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Leap Motion Development Essentials
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Book Synopsis Leap Motion Development Essentials by : Mischa Spiegelmock
Download or read book Leap Motion Development Essentials written by Mischa Spiegelmock and published by Packt Publishing Ltd. This book was released on 2013-10-25 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a fast-paced guide with practical examples that aims to help you understand and master the Leap Motion SDK.This book is for developers who are either involved in game development or who are looking to utilize Leap Motion technology in order to create brand new user interaction experiences to distinguish their products from the mass market. You should be comfortable with high-level languages and object-oriented development concepts in order to get the most out of this book.
Book Synopsis Unreal Engine 4 Game Development Essentials by : Satheesh PV
Download or read book Unreal Engine 4 Game Development Essentials written by Satheesh PV and published by Packt Publishing Ltd. This book was released on 2016-02-25 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features Create dream video games with the help of the different tools Unreal Engine 4 offers Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide Who This Book Is For If you have a basic understanding of working on a 3D environment and you are interested in video game development, then this book is for you. A solid knowledge of C++ will come in handy. What You Will Learn Download both the binary and source version of Unreal Engine 4 and get familiar with the UI Get to know more about the Material Editor and how it works Add a post process to the scene and alter it to get a unique look for your scene Acquaint yourself with the unique and exclusive feature of Unreal Engine 4—Blueprints Find out more about Static and Dynamic lighting and the difference between various lights Use Matinee to create cut scenes Create a health bar for the player with the use of Unreal Motion Graphics (UMG) Get familiar with Cascade Particle Editor In Detail Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more. Style and approach This step-by-step guide will help you gain practical knowledge about Unreal Engine through detailed descriptions of all the tools offered by Unreal Engine.
Book Synopsis Leap Motion Development Essentials by : Mischa Spiegelmock
Download or read book Leap Motion Development Essentials written by Mischa Spiegelmock and published by Packt Pub Limited. This book was released on 2013-10 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a fast-paced guide with practical examples that aims to help you understand and master the Leap Motion SDK.This book is for developers who are either involved in game development or who are looking to utilize Leap Motion technology in order to create brand new user interaction experiences to distinguish their products from the mass market. You should be comfortable with high-level languages and object-oriented development concepts in order to get the most out of this book.
Book Synopsis Universal Access in Human-Computer Interaction. Access to the Human Environment and Culture by : Margherita Antona
Download or read book Universal Access in Human-Computer Interaction. Access to the Human Environment and Culture written by Margherita Antona and published by Springer. This book was released on 2015-07-18 with total page 507 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four LNCS volume set 9175-9178 constitutes the refereed proceedings of the 9th International Conference on Learning and Collaboration Technologies, UAHCI 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers of the four volume set address the following major topics: LNCS 9175, Universal Access in Human-Computer Interaction: Access to today's technologies (Part I), addressing the following major topics: LNCS 9175: Design and evaluation methods and tools for universal access, universal access to the web, universal access to mobile interaction, universal access to information, communication and media. LNCS 9176: Gesture-based interaction, touch-based and haptic Interaction, visual and multisensory experience, sign language technologies and smart and assistive environments LNCS 9177: Universal Access to Education, universal access to health applications and services, games for learning and therapy, and cognitive disabilities and cognitive support and LNCS 9178: Universal access to culture, orientation, navigation and driving, accessible security and voting, universal access to the built environment and ergonomics and universal access.
Book Synopsis Virtual, Augmented and Mixed Reality by : Stephanie Lackey
Download or read book Virtual, Augmented and Mixed Reality written by Stephanie Lackey and published by Springer. This book was released on 2016-07-04 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. The 70 papers presented in this volume are organized in topical sections named: Usability, User Experience and Design in VAMR, Perception, Cognition, Psychology and Behaviour in VAMR, Multimodal Interaction in VAMR, Novel Devices and Technologies in VAMR, VAMR Applications in Aviation, Space and the Military, Medicine, Health and Well-Being Applications of VAMR, VAMR in Industry, Design and Engineering, Novel Virtual Environments.
Book Synopsis Creative Technologies for Multidisciplinary Applications by : Connor, Andy M.
Download or read book Creative Technologies for Multidisciplinary Applications written by Connor, Andy M. and published by IGI Global. This book was released on 2016-03-29 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: Given that institutions of higher education have a predisposition to compartmentalize and delineate areas of study, creative technology may seem oxymoronic. On the contrary, the very basis of western thought is found in the idea of transcendent knowledge. The marriage of opposing disciplines therefore acts as a more holistic approach to education. Creative Technologies for Multidisciplinary Applications acts as an inspiration to educators and researchers who wish to participate in the future of such multidisciplinary disciplines. Because creative technology encompasses many applications with the realm of art, gaming, the humanities, and digitization, this book features a diverse collection of relevant research for the modern world. It is a pivotal reference publication for educators, students, and researchers in fields related to sociology, technology, and the humanities.
Book Synopsis Handbook of Research on Human-Computer Interfaces, Developments, and Applications by : Rodrigues, João
Download or read book Handbook of Research on Human-Computer Interfaces, Developments, and Applications written by Rodrigues, João and published by IGI Global. This book was released on 2016-06-29 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human Computer Interaction (HCI) is easy to define yet difficult to predict. Encompassing the management, study, planning, and design of the ways in which users interact with computers, this field has evolved from using punch cards to force touch in a matter of decades. What was once considered science fiction is now ubiquitous. The future of HCI is mercurial, yet predictions point to the effortless use of high-functioning services. The Handbook of Research on Human-Computer Interfaces, Developments, and Applications is primarily concerned with emerging research regarding gesture interaction, augmented reality, and assistive technologies and their place within HCI. From gaming to rehabilitation systems, these new technologies share the need to interface with humans, and as computers become thoroughly integrated into everyday life, so does the necessity of HCI research. This handbook of research benefits the research needs of programmers, developers, students and educators in computer science, and researchers.
Book Synopsis JavaFX Essentials by : Mohamed Taman
Download or read book JavaFX Essentials written by Mohamed Taman and published by Packt Publishing Ltd. This book was released on 2015-06-29 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: JavaFX is a software platform to create and deliver rich Internet applications (RIAs) that can run across a wide variety of devices. JavaFX Essentials will help you to design and build high performance JavaFX 8-based applications that run on a variety of devices. Starting with the basics of the framework, it will take you all the way through creating your first working application to discovering the core and main JavaFX 8 features, then controlling and monitoring your outside world. The examples provided illustrate different JavaFX and Java SE 8 features. This guide is an invaluable tutorial if you are planning to develop and create JavaFX 8 applications to run on a variety of devices and platforms.
Book Synopsis CAA2015. Keep The Revolution Going by : Stefano Campana
Download or read book CAA2015. Keep The Revolution Going written by Stefano Campana and published by Archaeopress Publishing Ltd. This book was released on 2016-03-31 with total page 1134 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume brings together all the successful peer-reviewed papers submitted for the proceedings of the 43rd conference on Computer Applications and Quantitative Methods in Archaeology that took place in Siena (Italy) from March 31st to April 2nd 2015.
Book Synopsis Game Development Tool Essentials by : Paula Berinstein
Download or read book Game Development Tool Essentials written by Paula Berinstein and published by Apress. This book was released on 2014-06-14 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you’re a game developer, you need Game Development Tool Essentials. Covers readily available tools and tools developers can build themselves. Presents 96 code samples, 81 illustrations, and end-of-chapter references. Special chapter on moving tools to the cloud.
Book Synopsis Design Thinking by : Michael G. Luchs
Download or read book Design Thinking written by Michael G. Luchs and published by John Wiley & Sons. This book was released on 2015-11-02 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop a more systematic, human-centered, results-oriented thought process Design Thinking is the Product Development and Management Association's (PDMA) guide to better problem solving and decision-making in product development and beyond. The second in the New Product Development Essentials series, this book shows you how to bridge the gap between the strategic importance of design and the tactical approach of design thinking. You'll learn how to approach new product development from a fresh perspective, with a focus on systematic, targeted thinking that results in a repeatable, human-centered problem-solving process. Integrating high-level discussion with practical, actionable strategy, this book helps you re-tool your thought processes in a way that translates well beyond product development, giving you a new way to approach business strategy and more. Design is a process of systematic creativity that yields the most appropriate solution to a properly identified problem. Design thinking disrupts stalemates and brings logic to the forefront of the conversation. This book shows you how to adopt these techniques and train your brain to see the answer to any question, at any level, in any stage of the development process. Become a better problem-solver in every aspect of business Connect strategy with practice in the context of product development Systematically map out your new product, service, or business Experiment with new thought processes and decision making strategies You can't rely on old ways of thinking to produce the newest, most cutting-edge solutions. Product development is the bedrock of business —whether your "product" is a tangible object, a service, or the business itself — and your approach must be consistently and reliably productive. Design Thinking helps you internalize this essential process so you can bring value to innovation and merge strategy with reality.
Book Synopsis Complex, Intelligent and Software Intensive Systems by : Leonard Barolli
Download or read book Complex, Intelligent and Software Intensive Systems written by Leonard Barolli and published by Springer Nature. This book was released on 2023-06-18 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to deliver a platform of scientific interaction between the three interwoven challenging areas of research and development of future ICT-enabled applications: software intensive systems, complex systems and intelligent systems. Software intensive systems are systems, which heavily interact with other systems, sensors, actuators, devices, other software systems and users. More and more domains are involved with software intensive systems, e.g., automotive, telecommunication systems, embedded systems in general, industrial automation systems and business applications. Moreover, the outcome of web services delivers a new platform for enabling software intensive systems. Complex systems research is focused on the overall understanding of systems rather than its components. Complex systems are very much characterized by the changing environments in which they act by their multiple internal and external interactions. They evolve and adapt through internal and external dynamic interactions. The development of intelligent systems and agents, which is each time more characterized by the use of ontologies and their logical foundations, builds a fruitful impulse for both software intensive systems and complex systems. Recent research in the field of intelligent systems, robotics, neuroscience, artificial intelligence and cognitive sciences are very important factor for the future development and innovation of software intensive and complex systems.
Book Synopsis Advances on Broad-Band Wireless Computing, Communication and Applications by : Leonard Barolli
Download or read book Advances on Broad-Band Wireless Computing, Communication and Applications written by Leonard Barolli and published by Springer Nature. This book was released on 2021-10-25 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book states that information networks of today are going through a rapid evolution. Different kinds of networks with different characteristics are emerging and they are integrating in heterogeneous networks. For these reasons, there are many interconnection problems which may occur at different levels of the hardware and software design of communicating entities and communication networks. These kinds of networks need to manage an increasing usage demand, provide support for a significant number of services, guarantee their QoS, and optimize the network resources. The success of all-IP networking and wireless technology has changed the ways of living the people around the world. The progress of electronic integration and wireless communications is going to pave the way to offer people the access to the wireless networks on the fly, based on which all electronic devices will be able to exchange the information with each other in ubiquitous way whenever necessary. The aim of the book is to provide latest research findings, innovative research results, methods, and development techniques from both theoretical and practical perspectives related to the emerging areas of broad-band and wireless computing.
Book Synopsis Smart Technologies, Systems and Applications by : Fabián R. Narváez
Download or read book Smart Technologies, Systems and Applications written by Fabián R. Narváez and published by Springer Nature. This book was released on 2023-05-20 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 3rd International Conference on Smart Technologies, Systems and Applications, SmartTech-IC 2022, held in Cuenca, Ecuador, in November 16–18, 2022. The 37 full papers included in this book were carefully reviewed and selected from 121 submissions. They were organized in topical sections as follows: Smart Technologies, Smart Systems, Smart Trends and Applications.
Book Synopsis Human-Computer Interaction. Theory, Design, Development and Practice by : Masaaki Kurosu
Download or read book Human-Computer Interaction. Theory, Design, Development and Practice written by Masaaki Kurosu and published by Springer. This book was released on 2016-07-04 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 3-volume set LNCS 9731, 9732, and 9733 constitutes the refereed proceedings of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016. The total of 1287 papers and 186 posters presented at the HCII 2016 conferences and were carefully reviewed and selected from 4354 submissions. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The volumes constituting the full 27-volume set of the conference proceedings.
Book Synopsis Implementation Monitoring and Process Evaluation by : Ruth P. Saunders
Download or read book Implementation Monitoring and Process Evaluation written by Ruth P. Saunders and published by SAGE Publications. This book was released on 2015-04-01 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implementation Monitoring and Process Evaluation by Ruth P. Saunders is a practical guide that helps readers understand and use the steps that program planners and evaluators take in implementing and monitoring a new program, policy, or practice in an organizational setting. The book covers the entire process, from planning, to carrying out the plan, and summarizing, reporting, and using the results. A wide range of real-world examples in the book are drawn from health, education, non-profit organizations, and public administration, and an extended case study, Your Turn boxes, and worksheet templates help readers apply concepts to their own projects. Ideal for practitioners, researchers, and students, this book can be used as a primary text for a process evaluation or an implementation monitoring course or as a supplemental text in a broader program evaluation course.
Book Synopsis Modern Development and Challenges in Virtual Reality by : Mamata Rath
Download or read book Modern Development and Challenges in Virtual Reality written by Mamata Rath and published by BoD – Books on Demand. This book was released on 2023-10-18 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality (VR) is one of the technologies with the highest expectations for future growth. By creating realistic images and objects, a VR environment gives the user the impression that they are completely engrossed in their surroundings. VR applications that go beyond leisure, tourism, and marketing are now in high demand and thus the technology must be user-friendly and economical. The major technology firms are already striving to create headsets that do not require cables and that allow for high-definition viewing. Artificial intelligence is being used to control VR headsets that have far more powerful CPUs. The new standard will also offer some intriguing capabilities, like the ability to connect huge user communities and additional gadgets. Customers will be able to get photos in real-time in corporate settings, almost as if they were seeing them with their own eyes. This book presents a comprehensive overview of VR applications in medicine, electric vehicles, aviation, architecture, and more.