Lenny Maze Solving Ninja

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Publisher :
ISBN 13 :
Total Pages : 101 pages
Book Rating : 4.6/5 (577 download)

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Book Synopsis Lenny Maze Solving Ninja by : Lennys's Publications

Download or read book Lenny Maze Solving Ninja written by Lennys's Publications and published by . This book was released on 2020-06-28 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lenny Maze Solving Ninja PERSONALIZED MAZE ACTIVITY Book For Boys Turn heads at rocking this beautifully 100 designed maze activity Notebook. Great Gift for Lenny 100 Fun and Challenging Mazes for Kids Entertain, stimulate, and challenge your kid Lenny DIMENSIONS: 8.5x11 inches Looking for Activity Book Gift For Lenny ? This 100 Fun Mazes Lenny Maze Solving Ninja Activity Book is a Great Gift For Lenny help your child develop critical skills such as problem solving, visual perception, and fine motor skills.

It's So Easy

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Publisher : Simon and Schuster
ISBN 13 : 1451606648
Total Pages : 369 pages
Book Rating : 4.4/5 (516 download)

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Book Synopsis It's So Easy by : Duff McKagan

Download or read book It's So Easy written by Duff McKagan and published by Simon and Schuster. This book was released on 2012-03-20 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Musician Duff McKagan shares details about his life and career, discussing the creation and rise of Guns n' Roses, his struggle with alcoholism and drug addiction, his path to sobriety, and more.

A Strange Stirring

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Publisher : Basic Books
ISBN 13 : 0465022324
Total Pages : 250 pages
Book Rating : 4.4/5 (65 download)

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Book Synopsis A Strange Stirring by : Stephanie Coontz

Download or read book A Strange Stirring written by Stephanie Coontz and published by Basic Books. This book was released on 2011-01-04 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1963, Betty Friedan unleashed a storm of controversy with her bestselling book, The Feminine Mystique. Hundreds of women wrote to her to say that the book had transformed, even saved, their lives. Nearly half a century later, many women still recall where they were when they first read it. In A Strange Stirring, historian Stephanie Coontz examines the dawn of the 1960s, when the sexual revolution had barely begun, newspapers advertised for "perky, attractive gal typists," but married women were told to stay home, and husbands controlled almost every aspect of family life. Based on exhaustive research and interviews, and challenging both conservative and liberal myths about Friedan, A Strange Stirring brilliantly illuminates how a generation of women came to realize that their dissatisfaction with domestic life didn't't reflect their personal weakness but rather a social and political injustice.

Creativity, Inc. (The Expanded Edition)

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Publisher : Random House
ISBN 13 : 0679644504
Total Pages : 367 pages
Book Rating : 4.6/5 (796 download)

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Book Synopsis Creativity, Inc. (The Expanded Edition) by : Ed Catmull

Download or read book Creativity, Inc. (The Expanded Edition) written by Ed Catmull and published by Random House. This book was released on 2014-04-08 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.

Mokole

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Publisher : White Wolf Games Studio
ISBN 13 : 9781565043060
Total Pages : 0 pages
Book Rating : 4.0/5 (43 download)

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Book Synopsis Mokole by : James Ray Comer

Download or read book Mokole written by James Ray Comer and published by White Wolf Games Studio. This book was released on 1999-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. Details the werecrocodilians of the World of Darkness.

The Areas of My Expertise

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Publisher : Penguin
ISBN 13 : 1101653612
Total Pages : 256 pages
Book Rating : 4.1/5 (16 download)

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Book Synopsis The Areas of My Expertise by : John Hodgman

Download or read book The Areas of My Expertise written by John Hodgman and published by Penguin. This book was released on 2012-10-02 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the great tradition of the American almanac, The Areas of My Expertise is a brilliant and hilarious compendium of handy reference tables, fascinating trivia, and sage wisdom on all topics large and small. Although bestsellers such as Poor Richard’s Almanack and The Book of Lists were certainly valuable, they also were largely true. Here is a different kind of handy desk reference, one in which all of the historical oddities and amazing true facts are sifted through the singular, illuminating imagination of John Hodgman—which is the nice way of saying: He made it all up. John Hodgman brings his considerable expertise to bear in answering all of the questions book buyers have been asking: -What are the mottoes of the 51 United States? THE ANSWER IS PROVIDED -Who were the U.S. presidents who had hooks for hands? THE ANSWER IS PROVIDED -What role does the Yale secret society “Skull and Bones” play in the secret world government? THERE IS NO SECRET WORLD GOVERNMENT -What was the menu at the first Thanksgiving, and did it include eels? Technically, that is two questions, but do not apologize, for John Hodgman shall answer them both . . . LATER. -Aside from a compendium of fake trivia, what is the best kind of book to write? A SIMPLE TABLE OF THE 55 MOST DRAMATIC LITERARY SITUATIONS PROVIDES THE ANSWER, and John Hodgman is the author of that table. Imagine if The Book of Lists had been rewritten by Peter Cook and Jorge Luis Borges under the pseudonym of “John Hodgman” and then renamed The Areas of My Expertise, and you will only begin to have a sense of the dizzying, uproarious, sublimely weird, and strangely wise journey that is contained within this book (along with all the pages and words). Perfect for anyone who thirsts for knowledge, and especially for collectors of books of fake trivia, The Areas of My Expertise offers through absurdity a better understanding of the world we share—and recognizes that while the truth may be stranger than fiction, it is never as strange as lies . . . or as true. Look out for John Hodgman's latest book, Vacationland, available from Viking in Fall 2017.

David Perry on Game Design

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Author :
Publisher :
ISBN 13 :
Total Pages : 1100 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis David Perry on Game Design by : David Perry

Download or read book David Perry on Game Design written by David Perry and published by . This book was released on 2009 with total page 1100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a collection of ready-to-use ideas to create computer and video games, with information on game types, storyline creation, character development, weapons and armor, game worlds, obstacles, and goals and rewards.

The Metaphysics of Virtual Reality

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Publisher : Oxford University Press
ISBN 13 : 0198024320
Total Pages : 200 pages
Book Rating : 4.1/5 (98 download)

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Book Synopsis The Metaphysics of Virtual Reality by : Michael Heim

Download or read book The Metaphysics of Virtual Reality written by Michael Heim and published by Oxford University Press. This book was released on 1994-10-27 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers have dramatically altered life in the late twentieth century. Today we can draw on worldwide computer links, speeding up communications by radio, newspapers, and television. Ideas fly back and forth and circle the globe at the speed of electricity. And just around the corner lurks full-blown virtual reality, in which we will be able to immerse ourselves in a computer simulation not only of the actual physical world, but of any imagined world. As we begin to move in and out of a computer-generated world, Michael Heim asks, how will the way we perceive our world change? In The Metaphysics of Virtual Reality, Heim considers this and other philosophical issues of the Information Age. With an eye for the dark as well as the bright side of computer technology, he explores the logical and historical origins of our computer-generated world and speculates about the future direction of our computerized lives. He discusses such topics as the effect of word-processing on the English language (while word-processors have led to increased productivity, they have also led to physical hazards such as repetitive motion syndrome, which causes inflamed hand and arm tendons). Heim looks into the new kind of literacy promised by Hypertext (technology which allows the user to link audio and video elements, the disadvantages including disorientation and cognitive overload). And he also probes the notion of virtual reality, "cyberspace"--the computer-simulated environments that have captured the popular imagination and may ultimately change the way we define reality itself. Just as the definition of interface itself has evolved from the actual adapter plug used to connect electronic circuits into human entry into a self-contained cyberspace, so too will the notion of reality change with the current technological drive. Like the introduction of the automobile, the advent of virtual reality will change the whole context in which our knowledge and awareness of life are rooted. And along the way, Heim covers such intriguing topics as how computers have altered our thought habits, how we will be able to distinguish virtual from real reality, and the appearance of virtual reality in popular culture (as in Star Trek's holodeck, William Gibson's Neuromancer, and Stephen King's Lawnmower Man). Vividly and entertainingly written, The Metaphysics of Virtual Reality opens a window on a fascinating world that promises--or threatens--to become an integral part of everyday life in the 21st century. As Heim writes, not only do we face a breakthrough in the technology of computer interface, but we face the challenge of knowing ourselves and determining how the technology should develop and ultimately affect the society in which it grows.

The Art of Cars

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Publisher : Chronicle Books
ISBN 13 : 1452147221
Total Pages : 171 pages
Book Rating : 4.4/5 (521 download)

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Book Synopsis The Art of Cars by : Michael Wallis

Download or read book The Art of Cars written by Michael Wallis and published by Chronicle Books. This book was released on 2015-11-03 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the tradition of the smash hits Toy Story, A Bug's Life, Toy Story 2, Monsters, Inc., Finding Nemo, and The Incredibles comes the newest film from Pixar Animation Studios, Cars, the story of a race car who learns that it's not all about the fast lane. (In fact, life begins at the off-ramp.) Offering an insider's view into the artistic development of Cars, this gorgeously illustrated book celebrates the whimsical yet painstaking research that fueled Pixar's directors, production designers, and artists. Fascinating storyboards, full-color pastels, on-the-road snapshots, and hundreds of character sketches reveal the origins of Pixar's charming and clever automobile-based world. Gleaned from the team's trips to racetracks and down the famed Route 66, The Art of Cars is as colorful as its memorable story and characters, making this book—the only movie tie-in for adults—a spirited ride down the road of a masterful animated feature film. Cars is a Walt Disney Pictures presentation of a Pixar Animation Studios film. 2006 by Disney Enterprises, Inc./Pixar Animation Studios. All rights reserved.

Shadowrun Cutting Aces

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Publisher :
ISBN 13 : 9781942487630
Total Pages : pages
Book Rating : 4.4/5 (876 download)

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Book Synopsis Shadowrun Cutting Aces by : Catalyst Game Labs

Download or read book Shadowrun Cutting Aces written by Catalyst Game Labs and published by . This book was released on 2017-03-22 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Hotel Bartender Who Slips You A Guests Room Number Because He Thinks It Will Help Him Get Lucky. The Security Guard Who Lets A Team Into A Top-Secret Facility Because He Thinks Hes Pitching In On Covert-Ops Training. The Business Suit Who Drops Ten Thousand Nuyen On A Project Because He Thinks Itll Earn Him Fifty Thousand. Marks, All Of Them, And The Sixth World Is Full Of Them. Yeah, Blasting Your Way Into A Well-Guarded Facility Is Fun, But Talking Your Way In, Smooth And Subtle, Might Be More Rewarding. Almost Every Kind Of Shadowrun Involves At Least A Little Con Artistry, And Some Of Them Are Full-On Long Cons. That Means You Need To Sharpen Your Con Game. With Tips, Plot Updates, Spells, Gear, And More To Improve Characters Con Abilities, Cutting Aces Gives Players The Swagger And Skills They Need To Swindle The World. It Also Includes Information On One Of The Sixth Worlds Hottest Spots For Running A Conistanbul, City Of The Worlds Desire. Cuttings Aces Is For Use With Shadowrun, Fifth Edition, And It Also Contains Plot Information, Story Ideas, And Characters That Can Be Used With Shadowrun: Anarchy With Slight Adjustments Of Character Stats.

The Encyclopedia of Daytime Television

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Publisher :
ISBN 13 : 9780823083152
Total Pages : 0 pages
Book Rating : 4.0/5 (831 download)

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Book Synopsis The Encyclopedia of Daytime Television by : Wesley Hyatt

Download or read book The Encyclopedia of Daytime Television written by Wesley Hyatt and published by . This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Five-decade chronicle of television history [covering] ... all daytime programs that aired for three or more weeks on a commercial network between 1947 and 1996, plus 100 nationally syndicated shows from the same period ... . [Includes] cartoons, children's programs, game shows, news shows, soap operas, sports programs, [and] talk shows ... . Provides the dates each show aired, a synosis of its plot, its principal cast members, and other pertinent information"--Back cover.

Batman: Zero Year

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Publisher : National Geographic Books
ISBN 13 : 1779510365
Total Pages : 0 pages
Book Rating : 4.7/5 (795 download)

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Book Synopsis Batman: Zero Year by : Scott Snyder

Download or read book Batman: Zero Year written by Scott Snyder and published by National Geographic Books. This book was released on 2021-08-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the New 52 origin of the Dark Knight in BATMAN: ZERO YEAR! Witness the twists and turns as Bruce Wayne takes the final steps toward his destiny and confronts the dangers of Gotham City at this point in time. New York Times bestselling author Scott Snyder and artist Greg Capullo delve into Bruce Wayne's past and reveal his journey to becoming Batman. BATMAN: ZERO YEAR features secret moments from Bruce's training abroad, run-ins with aspiring district attorney Harvey Dent, and how Bruce learned to work with his new ally, Lieutenant Jim Gordon. This collection spins into total darkness as the Riddler stirs up chaos in Gotham City in the "Secret City," "Dark City," and "Savage City" events. What corners of Batman's past will be revealed? And how will they impact his very near future? Unravel the mysteries set forth by the Riddler and join the madness as Batman gets closer to the endgame. Collects Batman #21-27 and Batman #29-33.

Grimtooth's Traps Too

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Publisher :
ISBN 13 : 9780940244788
Total Pages : 62 pages
Book Rating : 4.2/5 (447 download)

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Book Synopsis Grimtooth's Traps Too by : Paul O'Connor

Download or read book Grimtooth's Traps Too written by Paul O'Connor and published by . This book was released on 1982-01-01 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Sick Day for Amos McGee

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Publisher :
ISBN 13 : 1250171105
Total Pages : 18 pages
Book Rating : 4.2/5 (51 download)

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Book Synopsis A Sick Day for Amos McGee by : Philip C. Stead

Download or read book A Sick Day for Amos McGee written by Philip C. Stead and published by . This book was released on 2018-01-02 with total page 18 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2011 Caldecott Medal winner is now available as a board book, perfect forthe youngest of readers. Full color.

Shorter Slang Dictionary

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Publisher : Routledge
ISBN 13 : 1134879512
Total Pages : 219 pages
Book Rating : 4.1/5 (348 download)

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Book Synopsis Shorter Slang Dictionary by : Paul Beale

Download or read book Shorter Slang Dictionary written by Paul Beale and published by Routledge. This book was released on 2003-09-02 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: From abdabs to zit From pillock (14th century) to couch potato (20th century) From She'll be apples (Australia) to the pits (USA) This new collection brings together some 5,000 contemporary slang expressions originating in all parts of the English-speaking world. It gives clear and concise definitions of each word, supplemented by examples of their use and information about where and when they came into being. This entertaining reference work will be of use to students of English at all levels and a source of fascination to word-lovers throughout the world.

Teen Homelessness

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Publisher : Greenhaven Publishing LLC
ISBN 13 : 1534502793
Total Pages : 114 pages
Book Rating : 4.5/5 (345 download)

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Book Synopsis Teen Homelessness by : H. Craig Erskine, III

Download or read book Teen Homelessness written by H. Craig Erskine, III and published by Greenhaven Publishing LLC. This book was released on 2017-12-15 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than two million kids in the U.S. face homelessness each year, with 57 percent going without food for at least one day a month. Teens represent a shocking 7 percent of the country's total homeless population. Whether they're crashing on someone's couch, living in cars, staying in shelters, or literally sleeping on the street, studies show that the plight of homeless youths is only growing worse. The viewpoints in this book tackle the economic and societal factors that contribute to teen homelessness, the stark situations faced by young transients today, and what can be done to curb this alarming trend.

The Cambridge History of Science Fiction

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Publisher : Cambridge University Press
ISBN 13 : 1316733017
Total Pages : pages
Book Rating : 4.3/5 (167 download)

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Book Synopsis The Cambridge History of Science Fiction by : Gerry Canavan

Download or read book The Cambridge History of Science Fiction written by Gerry Canavan and published by Cambridge University Press. This book was released on 2018-12-31 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The first science fiction course in the American academy was held in the early 1950s. In the sixty years since, science fiction has become a recognized and established literary genre with a significant and growing body of scholarship. The Cambridge History of Science Fiction is a landmark volume as the first authoritative history of the genre. Over forty contributors with diverse and complementary specialties present a history of science fiction across national and genre boundaries, and trace its intellectual and creative roots in the philosophical and fantastic narratives of the ancient past. Science fiction as a literary genre is the central focus of the volume, but fundamental to its story is its non-literary cultural manifestations and influence. Coverage thus includes transmedia manifestations as an integral part of the genre's history, including not only short stories and novels, but also film, art, architecture, music, comics, and interactive media.