Geometric Level Set Methods in Imaging, Vision, and Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 0387218106
Total Pages : 523 pages
Book Rating : 4.3/5 (872 download)

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Book Synopsis Geometric Level Set Methods in Imaging, Vision, and Graphics by : Stanley Osher

Download or read book Geometric Level Set Methods in Imaging, Vision, and Graphics written by Stanley Osher and published by Springer Science & Business Media. This book was released on 2007-05-08 with total page 523 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is, for the first time, a book that clearly explains and applies new level set methods to problems and applications in computer vision, graphics, and imaging. It is an essential compilation of survey chapters from the leading researchers in the field. The applications of the methods are emphasized.

Level Set Methods and Dynamic Implicit Surfaces

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Publisher : Springer Science & Business Media
ISBN 13 : 0387227466
Total Pages : 292 pages
Book Rating : 4.3/5 (872 download)

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Book Synopsis Level Set Methods and Dynamic Implicit Surfaces by : Stanley Osher

Download or read book Level Set Methods and Dynamic Implicit Surfaces written by Stanley Osher and published by Springer Science & Business Media. This book was released on 2006-04-06 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Very hot area with a wide range of applications; Gives complete numerical analysis and recipes, which will enable readers to quickly apply the techniques to real problems; Includes two new techniques pioneered by Osher and Fedkiw; Osher and Fedkiw are internationally well-known researchers in this area

Cloth Modeling and Animation

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Publisher : CRC Press
ISBN 13 : 1439863946
Total Pages : 360 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Cloth Modeling and Animation by : Donald House

Download or read book Cloth Modeling and Animation written by Donald House and published by CRC Press. This book was released on 2000-07-13 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by leaders in the field of computer clothing design and simulation, Cloth Modeling and Animation is a vital resource for researchers and developers of cloth simulation software as well as computer animators and graphics programmers. Readers will learn about cloth's nature and structure, scientific approaches to understanding its behavior an

Variational, Geometric, and Level Set Methods in Computer Vision

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Publisher : Springer Science & Business Media
ISBN 13 : 3540293485
Total Pages : 378 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Variational, Geometric, and Level Set Methods in Computer Vision by : Nikos Paragios

Download or read book Variational, Geometric, and Level Set Methods in Computer Vision written by Nikos Paragios and published by Springer Science & Business Media. This book was released on 2005-10-04 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Workshop on Variational, Geometric and Level Set Methods in Computer Vision, VLSM 2005, held in Beijing, China in October 2005 within the scope of ICCV 2005, the International Conference on Computer Vision. The 30 revised full papers presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections and sub-sections as follows: image filtering and reconstruction - image enhancement, inpainting and compression; segmentation and grouping - model-free and model-based segmentation; registration and motion analysis - registration of curves and images, multi-frame segmentation; 3D and reconstruction - computational processes in manifolds, shape from shading, calibration and stereo reconstruction.

Level Set Methods and Fast Marching Methods

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Publisher : Cambridge University Press
ISBN 13 : 9780521645577
Total Pages : 404 pages
Book Rating : 4.6/5 (455 download)

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Book Synopsis Level Set Methods and Fast Marching Methods by : J. A. Sethian

Download or read book Level Set Methods and Fast Marching Methods written by J. A. Sethian and published by Cambridge University Press. This book was released on 1999-06-13 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition of Professor Sethian's successful text provides an introduction to level set methods and fast marching methods, which are powerful numerical techniques for analyzing and computing interface motion in a host of settings. They rely on a fundamental shift in how one views moving boundaries; rethinking the natural geometric Lagrangian perspective and exchanging it for an Eulerian, initial value partial differential equation perspective. For this edition, the collection of applications provided in the text has been expanded, including examples from physics, chemistry, fluid mechanics, combustion, image processing, material science, fabrication of microelectronic components, computer vision, computer-aided design, and optimal control theory. This book will be a useful resource for mathematicians, applied scientists, practising engineers, computer graphic artists, and anyone interested in the evolution of boundaries and interfaces.

Level Set Methods

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Publisher :
ISBN 13 : 9780521572026
Total Pages : 218 pages
Book Rating : 4.5/5 (72 download)

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Book Synopsis Level Set Methods by : James Albert Sethian

Download or read book Level Set Methods written by James Albert Sethian and published by . This book was released on 1996 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to level set methods, which will be be a useful resource for mathematicians, applied scientists, practising engineers and computer graphic artists.

Level of Detail for 3D Graphics

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Publisher : Morgan Kaufmann
ISBN 13 : 1558608389
Total Pages : 432 pages
Book Rating : 4.5/5 (586 download)

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Book Synopsis Level of Detail for 3D Graphics by : David Luebke

Download or read book Level of Detail for 3D Graphics written by David Luebke and published by Morgan Kaufmann. This book was released on 2003 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.

Fluid Simulation for Computer Graphics

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Publisher : CRC Press
ISBN 13 : 1482232847
Total Pages : 269 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Fluid Simulation for Computer Graphics by : Robert Bridson

Download or read book Fluid Simulation for Computer Graphics written by Robert Bridson and published by CRC Press. This book was released on 2015-09-18 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

The NURBS Book

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Publisher : Springer Science & Business Media
ISBN 13 : 3642592236
Total Pages : 650 pages
Book Rating : 4.6/5 (425 download)

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Book Synopsis The NURBS Book by : Les Piegl

Download or read book The NURBS Book written by Les Piegl and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt: Until recently B-spline curves and surfaces (NURBS) were principally of interest to the computer aided design community, where they have become the standard for curve and surface description. Today we are seeing expanded use of NURBS in modeling objects for the visual arts, including the film and entertainment industries, art, and sculpture. NURBS are now also being used for modeling scenes for virtual reality applications. These applications are expected to increase. Consequently, it is quite appropriate for The.N'URBS Book to be part of the Monographs in Visual Communication Series. B-spline curves and surfaces have been an enduring element throughout my pro fessional life. The first edition of Mathematical Elements for Computer Graphics, published in 1972, was the first computer aided design/interactive computer graph ics textbook to contain material on B-splines. That material was obtained through the good graces of Bill Gordon and Louie Knapp while they were at Syracuse University. A paper of mine, presented during the Summer of 1977 at a Society of Naval Architects and Marine Engineers meeting on computer aided ship surface design, was arguably the first to examine the use of B-spline curves for ship design. For many, B-splines, rational B-splines, and NURBS have been a bit mysterious.

Implicit Objects in Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 0387216200
Total Pages : 203 pages
Book Rating : 4.3/5 (872 download)

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Book Synopsis Implicit Objects in Computer Graphics by : Luiz Velho

Download or read book Implicit Objects in Computer Graphics written by Luiz Velho and published by Springer Science & Business Media. This book was released on 2007-05-08 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. In addition, the mathematical definition of shapes, using an implicit form, has pivotal applications for geometric modeling, visualization and animation. Until recently, the parametric form has been by far the most popular geometric representation used in computer graphics and computer-aided design. Whereas parametric objects and the techniques associated with them have been exhaustively developed, the implicit form has been used as a complementary geometric representation, mainly in the restricted context of specific applications. However, recent developments in graphics are changing this situation, and the community is beginning to draw its attention to implicit objects. This is reflected in the current research of aspects related to this subject. Employing a coherent conceptual framework, Implicit Objects in Computer Graphics addresses the role of implicitly defined objects in the following parts: mathematical foundations of geometric models, implicit formulations for the specification of shapes, implicit primitives, techniques for constructing and manipulating implicit objects, modeling, rendering and animating implicit objects.

3D Computer Graphics

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Publisher : Cambridge University Press
ISBN 13 : 1139440381
Total Pages : 397 pages
Book Rating : 4.1/5 (394 download)

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Book Synopsis 3D Computer Graphics by : Samuel R. Buss

Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Computer Graphics from Scratch

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Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Geodesic Methods in Computer Vision and Graphics

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Publisher : Now Publishers Inc
ISBN 13 : 1601983964
Total Pages : 213 pages
Book Rating : 4.6/5 (19 download)

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Book Synopsis Geodesic Methods in Computer Vision and Graphics by : Gabriel Peyré

Download or read book Geodesic Methods in Computer Vision and Graphics written by Gabriel Peyré and published by Now Publishers Inc. This book was released on 2010 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews the emerging field of geodesic methods and features the following: explanations of the mathematical foundations underlying these methods; discussion on the state of the art algorithms to compute shortest paths; review of several fields of application, including medical imaging segmentation, 3-D surface sampling and shape retrieval

3D Game Engine Design

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Publisher : CRC Press
ISBN 13 : 1482267306
Total Pages : 1008 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis 3D Game Engine Design by : David Eberly

Download or read book 3D Game Engine Design written by David Eberly and published by CRC Press. This book was released on 2006-11-03 with total page 1008 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.

Introduction to Implicit Surfaces

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Publisher : Morgan Kaufmann
ISBN 13 : 9781558602335
Total Pages : 360 pages
Book Rating : 4.6/5 (23 download)

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Book Synopsis Introduction to Implicit Surfaces by : Jules Bloomenthal

Download or read book Introduction to Implicit Surfaces written by Jules Bloomenthal and published by Morgan Kaufmann. This book was released on 1997-08 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implicit surfaces offer special effects animators, graphic designers, CAD engineers, graphics students, and hobbyists a new range of capabilities for the modeling of complex geometric objects. In contrast to traditional parametric surfaces, implicit surfaces can easily describe smooth, intricate, and articulatable shapes. These powerful yet easily understood surfaces are finding use in a growing number of graphics applications. This comprehensive introduction develops the fundamental concepts and techniques of implicit surface modeling, rendering, and animating in terms accessible to anyone with a basic background in computer graphics. + provides a thorough overview of implicit surfaces with a focus on their applications in graphics + explains the best methods for designing, representing, and visualizing implicit surfaces + surveys the latest research With contributions from seven graphics authorities, this innovative guide establishes implicit surfaces as a powerful and practical tool for animation and rendering.

Numerical Algorithms

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Publisher : CRC Press
ISBN 13 : 1482251892
Total Pages : 400 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Numerical Algorithms by : Justin Solomon

Download or read book Numerical Algorithms written by Justin Solomon and published by CRC Press. This book was released on 2015-06-24 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics presents a new approach to numerical analysis for modern computer scientists. Using examples from a broad base of computational tasks, including data processing, computational photography, and animation, the textbook introduces numerical modeling and algorithmic desig

Applied Geometry for Computer Graphics and CAD

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Publisher : Springer
ISBN 13 : 1846281091
Total Pages : 361 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Applied Geometry for Computer Graphics and CAD by : Duncan Marsh

Download or read book Applied Geometry for Computer Graphics and CAD written by Duncan Marsh and published by Springer. This book was released on 2006-03-30 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and useful links.