Know the Game Before You Play It

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Publisher :
ISBN 13 :
Total Pages : 29 pages
Book Rating : 4.6/5 (569 download)

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Book Synopsis Know the Game Before You Play It by : Shafter Robin

Download or read book Know the Game Before You Play It written by Shafter Robin and published by . This book was released on 2020-06-25 with total page 29 pages. Available in PDF, EPUB and Kindle. Book excerpt: From love to family to politics to self, Author Shafter Robin takes us on a spin through his poetry. His poems are thought provoking and real.

Seven Games: A Human History

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Publisher : W. W. Norton & Company
ISBN 13 : 1324003782
Total Pages : 326 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Seven Games: A Human History by : Oliver Roeder

Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Start with Why

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Publisher : Penguin
ISBN 13 : 1591846447
Total Pages : 257 pages
Book Rating : 4.5/5 (918 download)

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Book Synopsis Start with Why by : Simon Sinek

Download or read book Start with Why written by Simon Sinek and published by Penguin. This book was released on 2011-12-27 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: The inspirational bestseller that ignited a movement and asked us to find our WHY Discover the book that is captivating millions on TikTok and that served as the basis for one of the most popular TED Talks of all time—with more than 56 million views and counting. Over a decade ago, Simon Sinek started a movement that inspired millions to demand purpose at work, to ask what was the WHY of their organization. Since then, millions have been touched by the power of his ideas, and these ideas remain as relevant and timely as ever. START WITH WHY asks (and answers) the questions: why are some people and organizations more innovative, more influential, and more profitable than others? Why do some command greater loyalty from customers and employees alike? Even among the successful, why are so few able to repeat their success over and over? People like Martin Luther King Jr., Steve Jobs, and the Wright Brothers had little in common, but they all started with WHY. They realized that people won't truly buy into a product, service, movement, or idea until they understand the WHY behind it. START WITH WHY shows that the leaders who have had the greatest influence in the world all think, act and communicate the same way—and it's the opposite of what everyone else does. Sinek calls this powerful idea The Golden Circle, and it provides a framework upon which organizations can be built, movements can be led, and people can be inspired. And it all starts with WHY.

101 Video Games to Play Before You Grow Up

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Author :
Publisher : Walter Foster Jr.
ISBN 13 : 163322385X
Total Pages : 147 pages
Book Rating : 4.6/5 (332 download)

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Book Synopsis 101 Video Games to Play Before You Grow Up by : Ben Bertoli

Download or read book 101 Video Games to Play Before You Grow Up written by Ben Bertoli and published by Walter Foster Jr.. This book was released on 2017-10 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16.

The Ark Before Noah

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Publisher : Anchor
ISBN 13 : 0385537123
Total Pages : 446 pages
Book Rating : 4.3/5 (855 download)

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Book Synopsis The Ark Before Noah by : Irving Finkel

Download or read book The Ark Before Noah written by Irving Finkel and published by Anchor. This book was released on 2014-03-25 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: The recent translation of a Babylonian tablet launches a groundbreaking investigation into one of the most famous stories in the world, challenging the way we look at ancient history. Since the Victorian period, it has been understood that the story of Noah, iconic in the Book of Genesis, and a central motif in Judaism, Christianity and Islam, derives from a much older story that existed centuries before in ancient Babylon. But the relationship between the Babylonian and biblical traditions was shrouded in mystery. Then, in 2009, Irving Finkel, a curator at the British Museum and a world authority on ancient Mesopotamia, found himself playing detective when a member of the public arrived at the museum with an intriguing cuneiform tablet from a family collection. Not only did the tablet reveal a new version of the Babylonian Flood Story; the ancient poet described the size and completely unexpected shape of the ark, and gave detailed boat building specifications. Decoding this ancient message wedge by cuneiform wedge, Dr. Finkel discovered where the Babylonians believed the ark came to rest and developed a new explanation of how the old story ultimately found its way into the Bible. In The Ark Before Noah, Dr. Finkel takes us on an adventurous voyage of discovery, opening the door to an enthralling world of ancient voices and new meanings.

The First 20 Hours

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Publisher : Penguin
ISBN 13 : 1101623047
Total Pages : 290 pages
Book Rating : 4.1/5 (16 download)

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Book Synopsis The First 20 Hours by : Josh Kaufman

Download or read book The First 20 Hours written by Josh Kaufman and published by Penguin. This book was released on 2013-06-13 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

Dungeons & Dragons For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 0764599240
Total Pages : 434 pages
Book Rating : 4.7/5 (645 download)

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Book Synopsis Dungeons & Dragons For Dummies by : Bill Slavicsek

Download or read book Dungeons & Dragons For Dummies written by Bill Slavicsek and published by John Wiley & Sons. This book was released on 2005-04-08 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.

The GAME of LIFE for WOMEN {and HOW to PLAY IT!}

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Author :
Publisher : Devorss Publications
ISBN 13 : 9780875167824
Total Pages : 0 pages
Book Rating : 4.1/5 (678 download)

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Book Synopsis The GAME of LIFE for WOMEN {and HOW to PLAY IT!} by : Florence Scovel Shinn

Download or read book The GAME of LIFE for WOMEN {and HOW to PLAY IT!} written by Florence Scovel Shinn and published by Devorss Publications. This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now the world's most celebrated book and guide on how to WIN the game of life through positive attitudes and affirmations is refined for women, giving them the opportunity to cultivate success and bond closely with Florence Scovel Shinn's everlasting wisdom like never before.

The Game Before the Game

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Author :
Publisher : Penguin
ISBN 13 : 9781592403295
Total Pages : 226 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis The Game Before the Game by : Lynn Marriott

Download or read book The Game Before the Game written by Lynn Marriott and published by Penguin. This book was released on 2007 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Outlines a revolutionary approach to golf practice that counsels players on how to master winning techniques while overcoming bad habits, in a three-part guide that covers warming up, swing maintenance, and complementary shots. 35,000 first printing. First serial, Golf Digest and Golf for Women.

The Great Mental Models, Volume 1

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Publisher : Penguin
ISBN 13 : 0593719972
Total Pages : 209 pages
Book Rating : 4.5/5 (937 download)

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Book Synopsis The Great Mental Models, Volume 1 by : Shane Parrish

Download or read book The Great Mental Models, Volume 1 written by Shane Parrish and published by Penguin. This book was released on 2024-10-15 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the essential thinking tools you’ve been missing with The Great Mental Models series by Shane Parrish, New York Times bestselling author and the mind behind the acclaimed Farnam Street blog and “The Knowledge Project” podcast. This first book in the series is your guide to learning the crucial thinking tools nobody ever taught you. Time and time again, great thinkers such as Charlie Munger and Warren Buffett have credited their success to mental models–representations of how something works that can scale onto other fields. Mastering a small number of mental models enables you to rapidly grasp new information, identify patterns others miss, and avoid the common mistakes that hold people back. The Great Mental Models: Volume 1, General Thinking Concepts shows you how making a few tiny changes in the way you think can deliver big results. Drawing on examples from history, business, art, and science, this book details nine of the most versatile, all-purpose mental models you can use right away to improve your decision making and productivity. This book will teach you how to: Avoid blind spots when looking at problems. Find non-obvious solutions. Anticipate and achieve desired outcomes. Play to your strengths, avoid your weaknesses, … and more. The Great Mental Models series demystifies once elusive concepts and illuminates rich knowledge that traditional education overlooks. This series is the most comprehensive and accessible guide on using mental models to better understand our world, solve problems, and gain an advantage.

The Game of Life (and How to Play It) by Florence Scovel Shinn

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781544260334
Total Pages : 132 pages
Book Rating : 4.2/5 (63 download)

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Book Synopsis The Game of Life (and How to Play It) by Florence Scovel Shinn by : Richard Lode

Download or read book The Game of Life (and How to Play It) by Florence Scovel Shinn written by Richard Lode and published by Createspace Independent Publishing Platform. This book was released on 2017-03-08 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most people consider life a battle, but it is not a battle, it is a game. It is a game, however, which cannot be played successfully without the knowledge of spiritual law, and the Old and the New Testaments give the rules of the game with wonderful clearness. Jesus the Christ taught that it was a great game of Giving and Receiving. If we give hate, we will receive hate; if we give love, we will receive love; if we give criticism, we will receive criticism; if we lie we will be lied to; if we cheat we will be cheated. We are taught also, that the imaging faculty plays a leading part in the game of life. Keep thy heart (or imagination) with all diligence, for out of it are the issues of life." (Prov. 4:23.)

The PlayStation Dreamworld

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Publisher : John Wiley & Sons
ISBN 13 : 1509518061
Total Pages : 140 pages
Book Rating : 4.5/5 (95 download)

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Book Synopsis The PlayStation Dreamworld by : Alfie Bown

Download or read book The PlayStation Dreamworld written by Alfie Bown and published by John Wiley & Sons. This book was released on 2017-10-16 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.

How to Play Sudoku

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781539314769
Total Pages : 218 pages
Book Rating : 4.3/5 (147 download)

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Book Synopsis How to Play Sudoku by : Howexpert Press

Download or read book How to Play Sudoku written by Howexpert Press and published by Createspace Independent Publishing Platform. This book was released on 2016-10-02 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to learn the basics of playing Sudoku puzzles quickly and easily for newbies and beginners, then get this "How To Play Sudoku" guide. In this step-by-step guide, you will rep the following benefits: - Be familiar with the the game rules. - Learn the basic way of doing Sudoku. - Get useful tips in solving Sudoku puzzle. - Be able to solve Sudoku puzzle in the shortest time possible. - Learn how to appropriately choose a candidate. - Solve different levels of Sudoku puzzle. - Amaze your friends and family to your new found hobby of solving sudoku. - And much more! Click "Buy Now" to get it now!

Intangibles

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Publisher : Byte Level Books
ISBN 13 : 1618220195
Total Pages : 166 pages
Book Rating : 4.6/5 (182 download)

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Book Synopsis Intangibles by : Geoff Miller

Download or read book Intangibles written by Geoff Miller and published by Byte Level Books. This book was released on 2012-09-15 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Geoff Miller has devised a virtually flawless program to assist anyone who aspires to become a winning major league player.” —Roland Hemond, 2011 Baseball Hall of Fame Buck O’Neil Lifetime Achievement Award “One of the most remarkable books to come out in years is called Intangibles by Geoff Miller.” —Collegiate Baseball “Intangibles is filled with lessons and tools for helping baseball players in all stages of their development.” —Fredi Gonzalez, Manager, Atlanta Braves “Geoff Miller is insightful in explaining the mental aspect of baseball with real issues, simple terms and practical solutions.” —Dave Littlefield, Chicago Cubs, Special Asst. to the General Manager, Pittsburgh Pirates General Manager (2001-2007) “I am convinced that this book is one of the best compositions written on the mental aspects within the game of baseball.” —College Baseball Lineup “A must read for athletes looking to gain a mental edge or simply better identify their own strengths.” —Bryan Minniti, Assistant General Manager, Washington Nationals Foreword by Vince Gennaro, author of Diamond Dollars: The Economics of Winning in Baseball A must read for all baseball players, coaches, and fans… Mental skills coach Geoff Miller has spent years helping professional baseball players improve their mental toughness—both on and off the field. Now, he’s making these invaluable lessons available to everyone who loves the game of baseball. From high school to the Major Leagues, all baseball players struggle with competition, pressure, and their own personal challenges. This book, through inspiring stories about professional baseball players in various stages of their careers, as well as hands-on tips and questionnaires, will help players evaluate and improve the mental skills that are necessary for that competitive edge. In Intangibles, you’ll find stories, instruction, and practical applications that teach players and coaches how to put forth their best mental games—portrayed through the eyes of those who have experienced those learning moments firsthand in their quests to become Major Leaguers. From a local park’s baseball diamond to dusty minor league dugout benches to the musty concrete tunnels under Major League stadiums, Intangibles meets players where they are, offering specific ways to improve performance and outlook. Players features in the book include Brandon Moss, Nyjer Morgan, Nate McLouth, Ryan Vogelsong, Jason Bay, Adam LaRoche, Matt Capps, among others. Whether you hope to be a big league player someday, or whether you simply want to play your best game, this book is essential for all athletes who want to learn how to overcome fear, build confidence, and develop a mental framework for success.

Halo: The Fall of Reach

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Publisher : St. Martin's Press
ISBN 13 : 9780765367297
Total Pages : 452 pages
Book Rating : 4.3/5 (672 download)

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Book Synopsis Halo: The Fall of Reach by : Eric Nylund

Download or read book Halo: The Fall of Reach written by Eric Nylund and published by St. Martin's Press. This book was released on 2011-06-28 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Before the Human-Covenant War engulfed Halo, the planet-colony Reach came under attack by the Covenant, and Earth's specially trained and augmented warriors, code-named SPARTANs, stood alone to fight for humanity's survival.

1001 Video Games You Must Play Before You Die

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Publisher : Hachette UK
ISBN 13 : 1844037150
Total Pages : 1773 pages
Book Rating : 4.8/5 (44 download)

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Book Synopsis 1001 Video Games You Must Play Before You Die by : Tony Mott

Download or read book 1001 Video Games You Must Play Before You Die written by Tony Mott and published by Hachette UK. This book was released on 2011-12-05 with total page 1773 pages. Available in PDF, EPUB and Kindle. Book excerpt: In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.

Game Programming Patterns

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Author :
Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 353 pages
Book Rating : 4.9/5 (95 download)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.