select 2 frames to copy and paste them elsewhere………………………………………………. 357 Simulate dynamic bones……………………………………………………………………………….. 358 Disable node views……………………………………………………………………………….. 359 Solution to insert an animation of a character…………………………………………………………... 360 Solution to see the frames of the bones that we animate without activating the option Do not consolidate layer channels…………………………………………………………………….... 361 Three ways to move bones with the Transform Bone tool……………………………………... 364 Trunk rotates due to the force of the leg bone………………………………………………………… 365 A way to delete the first frames………………………………………………………….... 366 Using actions of another character…………………………………………………………………………. 367 View frames from all layers in the timeline………………………………………………... 368 View the symbols of each element on the timeline……………………………………………….. 370 Link the bones from top to bottom, so that the parent bone is that of the character's trunk. ………... 371 View the animation in the camera view…………………………………………………………...... 372