Learning Stencyl 3. X Game Development: Beginner's Guide

Download Learning Stencyl 3. X Game Development: Beginner's Guide PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849695970
Total Pages : 531 pages
Book Rating : 4.8/5 (496 download)

DOWNLOAD NOW!


Book Synopsis Learning Stencyl 3. X Game Development: Beginner's Guide by : Innes Borkwood

Download or read book Learning Stencyl 3. X Game Development: Beginner's Guide written by Innes Borkwood and published by Packt Publishing Ltd. This book was released on 2013-05-24 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.

Stencyl Essentials

Download Stencyl Essentials PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 178439047X
Total Pages : 206 pages
Book Rating : 4.7/5 (843 download)

DOWNLOAD NOW!


Book Synopsis Stencyl Essentials by : Richard Sneyd

Download or read book Stencyl Essentials written by Richard Sneyd and published by Packt Publishing Ltd. This book was released on 2015-04-27 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.

Coding Games

Download Coding Games PDF Online Free

Author :
Publisher :
ISBN 13 : 9781913842116
Total Pages : 150 pages
Book Rating : 4.8/5 (421 download)

DOWNLOAD NOW!


Book Synopsis Coding Games by : Robert C. Matthews

Download or read book Coding Games written by Robert C. Matthews and published by . This book was released on 2020-11-19 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want to take the first step into the world of game programming? Are you tired of endless tutorials leaving you with more knowledge of how to become a website designer than a game programmer? Do you want a comprehensive guide to everything you need to know to start making your first game? If your answer to any of these questions is "yes" then this is the book for you. We'll be going over every facet of game programming, ranging from how to set your expectations of what you're getting into right up to creating the games themselves. In this book you'll discover: - How to program a vast variety of different game genres. - The most important game design elements crucial to your success. - How to use the Gosu library to make games in Ruby. - The best way to ensure your RPG Maker game is better than the rest. - A crash-course in Unity to kick start your professional career This book won't just teach you how to code. Rather, it'll teach you the ins and outs of game design so that you can make a game that's actually fun and entertaining, rather than just a classroom project. If you feel like you're ready to get into the world of game programming and create a game for millions of people worldwide to enjoy.

Cryengine 3 Game Development

Download Cryengine 3 Game Development PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849692068
Total Pages : 550 pages
Book Rating : 4.8/5 (496 download)

DOWNLOAD NOW!


Book Synopsis Cryengine 3 Game Development by : Sean Tracy

Download or read book Cryengine 3 Game Development written by Sean Tracy and published by Packt Publishing Ltd. This book was released on 2012-09-21 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.

Beginning C++ Game Programming

Download Beginning C++ Game Programming PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1786467771
Total Pages : 511 pages
Book Rating : 4.7/5 (864 download)

DOWNLOAD NOW!


Book Synopsis Beginning C++ Game Programming by : John Horton

Download or read book Beginning C++ Game Programming written by John Horton and published by Packt Publishing Ltd. This book was released on 2016-10-07 with total page 511 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.

The Game Programming Starter Series

Download The Game Programming Starter Series PDF Online Free

Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781515274407
Total Pages : 94 pages
Book Rating : 4.2/5 (744 download)

DOWNLOAD NOW!


Book Synopsis The Game Programming Starter Series by : Hobbypress

Download or read book The Game Programming Starter Series written by Hobbypress and published by Createspace Independent Publishing Platform. This book was released on 2015-07-30 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Stencyl, you will learn how to make a basic "Shoot'Em Up" with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on shoot-them-up game creation using Stencyl. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. Book TOC: LICENSE AGREEMENT 3 LIMITATION OF LIABILITY 4 ABOUT THE STARTER SERIES 5 BASIC REQUIREMENTS 6 LEARNING GOALS 8 THE TARGET PLATFORM 9 TOOLS AND RESOURCES 10 LESSON 1 - THE CONCEPT OF OBJECTS AND LAYERS 13 LESSON 1 CON'T - OBJECT INTERACTION 17 LESSON 1 CON'T - CREATING NEW ACTORS 18 LESSON 1 CON'T - BACKGROUND AND SCROLLING 25 LESSON 1 CON'T - TILESETS 29 LESSON 1 CON'T - FREE ARTWORKS 32 LESSON 1 CON'T - SCALING IMPORTED ARTWORKS 33 LESSON 2 - THE CONCEPT OF ON SCREEN COORDINATES 34 LESSON 2 CON'T - SCENE AND BOUNDARIES 37 LESSON 2 CON'T - LAYERS AND SCROLL FACTORS 39 LESSON 3 - ACCEPTING USER INPUT 40 LESSON 3 CON'T - PROCESSING USER INPUT 43 LESSON 3 CON'T - BEHAVIORS 47 LESSON 3 CON'T - OBJECT INTERACTIONS 49 SAMPLE SET 1 54 SAMPLE SET 2 67 SAMPLE SET 3 75 WHAT IS NEXT? 86

Beginning 3d Game Programming

Download Beginning 3d Game Programming PDF Online Free

Author :
Publisher :
ISBN 13 : 9788129708328
Total Pages : 432 pages
Book Rating : 4.7/5 (83 download)

DOWNLOAD NOW!


Book Synopsis Beginning 3d Game Programming by : Tom Miller

Download or read book Beginning 3d Game Programming written by Tom Miller and published by . This book was released on 2004 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there are also quite a few ¿game development¿ books on the market, few deal with 3D game development. Those that do are mainly aimed at advanced readers. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp. It won¿t get bogged down in page after page of boring theory but instead will teach through many interesting hands on examples. Tom Miller brings years and years of 3D game programming to the table and couples that with an engaging writing style to mentor readers in the intricacies of game development. The book starts out with a crash course in game programming concepts and then progresses into developing 3 different types of games with many useful tips, notes, and cautions along the way. This title will serve as a useful guide to either current 2D game developers or programmers that want to learn to program games.

Basic Math for Game Development with Unity 3D

Download Basic Math for Game Development with Unity 3D PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 1484254430
Total Pages : 414 pages
Book Rating : 4.4/5 (842 download)

DOWNLOAD NOW!


Book Synopsis Basic Math for Game Development with Unity 3D by : Kelvin Sung

Download or read book Basic Math for Game Development with Unity 3D written by Kelvin Sung and published by Apress. This book was released on 2019-12-05 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls. Throughout this book, you learn and examine the concepts and their applications in a game engine. What You Will Learn Understand the basic concepts of points and vectors and their applications in game developmentApply mathematical concepts to modern video game functionality, such as spherical and box collidersImplement autonomous behaviors, including following way points, facing a target, chasing an object, etc. Who This Book is For Beginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples

Unity 3.x Game Development by Example

Download Unity 3.x Game Development by Example PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (128 download)

DOWNLOAD NOW!


Book Synopsis Unity 3.x Game Development by Example by : Ryan Henson Creighton

Download or read book Unity 3.x Game Development by Example written by Ryan Henson Creighton and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x.

STEM Education Series

Download STEM Education Series PDF Online Free

Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 80 pages
Book Rating : 4.6/5 (479 download)

DOWNLOAD NOW!


Book Synopsis STEM Education Series by : Chak Tin Yu

Download or read book STEM Education Series written by Chak Tin Yu and published by Independently Published. This book was released on 2020-05-22 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Stencyl, you will learn how to make a basic game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on the creation of a very simple 2d shooter game using Stencyl. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.

3D Game Development with Microsoft Silverlight 3

Download 3D Game Development with Microsoft Silverlight 3 PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 9781847198921
Total Pages : 452 pages
Book Rating : 4.1/5 (989 download)

DOWNLOAD NOW!


Book Synopsis 3D Game Development with Microsoft Silverlight 3 by : Gaston C. Hillar

Download or read book 3D Game Development with Microsoft Silverlight 3 written by Gaston C. Hillar and published by Packt Publishing Ltd. This book was released on 2009-09-24 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence"--Resource description p.

Construct 3 Game Creation Tips & Techniques

Download Construct 3 Game Creation Tips & Techniques PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 78 pages
Book Rating : 4.6/5 (489 download)

DOWNLOAD NOW!


Book Synopsis Construct 3 Game Creation Tips & Techniques by : Chak Tin Yu

Download or read book Construct 3 Game Creation Tips & Techniques written by Chak Tin Yu and published by . This book was released on 2020-06-06 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT 3. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - the practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct 3 and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs.

The C# Programming Yellow Book

Download The C# Programming Yellow Book PDF Online Free

Author :
Publisher : Independently Published
ISBN 13 : 9781728724966
Total Pages : 224 pages
Book Rating : 4.7/5 (249 download)

DOWNLOAD NOW!


Book Synopsis The C# Programming Yellow Book by : Rob Miles

Download or read book The C# Programming Yellow Book written by Rob Miles and published by Independently Published. This book was released on 2018-10-19 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn C# from first principles the Rob Miles way. With jokes, puns, and a rigorous problem solving based approach.You can download all the code samples used in the book from here: http: //www.robmiles.com/s/Yellow-Book-Code-Samples-64.z

STEM Education Series

Download STEM Education Series PDF Online Free

Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 76 pages
Book Rating : 4.6/5 (48 download)

DOWNLOAD NOW!


Book Synopsis STEM Education Series by : Chak Tin Yu

Download or read book STEM Education Series written by Chak Tin Yu and published by Independently Published. This book was released on 2020-05-22 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Stencyl, you will learn how to make a basic tank game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on tank game creation using Stencyl. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.

First Steps in SDL Game Development

Download First Steps in SDL Game Development PDF Online Free

Author :
Publisher : SDL Game Development Series
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.2/5 (24 download)

DOWNLOAD NOW!


Book Synopsis First Steps in SDL Game Development by : Frahaan Hussain

Download or read book First Steps in SDL Game Development written by Frahaan Hussain and published by SDL Game Development Series. This book was released on 2024-01-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into the world of game development with "First Steps in SDL Game Development: An Introductory Guide," a comprehensive resource for beginners. This book is designed to introduce you to the Simple DirectMedia Layer (SDL), a powerful tool used for developing interactive media and video games. Whether you are an aspiring game developer or a programming enthusiast, this guide will provide you with the foundational knowledge needed to start creating your own games. Beginning with a detailed overview of SDL and its significance in the realm of game development, this book ensures a smooth entry point for beginners. You will learn about the core concepts of game programming and how SDL functions as a cross-platform development library, enabling you to create games that can run on various operating systems. The book is structured to gradually build your skills. Starting with setting up the SDL environment, you will progress through creating simple 2D graphics, handling user input, and managing audio elements. Each chapter introduces new concepts and includes practical examples to apply your knowledge. By the end of this book, you will have a solid understanding of SDL's capabilities and be able to develop simple yet engaging games. One of the key features of "First Steps in SDL Game Development" is its focus on practical application. The guide includes numerous code snippets and full-fledged project examples. These practical components are designed to reinforce the theory and give you hands-on experience in game development. Moreover, the book explores the integration of SDL with popular programming languages like C++, enhancing your understanding of how SDL works in conjunction with these languages. Additionally, the book delves into more advanced topics such as 3D graphics rendering and network programming for multiplayer games, ensuring that you have a comprehensive understanding of what SDL can offer as you advance in your game development journey. With clear explanations and step-by-step instructions, this guide is a valuable resource for anyone new to game development or looking to expand their skills with SDL. "First Steps in SDL Game Development: An Introductory Guide" not only teaches you the technical skills required for game development but also inspires creativity and innovation. The book encourages you to experiment and apply your newfound knowledge to create unique and exciting games. Whether you dream of developing the next big indie game or simply want to explore the world of game programming, this book is an essential tool on your journey. Embrace the challenge and excitement of game development with "First Steps in SDL Game Development: An Introductory Guide." Your path to becoming a proficient game developer starts here!

Construct Game Development Beginners Guide

Download Construct Game Development Beginners Guide PDF Online Free

Author :
Publisher : Packt Publishing, Limited
ISBN 13 : 9781849516600
Total Pages : 298 pages
Book Rating : 4.5/5 (166 download)

DOWNLOAD NOW!


Book Synopsis Construct Game Development Beginners Guide by : Daven Bigelow

Download or read book Construct Game Development Beginners Guide written by Daven Bigelow and published by Packt Publishing, Limited. This book was released on 2012 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a beginner’s guide with plenty of screenshots and step-by-step instructions. Through three sample games, the reader will learn about practically creating games with Construct. If you have thought of making a game of your own, this book is for you. All you need to know is that you can and how to operate a computer!

Learn Unity for 2D Game Development

Download Learn Unity for 2D Game Development PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 1430262303
Total Pages : 306 pages
Book Rating : 4.4/5 (32 download)

DOWNLOAD NOW!


Book Synopsis Learn Unity for 2D Game Development by : Alan Thorn

Download or read book Learn Unity for 2D Game Development written by Alan Thorn and published by Apress. This book was released on 2013-10-25 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.